1
Teen
Evolution of the PlayerThe player is born without
the ability to play. They participate in the game, but in thebeginning there was never enough
scope
for play.To
play
is to be able to
actively react
to a rigid system or structure, or to usecunning and skill to “play the game”, or to play in some individual manner. There mustbe an allowance for flexibility.In the beginning, the player is tightly bound and disconnected. Perhaps they aren’t evenaware that they’re a player yet, but something inside of them is calling to beawakened…a tiny voice; barely audible and alone.
Pong
has very little in the way of scope. Scope is like the ‘grey area between rules’,allowing the player to move freely. One curious participant twirled a paddle, giving lifeto a severe, white rectangle on the screen.
Their
movements were strictly dictated by the
other
participant’s actions. There was no way to disconnect from the ‘Y-axis’, and floataround in a kind of ‘freedom of choice’. The game controlled
the player
, more thananything, and the player liked it.Slowly though, over the games’ short history, the voice became louder, the playerbecame warmer, bulging under thick straps, as if fire was boiling an egg; the hot waterengulfing it and bubbling up around it, congealing the yoke; softening up the shell.
Space Invaders
allowed the player to pick, to some degree, which aliens to shoot downfirst, in the mobile phalanx that slowly typed its way down the screen, a derivative of therainbow layer cake from
Breakout
, in which the player had some scope to influence thetrajectory of the ball by turning the paddle (now much larger than in
Pong
) so the ballcould collide either in the middle that pushes it straight up, or at the edge that sends it off at an angle, or even from the side of the paddle. Eventually there was a real feeling of freedom and power in games like
Defender
that let the player glide through a wide,scrolling screen with the ability to shoot those pesky aliens with hyper laser beams thatstretched beyond the visible spectrum, to rescuing human hostages, killing humanhostages, or warping to other parts of space.
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