This section describes usability and user experience issues that are specific to game design.
Mobile game usability
Usability is not a one-dimensional property. It has many overlapping components; some evencontradict one another. In most cases, usability is associated with the following attributes:
A subjective feeling of contentment.
A minimal amount of time wasted.
Degree of ease when starting to use the system.
Number of errors the user makes and degree of seriousness.
How well the user remembers the system when returning toit.
Game usability needs to be differentiated from playability
, which refers to a user's overallexperience with a certain game. The most comprehensive definition of playability states:
The degree towhich a game is fun to play, with an emphasis on the interaction style and plot-quality of the game; thequality of gameplay
.Playability is affected by the quality of the storyline, responsiveness, pace, usability, customisability,control, intensity of interaction, intricacy, and strategy, as well as the degree of realism and the qualityof the graphics and sound.The importance of the usability factors mentioned in the table above varies. For example, in a flight- booking system for expert use, efficiency and lack of errors are very important, but for an informationkiosk, learnability, memorability, and satisfaction are higher priorities.
Game applications are not terribly complicated
when compared with word-processing applications,for example. Mobile games are typically played for quite brief periods of time. They are played for enjoyment or challenge, which pose different usability needs. The special nature of games, especiallymobile games with their small screens, creates special needs for their user interface.