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Shapechanging

Shapechanging

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Published by RaMinah
This document gives a general description of Garou and how they shift into another form, as well as movement rates.

Disclaimer: This document was added to this site, for #MoonlightShifters on mIRC for downloading purposes. We do not claim to own this information, nor do we claim to have created it. This is strictly for the benefit of others who wish to role-play and need information to create their characters properly. No money is being made or earned from the uploading or downloading of this document.
This document gives a general description of Garou and how they shift into another form, as well as movement rates.

Disclaimer: This document was added to this site, for #MoonlightShifters on mIRC for downloading purposes. We do not claim to own this information, nor do we claim to have created it. This is strictly for the benefit of others who wish to role-play and need information to create their characters properly. No money is being made or earned from the uploading or downloading of this document.

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Published by: RaMinah on Dec 23, 2009
Copyright:Public Domain

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05/29/2010

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Shapechanging
The Garou have five forms. Each breed of werewolf claims one of these forms as its birth form – Homid for human, Lupus for wolves and Crinos for metis. Each form looks different (obviously), has different effects onthe werewolf and has different uses.To change shape, the player rolls the character’s Stamina + Primal-Urge. The difficulty is set by the character’scurrent form (not the one he wishes to change to). The player must achieve a number of successes equal to thenumber of ‘steps’ the Garou has to pass through to get to the larger form, plus one.
NOTE
: The only exception to this rule is for Metis that have the Deformity:
 Restricted Forms
. The character cannot shift into one particular form ever, and as such subtracts 1 from the needed successes they must roll tochange as they, in essence, skip over that form.For example, if a character wants to change from Lupus form to Glabro, the player must roll Stamina + Primal-Urge (difficulty 6) and score four successes (1 to begin the process, 1 to get from Lupus to Hispo, 1 to Crinosand 1 to Glabro). If the character does not achieve enough successes to do so in one turn, he can try to finish the job in the next turn. If the character fails, he cannot change shape but is not otherwise impeded. If he botches,he is stuck in his current form for the remainder of the scene. Note that ‘passing through’ Crinos does notusually trigger the Delirium in human onlookers.Garou can always revert back to their breed form instantly, without taking an action or making a die roll, byspending a point of Rage.Skilled werewolves can shift parts of their bodies, manifesting Crinos claws in Homid form, for example, or Homid vocal cords while wearing the Lupus form. Doing so requires the player to spend a point of Willpower and roll Stamina + Primal-Urge (difficulty 9).
Homid: The ManAttribute Changes
: None
Shift Difficulty
: 6
Appearance
: In Homid form, the Garou looks like an ordinary human being and is undistinguishable from anyother mortal or Kinfolk. Animals and supernatural beings with strong senses of smell might notice somethingunusual about the Garou, and keen observers of human behavior might note slightly feral behaviors in somewerewolves.
Game Effects
: Homid Garou take no special damage from silver in this form, but they do not regenerate in thisform. Metis and Lupus Garou take aggravated, unsoakable damage from silver in Homid form, but they doregenerate wounds as they normally would.
Glabro: The Near-ManAttribute Changes
: Strength +2, Stamina +2, Appearance –1, Manipulation –1
Shift Difficulty
: 7
Appearance
: The Glabro is a large, muscled, hairier version of the Homid form. The character gains about sixinches of height and an appropriate amount of weight (around 30%). The teeth, nails and hair of the Glabro arelonger than an ordinary human’s, and the teeth and nails are sharper. A werewolf in Glabro form won’t bemistaken for a human up close in daylight, but he can likely pass at night from a distance.
Game Effects
: The Glabro’s teeth inflict only lethal damage, not aggravated, and its claws cause no damage atall.
Notes
: Garou who need the strength of a war-form without inflicting the Delirium in nearby humans frequentlyuse the Glabro form. The Glabro can speak the Garou tongue without difficulty, but human language is moredifficult. While the character can be heard and understood, his voice becomes low and guttural.
Crinos: The Wolf-ManAttribute Changes
: Strength +4, Dexterity +1, Stamina +3, Appearance 0, Manipulation -3
Shift Difficulty
: 6
 
Appearance
: The Crinos is an enormous, powerfully muscled and furry man-wolf. When a Garou enters Crinosform, she increases her size by half again over her Glabro size (itself larger than Homid). A werewolf whostands five feet high in Homid form towers 8’4” in Crinos. The character gains mass in proportion, her weightincreasing three and a half times that in Glabro. The character’s Homid face extends into a muzzle, and her teeth and claws lengthen and sharpen. Fur covers the character’s entire body, she grows a tail, and her armslength to the point that her hands hang near her knees.
Game Effects
: The Crinos’ teeth and claws inflict aggravated damage. The penalties to Social Attributes listed previously do not apply to other Garou, who are familiar and comfortable with the Crinos form. Crinos Garousenses sharpen, granting a –1 to Perception difficulties. Crinos is the breed form for Metis Garou, who can shiftinto it instantly. Nonetheless, no Garou can soak damage from silver weapons or items in Crinos, and all Garouregenerate ordinary damage rapidly in this form. The sight of a Garou in Crinos form triggers the Delirium inhumans who see her. Rage difficulties drop by one in Crinos form.
Notes
: Crinos is purely a war form. Except for metis, other Garou do not enter Crinos form casually, especiallysince that form brings the werewolf’s Rage closer to the surface, making frenzy more likely. The Crinos muzzleand large, sharp teeth make it very difficult to speak. The Crinos can say one- or two-word sentences in humanspeech (“You die!” is a popular choice). Any more than that costs a point of Willpower per sentence. TheCrinos can speak the Garou tongue normally, without cost or extra effort.
Hispo: The Near-Wolf Attribute Changes
: Strength +3, Dexterity +2, Stamina +3, Manipulation -3
Shift Difficulty
: 7
Appearance
: The Hispo is a massive dire wolf the size of a small pony. The Hispo is considerably moreheavily muscled than the Lupus, in addition to the increase in height. Its haunches are heavier and its jawstronger. Due to its lower center of mass, the Hispo is nimbler than the Crinos, though it cannot compare to thespeed and grace of the Lupus form.
Game Effects
: The Hispo’s bite inflicts an additional die of damage over the standard Crinos bite damage, and both its teeth and claws cause aggravated damage. Its keen senses reduce perception difficulties by one.
Notes
: The Hispo cannot normally speak human tongues. With the expenditure of a point of Willpower, a Hispocould say a word or two in a human language, but that is all. The Hispo has no problems with the Garoulanguage. The improved senses and general combat ability of the Hispo form make it ideal for standing watchover sleeping packmates or hunting for enemies (as opposed to hunting for food).
Lupus: The Wolf Attribute Changes
: Strength +1, Dexterity +2, Stamina +2, Manipulation -3
Shift Difficulty
: 6
Appearance
: The Lupus is an ordinary-looking wolf. The character’s exact appearance depends on his tribalheritage and Pure Breed Background.
Game Effects
: The senses of a Garou in Lupus are very sharp; reduce Perception difficulties by two. A Lupuscan run at twice the speed that the Garou can run in Homid form. Lupus-breed Garou do not take aggravateddamage from silver in Lupus form, and they can soak such damage, but neither do they regenerate in it. Bitedamage from Lupus-form Garou is considered lethal.
Notes
: Lupus Garou cannot speak human languages under any circumstances. They can speak the Garoulanguage with ease and fluency, though and may communicate with wolves easily.A character may run at full speed for a number of consecutive turns equal to their current stamina. Movementon all four legs is faster than normal and given in brackets [ ], it is calculated as follows:Bites the Wind is in lupus form, she has a dexterity of 3, she runs at a speed of 30 yards per turn or:
3x3 = 99 x 2 = 1818 + [22] =
30

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