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Archetypes

Archetypes

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Published by RaMinah
This document is a comprehensive list of all Nature's and Demeanor's for Werewolf: the Apocalypse.

Disclaimer: This document was added to this site, for #MoonlightShifters on mIRC for downloading purposes. We do not claim to own this information, nor do we claim to have created it. This is strictly for the benefit of others who wish to role-play and need information to create their characters properly. No money is being made or earned from the uploading or downloading of this document.
This document is a comprehensive list of all Nature's and Demeanor's for Werewolf: the Apocalypse.

Disclaimer: This document was added to this site, for #MoonlightShifters on mIRC for downloading purposes. We do not claim to own this information, nor do we claim to have created it. This is strictly for the benefit of others who wish to role-play and need information to create their characters properly. No money is being made or earned from the uploading or downloading of this document.

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Published by: RaMinah on Dec 25, 2009
Copyright:Public Domain

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Archetypes
As human beings, we're no strangers to roleplaying. We layer different personalities around ourselves, presenting false faces when they're more "acceptable" and offering our true faces when we feel comfortable. Wetake on roles when necessary, roles that guide and shape our behavior. The optional system of personalityArchetypes is a way of encouraging this in characters, and of rewarding players for adding extra detail.A character typically has two Archetypes: Nature & Demeanor. Nature is the character's true personality;Demeanor guides the way he behaves around others.These Archetypes are presented here for players who wish to enrich their roleplaying (or at least get a better handle on regaining Willpower). Certain Archetypes tend to overlap some of the roles that are already set inGarou society, such as Philodox or Galliard. To a certain degree, all Philodox are Judges, just as Ragabash areDeviants and Jesters, but such roles are more duty to auspice than true personality traits. Just as with humans, aGarou can let his perceived role in life define his personality — or not.These rules provide a deeper level of psychology and some variety in roleplaying for troupes who wish to usethem. If the Storyteller allows, players can recover Willpower by achieving goals appropriate to their Natures,as well as through ones pertinent to their Auspices.The key to using Archetypes is the interaction between the character's Nature & Demeanor. Their Nature isthe true personality of the character, which she is but might not reveal to others. Most people don't want othersto know them intimately, and they therefore create facades behind which they can hide. Their Demeanor, the personality she "shows" to others, may be as consistent as her Attributes, or it may change from minute tominute. An extraordinarily open, honest or simple-minded individual often has the same Demeanor & Nature.Archetypes have a practical impact on the game, for each Archetype provides a different way to regainWillpower points. The Nature of the character is thus vital in regaining Willpower. If a character succeeds atsomething important to her Nature, the Storyteller can at times allow the character to regain Willpower. If theStoryteller deems the effort valid, he awards anything from 1-3 Willpower points, depending on the character'sactions. The Storyteller shouldn't reward a character if he thinks the player took certain actions simply to regainWillpower and not for a valid roleplaying reason.
NOTE:
The Storytellers encourage you to develop your own Archetypes, thus to create truly unique characters,Don’t forget to make sure to explain how the character can regain willpower, and lose it, in opposite situations!
Alpha
You believe that you were born to lead and that your instinct proves you correct. It's your driving goal to become the leader of the pack, sept, tribe—whatever. You are an "alpha," the lead wolf— even when othersdon't necessarily recognize you as such. Thus, you feel the need to prove your dominance to others constantly inorder to reinforce your leadership to them and to yourself. This approach has brought you many challenges andis to bring many more in the future.Any Garou can take this Archetype, and the Storyteller should judge when to award Willpower. Everyoneexpects to follow an Ahroun or Philodox; Garou of these auspices don't regain Willpower for this Archetypeunless they've truly earned it. —Regain Willpower whenever you successfully prove your right to lead others, either through challengeor by convincing them, through roleplaying, to follow you.
Analyst
Anything can be explained rationally, and you will explain it. —Regain Willpower when your rational/scientific method helps solve a major problem.
Architect
The Architect has a sense of purpose even greater then herself. She is truly happy only when creating somethingof lasting value for others. People will always need things, and the Architect strives to provide at least onenecessity. You are the type of person who makes an effort to build something of value: to found a town, create a
 
company or in some way leave a lasting legacy. Inventors, pioneers, town founders, entrepreneurs and the likeare all Architect Archetypes. —Regain Willpower whenever you create or establish something of importance or lasting value.
Autist
You must hide your secrets from others. Even more importantly, you hide your true self. Anyone whounderstands you can hurt you, so no one must ever see the real you -- no one can come close. Give away as littleof yourself as possible -- adopt a false personality if you like -- but just make sure no one gets hold of the truthabout you. Knowledge is power, and those who know you can do anything they like to you. This is a Naturefound among many Uktena —Regain Willpower whenever another character confesses an inability to understand you, or whenever someone makes a false assumption about you that gives you an advantage.
Autocrat
The Autocrat wants to be in charge. He seeks prominence for its own sake, not because he has an operation’s best interest at heart or because he has the best ideas (though he may certainly think so). You must havecomplete control of the situation, complete control over those around you and as much control over fate as you possibly can. Control is the only thing you understand; it is what you worship. Authority is what you desire, andit is what you gain when you have control. The more authority you have, the more control you gain. One handfeeds the other. Others may consider you domineering, but they just aren’t up for the job - you are the only onewho can do it. He may genuinely believe others are incompetent, but ultimately he craves power and control.Dictators, gang leaders, bullies, corporate raiders and their ilk are Autocrat Archetypes. —Regain Willpower whenever you achieve complete control over a situation involving other individuals,group or organization.
Avant Garde
You must always be in the forefront - always the first with a piece of news, a dance or fashion trend, or adiscovery in the arts. Nothing pains you more than hearing news secondhand, or someone else telling you abouta hot new band. New discoveries are your life, and you devote a great deal of time and effort to keeping up withthings. After all, if you’re not in the forefront, you’re nowhere. —Regain Willpower whenever you are first with a piece of news or some other significant discovery.
Barbarian
Civilization is for weaklings. Intrigue is for cowards. You know that the only things that matter are personalstrength, honor and bravery, and you live your life by an unshakable code. No one earns your respect unlesshe’s powerful enough to hold his own in a straightforward contest. The weak are fit only to serve the strong. Not to say that you only respect physical violence; you may be very intelligent, caring and merciful. Youcannot, however, abide weaklings or craven bastards who die behind pretty words or others’ bodies. A titlemeans nothing unless it is earned through personal valor or wisdom, and an oath means nothing unless the onewho makes it will die to uphold it. As for the trappings of civilization, you find them a waste of time. What wasgood enough for your forefathers is good enough for you. After all, the measure of a man (or a woman) isendurance to hardship and honor in the face of adversity. —Regain Willpower whenever you or your code of honor clearly triumphs over some overtly ‘civilized’opponent or situation.
Benefactor
You have a bounty of riches or some other resources which you feel compelled to share. —Regain Willpower when you help someone by providing something no one else around you can.
Beta
 
Second to the alpha, the beta is his favoured companion and lieutenant. Your place is not to lead, but you do not believe in going against the grain. Your strengths are counsel and support, not only to the alpha, but also to therest of your pack. You act as the alpha's right arm, and the pack is often dependant on the beta's wisdom beforemaking decisions. —Regain Willpower whenever your counsel or aid is the direct cause for your packs success. Conversely,you lose one point of Willpower whenever your council results in a loss, or when the alpha you have been blindly following and supporting is proven unfit for his role.
Bon Vivant
The Bon Vivant knows that life - and unlife - is shallow and meaningless. As such, the Bon Vivant decides toenjoy her time on Earth. The Bon Vivant is not necessarily irresponsible. Rather, she is simply predisposed tohaving a good time along the way. Most Bon Vivants have low Self-Control scores, as they are so given toexcess. Hedonists, sybarites, and dilettantes are all examples of the Bon Vivant Archetype. —Regain Willpower whenever you have you truly enjoy yourself and can fully express your exultation. Atthe Storyteller’s option, a particularly fabulous revelry may yield multiple Willpower points.
Bravo
You are known as a bully, a tough guy and a thug. Things must always go your way, and you do not tolerateanyone who crosses you. Power and might are all you respect; indeed, you heed only individuals who can provetheir power to you.You see nothing wrong with forcing your will upon others. There is nothing you like better than to persecute,antagonize, heckle and intimidate anyone for whom you have contempt — and you respect few people indeed.The emotions of kindness and pity are not completely foreign to you, but you hide from your own sense of weakness through cruelty to others. You might protect the weak, but you do not tolerate such weakness inyourself. —Regain Willpower whenever you intimidate or physically force another person into doing what youwant.
Builder
Your sense of purpose goes beyond your own needs; you try to create something of lasting value for all whocome after you. People need many things, and you gain satisfaction by providing whatever you can. You are thetype of person who makes an effort to build something of value: to found a sept, create a caern, raise strong andwise cubs or in some other way leave a lasting legacy. —Regain Willpower whenever you create or establish something of importance or lasting value.
Bureaucrat
Laws were created for a reason, and you have to be sure to follow them. Rules weren't made to be broken. TheLitany exists to protect the Garou, the laws of the wild influence every lupus and mankind's laws aren't as easyto forget as some Garou would hope. You must follow the rules to a "T." If nobody follows the laws,civilization breaks down into chaos. You know the rules, and you know that by following them, they lead tovictory. —Regain Willpower whenever you resolve a situation "by the book" and can get others to follow thecorrect procedures.
Capitalist
Why give it away for free when you can sell it? You are the ultimate mercenary, realizing that there is always amarket to be developed - anything can be a commodity. You have a keen understanding of how to manipulate both kine and Cainites into thinking that they need specific goods or services. Appearance and influence areeverything when it comes to the big sale, though you'll use anything to your advantage. Salesmen, soldiers of fortune and bootlickers all adhere to the Capitalist Archetype.

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