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Abilities - Skills

Abilities - Skills

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Published by RaMinah
This document is a comprehensive list of the Skills in Abilities for Werewolf: the Apocalypse.

Disclaimer: This document was added to this site, for #MoonlightShifters on mIRC for downloading purposes. We do not claim to own this information, nor do we claim to have created it. This is strictly for the benefit of others who wish to role-play and need information to create their characters properly. No money is being made or earned from the uploading or downloading of this document.
This document is a comprehensive list of the Skills in Abilities for Werewolf: the Apocalypse.

Disclaimer: This document was added to this site, for #MoonlightShifters on mIRC for downloading purposes. We do not claim to own this information, nor do we claim to have created it. This is strictly for the benefit of others who wish to role-play and need information to create their characters properly. No money is being made or earned from the uploading or downloading of this document.

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Published by: RaMinah on Dec 25, 2009
Copyright:Public Domain

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01/15/2013

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Abilities - Skills
Abilities illustrate the knacks and proficiencies the character has developed through hard training or fromnatural giftedness. In the course of a game, you'll match the Abilities up with appropriateAttributes to determine a die pool that will be rolled to indicate the character's success or failure. Abilities aredivided into the following three groups of 10: Talents, Skills and Knowledges.In some cases, you should go ahead and note an area of expertise when you first choose the Ability, althoughyou won't get the specialty bonus until the Ability reaches four dots. For example, Science is Knowledge, but itmakes little sense not to clarify the branch of science in which the character excels. Your Storyteller will tellyou if such areas of expertise are appropriate for an Ability.Unlike Talents, Skills develop as a direct result of training and instruction. No one really just knows how todrive a car, for example; you have to at least get in a little practice before hitting the interstate. Attempting featswhen the character doesn't have the Skill in question is a bit trickier. The player rolls the dice at a +1 difficulty penalty. It's a lot harder to shoot a gun than it seems on TVThe following Abilities are examples of how to expand the Abilities list given in the Werewolf rulebook.They describe some of the limitless Abilities your character can take and that can help define your character more completely. Some of these Abilities may seem less useful than the more general ones described inWerewolf. Some of them are subcategories of the more general Abilities. Your Storyteller is at liberty to decideexactly how these new Abilities come into play — for instance, whether she wants to introduce the ArcherySkill or default to Dexterity + Athletics for firing a bow. Do whatever works best for your group.
Ability Location Page
AcrobaticsBook of Shadows, The18Animal KenWerewolf: The Apocalypse127Animal KenWerewolf: The Apocalypse, 2nd Ed.107Animal KenWerewolf: The Apocalypse, Revised Ed.114Animal TrainingBook of Shadows, The18ArcheryBook of Shadows, The18ArcheryWerewolf Players Guide32ArcheryWerewolf Players Guide, 2nd Ed.29Blind FightingBook of Shadows, The19BoatingCroatan Song111CamouflageBook of Shadows, The19ClimbingBook of Shadows, The19CraftsBook of Shadows, The20CraftsWerewolf Players Guide, 2nd Ed.29CraftsWerewolf: The Apocalypse, Revised Ed.114DancingBook of Shadows, The21DemolitionsBook of Shadows, The20DemolitionsWerewolf Players Guide33DemolitionsWerewolf Players Guide, 2nd Ed.29DisguiseBook of Shadows, The20DisguiseWerewolf Players Guide33DisguiseWerewolf Players Guide, 2nd Ed.30DrinkingWorld of Darkness: Gypsies49DriveWerewolf: The Apocalypse126DriveWerewolf: The Apocalypse, 2nd Ed.107DriveWerewolf: The Apocalypse, Revised Ed.114ElusionWorld of Darkness: Bygone Bestiary103
 
Escape ArtistryWerewolf Players Guide, 2nd Ed.30EscapologyBook of Shadows, The21EscapologyWerewolf Players Guide33EtiquetteWerewolf: The Apocalypse127EtiquetteWerewolf: The Apocalypse, 2nd Ed.107EtiquetteWerewolf: The Apocalypse, Revised Ed.115Fast-DrawBook of Shadows, The21Fast-DrawWerewolf Players Guide33Fast-DrawWerewolf Players Guide, 2nd Ed.30Fast-TalkBook of Shadows, The22FirearmsWerewolf: The Apocalypse126FirearmsWerewolf: The Apocalypse, 2nd Ed.107FirearmsWerewolf: The Apocalypse, Revised Ed.115First AidBook of Shadows, The22ForagingWorld of Darkness: Bygone Bestiary103Fortune-TellingWorld of Darkness: Gypsies49GamblingBook of Shadows, The22GamblingWerewolf Players Guide, 2nd Ed.30GunsmithingBook of Shadows, The22Heavy WeaponsBook of Shadows, The22HidingWorld of Darkness: Bygone Bestiary103HuntingBook of Shadows, The23HypnotismBook of Shadows, The23HypnotismSorcerer, Revised Ed.50HypnotismWerewolf Players Guide33HypnotismWerewolf Players Guide, 2nd Ed.30IndoctrinationFreak Legion: A Players Guide to Fomori21Iskakku - The Way of the StaffTribebook: Children of Gaia, Revised Ed.81KailindoWerewolf Players Guide34KailindoWerewolf Players Guide, 2nd Ed.31Klaive DuelingWerewolf Players Guide, 2nd Ed.31LeadershipWerewolf: The Apocalypse128LeadershipWerewolf: The Apocalypse, 2nd Ed.107LeadershipWerewolf: The Apocalypse, Revised Ed.115LockpickingBook of Shadows, The23MediationTribebook: Children of Gaia, Revised Ed.81MeditationWerewolf Players Guide34MeditationWerewolf Players Guide, 2nd Ed.31MeleeWerewolf: The Apocalypse126MeleeWerewolf: The Apocalypse, 2nd Ed.107MeleeWerewolf: The Apocalypse, Revised Ed.115MisdirectionBook of Shadows, The23PerformanceWerewolf: The Apocalypse127PerformanceWerewolf: The Apocalypse, 2nd Ed.107PerformanceWerewolf: The Apocalypse, Revised Ed.116PilotBook of Shadows, The24PilotWerewolf Players Guide, 2nd Ed.32
 
PsychoanalysisBook of Shadows, The24RepairWerewolf: The Apocalypse126RepairWerewolf: The Apocalypse, 2nd Ed.108RideBook of Shadows, The24RideWerewolf: The Dark Ages98RideWerewolf: The Wild West132SingingBook of Shadows, The24Speed ReadingBook of Shadows, The24StealthWerewolf: The Apocalypse127StealthWerewolf: The Apocalypse, 2nd Ed.108StealthWerewolf: The Apocalypse, Revised Ed.116SurvivalWerewolf: The Apocalypse128SurvivalWerewolf: The Apocalypse, 2nd Ed.108SurvivalWerewolf: The Apocalypse, Revised Ed.117SwimmingBook of Shadows, The24SwimmingWerewolf Players Guide, 2nd Ed.32TortureBook of Shadows, The25TrackingBook of Shadows, The25TrapsBook of Shadows, The25TrapsWerewolf Players Guide, 2nd Ed.32Wild HuntingWorld of Darkness: Bygone Bestiary104
Acrobatics
You are a trained tumbler and acrobat able to perform feats of agility far beyond the capabilities of anuntrained character. For each success with this Skill, a character can ignore one Health Level of falling damage.For example, a character with two dots in Acrobatics can fall up to 10 feet without injury or would take onlyone Health Level of damage from a 15-foot fall. This skill may be paired with Dexterity to roll for leaps andother acrobatic feats.• Novice: Grade school gym class• • Practiced: High school jock • • • Competent: College team• • • • Expert: State champion• • • • • Master: Olympic gold medalistPossessed by: Professional Athletes, Jocks, Martial Artists, Dancers
Animal Ken
Although they too are animals, humans think and behave far differently than most creatures do. It takes aspecial touch to deal with critters, particularly if they are hurt or frightened. Animal Ken represents this knack.With it, a person (or werewolf) knows how to speak and move in such a way as to gain an animal's trust.Without Animal Ken, even homid werewolves find that other creatures tend to be skittish and jumpy aroundthem. Animal Ken is also necessary for training animals (such as working dogs) and for any specific activitiesthat involve animals (such as leading a mule train).• Novice: You know how to behave around typical pets.• • Practiced: Basic obedience and puppy training is easy for you.• • • Competent: You could train animals for highly specialized work, like herding.• • • • Expert: Under your guidance, most animals can learn complex tricks and routines.• • • • • Master: Even the wildest animals seem attracted to your presence.Possessed by: Veterinarians, Animal Trainers, Farmers, Pet Owners

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