: (3 pt Flaw) Your packmates always say that you'd lose your head if it weren't attached.You've got such a bad memory that you barely recall what you did yesterday, much less last week. You don'tforget Knowledges or Skills, but you do forget names, addresses and when you last ate. In order to remember anything more than your own name and the location of your caern, you need to make a Wits roll or, as a lastresort, expend a Willpower point. This Flaw may not be taken with the Merit: Concentration.
: (4 pt Flaw) You have taken a vow not to kill any animal large enough to see (this does not includegerms, plants, tiny insects, etc). This includes the Vegan Flaw (which you may not take long with this one) aswell as deliberately inflicting lethal damage. You may fight (you will need to) but you must strive only to defeatyour foes, not slay them. Many Children of Gaea take this vow. If you kill accidentally, you will not lose thefreebie points generated from this Flaw, but if you deliberately take another being's life the Storyteller willremove 3 points from your character anywhere that she sees fit.
: Accidental killing will not lose the extra points, but deliberate slaying or murder means that the loss of three Traits from your character sheet (Storyteller's choice).
: (2 pt Flaw) You have no memory of your past before your First Change (if Garou) or you are unableto remember your past or anything about yourself or your family. Your life is a blank slate. You don't know if you still have a family or if someone is out to get you, much less where you were born or anything about your education (although you do remember what you've learned). However, your past may someday come back tohaunt you, revealing many surprising facts about your former life. (You can, if you wish, take up to five pointsof other Flaws without specifying what they are. The Storyteller can...supply the details; over the course of thechronicle, you and your character slowly discover them.)
: (4 pt Flaw) You are unusually cold and heartless toward others (human, Garou, Kinfolk or otherwise),even when they are in the worst of trouble. You will help, but only when you actually feel like it and if there issome payment to you. You would even turn your back on your mother, unless there was some good reason notto. You must spend one Willpower point to come to someone's aid. You may not take Caretaker as either your Nature or Demeanor, nor may you possess the Empathy Ability. The bond between you and your pack is weak.You may not take part in pack initiative, and all pack tactics are at +1 difficulty.
: (3 pt Merit) You are naturally calm and well composed, in the most trying of circumstances, andyou rarely fly off the handle. Raise the difficulty on all your frenzy rolls by 2, no matter how any incident is provoked.
: (1 pt Merit) You have a significant amount of practical, everyday common sense (which isoften not so common among humans and Garou alike). If you're about to do something counter to commonsense, the Storyteller may alert you to what you are trying to do and how it might violate practicality. This Meritis an ideal one for a novice player, for it allows you to receive advice from the Storyteller concerning what youcan and can't do and (even more importantly) what you should and shouldn't do.
: (1 pt Merit) You have learned how to center your thoughts and focus your attention toeliminate distractions. Circumstances that might be detrimental to taking actions affect you less than they doothers. You are immune to circumstantial penalties that might otherwise affect your dice pools or difficulties; if you pick a lock in a rainstorm, for instance, the quality of the lock would still affect the difficulty of the task, but the distraction of the rainstorm would not.
: (2 pt Flaw) You are often confused, and you perceive the world to be a very distorted and twisted place. Sometimes, you are simply unable to make sense of things. You need to roleplay this behavior all thetime to a small degree, but your confusion becomes especially strong whenever stimuli surround you (such as anumber of different people all talking at once or the pounding music of a nightclub.) You can spend Willpower to override the effects of your confusion, but it works only temporarily.