: (1 pt Flaw) You’ve fought the good fight for too long and lost one battle too many. It has taken itstoll on your soul, and you’re ready to give up. Too many times has evil won over your crusades. If anyone startsshoving that peace and love crap down your throat one more time, you just might snap. This Flaw doesn’t meanyou’ve given up entirely, just that you’re more cynical than you used to be, and more prone to frenzy whenthings don’t go your way.
Code of Honor
: (1 pt Merit) You have a strict personal code of ethics that you cannot ignore. You canautomatically resist most temptations that would bring you in conflict with your code. When battlingsupernatural persuasion (mind magick, vampiric Domination, etc.) that would make you violate your code,either you gain three extra dice to resist or your opponent's difficulties are increased by 2 (Storyteller's choice).You must construct your own personal code of honor in as much detail as you can, outlining the general rules of conduct by which you abide. An obvious choice might be adherence to the Litany, but personal codes andcommitment can vary widely.
: (1 pt Flaw) You have some sort of psychological compulsion that can cause you a number of different problems. Your compulsion may be for cleanliness, perfection, bragging, stealing, gambling,exaggeration or just talking. The only way to avoid your compulsion temporarily is to spend a Willpower point(Storyteller's discretion as to how long you resist the urge), but it is in effect at all other times.
: (2 pt Flaw) You're a naturally curious person and you find mysteries of any sort irresistible. In mostcircumstances, alas, your curiosity easily overrides your common sense. To resist the temptation, make a Witsroll. The difficulty is 5 for simple things ("I wonder what's in that cabinet?") but can rise as high as 9 in intensecircumstances ("I wonder where this Moon Bridge leads to. I'd better check it out. What could possibly gowrong?
: (1 pt Flaw) You have some sort of secret that, if uncovered, would be of immense embarrassmentto you and would make you a pariah in the Garou community. It can be anything from having murdered anelder to having been seduced into an affair with a Black Spiral Dancer. While this secret is on your mind at alltimes, it will come up in stories only once in a while, but when it does, watch out.
: (3 pt Flaw) Due to circumstances beyond your control, you are permanently insane. You may have acongenital brain disorder, or perhaps you saw things you weren't meant to see, and the experience drove youmad. Choose a Derangement for your character; although you can temporarily overcome this insanity withWillpower, you can never permanently rid yourself of its grip. Metis can take this Flaw as their deformity.
: (3 pt Flaw) You have a personal goal that compels and directs you in sometimes startling ways.The goal is always limitless in depth and can never truly be achieved. It could be to reform the Black SpiralDancers or to make amends for your the War of Rage. Because you must work toward your goal throughout thechronicle (though you can avoid it for short periods by spending Willpower) it continually gets you into troubleand may jeopardize other goals; other Garou probably don't share your vision, and they may look down on youas being distracted from the true war. Choose your goal carefully, as it's sure to direct and focus everything your character does.
: (1-3 pt Merit) Like the eagle, which stares into the blinding sun rather than back down, you fear nothing and nobody. Yours is the heart of the lion who fights the dragon to a standstill despite his hatred of fire.In game terms, you easily resist all attempts to frighten and intimidate you and yours. Facing supernaturalthreats or fear-based magick, your effective Willpower is increased by two. For one point, you have one fear that negates this Merit (an elephant's fear of the mouse, for example); for three points, you fear nothing.
: (3 pt Flaw) You are prone to flashbacks if you are in either high pressure situations or circumstances that are similar to the event that caused the flashback itself. The flashback does not have to becombat-oriented. Either positive or negative stimulation could result in a flashback episode. The repeated use of