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Comic Design and Development3

Comic Design and Development3

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Published by tonywh

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Published by: tonywh on Apr 06, 2008
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09/27/2012

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Comic Design and Development
The When – Where – Who – Why - How
from: Writing For Comic Bookshttp://www.joeedkin.com/
In journalism, writers are taught to write to answer thefive Ws (and sometimes H). Writers of photo comicsshould also be aware of them. They are: When? Where?Who? What? Why? How?
When and Where?
When is your acitvity taking place?Where is it taking place? When time or place is notspecified, it is usually assumed to be here and now,especially when dealing with the script format.
Who?
These are the characters in your activity.
What?
What is happening? This is the plot. What doyour characters want? This is motivation and it is integralto good character development.
Why?
Why are things happening? Why do your characters want what they want?
How?
How do your characters go about getting whatthey want? How do they react to adversity or success?Every scene, every page, every panel in a photo comicstory absolutely must address at least one of thequestions and help your reader understand the events thatare unfolding.
THE STORYTELLING TRIANGLE
 
There are four basic elements in constructing a photocomic’s story as illustrated by the diagram below.
The Characters
,are the who in the story.
The Plot
is the what. What do your characters want andwhat happens? It is the simple sequence of events. TheRussian playwright Anton Chekov coined "TheMantelpiece Rule" which states, "If you place a gunabove the fireplace in act one, it absolutely must be fired by the final curtain." Otherwise, there's no need toconfuse the plot by establishing something that the reader won't see again.
The Story
is the where, when, how, and why. Where andwhen are surface details, but they are important as theydetermine how the character and society act and react.How expands on the question of "What do you characterswant?" by exploring how they go about achieving their 

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