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Podcast GCSE Art Assessment Objectives AO2

Podcast GCSE Art Assessment Objectives AO2

Ratings: (0)|Views: 325 |Likes:
Published by James Greenwood
GCSE Art and Design - AO2 (Assessment Objective 2) Supporting notes for the podcast available on iTunes: holmfirthhigh or visit the Podcast blog: www.holmfirthhigh.podbean.com
GCSE Art and Design - AO2 (Assessment Objective 2) Supporting notes for the podcast available on iTunes: holmfirthhigh or visit the Podcast blog: www.holmfirthhigh.podbean.com

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Published by: James Greenwood on Dec 27, 2009
Copyright:Attribution Non-commercial


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AO2: Refine ideas through experimentingand selecting appropriate resources, media,materials, techniques and process.
The 'journey' of discovery.
Describing your project or development work as a 'journey' is possibly the bestdescription to give this aspect of your coursework. Just like any journey, yourproject(s) and sketchbook work needs to include a start, a middle and an end.The start being your initial thoughts and ideas, usually these would include somesketch work and illustrations along with comments and notes to explain yourinitial thoughts for an idea or project. The middle part of this journey requiressubstance and depth. For a strong 'middle' to your coursework or project journey, there are many ways that you can gain mark, here are some examplesand ideas that may help you develop this part of your work.Most projects and/ or items of coursework will usually begin with some drawingor sketching. A good way to start a project or item of coursework is to familiariseyourself with your work and idea by producing a series of sketches in asketchbook. During this process, consider variety in your work. For example,don't do all of your drawings using the same size/ scale. Produce some studies/sketches that are small, some that are medium and some that fill the page oreven use double pages. It is also worthwhile leaving some sketches anddrawings unfinished. By partly finishing a drawing or sketch, this will allow youto show development and structure in your work, which otherwise would behidden by the finished article itself and not seen.Leaveroom and space around your drawings and sketches so that you can addcomments and notes. This could be a date and time of when you completed thework, it could also include a short explanation of what you intend to do, or howyou think your work will develop, or maybe a couple of notes that explains yourreflection and thoughts about the work, for example, after drawing or sketchingyour idea and work, now that you can see it, is it working out as you had in mindor planned?Try to ensure that all work that you do in your sketchbook has a time/ dateclearly posted along side the work. This could be individual items of work or bysimply adding a date to each page. You should also label your work and pages.Add titles to each task or development piece that reflects what you have done.You could also add a small note that indicates how long you spent on a task too.By using and adding dates and titles throughout your sketchbook ordevelopment work, you are creating a clear and obvious 'timeline' of eventsthroughout your work. Doing this will make your 'journey' of discovery clear andvisible for any assessor as and when they look through your work.Towards the end of any development work that you create in your sketchbook,another good way to gain a few important 'extra' marks would be to providesome indication of your reflection about what you have done. Think of this as a
kind of conclusion exercise, where you reflect on what you set out to do, lookback at what you have done and then provide a short summary of how you thinkyou have done. Providing a 'Reflection' about your own work is good way to adda little extra to your work that shows and demonstrates your understanding andknowledge about your own work.
The process of development and experimentation.
Providing evidence that you have 'developed' and 'experimented' both yourproject and coursework ideas and use of medium or materials, is crucial if youare to gain high marks for this assessment objective (AO2). Whenever you workon an item of work, you should clearly show and provide evidence that you haveconsidered alternatives to your chosen outcome. For example, suppose you wereworking on a brief which uses the theme of landscape, and you have an idea inmind to produce a piece of work based on place that you visited on a recentholiday. Rather than simply working from one source such as a photograph orpostcard of the holiday destination, initially you should try to develop a fewpossible outcomes, perhaps by working from more than one photograph taken atthe holiday location. Or, another way forward would be to identify key featuresand items within a selection of photographs and bring these items together, a bitlike a collage, to produce a montage or unique response to the holiday location.Doing this will also allow you to experiment with layout, structure andcomposition. Trying out a range of different composition's so that you can seewhat features work well, and which features to exclude from a final piece of work.As well as developing the context or subject of your work, you also need todemonstrate that you have experimented with a range of suitable media for yourwork too. For example,suppose that you intend to produce your final outcomein acrylic paints. In your sketchbook, produce a series of small-scale studies of your final work/ idea. Then on each of these studies apply different possiblecolour schemes to each. This will show that you have explored and developed afinal 'chosen' set of colours for your work, rather than simply mimicking thesame colours as you see them on your source image(s). Another way to do thiswould be to produce a full page drawing of your intended outcome, and thendivide this work up, into different work areas. You can then experiment andapply different colour schemes to each of these areas, producing one piece of work but with a range of alternative ways in which you could use colour for yourfinal outcome.When experimenting with colour, consider also a more subtle way todemonstrate your ability to explore and develop. For example, by using a rangeof tones within set colours could be a more effective way to develop your work,rather than just changing the actual colours.You should also demonstrate that although you may have set use of medium inmind for your final work, that you have at least considered the use of othermaterials, even if you decide not to use them in your final work. Take theprevious example of the landscape based on the holiday destination. Supposethat you have decided early on that this will be a painting, and suppose that youhave explored a range of different possible colour and tone schemes, before yougo ahead and make a start on the final outcome, take a step back and use youridea or chosen holiday destination as a subject for exploring other materials,consider creating a version using pastels, oil and/ or chalk, or maybe just usepencil crayons. Try to include texture in your development work too. This can beachieved very easily by working on top of alternative papers and cards. Forexample, try tearing and shaping a few lengths of coloured papers, adding alayer of corrugated card or piece of fabric. Basically, try to build up a surfacethat uses a range of layers and materials. Draw or sketch your work on top of the mixed-media surface and then work into it with paints and other materials.
Now consider all of the above suggestions of developing and experimenting, if you plan your development work carefully, it is possible to demonstrate that youhave explored and developed colour, tone, materials and media all within yourchosen ideas, bring your possible ideas and possible colour, materials togetherand then you could produce some ideas using some materials, other ideas usingother colours and tones, and then final ideas using a combination of materials,colours and tones.
A series of experiments with surprising outcomes.
Sometimes, and more often than not, there will be times and occasions duringthe GCSE Art & Design course when you may feel out of your depth. This couldbe when a new material is provided for you to work with. Maybe you have had abad experience in the past with a certain medium, the chances are that if giventhe choice you are likely to avoid using such materials for fear of failure.However, it is important that you demonstrate an ability or at least a knowledgeand understanding of the use of a range of medium within your folder of coursework. For example, if all of your coursework was created using only a 2Bpencil. An assessor would be asking questions about your ability and knowledgeof other media. As a consequence many marks would not be gained due to a lackof depth or variety of materials used to create coursework. As such, you shouldtry hard to work with as many different types of media and materials aspossible. As for the materials that you struggle with, or find hard to achievedesired results from, try thinking of the subject as a type of sport. For example,take the sport of golf as an example. Just like Golf, in the subject of Art thereare certain skills that can be developed, improved, worked on. In order toimprove a Golfers overall game, practice is required. This practice may be on theskill of driving a ball from the tee. To do this a golfer would usually getthemselves down to the local driving range and spend half an hour or so on justthat one skill. Through many visits to the driving range, over time the golfersskill at driving will improve, and then when the golfer is next on a golf course,the skill of driving a ball from a tee and up the fairway may well see animprovement, and in some cases it may require the golfer to a few more visits tothe local driving range. However, what will improve will be the golfer'sconfidence. And this is exactly like learning and developing a skill in Art andDesign. The more practice taken to improve a weak skill will (if anything)improve the artists confidence at using and apply that skill in their work. With animproved confidence, the artists skill will then improve too. This will usually alsohelp the artist take and tackle other weaker skills, which in-turn improves theartists confidence even more, and thus allows the artist to pursue other skills notyet tried due to lack of confidence.So in essence, do not choose not to use a certain material or medium in your artsimply because you lack the confidence to do so. Instead, practice using thismaterial, and in time your confidence will improve. As your confidence improvesso will your skill at using the material.Outcomes gained through experimentation can be both surprising andrewarding. Demonstrate your own experimentation in your sketchbook. Thiscould be a choice of colour that you may use in an item work, for example, mostpaintings will require you to mix and make your own colours and/ or tones.Instead of making your tones and colours on a plastic mixing palette or dish, usesmall scraps of paper to mix on. Save these scraps of mixing papers rather thanthrowing them away, and stick them into your sketchbook. This will then allowyou to add comments and annotations that explains what you did, how you did itand weather or not you achieved the desired results. This is a good way to gaina few extra marks for AO2.

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