I do not know about the rest of you, but watchingthe Peach team's progress has re-awakened a notvery dormant desire to animate. Can you reallyblame me? Breathing life into a character is theultimate in creative fun. Plus with "Big Buck Bunny"due to premier soon, now is a great time to studyup on animation techniques.Since animating is a broad discipline that covers farmore than just getting your character from point"A" to point "B", it is often helpful to re-examine thebasics as well as study more advanced techniques.That being the case, we will not only be looking atthe mechanics of motion (primarily arcs), but wewill also explore Blender's various tools for trackingand visualizing those motions.Additionally, we will be taking a look at facial ani-mation and expressions, in addition to learningabout phonemes and how they relate to lip sync-ing. Then, once your character is ready for his ani-mation debut, you need to enroll him in actinglessons, with "Acting for Animation" by ClaytonMosseven, because even virtual actors need to actwell.We also have a special treat for you. Keith Langohas allowed us to include his article "Life After Poseto Pose" in this issue. I guarantee you will learn alot from his massive list of things to check/do whenanimating.What are you waiting for? Get reading already.
Note: Several of this issue's articles make use of Shape Keys. If you have not yet explored Blender'sShape Keys or would just like to refresh your mem-ory, here is a short list of tutorials and docs thatcover Shape Keys:
www.blenderart.orgIssue 15 | Mar 2008 - Animation