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3Dmax

3Dmax

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Published by mobairua

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Published by: mobairua on Dec 31, 2009
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10/22/2011

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1
M\u1ee4 C L\u1ee4 C
1. L\u00fd thuy\u1ebf t:................................ ................................ ................................ ....................... 4

1.1.C\u01a1 b\u1ea3 n:................................ ................................ ................................ ............... 4 1.1.1. Giao di\u1ec7 n ch\u01b0 \u01a1 ng tr\u00ecnh................................ ................................ ....... 4 1.1.2. M\u1ed9 t s\u1ed1 ph\u00edm t\u1eaf t c\u01a1 b\u1ea3 n................................ ................................ ........ 8 1.1.3. Ch\u1ecd n \u0111\u1ed1 i t\u01b0 \u1ee3 ng................................ ................................ .................... 9 1.1.4. C\u00e1c thao t\u00e1c tr\u00ean c\u1eed a s\u1ed5................................ ................................ ...... 11 1.1.5. T\u1ea1 o nh\u00f3m \u0111\u1ed1 i t\u01b0 \u1ee3 ng, canh ch\u1ec9nh \u0111\u1ed1 i t \u01b0 \u1ee3 ng................................ ........ 12 1.1.6. Modify................................ ................................ ................................ . 13 1.1.7. Ph\u00e9p hi\u1ec7 u ch\u1ec9nh Bevel................................ ................................ ......... 14 1.1.8. Extrude................................ ................................ ................................ 16 1.1.9. Editable Poly................................ ................................ ....................... 18

2. Geometry:................................ ................................ ................................ ....................... 30

2.1. Standard Primitives................................ ................................ ............................ 30 2.1.1. M\u1eb7 t ph\u1eb3 ng................................ ................................ ........................... 30 2.1.2. Kh\u1ed1 i h\u1ed9 p................................ ................................ .............................. 30 2.1.3. Kh\u1ed1 i n\u00f3n................................ ................................ .............................. 31 2.1.4. H\u00ecnh c\u1ea7u................................ ................................ .............................. 32 2.1.5. Kh\u1ed1 i c\u1ea7 u................................ ................................ .............................. 33 2.1.6. Kh\u1ed1 i tr\u1ee5................................ ................................ ............................... 33 2.1.7. Kh\u1ed1 i \u1ed1 ng................................ ................................ .............................. 33 2.1.8. V\u00f2ng xuy\u1ebfn................................ ................................ ......................... 34 2.1.9. Kh\u1ed1 i th\u00e1p................................ ................................ ............................. 34 2.1.10.\u1ea4 m tr\u00e0................................ ................................ ............................... 35

2.2. Extend Primitives................................ ................................ ............................... 36
2.2.1. Chamfer Box................................ ................................ ....................... 36
2.2.2. Chamfer Cylinder................................ ................................ ................ 36
2.2.3. Torus Knot................................ ................................ .......................... 37
2.2.4. Hedra................................ ................................ ................................ ... 37
2.3. Compound Object................................ ................................ .............................. 38
2.3.1. Scatter................................ ................................ ................................ .. 38
2.3.2. Ph\u00e9p giao, c\u1ed9 ng, tr\u1eeb ... c\u00e1c kh\u1ed1 i................................ ........................... 41
2.3.3. Ph\u00e9p t\u1ea1 o kh\u1ed1 i Loft................................ ................................ ............... 42

3.Shapes:................................ ................................ ................................ .......................43
3.1. Spline................................ ................................ ................................ ................. 43
2

3.1.1.\u0110\u01b0 \u1edd ng \u0111a tuy\u1ebf n................................ ................................ ................... 43 3.1.2. V\u1ebd h\u00ecnh ch\u1eef nh\u1ead t................................ ................................ ................. 44 3.1.3. V\u1ebd h\u00ecnh tr\u00f2n................................ ................................ ........................ 44 3.1.4. V\u1ebd h\u00ecnh \u00ea-l\u00edp................................ ................................ ........................ 45 3.1.5. V\u1ebd cung tr\u00f2n................................ ................................ ........................ 45 3.1.6. H\u00ecnh v\u00e0nh kh\u0103n, h\u00ecnh b\u00e1nh................................ ................................ . 46 3.1.7. T\u1ea1 o \u0111a gi\u00e1c................................ ................................ .......................... 46 3.1.8. H\u00ecnh sao................................ ................................ .............................. 47 3.1.9. T\u1ea1 o ch\u1eef................................ ................................ ................................ 47 3.1.10.\u0110\u01b0 \u1edd ng xo\u1eaf n \u1ed1 c................................ ................................ .................. 47

4. Lights:
................................ ................................ ................................ .......................49

4.1. Standard................................ ................................ ................................ ............. 49
4.1.1. \u00c1nh s\u00e1ng................................ ................................ ............................. 49
4.1.2. T\u1ea1 o m\u1ed9 t d\u00e3y c\u00e1c ngu\u1ed3 n s\u00e1ng................................ ............................... 51
4.2. Photometric................................ ................................ ................................ ........ 53

4.2.1. Ngu\u1ed3 n s\u00e1ng tr\u1eaf c quang (photometric Light)................................ ....... 53
5. Camera:................................ ................................ ................................ ....................... 55
5.1. Camera................................ ................................ ................................ ............... 55
5.2. Camera chuy\u1ec3 n \u0111\u1ed9 ng xung quanh v\u1ead t th\u1ec3................................ .......................... 56
6. Helpers:................................ ................................ ................................ ....................... 58
6.1. Standard................................ ................................ ................................ ............. 58
6.1.1. Dummy................................ ................................ ................................ 58
6.2. Atmospheric Apparatus................................ ................................ ...................... 59
6.2.1. Atmospheric Apparatus................................ ................................ ....... 59
7. Space Warps:................................ ................................ ................................ ................... 61

7.1. Geometric/Deformable................................ ................................ ....................... 61
7.1.1. Bomb................................ ................................ ................................ ... 61
7.1.2. Ripple................................ ................................ ................................ .. 62
7.1.3. Wave................................ ................................ ................................ ... 64
7.2. Modifier-Based................................ ................................ ................................ .. 66

7.2.1. Hi\u1ec7 u ch\u1ec9nh nghi\u00eang................................ ................................ ............. 66
7.2.2. Ph\u00e9p u\u1ed1 n cong (Bend)................................ ................................ ......... 66
8. Material:................................ ................................ ................................ ....................... 68
8.1. T\u1ea1 o v\u1ead t li\u1ec7 u ph\u1ea3 n chi\u1ebf u c \u01a1 b\u1ea3 n................................ ................................ ........... 68
8.2. V\u1ead t li\u1ec7 u Material................................ ................................ ................................ 69
3

8.3. V\u1ead t li\u1ec7 u X-ray................................ ................................ ................................ ..... 71 8.4. T\u1ea1 o v\u1ead t li\u1ec7 u chi\u1ebf c l\u00e1................................ ................................ ........................... 73 8.5. V\u1ead t li\u1ec7 u Glass c\u01a1 b\u1ea3 n................................ ................................ ......................... 75 8.6. V\u1ead t li\u1ec7 u d\u1ea1 ng Multi/Sub -Object................................ ................................ ......... 77 8.7. V\u1ead t li\u1ec7 u ho\u1ea1 t c\u1ea3 nh................................ ................................ ............................... 78

9. Th\u1ef1 c h\u00e0nh:................................ ................................ ................................ ....................... 80

9.1. T\u1ea1 o chi\u1ebf c Ly................................ ................................ ................................ ....... 80 9.2. T\u1ea1 o Logo 3D................................ ................................ ................................ ...... 82 9.3. T\u1ea1o h\u00ecnh\u0111\u1ea7 u con m\u00e3................................ ................................ .......................... 84 9.4. T\u1ea1 o kh\u1ed1 i Rubic................................ ................................ ................................ ... 87 9.5. T\u1ea1o h\u00ecnh chi\u1ebf c b\u00e1t t\u00f4................................ ................................ .......................... 88 9.6. T\u1ea1 o logo XP................................ ................................ ................................ ....... 92 9.7. L\u00e0m quen v\u1edb i Rigid Body................................ ................................ .................. 94 9.8 Ch\u1eef chuy\u1ec3 n \u0111\u1ed9 ng quanh kh\u1ed1 i c\u1ea7 u................................ ................................ ....... 99

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