Show Video and Webpage actions have been removes as the new actions include them. They willthough still work in old games.)
A new type of event has been introduced: Trigger events. Trigger events you can specify yourself. Yougive them a name and a condition, written in GML. After this they can be used in all objects, just likeother events. With this you can easily extend the functionality of
The timelines have been extended. The property form has additional buttons to e.g. spread out themoments and to delete or duplicate ranges of moments. Timelines can now be paused and restartedand they can even be played backwards. Also they can now loop automatically.
Importing and exporting resources
The possibility to merge games has been replaced by a much more extensive system to import andexport resources. The user can indicate which resources to export to a file (.gmres). Next they can beimported in a different game. In principle only one resource can exist for each name. When there is aname conflict when importing the use can specify to keep the original, replace anyway, take the onethat is most recently changed, or keep both (not recommended). To be able to do the third option, allresources now keep track of when they were last changed.
Rewritten script and code editor
The built-in script/code editor has been completely rewritten, making it a lot easier to write code. Forexample there is pop-up function name completion, argument help, matching brackets, improved colorcoding, line numbers, on-the-fly error checking, code snippets, and a sophisticated find and replacefunctionality.
The speed of games that use code has been considerably improved. A speed-up of up to 100% issometimes possible. Also the loading time for games is often considerably improved. Also whenrunning a stand-alone game.