Render Tips 3: Natural light on Closed Interiors (Neon Glass)When having natural sunlight entering into a closed space through a translucent material as glass,the use of the N
eon Glass
shader is critical: the right balance between the intensity value on theneon source and the direct heliodon lighting gives a more realistic outcome.The Neon Glass shaders is view-independent, so it is defined just as a material shader and behavesthe same way on all views. The Neon Glass shader is totally independent ofanyother light sourcesand acts as an homogeneous emitting surface that emulates the diffusion of light as it crosses a glasssurface.In the enclosed file called Natural Light Interiors.
atl
there are 5 perspective views with differentsets of values each. To demonstrate the analysis of these scenarios, first we execute a render with
Neon Glass
Shader set at zero value:The Neon Glass Shader is to be found in the
a Surface
folder: