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Render Tips 3: Natural light on Closed Interiors (Neon Glass)When having natural sunlight entering into a closed space through a translucent material as glass,the use of the N
eon Glass
shader is critical: the right balance between the intensity value on theneon source and the direct heliodon lighting gives a more realistic outcome.The Neon Glass shaders is view-independent, so it is defined just as a material shader and behavesthe same way on all views. The Neon Glass shader is totally independent ofanyother light sourcesand acts as an homogeneous emitting surface that emulates the diffusion of light as it crosses a glasssurface.In the enclosed file called Natural Light Interiors.
atl
there are 5 perspective views with differentsets of values each. To demonstrate the analysis of these scenarios, first we execute a render with
 Neon Glass
Shader set at zero value:The Neon Glass Shader is to be found in the
 a Surface
folder:
 
Once applied, you will get the dialog box for the Neon Glass Shader. For most interior scenes, avalue between one and two for windows and skylights is more than enough; in other occasions,when a window may be used as a main light source for a scene, selection of a higher value may bemore adequate:For the first perspective we have the Neon Glass Shader as the only source of illumination:
Perspective 1
 
For the second perspective we combine the Neon Glass Shader with the camera ambient light tocompensate the lack of additional sources. The final effect is an overall increase in illumination.This option is only recommended in critical situations where the space is too dark, but excessive useofthe camera ambient light may give unnatural results, such as this:
Perspective 2
On the third view we combine Neon Glass withthe Heliodon without skyillumination. With thiscombination the scene becomes more and more real and rich in tones and light sources (note: thecamera ambient is deactivated):
Perspective 3
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