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Korrik Preview

Korrik Preview

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Published by Matt
This is a tiny preview of the campaign setting I'm putting together. All I'm giving now is a minor framework of the campaign. Polytheism is not the ONLY religion, and there will be MUCH more info on all the organizations. I'm gonna start with a Player's Guide (at 92 pages as of this writing), then try to put together a Campaign Guide, but for now, enjoy just a little of what I have to offer.

EDIT: Scribd is not formatting this document correctly at all, so I'm just gonna leave it as is. It's kind of ridiculous, but I hope doesn't detract for the reading experience.
This is a tiny preview of the campaign setting I'm putting together. All I'm giving now is a minor framework of the campaign. Polytheism is not the ONLY religion, and there will be MUCH more info on all the organizations. I'm gonna start with a Player's Guide (at 92 pages as of this writing), then try to put together a Campaign Guide, but for now, enjoy just a little of what I have to offer.

EDIT: Scribd is not formatting this document correctly at all, so I'm just gonna leave it as is. It's kind of ridiculous, but I hope doesn't detract for the reading experience.

More info:

Published by: Matt on Jan 16, 2010
Copyright:Attribution Non-commercial

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Korrik: The Island NationPREVIEW
By : Matt Sylvain (Hanzo187)
 
Introduction
Two centuries ago, rival clans vied for supremecontrol over the island nation of Korrik in what became known as the War of the Nine. The war took many lives and brought widespread ruin tothe lands. In time, the war threatened to rip thevery lands apart...but that was not to be.One day, it is said, a quartet of beingsappeared: A knight, Keldon, a thief, Kage, awizard, K'tala and a priest, Kivis. Roaming fromcountryside to countryside, these four confronted the Quinjulo of each of the nineclans. Making them see the error of their ways,the four gathered the Quinjulo and brought  forth the Commandments of the Nine, thus finally bringing an end to the long war and returning peace to Korrik. With this signing, the four disappeared, never to be seen again. Now, 200 years later, the peace established in Korrik has become shaken. The recent,unexplained death of the White Lance'sQuinjulo, Bardan, has caused conflict among the clans, both internal and external. With thethreat of war once again looming on thehorizon, what will happen next? Will the four legendary figures of the past mysteriously returnto purge the growing tensions, or will moreearthly figures determine the fate of Korrik?
 
The World
Korrik is a land of superstitions and secrets. Nine, K, seven, you name it, the Korrikanslikely have some story behind it. No matter thereason, the island nation of Korrik is also a landof extremes. Sprawling cities are complemented by the tiniest villages a matter of a few milesaway. A warrior may go many leagues beforeseeing any signs of civilization, then come uponthe most incredible sites the eye can see. Thewar-torn lands that saw battle in the War of the Nine are now lush, fertile lands, decreed tonever be touched for business.The exact events that shaped the world are stilllargely unknown. Most Korrikans have troubleagreeing on a single, huge event sparking thedawn of existence. However, many believe thestory of Korrik in some form, be it literal or figurative:Many thousands of years ago, the Dragon GodKorrik was also known as the Purveyor of All.He was the most powerful of all the gods. Over the years, he created the realms the people cameto know as the planes, but he grew tired of theincessant infighting and constant conflict theimmortals conducted. Therefore, he consultedhis brother Korvus, god of the fey, to destroy thefey’s immortality, thus creating the event knownas the Celestial Schism, splitting the Great Feyinto the eladrin and elves. In time, Korrik usedthe life force from the Great Fey and created thefirst humans.Whether or not this story is true is a matter of great debate, but none of the races of Korrik,save the ani-men, know the exact origins of their  brethren. Some wish to know their history, andsome could care less, but all are interesting infinding the meaning of life in some manner.
Korrik 
Korrik is, for all intents and purposes, an islandnation. It serves as the heart of the world and theepicenter of culture, politics, economics, and of course, warfare. The nation is composed of ninelarge regions, one each for the nine clans.Gullen, the land of the League, Mend, anappropriate name for the Light of Kallen,Yamaf, the region of the Blue Rose,Chronoterros, haven of the Herodotans, Ryohan,land of the mercenaries known as the RavenBlade, Cyterria, the Union of Gear’sneighborhood, Whiteguard, shield arm of theWhite Lance, Dragonreach, religious center of the Syndicate of Dragons, and Nightport, thecoastland of the Tides of Aquilian, each clan hasits own jurisdiction in these lands, but there isone area where the clans have no hold on the people in any way, not even the League of Gullen: Pillar’s Point, a small patch of centralKorrik where the nine pillars representing thenine clans reside. It is said so long as the pillarsstand, war will never touch Korrik ever again.However, the death of Bardan, Quinjulo of theWhite Lance, under mysterious circumstances,has led to the rumor of a small crack in theWhite Lance pillar. True or no, one cannot denythe ramifications of Bardan’s death on the rest of Korrik.Humans populate every section of civilizedKorrik, but other races permeate the area. Rat-men, lion-men, rabbit-men, and tieflings cansometimes be found in the bustling cities of theisland nation, while elves, the occasionaleladrin, and tiger-men inhabit the forests of theworld. The swamps in southern Korrik are hometo Halflings, wishing to have nothing to do withthe clans, and the coastlines are populated byshark-men and assorted monsters.Though each region is controlled by the nineclans, that does not mean they can beeverywhere at once, particularly in the lawlesssections of the land. Northeastern Korrik wasonce the home base for many of the shadowwarriors known as the
ninja
. Nature sects dotwestern Korrik, notably in the Bladetree Forest.Other smallers areas are rife with goblinoids andassorted monsters. Rumors abound of dragons inthe uncharted continents, especially Dragina, butno expedition to Dragina has returned since thearrival of the dragonborn 6000 years ago. Krata,a large continent to the south, has beenextensively charted at the borders, but the fewexplorers to search the continent have come upmissing.
Deities of Korrik 
The religion of Korrik is polytheism: A belief inmultiple gods. Though the existence of the godshas never been confirmed, the people do believe

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