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Brian J King - TECH 695 - Grant Writing Seminar - RFP

Brian J King - TECH 695 - Grant Writing Seminar - RFP

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Published by Brian J King
RFP for TECH 695
RFP for TECH 695

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Published by: Brian J King on Jan 26, 2010
Copyright:Attribution Non-commercial

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02/26/2010

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RFP#: BGSU/TECH695Brian J. King402 High Street, APT 3ABowling Green, OH 43402 brianjosephking@gmail.com+1.440.452.5272: mobileReference: RFP#: BGSU/TECH695SPECIAL DELIVERY - EMAILDr. Patrick W. Miller Patrick W. Miller, POCThe Miller Funding Agency9235 Greenwood AvenueMunster, IN 46321email: patrickwmilller@sbcglobal.netAttention: Dr. Patrick W. Miller, POCDear Dr. Patrick W. Miller:Subject: RFP#: BGSU/TECH695Dear Dr. Patrick W. Miller,The Digital Media Research Group as part of Bowling Green State University hasworked in collaboration with Case Western Reserve University to developed the attachedRFP#: BGSU/TECH695 proposal. Our proposal includes the following sections asspecified in the solicitation for grant application. The Budget also follows the 25% cashmatch from Bowling Green State University, Digital Media Research Group, and CaseWestern Reserve University.
Cover Sheet & Abstract
Problem/Need
Goals/Objectives
Project Narrative
Budget
References
AppendicesIf you have any questions or concerns regarding the application please do not hesitate tocontact me.Sincerely,Brian J. KingGraduate Technologist Researcher DMRG/Bowling Green State UniversityEnclosures, Grant Application: RFP#: BGSU/TECH695 (1 digital copy)
 
RFP#: BGSU/TECH695
Name of Organization:
Bowling Green State University, Digital Media Research Group,Case Western Reserve University
Contact Person:
Dr. Larry Hatch, BGSU Professor & Digital Media Research Group
1
supervisor 
Office Address:
Bowling Green State University, College of Technology, C/O Dr. LarryHatch, DMRG/Bowling Green State University
Telephone:
419.372.7475
Fax:
419.372.5555
Email:
Descriptive Project Title:
Pocket Virtual Worlds, Voluntary Immersive KinestheticLearning Tool
Abstract:
Pocket Virtual World is a kinesthetic voluntary immersion based learning andgaming tool that allows for learners to immerse themselves inside of a virtual spacedisplayed on a PDA
2
through the use of cubic panoramic photographs displayed on thePDA as the learner physically moves forward, backward, and side to side. This allows a4
th
grader living in the inner city of New York to go to their gymnasium and view sightsand explore them such as the Eiffel Tower and much more to fully engage their learningwithout the large overhead costs of cross continental flights, lodging expenses, etc.
1
DMRG
2
Pocket Digital Assistant, PocketPC
 
RFP#: BGSU/TECH695
Problem & Need
Students of the current generation are inherently raised using technology, playingvideo games, generally are more collaborative when solving problems, etc. Our currentmethod of educating these students is archaic and lacks the real engagement that these
digital natives
are comfortable with and engaged in; showing a two-inch photograph of the Eiffel Tower in Paris or the beach of Normandy in a textbook is no longer aneffective way to educate these
digital natives
to be fully engaged learners. “Universitieshave been adopting the computer based gaming in the classroom. In 2001, the 2
nd
highestranked course among executive MBA students at Harvard Business School was asimulation used to teach global logistics.”
 
Goals & Objectives
1.To develop a system that is able to effectively engage these
digital natives
in their education.2.To provide the learners with a voluntary immersion into an environmentthat they may never have the chance to physically visit due to travel costs,etc.3.To provide the user with a kinesthetic navigation system that effectivelyteaches the concepts necessary for the learner through an innovativeapproach to depicting space, time, and motion.4.To move from the PDA approach to a functional prototype of the systemon the iPhone/iPod touch SDK within the period of performance.
Methods & Activities
What these digital natives need is a more engaging and game like approach totheir learning; one that matches their lifestyle of gaming, technology use and capacity,and their exploratory nature. The Digital Media Research Group
5
at Bowling Green StateUniversity
6
 along with our collaborating university Case Western Reserve University
7
have developed a system known as Pocket Virtual Worlds that allows these
digital natives
to be fully engaged and to explore these environments through the use of aPocketPC that communicates to a device worn upon the users belt. The DMRG & CWRUhave developed this software & hardware and also collected large data sets of panoramicimagery and placed these onto maps that can be loaded onto the PocketPC. As the user of the Pocket Virtual World walks through any environment (inside or outside, anywhere inthe world) they can be kinesthetically engaged in a voluntary immersion into whatever 
3
http://coe.sdsu.edu/eet/articles/digitalnatives/index.htm
4
http://connect.educause.edu/Library/EDUCAUSE+Review/DigitalGameBasedLearningI/40614
5
DMRG –  http://thedmrg.com, http://pocketmobilegaming.com
6
BGSU – http://bgsu.edu
7
CWRU – http://case.edu , Jared Bendis

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