3
ContentsPart I
Introduction...........................................................................................5People, activities, context and technologies (PACT)… and CONTENT......7
Interaction........................................................................................
7
The concept of PACT..........................................................................
8
Content............................................................................................
9
People are looking for the content.......................................................
10
Virtual Learning Environment.............................................................
11
System content and subject content....................................................
14
People and content: the learning process.............................................20
Production system: the goals and sub-goals.........................................
22
Parallel distributed process.................................................................
22
Zone of Proximal Development...........................................................
23
Experiential learning.........................................................................
24
Activities: the “what” and “how” of an interactive system....................26
Visibility..........................................................................................
27
Affordance.......................................................................................
29
C
onceptual model.............................................................................
29
Mapping..........................................................................................
30
Feedback.........................................................................................
31
Context: inside and outside..................................................................32Technologies: interaction with the system and subject content............33
Part II
Design, Media and Virtual Learning Environment: a practical proposal.36
Tabletop..........................................................................................
37
Metaphor.........................................................................................
38
Perspective and movement................................................................
39
Eye tracking.....................................................................................
40
Interactive Medias in an interactive environment...................................
41
Conclusion...........................................................................................42References...........................................................................................43
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