University of Westminster
MA Design for Interaction
Course Leader: Roman Buj
Design, Media and Virtual Learning Environment
Simone Alves Nogueira
September 2006London
Supported by the Programme Al 
 β 
an, the European Union programme of High Level Scholarships for Latin America,scholarship no. E05M060354BR.
 
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Acknowledgments
We never accomplish anything alone. That’s why I would like to thankBeatriz, Stela, Luiz and Silvia. Without their support I would not havebeen able to complete this work. I would also like to thank the Pro-gramme Al
β
an for funding my studies.I’ll remember always the support and friendship of Rodrigo, Jack, Chris-tina, Erica and Max. Thank you dear friends! Our good moments to-gether will be unforgettable. My heartfelt thanks also to Karen andMarcelo, who shared my UK adventure, and David, my best “worldfriend”. To my family and Daigo’s family all my love and appreciation forhaving them follow our steps far from home.Special thanks to Roman, a special teacher.This project is dedicated to Daigo, who always help me to make mydreams come true.
 
 
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ContentsPart I
Introduction...........................................................................................5People, activities, context and technologies (PACT)… and CONTENT......7
Interaction........................................................................................
7
 The concept of PACT..........................................................................
8
 Content............................................................................................
9
 People are looking for the content.......................................................
10
 Virtual Learning Environment.............................................................
11
System content and subject content....................................................
14
 
People and content: the learning process.............................................20
Production system: the goals and sub-goals.........................................
22
 Parallel distributed process.................................................................
22
 Zone of Proximal Development...........................................................
23
 Experiential learning.........................................................................
24
 
Activities: the “what” and “how” of an interactive system....................26
Visibility..........................................................................................
27
  Affordance.......................................................................................
29
 
C
onceptual model.............................................................................
29
 Mapping..........................................................................................
30
 Feedback.........................................................................................
31
 
Context: inside and outside..................................................................32Technologies: interaction with the system and subject content............33
Part II
Design, Media and Virtual Learning Environment: a practical proposal.36
Tabletop..........................................................................................
37
 Metaphor.........................................................................................
38
 Perspective and movement................................................................
39
 Eye tracking.....................................................................................
40
 Interactive Medias in an interactive environment...................................
41
 
Conclusion...........................................................................................42References...........................................................................................43

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