This text presents the development of the design of an interface that was built to providedifferent approaches to access information by the users, allowing them to decide the waythey want to navigate in a subject. There was an attempt to design a navigation thatenabled the navigator to “discover” the subject in a non-linear narrative, constructingtheir own knowledge about the content according to their intent by an interactive process.The School of Bauhaus – divided in people, time and workshops - was the chosen subjectto develop these ideas.This text was organized in the sequence presented below:-
Navigation in printed books
Navigation for an interface-
The interest in develop a virtual system about Bauhaus emerged from the desire of research a subject that was related to Design, which could result in a practical project forlearning and that could allow a deeper understanding about navigation, navigator andnarratives. The first step was to research about Bauhaus and the projects designedduring its existence, focusing in how visually the Bauhaus’ projects could be helpful todevelop the navigation, organization and aesthetic of the system in a consistent way.It was noticed how Geometry was an important concept in the Bauhaus’ projects.Squares, circles, triangles, rectangles and lines were a constant in the most designs. Ananalyse of the tapestry, products, paintings and photography were relevant to realizehow the school explored different areas of art and design, approaching theory andpractice according to its modern teaching-learning process.