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Subdivision

Subdivision

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Published by scottobear

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Published by: scottobear on Aug 24, 2007
Copyright:Attribution Non-commercial

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05/08/2014

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Subdivision - IcehouseOrg
Subdivision
From IcehouseOrg
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Subdivision
 
 A Real Estate Development Game
Players:
2 on a 6x6 board, 3on a 7x7 board, 4on an 8x8 board
Icehouse stashes:
1 per player
Other equipment:
A board ( aChessboardBandanna worksnicely ), somemarkers
Setup time:
Mere minutes
Playing time:
less than 20 minutes
Rules complexity:
Medium
Strategy depth:
Medium
Random chance:
None
Mechanics:
Placement
Theme:
Real Estate
Contents
[hide]
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[edit] The Background
You are a real estate developer competing with others todevelop a new subdivision. Where you bUild is somewhatrestricted and what gets built next to you affects yourvalue. Bring down your competitors value whilemaximizing your own.
[edit] Setup
Using a Chessboard Bandanna (or a chess board or other board as appropriate) lay out the followingnumber of squares for players:PlayersSizeParks (BlockedSpaces)26 x 6637 x 74
http://www.icehousegames.org/wiki/index.php?title=Subdivision (1 of 4)02/08/2007 2:09:22 PM
 
Subdivision - IcehouseOrg
48 x 84You may have noticed there is a column up there for
Parks
(blocked spaces). on each board there shouldonly be as many spaces as there are pyramids to be played. Use some markers (coins,ZendoStones, etc)to
block
extra spaces in any pattern you see fit. Personally I tend to be a bit symmetrical about thisstarting with the corners but it is up to the players.
[edit] Definitions
For the purposes of placement and scoring use the following definitions-NearAdjacent orthogonally or diagonally.Next toAdjacent Orthogonally.GroupA collection of pyramids
 Next to
other pyramids of the same color.Note that a pyramid
Next to
another pyramid is also
Near
it but the reverse is not necessarily true.
[edit] Placement
Choose who goes first in the manner you wish (fisticuffs is generally frowned upon but is valid). Theplayers then in turn place a pyramid on any unoccupied space with the following restrictions-1. A 3 pip pyramid may
not
be placed
 Near 
another 3 pip pyramid of the same color.2. A 1 pip pyramid
must
be placed
 Near 
another 1 pip pyramid or a 3 pip pyramid of a differentcolor.
[edit] Scoring
Once all pyramids have been played score the board. Points are accumulated in the following manner.
q
 
Add the points for each group (defined above).
q
 
Pyramids score the number of pips on the pyramid except-
r
 
Three pip pyramids score 1 less point for every 1 pip pyramid
near 
them after the first.
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Each group gets 1 point subtracted from its total.
http://www.icehousegames.org/wiki/index.php?title=Subdivision (2 of 4)02/08/2007 2:09:22 PM
 
Subdivision - IcehouseOrg
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Total the scores from the groups.The player with the highest totals wins.
[edit] Variants
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Park Place-ment
r
 
The players take turns placing the parks on the board before the game starts.
q
 
Control the Parks
r
 
If a group occupies
ALL
of the squares near a park, it has exclusive access to that park and scores an additional 3 points.
[edit] To Do
That is the game in a nutshell.1. Need to add some graphics to demonstrate scoring and totals.2. Get feedback from players.This game is licensed under aCreative_CommonsLicenseand is copyrighted © 2006 byme,Carlton Noles Retrieved from "http://www.icehousegames.org/wiki/index.php?title=Subdivision"Categories:Real Estate|Placement|Chessboard|One stash per player
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http://www.icehousegames.org/wiki/index.php?title=Subdivision (3 of 4)02/08/2007 2:09:22 PM

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