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THE
HORIZON
REPORT
2010 EDITION
 cllbtn btn
Th New Meia CoNsorTiuM
nd th
euCause Lnng inttv
an euCause Pgm cllbtn btn
Th New Meia CoNsorTiuM
nd th
euCause Lnng inttv
an euCause Pgm
 
Th
2010 Horizon Report 
 cllbtn btn
Th New Meia CoNsorTiuM
nd th
euCause Lnng inttv
an euCause Pgm
 © 2010, The New Media Consortium.Permission is granted under a Creative Commons Attribution license to replicate, copy, distribute, transmit,or adapt this report freely provided that attribution is provided as illustrated in the citation below.To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to CreativeCommons, 559 Nathan Abbott Way, Stanford, California 94305, USA.Citation:Johnson, L., Levine, A., Smith, R., & Stone, S. (2010).
The 2010 Horizon Report.
 Austin, Texas: The New Media Consortium.ISBN 978-0-9825334-3-7
 
THe HoriZoN rePorT 20101
TaLe of CoNTeNTs
exctv smmy
.......................................................................................................................................3 
Key Trends 
Critical Challenges 
Technologies to Watch 
The Horizon Project
Tm-t-adptn: on Y  L
Mobile Computing .....................................................................................................................................9 
Overview 
Relevance for Teaching, Learning, or Creative Inquiry 
Mobile Computing in Practice 
For Further ReadingOpen Content ..........................................................................................................................................13 
Overview 
Relevance for Teaching, Learning, or Creative Inquiry 
Open Content in Practice 
For Further Reading
Tm-t-adptn: T t Th Y
Electronic Books ......................................................................................................................................17
Overview 
Relevance for Teaching, Learning, or Creative Inquiry 
Electronic Books in Practice 
For Further ReadingSimple Augmented Reality ......................................................................................................................21 
Overview 
Relevance for Teaching, Learning, or Creative Inquiry 
Simple Augmented Reality in Practice 
For Further Reading
Tm-t-adptn: f t fv Y
Gesture-Based Computing ......................................................................................................................25 
Overview 
Relevance for Teaching, Learning, or Creative Inquiry 
Gesture-Based Computing in Practice 
For Further ReadingVisual Data Analysis ................................................................................................................................29 
Overview 
Relevance for Teaching, Learning, or Creative Inquiry 
Visual Data Analysis in Practice 
For Further Reading
Mthdlgy
.................................................................................................................................................33
2010 Hzn Pjct advy d
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