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Shape Modeling With Point-Sampled GeometryRatings: (0)|Views: 49|Likes: 1

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https://www.scribd.com/doc/26175239/Shape-Modeling-With-Point-Sampled-Geometry

06/13/2010

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Permission to make digital/hard copy of part of all of this work for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial advantage, the copyright notice, the title of thepublication, and its date appear, and notice is given that copying is by permissionof ACM, Inc. To copy otherwise, to republish, to post on servers, or to redistributeto lists, requires prior specific permission and/or a fee.© 2003 ACM 0730-0301/03/0700-0641 $5.00

Shape Modeling with Point-Sampled Geometry

Mark Pauly Richard Keiser Leif P. Kobbelt Markus GrossETH Zürich ETH Zürich RWTH Aachen ETH Zürich

Abstract

We present a versatile and complete free-form shape modelingframework for point-sampled geometry. By combining unstruc-tured point clouds with the implicit surface definition of the mov-ing least squares approximation, we obtain a hybrid geometryrepresentation that allows us to exploit the advantages of implicitand parametric surface models. Based on this representation weintroduce a shape modeling system that enables the designer to perform large constrained deformations as well as boolean opera-tions on arbitrarily shaped objects. Due to minimum consistencyrequirements, point-sampled surfaces can easily be re-structuredon the fly to support extreme geometric deformations during inter-active editing. In addition, we show that strict topology control is possible and sharp features can be generated and preserved on point-sampled objects. We demonstrate the effectiveness of our system on a large set of input models, including noisy range scans,irregular point clouds, and sparsely as well as densely sampledmodels.

Keywords

: shape modeling, point-sampled geometry, free-formdeformation, boolean operations, dynamic sampling.

1INTRODUCTION

In computer graphics a large variety of geometry representationshas been used for reconstruction, modeling, editing, and renderingof 3D objects. On the most abstract level, these representations fallinto two major categories:

Implicit

and

parametric

representations.Both categories have their specific advantages and drawbacks.Implicit representations [Velho et al. 2002] such as level sets[Osher and Fedkiw 2002] and radial basis functions [Carr et al.2001] have a particularly simple algebraic structure. Surfaces aredefined as zero-sets of 3D scalar fields, which are generated by aweighted superposition of basis functions . In thissetting, surfaces with highly complex topology can be representedeasily and the global consistency of the surface is guaranteed byconstruction. Extreme geometric deformations and even topologychanges can be achieved by simply modifying the weight coeffi-cients of the respective basis functions. However, efficient render-ing and the precise modeling of sharp features is usually a difficulttask, since individual points on implicitly represented surfaces canonly be accessed by some ray-casting technique.Parametric representations like splines [Farin 2002], subdivi-sion surfaces [Zorin and Schröder 2000], or triangle meshes are based on a mapping from a (piecewise) planar domain into .Here the algebraic structure is usually more complicated andtightly correlated with the complexity of the surface. Since pointsamples on the surface can be obtained by evaluating a function, parametric surfaces can be rendered quite efficiently.Moreover, sharp creases along a curve on the surface can bemodeled by adjusting the function along the pre-imageof . On the other hand, extreme deformations and topologychanges usually require changes to the domain in order to avoidstrong distortions and inconsistencies. The shape of a trianglemesh, for example, can be modified to a certain extend by onlychanging the vertex positions, but keeping the connectivity fixed.However, if the local distortion becomes too strong or if the sur-face topology is to be changed, we have to update the mesh con-nectivity while maintaining strict consistency conditions to preserve a manifold surface structure. In practice, the necessity tore-establish the global consistency of the mapping makes thiskind of operations on parametric representations rather inefficient.

Figure 1:

Objects created with our system. (a) boolean operations with scanned geometry, (b) an Octopus modeled by deforming and extrud-ing a sphere, (c) a design study for a Siggraph coffee mug created by boolean operations, free-form deformation and displacement mapping.(a)(b)(c)

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In this paper we propose a hybrid geometry representation thatis designed to combine the advantages of implicit and parametricsurface models. We use an unstructured cloud of point samples torepresent the mere geometric shape. As a second component, weadd an implicit surface definition based on the moving leastsquares projection [Levin , to appear], which provides access toimportant surface attributes such as the signed distance function or normal information.We exploit this hybrid structure to integrate robust booleanoperations and constrained free-form deformations into a unifiedshape modeling framework. The surface geometry can be explic-itly accessed through the sample points, while the implicit surfacemodel is used for distance and normal queries.For boolean operations this combination allows us to reliablyrecover the intersection curves of two objects and place additionalsamples exactly on the resulting sharp feature line.For free-form modeling, we are able to perform very large sur-face deformations using a sampling method that dynamicallyinserts or deletes sample points when the local sample density becomes too low or too high. During deformations, the point cloudis not treated as a fixed, static representation of the underlyingmanifold surface, but rather as a set of temporary samples thatevolves over time as the surface deforms. This gives the designer great flexibility when modeling a well-defined region of the sur-face by pulling, pushing or twisting a control handle. In addition,the modeling tool utilizes the signed distance function to providestrict topology control: Intersections of the deformed surface withitself can be detected efficiently and, depending on the designintent, surfaces can be repulsed or merged. For completeness, wehave also implemented a blending operator to create smooth tran-sitions between two merged surface parts.We consider our work as an integrated component of an intui-tive modeling system for the creation of 3D content for computer graphics applications. As opposed to industrial design applica-tions, where geometric models are usually constructed fromscratch, the creation of 3D models for computer graphics is often based on editing detailed models that have been acquired by some3D scanning device. Such scanners typically provide dense sam- plings of some physical prototype. Point-based modeling tech-niques can directly handle this kind of input data without requiringextensive pre-processing. Additionally, recent progress in the effi-cient rendering of point-sampled surfaces [Zwicker et al. 2001],[Rusinkiewicz and Levoy 2000], [Botsch et al. 2002] demonstratesthat point-based representations are well suited for interactiveapplications.

1.1Related work

Since the pioneering report by Levoy and Whitted [Levoy andWhitted 1985], the use of point primitives for shape modeling has been investigated by various researchers. Szeliski and Tonnessenintroduced oriented particles [Szeliski and Tonnesen 1992] as a physics-based framework for surface design. A similar idea has been proposed by Witkin and Heckbert for sampling and editingimplicit surfaces [Witkin and Heckbert 1994]. We use an adapta-tion of oriented particles to compute the blend region of two sur-faces that have been combined in a boolean union operation.However, we found that full-scale physics-based particle simula-tions are computationally too involved for interactive modeling of large point-sampled models. Nevertheless, we believe that phys-ics-based simulation provides an expressive and intuitive approachto surface design.Free-form shape deformations have been studied extensivelyin the past [Barr 1984], [Sederberg and Parry 1986], [Chang andRockwood 1994]. Our free-form modeling tool bears some simi-larity to the

wires

system of [Singh and Fiume 1998], which uses aset of one-dimensional curves to define a smooth deformationfield. We extend this scheme by allowing arbitrary subsets of thesurface to define the underlying distance functions (see Section 4).Similarly, surface modeling using boolean operations has beenthe focus of significant research efforts. For an overview, we refer the reader to [Hoffmann 1989]. A modeling framework based onlevel sets has been presented in [Museth et al. 2002]. This systemclearly demonstrates the strength of implicit representations for performing boolean operations and handling complex surfacetopology. Interactivity is very limited, however, partly because themodel has to be converted to a triangle mesh for display.Various researchers have addressed the problem of dynamicallyadapting the sampling density of discrete surfaces in the presenceof large geometric deformations. Welch and Witkin [Welch andWitkin 1994] have presented a shape modeling system for trianglemeshes that uses vertex split and edge collapse operators to keepthe sampling density uniform. A similar approach was taken in[Kobbelt et al. 2000] for multiresolution meshes with dynamic ver-tex connectivity. Our dynamic sampling method is also based on point splitting operations. The main difference is that we do nothave to maintain the consistency of a mesh connectivity graph,which leads to simpler code and increased performance.

2HYBRID SURFACE MODEL

Our input data consists of an unstructured point cloudthat approximates some underly-ing manifold surface. Additional to the geometric position, eachsample point can also store a set of scalar attributes, such as color,material properties, or texture coordinates.We extend this explicit point cloud representation by the mov-ing least squares (MLS) surface model introduced in [Levin , toappear]. The continuous MLS surface is defined implicitly asthe stationary set of a projection operator that projects a point onto the MLS surface. To evaluate we first com- pute a local reference plane(1) by minimizing the weighted sum of squared distances,(2)where is the projection of onto and is the MLS kernelfunction. After transforming all points into the local frame defined by , a second least squares optimization yields a bivariate poly-nomial that locally approximates the surface. The projec-tion of onto is then given as (for more details see [Alexa et al. 2001]).Per point normals can be obtained directly from the reference plane or by evaluating the gradient of the polynomial . Toachieve a consistent orientation, we use a method based on theminimum spanning tree, similar to [Hoppe et al. 1992].

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The characteristics of the surface can be controlled by the ker-nel function . Typically, a Gaussian ischosen, where is a global scale parameter that determines thefeature size of the resulting surface. As has been observed in[Alexa et al. 2001], the MLS projection operator essentially imple-ments a low-pass filter, where the degree of smoothness dependson the scale parameter. This smoothing effect can be exploited for pre-processing noisy scanner data (see also Figure 19).

Adaptive MLS projection.

Using a fixed global scale factor can be problematic for non-uniformly sampled surfaces. If is toolarge, areas of high sampling density will be smoothed excessively,while numerical instabilities occur in sparsely sampled regions, if is too small. To deal with this problem we use an extension of the standard MLS method as proposed in [Pauly et al. 2002],which is based on sampling density estimation. We adapt the MLSkernel to , where andis a continuous, smooth function approximatingthe local sampling density. To compute , we first estimate thelocal sampling density for each by finding the spherewith minimum radius centered at that contains the -nearestneighbors to . Then is defined as , where our experiments showed that should be greater than 6 to ensure sta- ble computations, but less than 20 to avoid excessive smoothing of the density estimation. In a second step, can be interpolatedusing standard scattered data approximation techniques, e.g. radial basis functions. For more details on the approximation power, sta- bility, and implementational issues related to MLS surfaces, werefer the reader to [Levin 1998] and [Alexa et al. , to appear].

3BOOLEAN OPERATIONS

A common approach in geometric modeling is to build complexobjects by combining simple shapes using boolean operations[Hoffmann 1989] (see Figure 3). In constructive solid geometry(CSG) objects are defined using a binary tree, where each nodecorresponds to a union, intersection, or difference operation andeach leaf stores a base shape. Operations such as ray-tracing, for example, are then implemented by traversing this tree structure.More commonly, surfaces are defined as boundary representations(B-Rep) of solids. Here boolean operations have to be evaluatedexplicitly, which requires an algorithm for intersecting two sur-faces. Computing such a surface-surface intersection can be quiteinvolved, however, in particular for higher order surfaces [Krish-nan and Manocha 1997].For point-sampled geometry we can use the MLS projectionoperator both for inside/outside classification as well as for explic-itly sampling the intersection curve. The goal is to perform a bool-ean operation on two orientable, closed surfaces and thatare represented by two point clouds and , to obtain a new point cloud that defines the resulting surface . consistsof two subsets and plus a set of newly gener-ated sample points that explicitly represent the intersection curves.Thus in order to perform a boolean operation for point-sampledgeometry, we need the following techniques:•a classification predicate to determine the two sets and ,•an algorithm to find samples on the intersection curve, and•a rendering method that allows to display crisp features curvesusing point primitives.

3.1Classification

For inside/outside classification we define a predicate suchthat for (3)where is the volume bounded by the MLS surface repre-sented by the point cloud . Let be the closest point onfrom . It is well-known from differential geometry that for continuous and twice differentiable, the vector is alignedwith the surface normal at [DoCarmo 1976]. If surface nor-mals are consistently oriented to point outwards of the surface,then if and only if . Since we are given adiscrete sample of the surface , we replace the closest pointon by the closest point and classify as outside if , i.e. if the angle between and the normalat is less than (see Figure 4 (a)). This discrete testyields the correct inside/outside classification of the point if thedistance is bigger than the local sample spacing at .If we are extremely close to the surface, the classification couldfail, as illustrated in Figure 4 (b). In this case we compute the exactclosest point using the MLS projection. Thus we obtain avery robust inside/outside classification that easily handles com-

Figure 2:

Adaptive MLS reconstruction of the Max Planck bust. (a)input point cloud with 5,413 points, (b) continuous sampling densi-ty map, (c) reconstructed MLS surface.

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Union, intersection and difference operations of twocomplex, non-convex surfaces.

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