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DC Programs

DC Programs

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Published by Patrick Woessner
Matrix comparison of popular digital citizenship program
Matrix comparison of popular digital citizenship program

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Published by: Patrick Woessner on Feb 01, 2010
Copyright:Attribution Non-commercial


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Digital Citizenship Programs
CenturyDigital Citizenship
 Students understandhuman, cultural, andsocietal issues related totechnology and practicelegal and ethical behavior. Students:a.advocate and practicesafe, legal, andresponsible use of information andtechnology. b.exhibit a positiveattitude toward usingtechnology thatsupportscollaboration,learning, and productivity.c.demonstrate personalresponsibility for lifelong learning.d.exhibit leadership for digital citizenship.
Student Learning andAcademic Performance
1. Digital Access: fullelectronic participationin society2. Digital Literacy: the process of teaching andlearning abouttechnology and the useof technology3. DigitalCommunication:electronic exchange of information
School Environmentand Student Behavior
4. Digital Security andSafety: electronic precautions to guaranteesafety/physical well- being in a digitaltechnology world5. Digital Etiquette:electronic standards of conduct or procedure6. Digital Rights andResponsibilities: thosefreedoms extended toeveryone in a digitalworld
Student Life Outsidethe SchoolEnvironment
7. Digital Commerce:electronic buying andselling of goods8. Digital Health andWellness: physical and psychological well-being9. Digital Law: rightsand restrictions
Students recognize and practice responsible and appropriateuse while accessing, using, collaborating, and creatingtechnology, technology systems, digital media andinformation technology. Students demonstrate anunderstanding of current ethical and legal standards, the rightsand restrictions that govern technology, technology systems,digital media and information technology within the contextof today’s society. Students will:
Understand and follow acceptable polices (school, home andcommunity), and understand the personal and societal consequences of inappropriate use.
Demonstrate and advocate for ethical and legal behaviors among peers,family, and community.
Practice citing sources of text and digital information and makeinformed decisions about the most appropriate methods for avoiding plagiarism.
Make ethical and legal decisions while using technology, technologysystems, digital media and information technology when confrontedwith usage dilemmas.
Exhibit responsibility and Netiquette when communicating digitally.
Recognize the signs and emotional effects, the legal consequences andeffective solutions for Cyberbullying.
Recognize appropriate time and place to use digital tools, techniquesand resources.
Understand the importance of online identity management andmonitoring. Advocate others to understand the importance of OnlineReputation Management.
 Students practice safe strategies to protect themselves and promote positive physical and psychological well-being whenusing technology, technology systems, digital media andinformation technology including the Internet. Students will:
Recognize online risks, to make informed decisions, and takeappropriate actions to protect themselves while using technology,technology systems, digital media and information technology.
Make informed decisions about appropriate protection methods and safe practices within a variety of situations.
Demonstrate and advocate for safe behaviors among peers, family, andcommunity.
 Students practice secure strategies when using technology,technology systems, digital media and information technology
Unit 1: Creative What?
This unit explores the general topics of intellectual property, creative content, and creative rights.Using the backdrop of a high school’s Battle of theBands, the unit will help students defineintellectual property and creative content byrelating it to a common scenario they mightencounter. Students will begin to recognize andinternalize the importance of respecting creativerights, conduct their own research to better understand the relevance of creative content totheir lives, and help clear up confusion about therights that apply to them and their peers.
Unit 2: By Rule of Law
Intellectual property is a valuable commodity, andthus, those who develop creative content are protected by laws in the United States and aroundthe world. In this unit, students explore creativecontent and learn about the rights they have ascreators and the laws that exist to protect thecreative process. The unit’s activities encouragestudents to form opinions about what’s right,what’s wrong, and how the laws affect them ascreators, consumers, and good digital citizens.
Unit 3: Calling All Digital Citizens
Copyright and other creative rights empower theartists, musicians, and writers who producecreative works. But how does the prevalence of online media — and its ease of access — changethe conversation about those rights? With socialmedia as the backdrop, this unit explores that veryquestion. Students analyze the use of creativecontent on social media Web sites, recognize theresponsibilities involved with using these media,and form their own opinions about what makes agood digital citizen.
Unit 4: Protect Your Work, Respect YourWork 
This unit explores the theme of protecting creativecontent through a series of experiential activities.Students learn how to protect their own creative
Who is out there and what can happen to me?
Let's Meet in Real Life: Online Predators
It's Not About Milk Money Anymore:Cyberbullies and Harassment
Identity Thieves: You Don't Know WhatYou're Missing
Would Your Grandmother Look at That?-- Inappropriate Sites
Just One More Minute: Internet Addictionand You
You're on Camera! YouTube, Flickr, andOther Exposure You Might Not Want!
Online Gambling: How Much Do YouWant to Bet?
Buckle Up to Protect Your Computer and Data
Browsing with Browsers: How to Surf Safely
Online Auctions: Buyer Beware!
Whoa! I Didn't Buy That!: OnlineShopping and Debit/Credit Card Fraud
Online Worlds with Real Life Dangers:Online Games and Devices
Dirty Rotten Scoundrels: Scams and Frauds
Internet Hoaxes: Fact or Fiction?
Who Knows Me in Nigeria?: E-mailScams
LOL: Chat Rooms, IMs, and E-mails
Trolling the Internet: Bulletin Boards,Online Forums, and Newsgroups
Dear Diary: Blogs and Online Journals
Cell Phones: Those Pictures, Messages,and Videos Aren't Private!
Social Networking: MySpace, Facebook,and Twitter 

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