June 17, 2011
[CODEX: CHAOS LEGIONS BUILD 0.810]
THE LORDS OF DARKNESS
(Chosen Legion: Thousand Sons)
Changer of Ways, Master of Sorcery
For all eternity, Tzeentch has planned in a cocoon in themiddle of the warp. Always shifting to fit a ficklepersonality, the most mysterious Chaos God of all hasnever been seen by any bar the most powerful dead Psykers of Humanitys past, and then only when theyseek to do bargain with him.The Lord of Sorcery is the source of all magic and psychicprowess in all of the universe and beyond, and tobecome a Sorcerer or Psyker of any sort, a novice musttriumph over his whispers for all of their life, or else bedoomed to spend eternity in an insane grip, confusingreality with fiction and, eventually, most likely dying apainful death as their own powers overwhelm their poorsenses.For those who can master magic, there are infinitepossibilities. For those who cannot, there is only theChanger of Ways ahead of them.
Models with a Mark of Tzeentch bear a 4+ InvulnerableSave (or +1 to an existing Invulnerable Save) and mayuse 2 Psychic Powers per turn (if Psykers).
Chosen Legion: World Eaters)
The Blood God, God of War
The common perception of Khorne is of a giant ragingdemon, with the head and legs of a growling ram andthe body of some unfathomable thing, with a pair of axes always at the ready. This could very well be true,aside from the raging part.It would be foolish to think of Khorne as a callouswarbeast, though this could very well be the case, forKhorne is more a creature of martial prowess. He bearsno cares for himself or his enemies, sure, allowing himto run berserk on the field of battle, but if anything herepresents power in all forms of melee. Khorne expectshis followers to be knowledgeable about all forms of close combat with axe, lance, sword or spear and forthem to adapt to the combat they are involved in, withHonour, and veneration of a good foe. So it is that whilethey rush forward, there is always the sight of a salute totheir doomed foes.
Models with a Mark of Khorne gain +1 to Hit (up to 3+)in combat and the Martial Honour special rule. Thismeans that at the start of any combat, the whole unitmust choose to gain either +1 Strength or +1 Attack.
(Chosen Legion: Emperors Children)
Doom of the Eldar, Pleasure Incarnate
The warp is a fickle place, which distorts time and spaceand bears them as puppets. So it is with Slaanesh he isthe youngest of the Chaos Gods, one born with thedepravities of the
ldar race, and is the embodiment of all that damned civilizations past excesses.Slaanesh is a being of no gender both man and womanyet neither whose beauty is enough to damn a manssoul to his realm for all eternity. Slaanesh is the pursuerof perfection, and of a perfect sin, or perfect blight.These obsess him, forcing the prisoners of his realm toendure the consequences of his experiments into thissick field. From Gluttony to Pride to Avarice, and manyother original sins, there is a place in Slaaneshs greatWarpborn Palace for all sorts of human damnation, andit is said that were a man to wander through it andsomehow not be destroyed by the forces within such aturbulent place, they would be trapped for all eternityby their darkest desires.
Models with a Mark of Slaanesh gain +1 Initiative, +d6to any Run movements and the Move Through Cover
(Chosen Legion: Death Guard)
Lord of Death, Grandfather Nurgle
The domain of man has always been obsessed withdeath from the vestigial mummies of the Pharaohs tothe Living Saints of the 41
Millenium, many rituals andbeliefs are formed on the nature of life and, indeed,unlife.It could be said that Nurgle is the embodiment of death,or of entropy the pursuit of death and the realisationthat, in the end, everything must be morbid foreverything dies. Some say that this is why he is the mostpowerful Chaos God but this is far from true. Nurgle ismore about the insidious death of his victims than allout warfare, unlike perhaps all three other Chaos Gods.Nonetheless, the death of foes on the field of battleempowers Nurgle as much as any god, and quite oftenhis Daemons will ally with those of other powers tospread the diseased word of their Lord.
Models with a Mark of Nurgle gain +1 Toughness, andcount as equipped with Defensive Grenades.