as attacking, repairing a ’jack, or casting spells. Once bothplayers have taken their turns, the current game roundends and a new one begins starting again with the rstplayer. Game rounds continue until one player wins bydestroying the opposing warcaster or warcasters, meetingscenario objectives, or accepting the surrender of hisopponent or opponents.
dice and rOundinG
WARMACHINE uses six-sided dice, abbreviated d6, todetermine the success of attacks and other actions. Mostevents, such as attacks, require rolling two dice (abbreviated2d6). Other events typically require rolling from one to fourdice. Die rolls often have modiers, which are expressed as
some quantity after the die roll notation. For example,melee attack rolls are described as “2d6
MAT.” This means“roll two six-sided dice and add the attacking model’s MATstat to the result.”Some events call for rolling a d3. To do so, roll a d6, dividethe result by 2, and round up.Some instances call for a model’s stat or a die roll to bedivided in half. For distance measurements, use the actualresult after dividing the number in question. For everythingelse, always round a fractional result to the next highestwhole number.
additiOnal dice andBOOSted rOllS
Sometimes a special ability or circumstance will allow amodel to roll an
. An additional die is a dieadded to the number of dice a model would ordinarily roll.For example, when a model makes a ranged attack roll, itgenerally rolls 2d6 and adds its RAT stat. If the model gainsan additional die on this attack, it would roll 3d6 and addits RAT stat.A die roll can include multiple additional dice as long aseach additional die comes from a different rule or ability.Some effects grant models boosted attack or damage rolls.Add one extra die to a boosted roll. Boosting must bedeclared before rolling any dice for the roll. Each attack or damage roll can be boosted only once, but a model can boost multiple rolls during its activation. When an attack affects several models, the attack and damage rolls againsteach individual model must be boosted separately.
A model that hits a target with a charge attack gains a boosted damage roll, meaning it adds an extra die toits damage roll. Because this roll is boosted, the model cannot spend ocus to boost the damage roll again or a total o twoextra dice on the roll.
This section covers how WARMACHINE handles gameterms, the relationship between standard and special rules,sportsmanship between players, and the procedures forresolving rules disputes.
When these rules dene a game term, it appears in bold.For the sake of brevity, the phrase “model with theability” is sometimes replaced with the ability’s name. Forexample, a model with the ’Jack Marshal
a ’jack marshal, and a model with the Spellcaster abilityis a spellcaster. Similarly, the phrases “attack with theweapon” and “attack granted by the ability” can bereplaced by the expression “
attack.” For instance,Caine’s feat, Maelstrom, allows him to make several attackswith his Spellstorm Pistols. These attacks are referred toas “Spellstorm Pistol attacks” in the Maelstrom text. In thesame way, the extra attacks granted by the Strafe ability of a Cygnar Sentinel’s Chain Gun are referred to as “Strafeattacks” and the attacks a trampling warjack makes againstmodels it moved over are called “trample attacks.”All models in your army are
. Modelscontrolled by your opponent are
. If youropponent takes control of one of your models or unitsduring play, it becomes an enemy model or unit for as longas it is under your opponent’s control. If you take control of one of your opponent’s models or units it is friendly for aslong as it is under your control.The abilities of models are written as if speaking to thecurrent controller of the model. When a model’s rulereferences “you” or “yours,” it refers to the player currentlycontrolling the model.In a model’s rules, “this model” always refers to the modelcarrying the rule.
or more o these, a numeral beore the small
roll quickly:1 or 2 = 1
WARMACHINE MKII Rules Preview. September 18th, 2009.
Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
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