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Table Of Contents

Introducing the New 3ds Max Design 2010 Features
Getting Started
Touring the Interface
The Menu Bar
The Quick Access Toolbar
The Information Center Toolbar
The Main Toolbar
Docked and Floating Toolbars
Toolbar Flyouts
The Viewports
Tools for Working with the Viewports
Getting to Know the Command Panel
Understanding 3ds Max’s Tools
Working with Objects
Selecting and Moving Objects
Rotating and Scaling Objects
Copying an Object
Selecting Multiple Objects
Naming Selection Sets
Editing Named Selection Sets
Getting the View You Want
Understanding the Perspective Viewing Tools
Using Multiple Viewports
Changing the Viewport Display and Configuration
Working with the Custom UI and Defaults Switcher
THE BOTTOM LINE
Understanding Standard Primitives
Adjusting an Object’s Parameters
Accessing Parameters
Introducing the Standard Primitive Objects
Modeling Standard Primitives with Modifiers
Adding a Modifier
Accessing Modifier Parameters
Placing Modifiers Where You Want Them
Using the Modifier Stack Tools
How 3ds Max Sees Objects
Making Clones That Share Properties
Creating an Instance Clone
Creating a Reference Clone
Scaling and Rotating Objects with Transform Tools
Making a Clone Unique
Cloning a Modifier
Introducing Extended Primitives
Modeling a Couch
Working with Groups
Grouping the Components of the Couch
Working Within Groups
Disassembling Groups
Drawing with Splines
Drawing Straight-Line Segments
Constraining Lines Vertically and Horizontally
Drawing Curves
Lathing a Spline
Modifying a Shape Using Sub-object Levels
Adjusting the Lathe Axis
Flipping Surface Normals
Smoothing Spline Corners
Adjusting Tangent Handles
Creating Thickness with a Spline
Outlining and Extruding Splines
Drawing Accurate Line Splines
Giving Walls Thickness
Using Grids and Snaps to Align Objects Accurately
Adjusting a Wall Location
Combining and Extruding Primitive Splines
Combining Splines
Joining Closed Splines with Boolean Tools
Creating a Solid Form with Splines
Introducing the Spline Types
EDITING SPLINES
Editing Splines
Placing and Beveling Text
Creating Openings in a Wall with Boolean Operations
Hiding Shapes That Get in the Way
Creating the Shape of the Opening
Subtracting the Opening from the Wall
Creating Multiple Openings in a Single Wall
Making Changes to the Opening
Tracing a Sketch
Using a Bitmap Image
Scaling the Image Plane to the Model’s Size
Tracing the Image
Building Objects from Traced Lines
Editing Meshes
Creating a Tapered Wall
Converting the Spline to a Mesh
Moving a Single Mesh Vertex
Tapering the Top of the Wall
Using Instanced Clones to Create Symmetrical Forms
Adding a User Grid to Aid Tracing
Building the Tower Walls
Adding the Vaulted Ceiling
Creating the Smaller Towers
Drawing the Remaining Walls
Attaching Objects to a Mesh
Smoothing Meshes
Smoothing within a Mesh
The Smooth Modifier
Creating Objects Using Box Modeling
Preparing a Box for Box Modeling
Using the Transform Toolbox
Creating Clones with Array and Snapshot
Creating a Column Grid With Array
Creating a Multitransform Polar Array
Creating Multiple Clones Using Snapshot
Creating a Parametric Wall
Adjusting the Wall’s Parameters
Adding Doors and Windows to Walls
Changing the Door’s Parameters
Adding Doors to Existing Openings
Creating a Parametric Window
Changing Elevations with Stairs
Setting Boundaries with Railings
Adding Foliage to a Scene
Naming Objects
Renaming the Ceiling Fixtures
Organizing Objects by Layers
Setting Up Layers
Assigning Objects to Layers
Assigning Color to Layers
Understanding the Icons in the Layer Dialog Box
Lofting an Object
Setting Up the Shapes to Form the Pedestal
Using Different Shapes along the Loft Path
Extruding with the Sweep Modifier
Aligning Objects
Lighting Your Model
Understanding the Types of Lights
Adding a Spotlight to Simulate the Sun
Moving a Light
Editing a Spotlight
Changing the Light Type
Rendering a View
Ambient Light
Faking Radiosity
Adding a Highlight with an Omni Light
Looking at Omni Light Options
Adding Shadow Effects
Softening Shadow Edges
Understanding Shadow Maps
Using Ray-Traced Shadows
Using Advanced Ray Traced Shadows and Area Shadows
Playing in the Shadows
Using Two Suns
Adding a Second Sun
Using Unseen Objects to Cast Shadows
Using a Clone to Cast Shadows
USING THE LIGHT LISTER
Using the Light Lister
Using Scene States
Understanding Bitmap Texture Maps
Diffuse Color Maps
Surface Properties
The Physical Qualities Rollout
The Special Effects Rollout
Adding Materials to Objects
Adding a Map Path to Help 3ds Max Find Bitmaps
UNDERSTANDING MATERIAL LIBRARIES
Understanding Material Libraries
Editing Materials
Using Bump Maps
Creating a New Material
Adding Material Mapping Coordinates
Understanding Mapping Coordinates
What Happens When You Add the Mapping Coordinates
Adjusting the UVW Mapping Gizmo
Using the Standard Material
Map Scalar Modifiers
Adding Entourage
Hiding Unwanted Surfaces with Opacity Maps
Adjusting an Object to a Bitmap Shape
Assigning Materials to Parts of an Object
Creating a Multi/Sub-Object Material
Applying a Submaterial to an Object’s Surface
Exploring the ProMaterials
Using the Material Explorer
The Material Utilities
Modeling with Displacement Maps
Using the Displace Modifier
Using the Material Editor to Create Displaced Geometry
Converting a Displacement Map into an Editable Mesh
Creating an Editable Mesh from a Displacement Map
Understanding the 3ds Max Camera
Adding a Camera
3ds Max 2010 Viewport Improvements
Editing the Camera Location with the Viewport Tools
Setting Up an Interior View
Creating an Environment
Making Adjustments to the Background
Immersive Environments for Animation
Creating a Believable Background
Using a Texture Map and Hemisphere for the Sky
Using Render Types
Render Elements for Compositing
Matching Your Scene to a Background Image
Setting Up the Model and the Image
Adding the Background Image
Adding the Camera Match Points
Aligning the Camera Match Points to the Background Image
Fine-Tuning a Camera-Matched View
Matching the Design Image Quality to the Background
Gaining Access to Materials and Objects from Other Files
ARRANGING FURNITURE WITH XREFS AND THE ASSET BROWSER
Arranging Furniture with XRefs and the Asset Browser
Replacing Objects with Objects from an External File
Substituting Objects for Faster Viewport Performance
Importing Files with the Asset Browser
Arranging Furniture with XRef Scenes
Using the Rendered Frame Window
Printing Images
Opening Multiple RFWs for Comparisons
Zooming, Panning, and Controlling Channels in the RFW
Obtaining Colors from External Bitmap Files
Using the Asset Browser on the Internet
TRACKING AND LOCATING A SCENE’S ASSETS
Tracking and Locating a Scene’s Assets
Creating Panoramas
Publishing a DWF File
Understanding mental ray
Setting Up mental ray
The Material Editor and mental ray
Using Photon Maps
Testing the Photon Map Effects
Final Gathering
Reviewing the Basic mental ray Workflow
Contour Renderings
Using the mr MultiMap Material
Skylight Global Illumination
Image-Based Lighting and Skylight
Using High Dynamic Range Images
Using mr Proxy Objects
Using Lighting Analysis
Understanding the World of Video Time
Creating a Quick-Study Animation
Adding Camera Motion
Adjusting the Camera Path
Viewing the Camera Trajectory
Controlling the Camera Trajectory Visibility
Creating a Preview Animation
Understanding Keyframes
INCREASING THE NUMBER OF FRAMES IN AN ANIMATION SEGMENT
Increasing the Number of Frames in an Animation Segment
ACCELERATING AND DECELERATING THE CAMERA MOTION SMOOTHLY
Accelerating and Decelerating the Camera Motion Smoothly
EDITING KEYFRAMES
Editing Keyframes
Adding More Frames for Additional Camera Motion
Adding Frames to the End of a Segment
Adjusting the Camera Motion Through a Keyframe
Compressing and Expanding Time
Adjusting the Camera Trajectory Using the Track View
Increasing the Number of Frames Between Selected Keys
Adding a Moving Car
Automating Output of Multiple Still Images
Setting Up a Camera for Elevations
Setting Up the Four Elevations
Rendering a Shadow Study
Adjusting for True North
Changing from IES Sun to a Standard Light
Creating a Walkthrough
Fine-Tuning the Camera’s Orientation
Adjusting the Camera’s Timing
Adjusting the Path
The Animation File Output Options
True Color vs. 256 Colors
File Naming in Animations
Choosing an Image Size
The AVI Codecs
Adding Atmospheres Effects
Creating a Volume Light
Adjusting the Volume Light Parameters
Adding Fog
Adding a Fire Effect
Using Hair and Fur to Add Grass
Adjusting the Hair and Fur Parameters
Refining the Ground with the Hair and Fur Parameters
Using reactor to Animate Objects
Assigning Properties to Simulation Objects
Assigning Simulation Objects to a Collection
Setting Up and Running the Simulation
Refining the Settings
Using Particle Systems
Creating the Initial Flow
Adding and Editing the Operators
Adding Materials and Space Warps
Adding Deflectors
Creating Topography with Splines
Updating Changes from an AutoCAD File
Exploring Terrain Options
Setting Up an AutoCAD Plan for 3ds Max
Importing AutoCAD Plans into 3ds Max Design
Extruding the Walls
Extruding Exterior Wall Headers
Chapter 2: Introducing 3ds Max Objects
Chapter 3: Creating Shapes with Splines
Chapter 4: Editing Meshes and Creating Complex Objects
Chapter 5: Creating AEC Objects
Chapter 6: Organizing and Editing Objects
Chapter 7: Light and Shadow
Chapter 8: Enhancing Models with Materials
Chapter 9: Using the 3ds Max Camera
Chapter 10: Working With External Files
Chapter 11: Using mental ray
Chapter 12: Understanding Animation
Chapter 13: Creating Animations
CHAPTER 14: ATMOSPHERES, EFFECTS, REACTOR, AND PARTICLES
Chapter 14: Atmospheres, Effects, Reactor, and Particles
Chapter 15: Using other Autodesk Applications with 3ds Max Design
Modifiers
Selection Modifiers
World-Space Modifiers
Object-Space Modifiers
Materials and Maps
Materials (Blue Spheres)
Maps (Green Parallelogram)
Index
P. 1
Mastering Autodesk 3ds Max Design 2010

Mastering Autodesk 3ds Max Design 2010

Ratings: (0)|Views: 2,761|Likes:
Published by Wiley
The only comprehensive tutorial/reference exclusively devoted toAutodesk's robust architectural visualization software

3ds Max Design is a powerful real-time 3D design, modeling, andanimation tool for architectural visualizations. This book coversall the software's crucial features, including how to simulate andanalyze sun, sky, and artificial light-crucial factors forsustainable design-and how to define and assign realistic materialsand work with AutoCAD and Revit files.

You'll quickly learn how to get the most from this powerfulsoftware's 3D modeling, animation, and rendering capabilities.McFarland is an Autodesk Authorized Author with professionalexperience in creating complex visualizations for a large propertydevelopment company. His real-world focus means workflows andinstructions are professional and proven, and projects will includethose that pros work on every day.

Uses actual examples from the author's experience, includingretail spaces, small offices, residential developments, andmore Concise explanations, focused examples, step-by-stepinstructions, and hands-on tutorials teach the basics and finepoints of the software Covers all the essential features, such as how to simulate andanalyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work withRevit and AutoCAD files; using data, scene management, and solidmodeling tools; rendering real-world surfaces; and setting upanimated walkthroughs

Mastering 3ds Max Design 2010 provides a practicaleducation in using this powerful architectural visualizationtool.

The only comprehensive tutorial/reference exclusively devoted toAutodesk's robust architectural visualization software

3ds Max Design is a powerful real-time 3D design, modeling, andanimation tool for architectural visualizations. This book coversall the software's crucial features, including how to simulate andanalyze sun, sky, and artificial light-crucial factors forsustainable design-and how to define and assign realistic materialsand work with AutoCAD and Revit files.

You'll quickly learn how to get the most from this powerfulsoftware's 3D modeling, animation, and rendering capabilities.McFarland is an Autodesk Authorized Author with professionalexperience in creating complex visualizations for a large propertydevelopment company. His real-world focus means workflows andinstructions are professional and proven, and projects will includethose that pros work on every day.

Uses actual examples from the author's experience, includingretail spaces, small offices, residential developments, andmore Concise explanations, focused examples, step-by-stepinstructions, and hands-on tutorials teach the basics and finepoints of the software Covers all the essential features, such as how to simulate andanalyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work withRevit and AutoCAD files; using data, scene management, and solidmodeling tools; rendering real-world surfaces; and setting upanimated walkthroughs

Mastering 3ds Max Design 2010 provides a practicaleducation in using this powerful architectural visualizationtool.

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Publish date: Aug 19, 2009
Added to Scribd: Feb 05, 2010
Copyright:Traditional Copyright: All rights reservedISBN:9780470564523
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