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Table Of Contents

How to Read This Book
What Is CGI?
Production Workflow
CG Workflow
CG Specialties
Core Concepts
Coordinate Systems
Basic Animation Concepts
Basic 3ds Max Terms and Concepts
Summary
Getting Around in 3ds Max
Project and File Management Workflow
The 3ds Max Interface
Jumping Headlong into Animation
Setting Up the Hierarchy
Ready, Set, Animate!
What Am I Looking At?
Screen Layout
Controls at the Bottom of the UI
The Viewports
Managing Scene Objects
Scene Explorer
Planning Your Model
Modeling Concepts
Modifiers and the Modifier Stack
Look at the Mesh You Got Us Into!
Editable Poly Tools
Modeling a Chest of Drawers
Modeling a Hand
Building the Red Rocket
Setting Up the Scene
Creating the Basic Form
Adding Detail
Final Touches
Materials
The Material Editor
Mapping a Pool Ball
Maps
Using Opacity Maps
Mapping the Rocket
Hierarchy in Animation: The Mobile Redux
Using the Track Editor–Curve Editor
Track View
Character Animation
Character Studio Workflow
Creating a Biped
Animating a Biped
Associating a Biped to a Character
Using Inverse Kinematics
Basic Lighting Concepts
Three-Point Lighting
3ds Max Lights
Common Light Parameters
Ambient Light
Lighting the Red Rocket
Atmospheres and Effects
Light Lister
Rendering Setup
Motion Blur
Previewing with ActiveShade
Cameras
Safe Frame
Render Elements
Rendering Effects
Raytraced Reflections and Refractions
Understanding Particle Systems
Setting Up a Particle System
Particle Systems and Space Warps
Using Rigid Body Dynamics
Using Soft Body Dynamics
So Long, and Thanks for All the Fish
Index
P. 1
Introducing 3ds Max 2008

Introducing 3ds Max 2008

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Published by Wiley
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD.
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD.

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Publish date: Jan 2008
Added to Scribd: Feb 05, 2010
Copyright:Traditional Copyright: All rights reservedISBN:9780470288511
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11/27/2014

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