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Q3

Q4
2006
2006 #7
Table of
Contents
4 Breaking the Law of Miyamoto 42 A Day in the Life of R-Ko,
Super Mario Bros.—NES Gamestore Employee
Comic
10 For Super Players
Super Mario Bros. 2—FDS, SNES, GBC 52 Haiku for Dragon Warrior VII
Dragon Warrior VII—PS1
12 Play a Friend’s New Super Mario Bros.
New Super Mario Bros.—DS 54 Faith & Fantasy
Final Fantasy Series—NES, SNES, PS2,
16 Out of the Valley GC, 360, GB, GBA, WIN, DS
Great Abstractions in Videogames
62 Effeminaphobia and Male Intimacy:
20 To Be Frank Far Cry Only Worries when
Dead Rising—360 the Jungle Drums Stop
24 The Unintended Horror Far Cry—WIN
Fear in Games 66 Mushroom Hunting in Heels
28 Let Your Momma Sleep! Violence in Videogames
Jet Set Radio—SDC 70 Use Your Illusion
34 There’s More to Gaming than Final Fantasy, Game Design, and Me
Just Gaming 84 Zen Type
Gaming in South Korea Ridge Racer—PS1, PS2, PSP, 360
38 Behind the Green Door 88 High Calibur
The Xbox 360 Uncloaked: The Real Soul Calibur—SDC
Story Behind Microsoft’s Next-
Generation Video Game Console—TXT 90 The Next Next-Gen
Back to the Future
40 Dark Oddysey
Sound Voyager—GBA 94 Mommy, Where Does
Novelty Come From?
A Parable
98 Untold Tales from the Arcade
The Battle for the Kingdom Continues!
106 Why Game?
Reason #6: Nostalgia

1
From the
Editor Staff
Era and Time
By Matthew Williamson Editor In Chief: Staff Artists:
Matthew “ShaperMC” Williamson Mariel “Kinuko” Cartwright
This is the first time—and probably the shapermc@gamersquarter.com kinuko@gamersquarter.com
This issue is the end of an era. Not of the last—that I will use this section of the Managing Editor: Jonathan “Persona-Sama” Kim
magazine exactly, but of gaming. The Xbox magazine to ask you, our patrons, for sup- “Super” Wes Ehrlichman persona-sama@gamersquarter.com
360 is already upon us and both Ninten- port. If you are reading this section you superwes@gamersquarter.com
Benjamin “Lestrade” Rivers
do’s Wii and Sony’s Playstation 3 will be obviously enjoy the magazine and what Associate Editor: lestrade@gamersquarter.com
available by the next issue. These are the we do for it. If you didn’t know before, Ancil “dessgeega” Anthropy
final days of the current generation. the entire staff is comprised of volun- dessgeega@gamersquarter.com
It’s strange to think that in just a short teers who work many long hours with no Assistant Editor: Cover Art:
M. “dhex” O’Connor Max Martin
time, everything now current will be “last- compensation. If you have been reading maxmmart@gmail.com
dhex@gamersquarter.com
gen” technology. Whether it’s the inter- for a while you will know that we have
Copy Chief: Cover Art Color:
face or the graphics, they will be labeled taken many strides to improve quality and Jonathan “Persona-Sama” Kim
Tony “Tablesaw” Delgado
“last-gen” very shortly. It feels strange many exceptionally talented people have persona-sama@gamersquarter.com
tablesaw@gamersquarter.com
because gaming seems to be the only volunteered to help.
medium so fixated on technology, and yet If you are reading this in print while
Editorial Staff: Contributing Writers:
it’s also the most connected to it. lounging on a couch (or toilet), tell your Matthew “Mr. Apol” Collier
Heather “Faithless “ Campbell
We will finally be downloading older friends, e-mail your buddies, post on your faithless@gamersquarter.com Craig Dore
games onto newer consoles. Technically blog—but get the word out on what you Erica L. Van Ostrand
J. R. “Mr. Mechanical” Freeman John “Rud13” Overton
we already have been with Xbox Live think. If you’re reading the digital copy of
mr_mechanical@gamersquarter.com Chris St. Louis
arcade, but Microsoft doesn’t have the this and you have been for a while, take
Amandeep “ajutla” Jutla Eric-Jon Rössel Waugh
history of a company like Nintendo. So like a look in your Paypal account and see if
ajutla@gamersquarter.com
books, films, and music, games now have you have a few dollars left to purchase the
an accessible history, even if the compa- print version. If not, send your friends over Tim “Swimmy” McGowan Contributing Editors:
swimmy@gamersquarter.com Angela McInnis
nies offering the history don’t have a full for a free read—if we’ve done our job,
grasp on it. they’ll thank you, and maybe get their own Jeremy “ApM” Penner Page Layout & Design:
ApM@gamersquarter.com Ancil “dessgeega” Anthropy
In this issue, the Gamer’s Quarter team hard copy.
Sergei “Seryogin” Servianov Benjamin “Lestrade” Rivers
looks at gaming—past, future, and where Next issue will be our eigth, mark- Matthew “ShaperMC” Williamson
seryogin@gamersquarter.com
we stand at the present. The modern his- ing nearly two years of work. Since we
Andrew “Mister” Toups Website Design & Layout:
tory of games is important, and to ignore launched, we have been featured on “Super” Wes Ehrlichman
mistertoups@gamersquarter.com
it leaves many of us treading the same MTV.com, Gamasutra, Game Set Watch,
water until we drown and ignore games all Slashdot, Kotaku, and Joystiq. But we Francesco-Alessio “Randorama” Ursini
randorama@gamersquarter.com
together. don’t have an advertising budget, and our
voices only go so far. So if you like what All content © The Gamer’s Quarter 2006. All
you have been reading—or even if you de- images and characters are retained by original
company holding.
spise us for it—start the next generation
by telling someone about us.

 The Gamer’s Quarter Issue #7 Staff 


Pipes Stuff Hidden in Bricks
Pipes are the ultimate Super Mario secret The flashy question blocks are obvious
made obvious. Everybody knows you can “secrets” by their very nature, if not by the
go down pipes; it’s part of what gives fact that the demo depicts Mario hitting

Breaking
Article or the Law
Super Mario Bros. its identity. They’re one in the first five seconds. The regular
also perhaps one of the most rewarding, brick-type blocks are easily discovered to
taking the player to secret rooms hidden be breakable in the beginning, too.

of Miyamoto
Section Title
underground. And yet, it’s possible to
complete the game without going down a
single (vertical) pipe. The manual does not
It’s not until world 1-2 that the player is
likely to discover that stuff can be hidden
in them. That brick above the goomba is
even mention the possibility. just begging to be smashed. The brick in
Super Mario Bros.—NES The game hits the player over the head world 1-1 is pretty suspicious too, but it
By Jeremy Penner with this one, with a short cutscene at the at least has a plausible reason for being
beginning of world 1-2 where Mario enters there—to get high enough to hit the
a pipe and heads underground. There’s question block.
Google for the phrase “Law of Miyamoto”
and you will come across the following
The Structure obviously something up with those pipes, I’ll grant that it’s potentially even
Thanks to the magic of the Internet, I was and indeed, if you take that knowledge more likely that the player would, in their
definition: “The Law of Miyamoto states
able to quickly dig up maps of every level back to the beginning, you find that the clumsy inexperience, hit the brick they
that, early on, a game must show a
of the game. Poring over them, I found the fourth pipe of the game takes you to a were trying to land on top of. Either way,
player something he cannot do.” Lies!
following structure to the level design: coin room and lets you skip most of the the game is quick to demonstrate that
Super Mario Bros., Miyamoto’s seminal
exploration game, not only breaks this first level. bricks aren’t just for breaking.
• For the first four or five worlds,
“law,” it in fact is designed in precisely
systematically introduce the player
the opposite way. For every kind of secret
to all of the kinds of secrets that the
embedded in the game, there is a place
game possesses.
where the level is designed to compel you
• After that, start turning up the
to discover it. This place always shows up
difficulty a bit.
after the first occurrence of that secret.
• In world 8, crank it way up.
Super Mario Bros. shows the player things
he could have been doing all along.
More interestingly:
This is something few people noticed,
because of the playground effect. The
• It is possible to complete the game
playground effect is simple—Super Mario
without going down a single pipe or
Bros. was so popular that you probably
finding a single hidden brick—you
had friends demonstrating how to get to
could just progress from left to right
the warp zone before you learned to jump
without discovering a single secret.
that first goomba. Kids couldn’t keep their
• For every kind of secret, there is a spot
damn mouths shut. More often than not,
where the level design practically begs
the game didn’t show you its own secrets
the player to discover it.
like it wanted to—other people did.
• That spot is never the first occurrence
of that kind of secret.

You could conceivably make the case


that the puzzle dungeons don’t follow this
pattern, but then, they’re not secrets—you Pipes. Left: First obvious occurrence (world 1-2); Right: First occurrence (world 1-1)
have to solve them to progress.

1  pecifically, the fine folks at The Mushroom Kingdom,


S
http://www.themushroomkingdom.net/smb_breakdown.shtml. Thanks, guys!

 The Gamer’s Quarter Issue #7 Breaking The Law of Miyamoto 


ahead to world 4 in future games. feeling, warp zones allow the player to feel
If you are Big Mario on top of that pipe completely in control, that they
in world 4-2, there is no way you will not were manipulating the system.
try to break the bricks above your head
and jump into the score area. You’ll clearly
bump your head and fall to your death if
Invisibricks
Invisible bricks—spaces in the world
you try to jump straight to the exit. You
that you pass right through unless you hit
can hug the pipe and jump to the exit
them from the right angle—are perhaps
from the little platform beside it, but
the easiest thing to overlook. They’re
you’re likely to try and clear a space for
also the last secret that the game
your head.
reveals for you.
Give it a try sometime, it’s not
Perhaps their hiding place in world 5-1
immediately obvious from the screenshot,
is not nearly as obvious as the coins-in-
but there’s plenty of room to jump on top
regular-bricks back in world 1-1, but by
of the bricks and go for a jog to the
Stuff Hidden in Bricks. Left: First obvious occurrence (world 1-2); this point it should be looking mighty
warp zone. You are clearly meant to
Right: First occurrence (world 1-1) suspicious.
discover this.
I still remember being shown the 1-up
This is perhaps one area where the
mushroom hidden in world 1-1, in a spot
playground effect really worked in SMB’s
The gossip at the time wasn’t that there point out this diagram from the manual: that I had either skipped past using a pipe
favor. If it had been obvious that you were
were coins in that brick, of course. It was How wonderfully ominous is that? Up or else completely missed countless times
meant to discover warp zones, they would
that in the arcade version, the goomba on the D-pad has no purpose in the game before. I was astounded that the game
not have been nearly as effective. With
had become a turtle, and so you’d better besides to climb up beanstalks, but the could have hidden something like that
the added element of mystery, that I’m-
have secured yourself a fire flower if manual doesn’t want to give away the fact under my nose for so long. Now, of course,
not-really-supposed-to-have-found-this
you wanted to collect those coins. If you that they exist. I never miss it.
hadn’t discovered that there were coins The obvious beanstalk in world 3-1 gets
hidden in that brick, you were hopeless. bonus points for being especially difficult
to get to. You just know there’s something
Beanstalks good wedged in between those two rows
of bricks, because they’re so freakin’ hard
I count beanstalks as their own secret,
to get between.
even though they’re always hidden in
blocks, for a number of reasons. The
game doesn’t go out of its way to show Welcome to Warp Zone
you a beanstalk until world 3, for one. The This is the one that really fascinates me.
lengthy coin-in-the-sky bonus levels that The actual pattern of play generally went
the beanstalks lead to are one of the most like this:
delightful surprises that Super Mario Bros.
has to offer, for another. • Someone showed you the warp zone
Mostly, though, I want an excuse to in world 1-2.
• You immediately warped as far ahead
as you could (world 4), and tried the
same trick in world 4-2.
• You got a crummy single-world warp
to 5-1 that barely helped you out at all.

But it’s clear from the maps, and from


the general pattern, that it was intended
Beanstalks. Left: First obvious occurrence (world 3-1);
that the world 4-2 warp zone was the one
Right: First occurrence (world 2-1)
that would show the player how to warp

 The Gamer’s Quarter Issue #7 Breaking The Law of Miyamoto 


Interestingly, the “real” warp zone in glut of imitators that followed figured out
world 4-2 requires you to find a handful of how to seduce the player into exploring
invisible bricks in order to reach an out- every nook and cranny of their worlds
of-the-way brick hiding a beanstalk. You quite like SMB did.
can only warp to the end of the game once We were meant to search for and
you’ve discovered every kind of secret the discover wondrous hidden things, and
game has to offer. With the lack of much we did. We were meant to play those
interesting going on from world 5 to world first levels over and over, refining our
7, and the difficulty turned up dramatically technique to collect the most interesting
in world 8 from world 7, it seems likely secrets along the way, and we did. We
that the player was even expected to start were meant to think that we were pulling
warping to the end of the game, once they one over on the game when we used a
had discovered these secrets. warp zone, like maybe other people never
found them and had to beat the game the
Thank You Mario! “right” way, and we did.
It’s easy to think that the playground
The Kingdom Is Saved! effect was a bad thing; that it obscured
It’s easy to lose sight of just how the moments of discovery that the
groundbreaking Super Mario Bros. really designers had so painstakingly put into
was; just four years prior, Miyamoto’s the game. But really, Super Mario Bros.
programmers were grumbling about the doesn’t care how you find its secrets. It
Invisibricks. Left: First obvious occurrence (world 5-1); amount of work involved in having to code just does a damn good job of making sure
Right: First occurrence (world 1-1) three different levels into Donkey Kong. that you do.
Even though we may have thought we’d
Welcome to Warp Zone. Top Left: First obvious occurrence (world 4-2); outsmarted them, the game’s innovative
Top Right: First occurrence (world 1-2) design choices clearly worked. None of the

 The Gamer’s Quarter Issue #7 Breaking The Law of Miyamoto 


its wild deconstruction of the gameworld. The game is really about momentum—
World 8’s castle features spinning bars of creating it and, more crucially, maintaining
flame in an underwater moat. Super Mario it. Stages need to be played with the
Bros. 2 puts blooper squids in the air and B button held down. To hesitate is to
Koopa turtles underwater. Springs send let Mario’s momentum evaporate. The
Mario flying off the screen, warps lead 2-player game has been replaced with an
backwards, and piranha plants emerge option to play as Luigi, who jumps higher

For Super Players


even when Mario is next to a pipe. There but slides far when he tries to brake, often
are upside-down pipes, with upside-down into enemies and pits. The moral is to
piranhas. The game plays—at times never stop running.
cruelly—off the player’s preconceptions of In some ways it is the perfect sequel,
how Super Mario Bros. should play.2 taking the principles and mechanics of
Super Mario Bros. 2—FDS (SNES, GBC) requires the player to locate a secret It is the level design that really sets this the first game and honing them to the
By Ancil Anthropy block, and then hit a second block to game apart from its predecessor whose sharpest and most rigorous execution,
bump the mushroom out of its little box engine it shares. The familiar elements exhausting all possibilities of the game’s
and into Mario’s hands. of Super Mario Bros. are rearranged engine and physics. But most sequels
One first notices the clouds: they’ve been
The bump mechanism existed in the almost into puzzles. There are stages that, do not look like Super Mario Bros.
given eyes and little, knowing smirks.
original game, as a carry-over from the like some of the original’s more sinister 2—America’s Super Mario Bros. 2 does
One may notice that the familiar hills and
Mario Bros. arcade game. but the game castles, loop forever until the player finds not look like Super Mario Bros. 2. This is
bushes are gone, replaced by mushrooms
never called for the use of the technique. the right pipe to go down. There’s a stage because the game admits precious few.
and trees. These are minor edits,
Most often it functioned as a way to that ends that ends in a sheer, solid wall— It is inaccessible to those who have not
though—background details—and would
accidentally knock your prize out of your the player needs to locate invisible blocks played the original, or to those who have
not look out of place in the original Super
reach. Super Mario Bros. 2 incorporates to scale it. And there are many jumps that only casually played the original. It is not
Mario Bros. Most of the graphics remain
it into its level design. The second can only be taken at full speed, with little for everyone. It is a game for those who
unchanged from that game. Perhaps the
stage—a parody of that scene in the space to build one’s speed up. seek perfection.
most obvious edit is that the ground tiles
have been changed from cracked bricks first game’s stage 1—2 where a too-tall
to a more anarchic pebble texture. This is Mario can bust through the ceiling to get
our first hint that Mario is standing on a through—requires the use of the running
new world. slide, another technique that was never
We start the game the only way we can: obligatory in the first game, where it
we run Mario to the right. He encounters a was more of a fix to keep the player from
series of flashing blocks and probes them getting trapped inside a wall.
with his fist. Sure enough, a mushroom Super Mario Bros. 2 is perhaps not a
pops out and slides to the right. We have sequel so much as it is a continuation
Mario give chase and grab it. Mario leaps of the first game—it assumes the player
into the air and falls off the screen, dead. has completed the original, and can in
This is Super Mario Bros. 2 on the fact do so with relative ease. It requires
Famicom Disk System.1 It is the sequel an intimate understanding of the game’s
to Nintendo’s Super Mario Bros. and a physics to complete. Understandable,
magic looking glass to a world where since the game was designed not by
things behave a bit differently then the director of the first game—Shigeru 1 T he game would later appear on Super Mario All-Stars (for the Super Famicom/SNES) as The Lost Levels
they ought. Our first encounter with the Miyamoto—but by its programmer, and on the Gameboy Color’s Super Mario Bros. DX as “Super Mario Bros. For Super Players.” Both of
strange new principles of this world has Takashi Tezuka, while Miyamoto was busy these versions lose the game’s unique graphics, and feature save options that make it too easy to plow
been the poison mushroom. Wearing the with Doki Doki Panic, which would be through the game. A rare Famicom Mini re-release for the Gameboy Advance looks just like the original
same sprite but in a sickly brown-purple, localized as America’s Super Mario Bros. (barring sprite compression), and only saves every four stages, preserving more of the challenge of
2. playing through the game.
it behaves the same as Mario’s trusted
The game carries on from Super Mario 2 “Fantasy World”, or world 9—accessible only to players who finish the game without warping—contains
power-up, but to touch it means death. an outdoor castle, complete with lava, firebars and a hammer—throwing Bowser. It is one of the most
To get a real power-up in that first stage Bros.’s world 8 not only in difficulty but in
elusive and spectacular sights in the Mario series.

10 The Gamer’s Quarter Issue #7 For Super Players 11


on and quickly gained a reputation as the feature, warp zones that take you ahead
kid who knew hints and secrets. The NES a few stages instead of entire worlds,
Mario games were the pinnacle of secret- and, perhaps most tragically, an added
based design: warp zones, secret minus explicit goal. The initial goal is the same
worlds, and countless unlimited life tricks as it always was—to get to the end of

Play a Friend’s allowed you to skip different parts of the


games depending on how much time you
the stage—but New Super Mario Bros.
adds an incentive to find three hidden

New Super Mario Bros.


had and what you wanted to see. coins in every stage. Although it may be
A secret-based design flows naturally technically possible to do this on the first
from the lack of battery backup in early playthrough, once you beat a level you’re
games. The secrets served a purpose: banned from returning to it until you com-
they were there to reduce the amount of plete the entire game at least once, mean-
New Super Mario Bros.—NDS In the mid-to-late 80s, when the word replaying you would need to do. Without ing you’ll need to come back later. There’s
By Wes Ehrlichman “Nintendo” meant “videogames,” Ninten- the ability to start where you left off when a dichotomy of being constantly pushed
Art by James Harvey do crafted an industry of strict third-party you last played, in order to finish the forward while also being reminded that
guidelines and well-planned customer game, you were forced to either spend an you need to go back. It’s true that having
New Super Mario Bros. is Nintendo’s manipulation. They controlled distribution abnormally long amount of time on the an incentive to return to play each stage
attempt to recapture the feeling and of their games in order to ensure that the game in one sitting or learn the secrets for 100% completion encourages replay,
enjoyment of the original NES Super games were constantly in demand and and shortcuts. It wasn’t long before but in this case the replay exists for the
Mario Bros.—a game that was released did not drop in value. Nintendo wielded everyone knew most of the secrets, and sake of completion rather than improve-
over twenty years ago. The result is an this control with an iron power-glove-clad then it became a matter of choosing which ment, which is never a good thing.
excellent game full of nostalgic fun, but its fist, manipulating retailers by reducing stages you wanted to see on your way to Not that there isn’t reason for improve-
faults prevent it from achieving the status the stock of the most popular games in the ending rather than just trying to speed ment. New Super Mario Bros. can be dif-
of a modern classic. Although the game’s stores that complained. Toys R Us’s main through. Early Mario games encourage ficult, but because you can save every few
problems are minor and not without solu- competitor, Children’s Palace, was put you to play the game quickly because you stages, dying doesn’t mean anything. In
tion, every one stems from a reluctant out of business when Nintendo refused are intended to learn all of the secrets in the older Mario games dying meant start-
adherence to modern game design. The to provide them with stock for the holiday order to maximize the number of stages ing over from the beginning. In New Super
problems lie in its save system and goals; season immediately following the release you can skip. It’s no coincidence that one Mario Bros. the worst that can happen is
the solution is to do something else you of Mario 3. of the first speed runs to become popular being sent back a few stages. After finish-
might find nostalgic: play the game on Nintendo’s artificial manipulation of de- on the internet was an 11-minute Super ing the game you’re encouraged to find
someone else’s system. mand contributed to schoolyard politics. Mario Bros. 3 completion. secrets, but since you can go back to any
Before I get into that, I have a bit of Kids who had the hard-to-find games re- When Super Mario World added the first stage as many times as you want, there’s
a confession to make: despite being an ceived instant popularity, and their friends save feature to the series it meant that no real urgency—little risk in exchange for
unabashed Nintendo fanboy for the entire and classmates would make any excuse you were no longer asked to make your little reward.
8-bit and over half of the 16-bit genera- possible to visit the lucky kids’ homes. way through the game in a single sitting. The result is a game conflicted with it-
tions, I never owned a copy of Super Mario Since I was nearly obsessed with games, Using the overworld map, you could return self. It tries hard to be a great game for the
Bros. 2 or 3. It’s hard to believe, knowing despite only receiving them at Christmas to and replay any stage as many times same reasons as the older Mario games,
that these were the games that sat firmly and on my birthdays, I frequently visited as you wanted. Secrets and shortcuts but gets stuck somewhere in the trappings
inside everyone’s NES at the time, but it’s my friends and tried to get them as inter- morphed from a means of avoiding replay of modern completionist design sensibili-
true. To this day I’ve never owned either ested as I was in the new games I had read and discovery into the opposite. Rather ties that keep it from truly recreating the
one. Another confession: I’ve played both about in Nintendo Power. than allowing you to avoid parts of the feeling of the older games.
of those games to the extent that I can tell Because the time I spent playing most game, they now allowed you to see more There’s still hope. If what I say is true,
you where each 1-up, magic potion, warp games was limited, I was forced to find of it. Super Mario 3 had an overworld map, and the modern completionist design
whistle, magic P-wing and tanooki suit are the fastest ways to get through games. I but you couldn’t return to stages that you really holds the game back from being as
located; hum every bar of music; and tell would play the game at a friend’s house, had already beaten. Players had to keep enjoyable as it could be, the only solution
you the name of every Koopa Kid. I know go home to research the best way to get moving toward their goal. is to artificially engineer some of the
these things because I played both games through the part I had played, and then New Super Mario Bros. is stuck in a elements that made these experiences
hundreds of times at other people’s come back the next day ready to beat it. I kind of limbo between Mario World and so great in the first place—by playing the
houses. read every magazine I could get my hands pre-Mario World design. There’s a save game on friend’s system. It may sound

12 The Gamer’s Quarter Issue #7 Play a Friend’s New Super Mario Bros. 13
strange to play a lengthy single-player
game on a friend’s DS—especially in light
of the excellent built-in multiplayer—but
having a limited amount of time to play a
game that’s going to be erased forces you
to appreciate the time you spend with the
game and encourages you to find the most
efficient way through. It also prompts you
to discuss the game with your friend in be-
tween play sessions, and to research new
secrets in order to find the fastest way
through. With the time restrictions, you’ll
be forced to focus on the singular goal of
reaching the end of the game, ignoring
the completionist stuff that was tacked
on. Dying and being forced to replay will
mean something if the amount of time you
spend with the game was limited.
Most importantly, playing on a friend’s
system will remind you of the days when
you would go to your friend’s house and
play Mario games, sharing secrets every
step of the way. Isn’t that experience what
makes the original Super Mario Bros. so
memorable? Maybe New Super Mario
Bros. is on the right track.

14 The Gamer’s Quarter Issue #7 Play a Friend’s New Super Mario Bros. 15
In the same boat is Umihara Kawase. aesthetic criteria (much
On the Super Famicom it used sepia- like the situation
colored photographic backgrounds, which videogames are in
emphasized just how far we were from now), contemporary
realism. All the platforms are similarly- art critics constantly
shaped and similarly-colored blocks. The put photography and
tool at hand is a rubber fishing line with its practitioners through

Out of the Valley


a hooked lure, used as a grappling hook. the wringer. Baudelaire once
The enemies are all sea life, venturing wrote, “Our squalid society has rushed,
from the water on two legs. Narcissus to a man, to gloat at its trivial
The protagonist is a young girl; the image on a scrap of metal.” Compare this
feeling the game imparts is the childlike to Roger Ebert’s assertion, “Video games
Great Abstractions in Videogames child understood the stick was a sword joy of exploring a playground. You start represent a loss of those precious hours
By Matthew Williamson and the duck was a dragon? These games off with the same skills that you will have we have available to make ourselves more
Art by Mariel Cartwright were built up from layers of abstraction, through the entire game, never upgrading, cultured, civilized and empathetic.” You
both of what was represented on screen never outwardly growing. The game’s can make the comparisons to Umihara
So. Feelings are abstractions of emotional and of what it meant when the player was evolution is instead much as one develops Kawase on your own. However you do it,
states, things that aren’t even clear with pressing buttons. in life. it’s hard to overlook the irony.
the most precise of definitions. When all For some time, games have striven When you begin, you don’t understand Umihara existed during a time when its
the memories of details fade, feelings toward “photo-realistic” representation; how to properly move, or how to work contemporaries were also fairly abstract,
are all that are left me—and over time, in they’re sort of almost there. A while ago, things. and yet it wasn’t released in the United
certain pockets of my mind, this is what at a party, I wandered into a room where With more experience, the tone States. Crawling closer to our favorite
gaming has been reduced to. Yet today, a half dozen people were watching what shifts from one of clumsy wandering to Valley, we find games like Killzone, 50
with gaming’s push towards realism for I assumed was a boxing match: mildly investigation, experimenting with how Cent: Bulletproof, and Tiger Woods PGA
realism’s sake, I find myself constantly intoxicated, fists-in-the-air cheering. I best to use your skills: jumping, climbing, Tour. However strong your imagination,
staring into what Japanese roboticist wasn’t close to the TV and only could see swinging, and hanging. When you get your calling these photo-real is a bit of a
Masahiro Mori called the Uncanny Valley. part of the screen; when I approached, I gyroscope working, the world becomes stretch—and that’s just on the surface.
Coined in 1970, the term concerns the realized that it was not a sporting event, a playground to enjoy through whatever The underlying games serve to illustrate
way humans respond to robots and other but a match of Fight Night for the Xbox means comes to mind. It perfectly why it is that we have this idea that quality
non-human anthropomorphic beings. 360. It seems the Uncanny Valley lies in captures the youth-tide joy of monkey degrades over time, because they’re
It basically describes a gap in human Louisiana. bars over a pit of sand. anchored in these fleeting technological
response, whereby the more human As big a hit as they make at drunken With maturity comes speed and milestones instead of in the driving
something appears, the more faults we parties, these games aren’t like wine; proficiency. You begin to reach higher themes behind which the technology is
find in the depiction and therefore less as they age, they can only become than you dreamed and perform stunts that supposed to be trying to represent. They
empathetic we feel. When something is worse. Once they lose the power to awe once looked impossible. You become a base their appeal on something that
more stylized, however, our minds fill in us with their sheer muscle, we can see master of the environment presented you. ultimately doesn’t really matter for its
the blanks, allowing the human qualities them for what they are. When we watch The sequel, Umihara Kawase Shun for own sake and will by nature be outdated,
to shine through. Independence Day, we no longer think the Playstation, builds on this feeling. The rather than something primal that won’t
Long ago, in Industry terms, abstraction of the White House as a scale, exploding playground is new, and the mechanics ever really change.
was the only way to survive. Blocks building—it’s just a silly model. Throw the less stiff. The levels are now even more On the other hand, you’ve got games
were arranged to best represent what original Splinter Cell into the Xbox, and abstract, capturing much of the distorted like Killer 7, Psychonauts, and Ribbit
the author intended. Sometimes this what we see isn’t Sam Fisher; it’s a bunch perspective of a child. Not only are the King—all strong examples of games that
came through clearly, and people largely of semi-organic polygons that we know graphics and controls abstracted, so too use abstraction to place the importance
understood what the image on their are intended to be him. are the emotions. The backgrounds are in of theme over technology. Since the
screen represented. Other times a child Then throw in the original Super Mario color and photo-real, yet very pixilated. graphics aren’t meant to be literally
would sit in his living room wondering Brothers for the NES, and Mario is still For its part, the history of photography representational, and are meant only as
why he was beating a duck on a wall with Mario—not because he once looked has a lot of parallels to that of a vague pointer, even extreme age and
a stick. realistic, but because he was always an videogames. Early on, before the medium hardware degradation can’t stop them
Would the game be the better if the abstract representation. had really developed its own set of from evoking exactly what they set out to

16 The Gamer’s Quarter Issue #7 Out of the Valley 17


do.
Killer 7, in particular, is probably the
only game that I can rely on to incite a
heated argument nearly every time I bring
it up. Whether I do so—be it at work, with
friends, or on the Internet—I will almost
always be met with disagreement. That’s
not to say it’s always negative (“This game
sucks!” “No, this game rocks!”), it’s just
that whatever my interpretation of the
events in the game and their execution,
my view will differ from nearly anyone
else’s. And so will everyone else’s from and I squandered an entire day on David
everyone else’s elses. It’s like the game Lynch, from his early short films through
manufactures conflict. And actually, that Eraserhead to Mullholand Drive. After
seems intentional. each film we spent a while discussing
See, you go all the way back to Pong, our feelings and impressions; what we
the most basic element of gaming is that thought the films were trying to say and
you control the movement and direction of how to interpret it. In Eraserhead, when
your on-screen avatar. Killer 7 completely Henry was left alone with his premature
removes even this assumption by forcing child, did you cry? Were you disgusted?
you to hold a button to move forwards, as Later on, I discovered that a friend had momentarily amazing yet feels nothing
if you were on a one-dimensional rail. By stopped watching the film about halfway like a real game of football. Of course it
taking a familiar abstraction and distilling through, from a mix of disgust and probably could, were someone to take
it even further, the game is making what annoyance at the film’s “lack of plot.” the time to deduce it out from the ground
might, on a level, seem a rather obvious And that’s the big problem with Killer up. That’s just not where the concerns lie,
point: that videogames involve pressing 7; what it offers isn’t what most people though.
buttons. are looking for. The people who throw Ideally, it probably should be. Current
As a result, the controls become in a game to zone out, or kill time, or be games have a gunked-up level of
monotonous in their simplicity. Puzzles amazed by the latest mipmapping, aren’t abstraction laid so thick that in most cases
are simplified. The environments are looking to be intentionally confused. By you already have to be in the fold to get
both simplistic and grandly stylized. If a medium is, ultimately, a means to
way of its transparency, many gamers anything out of them. Combine that with
The story is confusing. The violence is an end, the most effective end will be
were given their first opportunity to focus the march toward literal representation,
shocking. And through it all, Killer 7 the most nuanced, the most internally
on what a videogame actually is, and how and you’ve got a mess. You don’t have
stands out as one of the best, or at least complete.
fairly meaningless the things are right now any subtlety, so nothing of substance can
most memorable, games of 2005. Keeping The Valley is a bane to gaming more
as a medium. It’s right there, in your face: get communicated. If everything is shown,
away from the distractions of Uncanny than a boon at this point, yet most gaming
games are anemic as hell, so what are you nothing is implied. If the old abstractions
Valley makes transparent the already is heading in that direction and it doesn’t
going to do about it? have become literal, there’s no push
translucent elements tying the medium know why yet. We need to take a step
With the way technology is zooming to look for new, more suitable ways to
to its interface, allowing you to focus back, remove ourselves from the context,
along, rarely do developers take the engage the player.
exclusively on piecing together the events and really take a look at things all over
time—and nearly as rarely are they Emphasize abstraction, though, and
and environments around you. again. Some developers and production
afforded it—to re-examine the basic steer clear of Uncanny Valley, and you’ve
As a result, yes, the plot is scattered teams seem to understand all this, and
underpinnings of the form. Their job isn’t got plenty of room to instill emotion and
and confusing—though for my part, I they are most of the reason I ended up
to be philosophers; it’s just to get product significance, both in the worlds depicted
like my convolution. Recently my wife out the door. As a result, Madden looks here writing in the first place.
and in the player’s interaction with them.

18 The Gamer’s Quarter Issue #7 Out of the Valley 19


would be Grand Theft Auto. Though there long without encountering one of the
are huge mechanical differences between game’s multiple endings. Grand Theft Auto
the games, Grand Theft Auto shares the succeeds by setting the player free; Dead
same conceptual purity as Dead Rising. Rising succeeds by limiting the player.
In other words it’s the sort of game that Grand Theft Auto is notable for
isn’t particularly based on some abstract embodying just about everything
idea of “gameplay” but is instead based good and bad about Western design

To Be Frank
on a simple idea. To wit, in Grand Theft philosophy. Like many other notable
Auto, there is a single button devoted Western-designed games, the emergent
to the action of carjacking. Though the behavior of the city and the variety of
game features shooting, driving, and ways in which the player can interrupt
occasional drug use, the game can not be it form the core of the game experience.
Dead Rising—360 to survive but to “discover the truth.” If it called a shooter, a racing game, or even It is a model based upon systems and
By Andrew Toups were a survival horror game, it would be a crime simulator. Instead, Grand Theft AI routines; without them it would be
the most boring survival horror game ever Auto simply asks the question, “What nothing. Eastern design, by comparison
You might have read some reviews of made. All you would need to do to survive if you were in a city and could steal any dictates that objectives and conflict
Dead Rising describing it as a sort of is to stay on the helipad for 72 hours. car you wanted at any time?” Whatever should be clearly laid out before the
“mash-up” of different genres. You may No, Dead Rising is none of these things, sidequests, missions, and minigames player, whose role is more passive.
have even heard your friends describe and comparing them to any of those entailed by the game generally explore Dead Rising exists in the uncomfortable
it as such. You doubtless read people genres is to entirely miss the point. Dead that concept, or derive from it in some and vast void between these two styles
posting on online forums, bitching Rising is a game birthed and brought into way. of design. Grand Theft Auto’s emergent
about how the game is “unsatisfying” this world as pure concept. The game then proceeds to strip away system is robust and deep; Dead Rising’s
and “repetitive” as a “beat-’em-up,” or To put it another way: Dead Rising anything that would detract from that is paper-thin and (quite literally) brain
“disappointing” as a “horror game”. Fuck is a game about photojournalist Frank concept. Grand Theft Auto, then, cannot dead. Even the living NPCs have AI that
those people. Those people, who can West trapped for 3 days in a shopping follow a strict, level-based linear design makes me nostalgic for 1995. Grand
only view the game as a combination of mall that’s just swarming with zombies. model because the carjacking concept Theft Auto gives players situations
different genres, are worthless sods who The game is not just “about” this in the simply doesn’t make sense in that context. which are a complex combination of
lack imagination. Dead Rising is too good sense that that’s the game’s premise. The entire point of a carjacking is giving choice, random factors, and systematic
for those fuckers. The game is profoundly about being a the player choice; and the only way for events. Dead Rising’s situations are less
While incorporating elements from photojournalist trapped in a shopping those choices to have any significance is emergent and more based upon carefully
various genres, Dead Rising is not a game mall for 3 days that’s just swarming with to place them in an open, emergent world. arranged set pieces and item layout, with
that seeks to exist within any one of those zombies. Compare this to, say, Final Inserting any other arbitrary barriers or the occasional scripted sequence. The
genres. Yes, there is an RPG-like leveling- Fight which, while ostensibly a game objectives would only dilute that concept. game is non-Eastern because it relies
up system; but the game does not strive about saving your girlfriend from a gang Grand Theft Auto is a “sandbox” on the player’s initiative and curiosity
to be an RPG; the leveling system only of thugs, is really a game about hitting style game. Dead Rising, despite to be entertaining; but it is non-Western
exists to keep the game from starting transvestites with lead pipes. In Dead having “open” design sensibilities, is because the game experience is, at
off to easy. Yes, you spend much of the Rising, every element exists to serve the comparatively oppressive. The game is all times, very carefully controlled and
game hitting things with blunt objects and concept. There are no minigames. There set on a strict time limit, and at least on limited.
your fists, yet the game does not strive are no distractions. There is nothing in the first few playthroughs, it is anything The consequence of Grand Theft Auto’s
to be a beat-’em-up; the combat is dead the game which exists to simply be “fun.” but a playground. It is possible to play looseness is that one can never take the
simple and only serves the purpose of Though the game embraces a sandbox Grand Theft Auto for hundreds of hours game very seriously. The premise of being
adding tension and the constant risk of style of play, no amount of screwing and never “beat” it. Dead Rising, on the a hardened gangsta in San Andreas, for
death as you move between objectives.1 around ever escapes the game’s context. other hand, can only be played for so instance, starts to feel pretty fucking
And yes, you will kill more zombies in a A rational explanation is never far away
single playthrough of Dead Rising than from even the most erratic behaviors that
even exist in every Resident Evil and Silent the player may have Frank perform.
1 I n beat-’em-ups, by comparison, the combat is the entire focus of the game, around which all other
Hill game ever made combined, and yet If there is one game that you could elements revolve.
the game does not strive to be a survival compare Dead Rising to without being 2 Okay, okay, aside from Majora’s Mask.
horror game; the goal of the game is not completely, moronically off the mark,2 it

20 The Gamer’s Quarter Issue #7 To Be Frank 21


silly when, by the end of the game, Rising’s definitive statement is that it
you’re flying through the countryside succeeds at having the grand scale and
on a jetpack like the fucking Rocketeer ambition of Grand Theft Auto while still
or some shit. The consequence of Dead being “serious”. Dead Rising, of course,
Rising’s restrictiveness is that that for assumes the very slightly tongue-in-cheek
however many choices the game gives style of a B-movie; but within its own
you, you never leave the role of Frank established context, the game is serious.
West, determined (if slightly deranged) It is not a winking, nudging, barely-can-
photojournalist trying to get the scoop on keep-itself-from-laughing joke (like
the big zombie outbreak. Grand Theft Auto) and it is not a horribly-
Does Dead Rising represent a paradigm broken-yet-ostensibly-serious mess of
shift in game design? It’s not exactly game design (like Oblivion). No, Dead
unprecedented. Games such as those Rising, unlike those games, makes no
of the Metal Gear Solid franchise and compromises. It stays true to its concept
Capcom’s own Resident Evil 4 have at to the bitter end. And it does all this while
the very least suggested what Dead embracing the very ambitious principles of
Rising so elegantly achieves. But Dead open-ended design.

22 The Gamer’s Quarter Issue #7 To Be Frank 23


thought, has just made me feel like I was and the strange enemies and scenarios
looking down from an actual building. That one could only expect from the world of
impressed me, the fact that this pixellated 8-bit: men made out of flame and eyeball
title from nine years ago could trigger a spiders and the like.
real reaction in yours truly. The one thing about the game that
Thinking back to the constant font of vividly sticks in my mind is the second
gaming memories that is my childhood, level, in which the dastardly Foot Clan has

The Unintended Horror


I remember a similar experience playing taken a cue from conventional terrorists
Teenage Mutant Ninja Turtles on the and has decided to blow up a dam. Now,
family NES. Published by Ultra Games (a I’m not sure if the real life New York is kept
“mirror label” set up by Konami to skirt from a watery end by some nameless dam
Nintendo’s draconian publishing limit of (since the city’s at sea level, I’d assume
Fear in Games acrophobic. High places—particularly five titles per licensee per year), the game it’s not much of a problem). I’m not even
By Chris St. Louis ones in which I am separated from squishy was a bizarre amalgam of Ninja Turtles sure if this particular dam, in the game,
Art by Benjamin Rivers death by a mere handrail or other futile
illusion of safety—never cease to create
Since the beginning of the gaming in me a throat-constricting sensation of
industry, developers have sought that fear. I resign myself to certain death, even
which gamers are afraid of. From the when I ascended that impossibly narrow,
demonic mansion of Capcom’s prototypal cramped stairway up to the crown in the
NES title Sweet Home to more recent Statue of Liberty, back when you could
offerings like Silent Hill 4: The Room still climb up to the crown. That’s how
or Fatal Frame, the gaming industry much of a pansy I am.
has made sure that we as gamers live Imagine, then, the combination of
in fear of zombies, dogs, zombie dogs, delight and sheer terror I felt staring into a
crows, mitochondria, assorted insects, bottomless chasm recently. Only instead
abandoned mansions, disappeared of looking down from atop a tall building,
novelists, our own daughters, and the I was watching my computer screen. More
Spanish. specifically, I was playing Lucasarts’s
Valid things to be afraid of, for sure, Dark Forces II: Jedi Knight, a title I’ve
but rarely do these threats manifest always enjoyed but never once played
themselves in tangible ways within our to completion. Now, Jedi Knight is by no
daily lives—outside of our consumption means the most realistic or impressive
of videogames and campy horror movies, first-person shooter on the market, but it
that is. We can lie awake in bed at night was obviously designed by some sort of
worrying if we have enough acid grenades misanthropic acrophile. Not a single level
stored in the nearest transdimensional is set on solid ground, and the player is
storage locker all we want, but I can’t frequently required to traverse narrow
remember the last time I had to save the catwalks set stories above any sort of
city from shambling hordes of the undead. solid floor, assuming there is even a floor
What these self-proclaimed horror to be seen below.
titles rarely touch on are the latent fears It was just after crossing a metal beam
and phobias accumulated by nearly every barely wider than my character’s footprint,
person through their lives, which are hundreds of feet above the surface of
often entirely detached from the macabre some alien planet, that I found myself
and contrived stylings of typical horror leaning back from the monitor, taking a
entertainment. Let me humbly submit my deep breath, and wiping my sweaty palms
own person as an example: I am horribly on the front of my jeans. This game, I

24 The Gamer’s Quarter Issue #7 The Unintended Horror 25


was threatening New York itself. But there grave (think of the “time’s running out”
was something urgent in the way April music from SMB, only more intense), and
O’Neil commanded me: “Don’t let the Foot the panicked feeling of having no control
Clan blow up the dam!” over my avatar who had responded
I had to fight, via my turtle avatar, instantly to my every move just earlier
down the dam’s three levels until finally in that level—it all created possibly the
reaching the cause of my fear. The Foot single most terrifying gaming experience
Clan apparently decided that installing of my life.
bombs inside the dam structure was too In the aftermath of my Jedi Knight
easy, and instead they elected to place discovery the other day, I wondered:
them—floating it seemed, in that 2-D wouldn’t it be something if developers
world—in the water below the dam itself. could incorporate this sort of fear into
My task was to swim through the watery a game? Something that preys on the
depths and diffuse the bombs. existing phobias and psychological
Unlike the rest of the ridiculously hard conditions of the player, rather than
game, there were no actual enemies in attempting to manufacture horror through
the level, just a series of environmental fanciful and ultimately impractical
hazards: electric weeds, rotating bars contrivances? But even in asking that
(reminiscent of the fire chains in Super question, we know the idea is doomed to
Mario Bros.’s castles), and tentacle-weeds fail: each particular fear of this sort is ours
capable of devouring any turtles that alone. A game tailored to evoke paralyzing
ventured too close. The level featured terror in an acrophobe such as myself
a rudimentary “physics” system in that could be a walk in the park to someone
the player would drift about the screen who, for example, holds a debilitating fear
in a manner which was obviously meant of being locked in bedroom closets.
to mirror swimming through water, but The idea is completely impractical
which felt more like Asteroids. The tough under the current paradigm of controller
controls, dastardly 2-minute time limit as input, monitor/speakers as feedback.
(with the player having to backtrack This sort of thing would benefit most
multiple times to find all the bombs), and from that 1990’s vaporware concept we
liberal placement of said environmental laughingly refer to as “virtual reality.” It’s
hazards all left deep scars upon my a nice thought, though: games that would
preteen psyche. rely on the players’ experiences to evoke
I’m not afraid of water, and never have their own terrors. The contrivances of the
been, but this level managed to always horror industry are rapidly becoming old
fill me—pulse pounding and sweaty- hat.
palmed—with sheer terror. The horrible
buzzing and screen strobe when my turtle
invariably came in contact with electric
weeds, the mounting intensity of the
music as I struggled my way to a watery

26 The Gamer’s Quarter Issue #7 The Unintended Horror 27


and, more or less, “mainstream tastes.” an everlasting discovery of other realm
An avid fan of titles as Winning Eleven, of entertainment, especially in a domain I
Halo and all possible FPSes, not to thought devoid of any gaming pleasure, is
mention every possible driving title ever somehow priceless and definitely a bliss.
produced,1 he started bugging me when Jet Set Radio has been, at the same

Let Your he discovered that I bought a Japanese


Dreamcast. Since he also had a PAL one,
he spent a few hundred hours trying to
time, one of my most traumatic gaming
experiences ever. It may sound incredible,
but I never played a 3-D first-person next-

Momma Sleep! convince me that Space Channel 5 and


Jet Set Radio were some kind of mystic
revelation of modern gaming, a spiritual
gen omg-plzkthx game before. I think I
have broken at least four gamepads trying
to grasp the principles of three dimensions
experience to be revealed only to the DC’s as applied to videogaming. That I wasn’t
Jet Set Radio —SDC I played the title for the first time on initiated souls. able to see what was behind my character,
By Francesco-Alessio Ursini a cold day of winter, at the end of 2002. To be honest, he also recommended and the fact that I saw my character from
Art by Mariel Cartwright The title was already old, and in fact I other titles that were definitely beyond behind puzzled me. What the hell? Let’s
bought it for a few euros off one of the my gaming tastes, despite his desire to see, it’s a human character, so it must be a
Once upon a time, in a city called Tokyo- many internet shops throwing away broaden my narrow mental landscape. beat-’em-up-like title, so I should be able
to, there were three kids spending their Dreamcast titles; the console was officially Tales of Phantasia? Not for me, thanks. to see him from the side.
happy lives in blissfully useless actions, discontinued, so many excellent titles Sonic Adventure? Ack, I’d add. But well, I At some point, I think, I even had a
such as going around their turf and could be bought cheaply. In fact, I paid found Space Channel 5 and Jet Set Radio slight sense of disorentation when moving
tagging it with their colourful graffiti. The for my copy the incredible amount of six for the grand sum of eleven euros, so why around. I spent a few weeks dealing with
GGs, as they were called, fought a battle euros, including shipping. Not bad for not? I spent the days after the purchase vertigo problems every time I did acrobatic
to the last can of spray with their rivals a title that, nominally, was something wondering what marvelous things I could jumps, and getting confused because
the Love Shockers, the Poison Jam, and featuring lame wannabe thugs going have bought with eleven euros, instead of the wacky camera angles. Or getting
the Noise Tanks. In the meantime, they around doing graffiti with cheesy hip-hop of throwing them away with some silly pissed off because of my inability to see
were also hunted by the corrupt police songs and lame mechanics focusing on console titles.2 Almost scared of the what was beyond a wall.
officer Koijima and the much shadier stupid skating tricks. Ack, I think I’m going incoming pack, I started wondering who I Yeah, my first steps in 3-D sucked.
people of the Rhino Company, controlled to puke if I don’t stop reminiscing about could resell the titles to. I can picture people that grew up with
by the mysterious and dangerous Gouji. the huge pile of prejudices I had against “Don’t worry, Francesco, you will adore Doom,3 back in the days of 486 PCs and
Professor K, the captain of the pirate ship this game! the games, even if they are by no means the likes, now laughing like madmen,
of FM waves known as Jet Set Radio, has For the first time, back in 2002, I was arcade.” wondering if I’m such an omg n00b pwned
been so kind to tell us this story of blissful moving outside the utopia of arcade Guess what? My buddy was right. I by t3h 3D!!1! But yeah, I felt like crocodile
lyrics and epic struggles. gaming. Well, not for the first time; will focus on Jet Set Radio for this article, forced to suddenly evolve and dive into
Jet Set Radio is probably the most when I was a kid, as you may know leaving Ulala for future rants, but I easily the new and dangerous world of spheres,
commercial game I have ever enjoyed. from earlier articles (“I Shoot Therefore claim that those have been the most cylinders and triangles at once, in a sort
Designed as one of the launch titles I AM,” TGQ #5), I had a few console well-spent eleven euros of my gaming of perverse Flatland. But, while my senses
for Dreamcast, it is one of the most “detours,” mainly based on playing life. Actually, I have also spent bigger or were confused and nauseated by this
innovative, creative, original, and funny arcade spin-offs on consoles or arcade- smaller amounts of money on other titles, new environment, something else started
titles that has never seen the light in the like titles as Castlevania. However, I but it would be difficult to top the fun-to- to develop—a passion for the streets of
world of arcades, while at the same time never really played true console titles, cost ratio associated to these two games. Tokyo-to.
being quite arcade-y in its gameplay. the ones involving things like collecting As trivial as it may sound, paying virtually Jet Set Radio has one of the best
Among other things, it features one of the items, exploring worlds, and other scary nothing for hundred of hours of fun and settings ever seen in a game. Tokyo-to
first examples of cel-shaded graphics, an mechanics that still make me shiver
absolutely awesome soundtrack, and one late at night, with goombas and secret
of the most inspired and faithful renditions passages of doom floating in my feverish 1  rban legends places him to be currently under the powerful spell of a certain MMORPG known
U
of street life. If none of these elements nightmares. as World of Warcraft, something absolutely not surprising, given its everlasting passion for such
mentioned so far makes you crack a smile, Jet Set Radio, of all things, was PC classics as Ultima.
it has Professor K, the noisiest DJ ever recommended to me by a friend of mine 2 Well, a pizza with a beer, coffee, ice cream and some appetizer, for instance.
heard in the hood! who is the epitome of console gaming 3 The FPS, not the Ketsui’s secret final boss.

28 The Gamer’s Quarter Issue #7 Let Your Momma Sleep! 29


is at once every possible idealization of my words, demons and angels are battling some point you can get the one and only grind, much like chaining whole stages in
anonymous places made “our turf.” The and…no, everything’s fine, as always.4 Combo. Straight out of the best old-skool games like Mars Matrix.5 And then there
Shibuya-cho, Kogane-cho, and Benten- My heretic comment, written by the “man turfs, with an almighty ghetto blaster as are boss battles; boss battles, in this
cho are all the anonymous blocks that that only plays obscure Japanese arcade his faithful shining armour, Combo is, by game, are pretty hardcore.
made our own home, the place in which games” (known also as “shmups,” if definition, da man with da drizzle. There In a nutshell, it’s about tagging the
we can roam around in the sunlight (or you don’t believe in some censorships are not many characters as evocative as adversary. They can’t tag you back (else,
the sunset, or the night) and surf in the on lexicon), will sound as completely our big grandmaster flash warrior, in the they would have been perfect), but the
wave of good vibes that come from Jet Set surprising to some of the people that realm of videogames. If style defines the other bands will show up and define who’s
Radio. The feeling of being “boyz in the know me well. But, quoting some excellent aesthetics of a game and its world, then, the boss of the turf, after you’ve tagged
hood,” cruising on the magnetic skates lyrics from the recent past, I changed my in a simple picture (worth thousands their territory in their entirety. Once you
at full speed, while doing l33t tricks and mind and I need to thank Smilebit for this words) Combo and Professor K celebrate win, it’s GG triumph all over Tokyo-to! And
listening to the best songs on the radio. ability to finally grasp that sometimes, the sublime, minimalist epics of the urban that’s where the story takes two different
Jet Set Radio is this and much more. elitism is not entirely justified. culture, with their excessive and flawless directions, my fellow urban friends: the
None of the settings have been designed What we must say, though, is Jet Set manifesto of ghetto wisdom. original story went directly to the fight
without rhyme or reason. The first thing Radio has no reason to envy some of Professor K and Combo represent between you and and the Rokkuku group.
that obviously shines through the game the more exquisite arcade flavors. First, just one good vibe in this world: before Afro-ninjas with rad hair start hunting
is the city. Every turf has its own unique its gameplay is heavily score-oriented; my eyes, I sometimes dream the world down you and some mysterious record,
spirit, may it be gritty industrial blocks, grinding around can be very remunerative of Tokyo-to, its happy landscapes, cool while at the same time tagging the city
hyper-technological night locals, or happy if you know your thing and you can exploit slides, wacky inhabitants, and promises with ugly rhino cubic symbols. Damn, and
and shiny suburbs. Then, all the songs the entire world surrounding you. Any of incredible adventures. That’s because those rhinos look plumbers! Who could be
fit marvelously the spirit of the single surfaces can be a source for points, and the game celebrates the urban settings so daft to have logo characters that look
places: dancing vibes for the night, gritty the more you learn on tricks and tips in the as the new worlds of a peculiar kind of like plumbers?6
grunge for the sunset, shiny funky for the grinding dojo, the more grinding sources human, one that learns to dance and enjoy The grand battle renews the three turfs’
sunlight. And then the design: the brilliant you become aware of. Again, gray walls life in the new extended homes they have adventures by having your characters
graffiti of “Haze” define, like a urban zen of staticness become colourful ramps of found in the concrete jungle. Tagging and going around the whole districts in
koan, the unique spirit of the game, the dynamism, by the subtle ninja arts of the skating become then the re-elaboration of one crazy rush, while at the same time
visual lyrics with which our heroes breathe magnetic skate philosophy. Exactly like limitations of the gray cages of concretes, escaping from the shady thugs working
life in the dead and drab metropolis of the Jurassic 5 rhyme says, we show you of those ugly blocks made for existing, as from Rokkoku. That’s one hell of a battle,
Tokyo-to. how to improvise, with the world of Tokyo- new playgrounds for wise kids, and their as those henchmen are actually tough,
And then there’s gameplay, of to as the ultimate playground. zany persecutors, in a celebration of cities and the Benten-cho fight is the fiercest,
course. My traumatic experiences were Some prizes behind this process come as made for living. with the goddamn flying troops being
washed away by the painful process of in the form of new tools of expression. Sounds almost too good to be true? more aggressive than a rank-laden final
successfully mastering the art of grinding In the most exquisite vibe of console But that’s Jet Set Radio and its charm. stage of Gradius. The game starts putting
and jumping on my magnetic skates. After gaming, the most complex grinding tricks Charm that made me spent over a up some serious challenges at this point,
the weeks of frustration, the satori came allow you to get the most hidden Smilebit hundred hours on this title, something forcing you to learn how to deal with
in form discovering the infinite grinding icons, which in turn allow for new tags to that usually happens (or happened, I fear; enemies and being quite careful about
techniques; all of a sudden, the static be revealed in the safety of your refuge. A times change.) when I decide to become what you do.
world surrounding my heroes became consummate arcade player should frown a master of the engine and not just a fan. And then there’s the gaiden variant.7
the fluid and dynamic context in which upon fun-tastic ideas like looking for the Getting all the graffiti and learning how The US/Euro version of the game was
to discover new surfaces on which to secret bonuses. But these have a reason to do infinites was just the first step. published somewhat later than the
jump (to gain momentum), or to grind (to behind them; show skillz in how you After completing the game, I focused on Japanese one, and Smilebit thought
get points for tecniques), or to to tag (to grind, and you’ll be able to get them. It’s clearing it with all characters, and getting well to add a few stages to localize the
impose vitality and expression on drab about spending hours trying to find secret higher and higher scores, which involved game. These extra stages represented
and souless concrete). doors and other cheesy time-consuming entire sections cleared by doing a single a rare case of serendipidity, for me. As
And then something changed, deep activities.
inside me. I realized that a mainstream And then the family gets bigger. Yeah,
4 P
 lease notice the irony of such comment, as things are by no means fine, at the moment I’m writing, in
game can be fun. Yes, I have just another consoley idea: beating characters
many places of the world. As always, I’d add.
written the unwritable. The heavens are and expanding the rosters. But then, 5 Takumi (supported by Capcom) (2000). Pretty hardcore shmup for the ones who like their games hard
crumbling, shattered by the blasphemy of some guys and gals are pretty cool, and at and challenging.

30 The Gamer’s Quarter Issue #7 Let Your Momma Sleep! 31


immediately teleports you back to the what lies about a façade. And the facades
fab ’70s, the Freak Brothers comics, The of Jet Set Radio unveiled pretty quickly the
Streets of San Francisco TV series, and you virtues of good gameplay. Good gameplay
just need to multiply by ten the coolness. is nothing less and nothing more than an
Add Bantam Street, and you have all engine designed to be learned quickly
the coolest playgrounds we ever dreamt and to be mastered infinitely. I pretend in
about. If this is not enough, there’s also my self-mocking snobbery that such an
“Improvise”—“old skool,” whatever approach is exclusively arcade, and I am
it is, can’t be much more flawlessly shameless in admitting it.
represented in this song, which also I was toying around with the ideas for
represents the spirit of hardcore grinding this article, and decided that I needed
(as an expression of hardcore gaming). some empirical footage to back up
Smilebit promised a setting in which the whatever claims I wanted to come up
player could learn, by mastering the skills, with. So, while burdened with many other
to improvise, as an expression of pure works, I decided to fire up my ol’ trusted
control of the tools offered by the game. DC in those rare moments of freedom. The
Practice makes perfect, says the rule of powerful joyous screams of Professor K
the arcade: Jet Set Radio embodies this came out, born again, in the long and hot
spirit with a flawless class that almost is evenings of the lovely canals of Utrecht.
embarrassing. The pseudo-prison revealed itself to be
Time passes. The beautiful spring days exactly like all the other places I lived in:
left for the hot days of summer, and then knowledge and mastery of their virtues
autumn and winter came, with spring was the key to transform the place for
following them again. Years passed and existence to the place for life. It’s just
those days in Tokyo-to and Grind City about quality, after all. Mainstream or
became, like all good things of the past, hardcore, as long as a game works a
a pleasant memory. But still, I know that charm, it fulfills its promise.
those beautiful days were well spent, Ok, I’ll never play a Madden game or
honing the skills and discovering beauty anything with Lara Croft, let alone (gasp)
in a place that I never thought as having any RPG. Sure, I’m not saying that they
such a virtue. After all, arcade is where it’s can’t be fun (for someone else), but at
at, no? No, I don’t think anymore that if it’s least I accept, now that I’m older and
not something designed to squeeze my wiser, that fun can be hidden even in
money, it is not good and just and worth “products for the masses.” Many other
playing. stories could be told, of course, about
I discovered this localization quirk after the spirit of some ’70s classics, like The People change, I’d add. Ugly these glorious days of vandalic and
a few enthusiastic chats with owners of Warriors, or any TV series set in New York, experiences can be educative, indeed, but innocent joy: but I will save them for other
the said localized versions, I decided in the best part about the new Grind City not as much as good experiences. Good days. Let us put a nice “end” title to this
no time to hunt down De la Jet Set Radio, environment is its added challenges. Well, experiences that were supposed to be story, well knowing that, like professor K
the Japanese reprint of the US version the US players probably were puzzled by bad, then, are nothing short of bliss. But says:
called Jet Grind Radio. Lo and behold, I having a couple of stages that were quite “bad” and “good,” as we have seen here, “On the streets, there’s no such thing
discovered the secret variant story of Coin, tougher than the following ones, for the are just prejudices, if we don’t really know as ‘Theeee eeeend.’”
Combo, and the charming Grind City. ones who played De la as an added set,
Now, the extra part of the plot is indeed the grinding occasions on Grind Square
an extra part, pretty separable from the were worth the rather bizarre patchwork
rest of the game. Does it matter? Hell no! made by Smilebit.
Grind city and especially Grind City Square And there are the extra tunes. One
are the zen of grinding practice. While the masterpiece is “Recipe for the Perfect 6 H
 ey, Sega started with the whole Nintendo parody, OK? I am innocent and bear no ill will to Nintendo, of
course. But “Italian plumbers with moustaches” makes me shiver a bit.
Bantam Street stage represents flawlessly Afro”: take any great funky song that
7 “Side story” in Japanese: just to sound mildly more hardcore, eh.

32 The Gamer’s Quarter Issue #7 Let Your Momma Sleep! 33


Lineage, Kingdom Under Fire, Starcraft, easier to install and play than PCs.
and Warcraft 3. Setting up a brand new PC, or even

There’s More
Why are there such differences in just installing upgraded parts, can be
these statistics? First, the fundamental daunting to the gamers who aren’t so
natures of our cultures are completely knowledgeable about computers. The

to Gaming than different. In 2005, World of Warcraft was


the number-one-selling PC game in the
United States. Part of WoW’s success is a
lifespan of a gaming PC (or perhaps just
one critical component) can be as little
as a year or two, while consoles maintain

Just Gaming result of our individually oriented culture.


It is a game made for you to achieve
your in-game goals individually. Only at
a lifespan of about four years. Not only
that, but PC games themselves can be
nightmares in tems of compatability and
the higher levels do you often play with installation.
Gaming in South Korea males, playing the latest PC game with others, signing your character up with In 2005, console game sales topped
By Erica L. Van Ostrand their buddies or renting a television room a guild primarily to raid dungeons that $6.06 billion. In the same year, US
to play an Xbox game on a big-screen require large groups. However, even that PC game sales topped $953,000. The
Can you imagine meeting your future plasma while sitting on super-comfy is ultimately oriented toward individual numbers speak for themselves: console
spouse online? Spending your life with a couches. These establishments are not achievement—you search these dungeons gaming is more popular than PC in the
fellow gamer girl (or guy)? Is there such social meccas where young men and in order to acquire better, more powerful United States.
a thing? As many people in the United women meet. And then there are those gear for your own character. But in South Korea, consoles were not
States take their soul-mate searches sometimes-lonely gamers who curl up in In World of Warcraft and so many first- generally available until recently. Korea
online to matchmaking websites and their favorite couch or office chair with all person shooters, Americans prefer playing had been occupied by Japan before World
the like, more and more young people in the comforts of home. games where they get to lead, where they War II, and it developed a somewhat
South Korea are taking their searches to Thirty-three percent of all US have the chance to be the sole champion, resentful relationship with Japan. For
their local PC baangs (internet/gaming households have a broadband connection. the lone hero, the brave heroine. Even the gamers, the lack of a favorable trade
rooms). There are over twenty thousand According to a 2005 Electronic Software biggest professional tournaments here in policy meant no Sega, no Nintendo, no
PC baangs in South Korea, and in 2004, Association poll of 1700 game-owning the United States are mostly one-on-one Sony, but a strong preference for PCs and
they generated sales of $6 billion. JC Herz, households, the average age of the US death matches. PC gaming.
a writer for Wired, visited PC baangs in gamer is thirty-three. Action and sports South Koreans, on the other hand, are a Such an extreme gaming culture
Seoul, and wrote: are the best-selling videogame genres in group-oriented culture. They love Lineage, definitely has effects on society. The
the US; at the top of US videogame sales the most popular MMORPG. Usually, Washington Post claims that 2.4% of
 ingles are video-chatting in game
S in 2005 were Madden ’06, Gran Turismo, an entire clan meets at a PC baang South Korea’s population aged nine
rooms all over town. If they hit it off, and NCAA Football. convenient to all of them. They don’t have to thirty-nine is suffering from game
the guy says something like, “I’m In South Korea, seventeen to type in orders and commands; they just addiction, and considers 10.2% more to be
sitting at love seat number 47 at this million people are gamers, primarily talk aloud to each other. In Lineage, you borderline cases. In 2005, ten people died
particular PC baang, if you’d care twentysomething males. The best- can be a ruler or a peasant. If you decide from game-addiction-related causes. An
to join me.” If the girl is sufficiently selling videogames in South Korea are to be a peasant, you find a ruler to whom Incheon couple left their four-month-old
intrigued, she hops on the subway role-playing games, more specifically, you will pledge loyalty, and for whom to daughter alone at home for five hours to
or walks—nothing is more than 20 massively multiplayer online role-playing fight. This type of play is virtually unheard play World of Warcraft. While they were
minutes away in central Seoul. She games (MMORPGs). The online games of in the States. gone, the baby turned over on its stomach
cruises by, checks him out, and if market in South Korea last year alone There is a tendency in America toward and died of suffocation. In August 2005,
she likes the look of him in person amounted to $630 million. Eighty percent easy, immediate, and convenient a twenty-eight-year-old Taegu man died
she sits down, hoping the lighting of all South Korean households have solutions. For us, consoles are a complete after almost fifty consecutive hours spent
and shading algorithms she used broadband access. Pearl Research, in package—plug in a couple of cords, pop gaming online.
to enhance her features in the a June 2006 study, predicted that the the disc in, and you are good to go shoot Gamespot’s John Anderson wrote:
video chat don’t make her seem gaming market in South Korea will be $2 monsters to your heart’s content. We
unglamorous in person.1 billion by the end of 2007. South Korea’s hook them up to our televisions, to our  number of reasons are blamed for
A
console market, currently valued at a surround-sound systems. We slouch on the rise of online gaming addiction
Here in the United States, you walk into mere $160 million, pales in comparison. the couch, not a straight-backed chair. in South Korea. They range from the
a LAN gaming center and see mostly The top selling games in South Korea are Consoles and console games are much longer amount of time needed to

34 The Gamer’s Quarter Issue #7 There’s More to Gaming than Just Gaming 35
finish extensive gaming objectives or By far the biggest competitions in South
story lines, to inexpensive internet Korea are in Starcraft. The top Starcraft
access (averaging $30 per month player makes over $250,000 per year.
for household high-speed internet These high-stakes players, unsurprisingly,
services) to a society used to living in get lots of media coverage. There are
small apartments or homes, trying to three television networks covering
escape unfulfilling daily lifestyles.2 competitive gaming twenty-four hours
a day, seven days a week. For example,
Anthony Faiola at the Washington Post Ongamenet owns four studio facilities and
claims that gaming addiction is so ranks in the top twenty stations in South
prominent in South Korea Korea. In Starleague, Ongamenet’s three-
month-long Starcraft tournament, the best
in part because young people here players take home prizes of $20 thousand,
suffer from acute stress as they $10 thousand, and $6 thousand. Another
face educational pressures said to of Ongamenet’s year-long shows, Sky
far exceed those endured by their Proleague, consists of eleven Starcraft
peers in other countries. It is not teams, eleven rounds, and a $50 thousand
uncommon, for instance, for South prize. Attendance at the final match
Korean students to be forced by their exceeds 120 thousand people.
parents into four to five hours of The World Cyber Games is considered
daily after-school tutoring. With drug by some to be the Olympics of video
abuse and teenage sex considered games. It was inaugurated in Seoul in
relatively rare in the socially 2000. Gold medals can mean as much as
conservative country, escape can be $50,000 for a team or player. Currently,
a hugely attractive outlet.3 the Games host players from sixty-seven
nations.
Some gamers make a living out of it, Regardless of our differences, gaming
however few those gamers are. The has helped merge our cultural worlds on
Korean Pro-Gamer Association, made up some levels. Perhaps hosting the World
of 170 members, says that about 50 of Cyber Games in Seattle next year will
its members make $20 thousand to $30 bring a bit of South Korean gaming culture
thousand per year, while fewer than 10 to the United States. Despite all our
make $100 thousand or more each year. differences, the internet allows us to come
The government is assisting the funding together and appreciate the one thing we
for construction of an e-sports stadium, do have in common: a love of gaming.
the world’s first, planned for completion
in 2008.

1 J.C. Herz, “The Bandwidth Capital of the World,” Wired, August 2002, http://www.wired.com/wired/
archive/10.08/korea.html.
2 John Andersen, “Spot On: Korea reacts to increase in game addiction,” Gamespot, September 12, 2005,
http://www.gamespot.com/news/2005/09/12/news_6132357.html.
3 Anthony Faiola, “When Escape Seems Just a Mouse-Click Away,” Washington Post, May 27, 2006,
http://www.washingtonpost.com/wp-dyn/content/article/2006/05/26/AR2006052601960.html.

36 The Gamer’s Quarter Issue #7 There’s More to Gaming than Just Gaming 37
Behind the
Green Door feel. But because the chunks aren’t strictly
in chronological order, it becomes difficult
to keep track of causes and effects. A
graphical timeline would have been
very helpful—as would an index to the
The Xbox 360 Uncloaked: The Real Story Following the Xbox 360 from its multitude of characters—but the target
Behind Microsoft’s Next-Generation conception to a few months after readership for a book like this probably
Video Game Console—TXT launch, Uncloaked takes this strategy doesn’t need either.
By M. O’Connor to an extreme. Dozens of characters But despite its intricacies, Uncloaked
react, interact, and sometimes mess is meticulously organized. Those who are
Topping 400 pages, “The Xbox 360 with each other in a blow-by-blow style interested in a detailed peepshow of the
Uncloaked: The Real Story Behind that becomes completely impenetrable major highs and lows of creating a console
Microsoft’s Next-Generation Video Game to a layperson. It’s a techno-obsessed platform—and who are willing to invest
Console” is essentially pornography Dickens novel with too many characters the time and memory—may enjoy the
for tech enthusiasts. Dean Takahashi, to keep track of. Even documenting only technological saga of the accidents and
a technology reporter for the San the major players still means following incidents of the race to launch day.
Jose Mercury News, presents a well- dozens of people from hardware and
researched, if somewhat convoluted, software divisions both within and
picture that’s surprisingly neutral in its without Microsoft. Company politics
treatment, never veering too far towards and the breakneck pace of technological
either cheerleader or doomsayer. development push different characters
There are plenty of ways to write into and out of and into the narrative
company profiles and document their spotlight.
processes and organizational cultures. Suprisingly little attention is paid
The business press often focuses on to the marketing of the 360, and the
economic details, but the people behind investigation of Microsoft’s distribution
those details are often easier to follow woes at the end of Uncloaked sometimes
through the ups and downs of a product’s takes a serious turn into an apologetica
lifespan. Tech publications, since they’re for what is otherwise an almost
essentially catering to the consumer side unremarkable story. If nothing else, the
of the business press, follow a similar book’s pace and attention to detail make
tack, mixing broad narrative lines to give a great derailment for the conspiracy-
flavor to important—if dry—economic and minded who assume anything Microsoft
technological events. Personalities are does—including their great retail
more personable than facts and figures, bungles—is prescribed by some grand
and the ever-changing statistics organize Protocols of the Elders of Xbox.
the trials and tribulations of dozens of The larger saga is broken into bite-sized
people into a framework within which to chunks, which is great for being able to
understand their actions. quickly locate specific incidents in the
360’s life cycle and gives the book a serial

38 The Gamer’s Quarter Issue #7 Behind the Green Door 39


Dark Odyssey
Sound Voyager – GBA to think that I wasn’t giving his new toys and tunes very slowly, finding the sound another sound, which startled me out of
By Matthew Williamson a fair chance. Slowly, the circles became and narrowing in. You don’t need your my slight aural daze.
more and more transparent, until I could eyes when you are looking for sound. That section of the game ended
Have you heard? This summer, Nintendo no longer see them at all. I started to turn This is what I thought of while playing shortly after, but I was treated to a
released a series of games in Japan under the Game Boy Advance in all directions, Sound Voyager. Only I wasn’t looking few more games to play with my ears.
the name Bit Generations.1 These games looking for some slight discoloration in at a heavy dial in a claustrophobic What Nintendo has created is another
shared a theme (and initially a name) the pixels, to no avail. I finally noticed metal coffin; I was looking at pulsating innovative product like the DS or the Wii.
of “Digitylish.” The name was meant to that when I was close to lined up with simple graphics in my home with my The concept itself isn’t new. The graphics
conjure simplicity: minimalistic graphics the sound, the grid would start to pulse friend. And by that time, the game had aren’t complicated or even anything
and streamlined gameplay. Based on faster and brighter, yet I still missed the compounded so much music on itself that more than functional. Yet the intense
preview media, many said the games were connection to sound. it was challenging just to separate the darkness that comes with looking for a
a throwback to the Atari and early NES Then I closed my eyes. background music from the new sample. sound is something that most have never
eras, when backgrounds were black. During World War II, the Allied navy When I was finally centered, the audio experienced before. I can only hope that
When my friend and helpful editor used sonar to locate German U-boats. in my headphones came equally out of these games get released in the US and
Wes Ehrlichman decided to import the A sonarman would sit in a room on a each ear. And the first time I collected Europe so that these simple yet intuitive
entire library of Bit Generations games, I battleship, put on headphones, wait as an invisible sound, I was rewarded with ideas expand into new audiences.
criticized him. I didn’t know what Nintendo the sonar pinged out a signal, and listen
was aiming for, but they seemed more like for the sound to return, reflected off the
a series of lazy production efforts than real hull of the hidden submarine.
games. One night, he brought them over. Under the water, in the U-boat, another
After testing Boundish and Dotstream, I sonarman wearing headphones would sit
was vaguely intrigued, but nothing was in a small room with a large dial in front
really gripping me. Sound Voyager was of him. The dial could be turned to rotate
one that I hadn’t really heard too much a hydrophone (a special underwater
about, so I grabbed that from the pile microphone) until it was pointed at the
next. Somewhere on a grid is a solid circle direction of an unknown sound. When it
with pulsing orbital rings that plays music. found a sound, the submarine could lead
You must center your avatar at the bottom chase or hide, depending on the situation.
of the screen so as to run into the sound In the seminal U-boat film Das Boot, a
when the screen finally scrolls you up to German sonarman sits on a chair in the
that point. After colliding with the object, quiet darkness. The hydrophone dial is
the music it was playing permanently in front of him. He is trying frantically to
attaches itself to your background music. find the English destroyer that they had
It was simple. Too simple. In fact, I spotted previously. He turns the dial
almost stopped playing. clockwise. The submarine runs on silently,
I kept going though; I didn’t want Wes and the radioman finally closes his eyes
1 It’s not clear whether the series will be released in America, but if it is, it will probably be
under the name “Digiluxe.”

40 The Gamer’s Quarter Issue #7 Dark Odyssey 41


A Day in the Life of R-ko,
Gamestore Employee

42 The Gamer’s Quarter Issue #7 A Day in the Life of R-ko 43


44 The Gamer’s Quarter Issue #7 A Day in the Life of R-ko 45
46 The Gamer’s Quarter Issue #7 A Day in the Life of R-ko 47
48 The Gamer’s Quarter Issue #7 A Day in the Life of R-ko 49
50 The Gamer’s Quarter Issue #7 A Day in the Life of R-ko 51
Make a Monster Park Go to the Last Inn
Fill it with slimes and wyverns Before you travel to Dharma
For all the children As you won’t come back

Finding monster hearts Keifer are you sure?

Haiku for Can interespecies love bloom


On a battlefield?
Is this what you really want?
Just for a woman?

Dragon Warrior VII The friendliest slug


Gives the sloppiest kiss
I would shudder too
He may lack HP
Even in death he still grins
You defeated slime
Dragon Warrior VII—PS1 Bottle with a face Days and nights gone by
By Tim McGowan, John Overton, and Eric- Casts a spell, kills my party If monsters looked tastier
Jon Rössel Waugh Burn in hell, bottle I might think to eat
Art by Mariel Cartwright and Jonathan Kim
Epong’s genius hat Building in a lake
The following is a portion of an unfinished Bequeaths him the skill of old: Ancient tribe waits patiently
collection of poems. The original article Archaic diction God was just chillin’
was to have 120 haikus about Dragon
Warrior VII, each one representing one Pedestals mock me Playing the slot game
hour of gameplay. The authors culled the No shards that match their color Scotch tape on the X button
best haikus to present to you, fine reader: Hi, GameFAQs I will read a book
Music when at sea Village of dogs, pigs, Stupid folks can’t tell
Is the most relaxing theme Horses, cats, wolves, iguanas Caterpillar must be nice
Till I hit landfall Where are the humans? With the name “Chibi”
The church bell ringing That old witch helps Town full of music
How did Pepe not see her When we cannot find a shard Arrogant tula player
Living on that hill? Damn cryptic bitch Great with the ladies
Three hours in now So what is the deal Robot making soup
What the hell am I doing When we see that lizard there Brings it to her creator
Not one battle yet And never again Everlastingly
Little boy underground This monster upstairs Girl without wings
Playing in his secret base Borunga, taking a bath Opens door in the temple
Goodbye, mom and dad We came back later Fathers oughtn’t lie
Old man in stone town Aira the Dancer Return to Loomin
It was probably his fault She reminds us of someone Save it from the destruction
Though we can’t prove it No not Kiefer Again and Again
Walking in circles JewelBag can hurt you Thief and Mariner
I wish I were a shepherd So kick him in the JewelBag Cause there to be a Pirate
Then I’d just whistle Kick him till he cries Who learns water spells

52 The Gamer’s Quarter Issue #7 Haiku for Dragon Warrior VII 53


Now, this isn’t a very satisfying the lamps. I think our desks were vinyl.
definition. It’s nearly polythetic. Everything squeaked.
Interestingly, when taking on polythetic Oh, and we wore uniforms. Those were
definitions, one example always seems to plaid.
spring up: In those raincoat-yellow rooms, I wasn’t
The most widely known illustration just taught reading, writing, and how to
of a polythetic approach to definitions draw comics when the teacher wasn’t

Faith & Fantasy


generally is Ludwig Wittgenstein’s looking. Religion was also part of our
explanation of the meaning of “game.” daily curriculum; we were graded on our
Wittgenstein described the wide variety comprehension of the Bible, and our GPA
of activities for which we use the term was affected by whether or not we went
“game,” but notes that there is no single to church on Sundays and Wednesdays.
Final Fantasy Series—NES, SNES, PS2, or gods,” because there are many faiths feature that all games have in common. Oftentimes, I went to church more than
GC, 360, GB, GBA, WIN, DS (Buddhism, Native American spiritualism, Yet, he believes, we can see resemblances that.
By Heather Campbell tribal traditions, etc.) which don’t have among the different types of activity that Today, I’m of the opinion that no child
central figures to worship. Religion can’t are all called games, even if they do not should be raised religious. Critical thinking
On June 6, 2006, PR Newswire ran a brief be limited to organizational qualities, share any features in common.3 is not something that comes naturally to
story on the upcoming North American nor to common structural similarities, as So, a religion is a religion. A game is a kids; if a Mom tells Johnny, “Santa’s going
release of Final Fantasy XII. some religions simply exist on a personal game. And Final Fantasy is both. to bring you presents,” the eight-year-old
Square-Enix had set a date for the level.Religions are not even limited to a Perhaps it all comes down to how it doesn’t normally respond, “Does Santa
publication of their much-anticipated common heritage. affects you. exist?”
opus. America was going to get its hands With such divergent attributes in We’re conditioned to believe what
on FF12 on October 31, 2006. consideration, the Harvard Human Rights adults tell us. And I had a lot of adults
At the end of this press release was a Journal proposes these three ways to telling me a lot about Jesus.
staggering statistic. Since the release of define a religion: I grew up religious. My parents had Furthermore, I’ve always been
the first Final Fantasy game, on December settled in an inexpensive (read: somewhat predisposed to immersion (imagine that
18, 1987, the Final Fantasy series has First, religion in its metaphysical or dangerous) Chicago neighborhood, and in a gamer), so I enveloped myself in the
sold over 68 million units.1 Distributed theological sense (e.g., the underlying when it came time to enroll me in school, culture of the church. I was an acolyte, I
over multiple console generations, and truth of the existence of God, the they discovered that the public school sang in the choir, I led prayers and said
including television anime and multi- dharma, etc.); second, religion as I was zoned for didn’t offer the best grace before every meal. I was up for a
million dollar feature films, Final Fantasy is it is psychologically experienced education. Instead, it seemed a probable theology scholarship. I cried when my dad
more than just a game series. by people (e.g., the feelings of the gateway to a life of drugs and crime. There didn’t come with us to service.
With a vocal, zealous fan community religious believer about divinity or were metal detectors in the doorways, but My veil of faith obfuscated rational
spread all over the world, Final Fantasy ultimate concerns, the holy, etc.); and kids still carried around guns and knives. thought. I believed. I was a right-wing
has become a cultural movement. And I’ll third, religion as a cultural or social I know because there were shootings and Christian and a good little homophobe.
argue it may also be a religion. force (e.g., symbolism that binds a stabbings. I was scared to go to school However, the trauma of realizing I am
But before we can consider the qualities community together or separates it down the street. gay and an intense, judicious reading
of a Final Fantasy myth, and the behavior from other communities).2 So, my parents decided to send me of the entire Bible set the stage for a
of its followers, we must first define what to a private Lutheran school a short melodramatic turn to atheism when I was
a religion is. Turns out, that’s an extremely Religion is ethereal. It’s also secular. distance away. It was an ancient school in high school.
difficult task, confounding much stronger It’s a psychological experience. It isn’t for Chicago, more than one hundred years Being a Lutheran, I believed that the
writers than myself. Regardless, we’ll simply worship; it’s a common vocabulary old in the 1980s, but had been remodeled foundation of the church was set in the
attempt a very brief deconstruction of that creates a group identity. Or to put it when Nixon was in office. The walls were stone of dogma; everything I needed
“religion.” candidly, religions throughout the world made of linoleum. So were the floors. And to know about God I could get from the
Don’t worry. I’ll get to the gaming stuff don’t have specific elements in common,
soon enough. yet there are basic qualities which seem
1 PR Newswire, June 28, 2006.
Now, a simple definition of religion to speak to us—features which flavor
2 T. Jeremy Gunn, “The Complexity of Religion and the Definition of ‘Religion’ in International Law,”
is perpetually elusive. See, you can’t a movement, yet present us with a Harvard Human Rights Journal, Spring 2003.
just say, “Religion is a belief in a god, tautology: A religion is a religion. 3 Gunn, 194.

54 The Gamer’s Quarter Issue #7 Faith & Fantasy 55


Bible. So when I read the Bible and it was magic, or concentration; and airships, of pages in length. Fan Fiction.net is not
littered with inconsistencies and outright impossible floating fortresses. alone; there are countless, multilingual
contradictions, when the Bible didn’t The narratives of Final Fantasy games fan fiction archives, virtual warehouses
make sense, my world fell apart. I was are scattered between battle sequences. filled with original Final Fantasy stories.
confused, depressed, and dulled. Much of the tremendous time consumed The soundtracks of Final Fantasy
When I wasn’t wearing plaid, I was by a Final Fantasy title is spent fighting. games, composed in large by Nobuo
wearing black. Traditionally, these battles are played Uemetsu, have a following all their
I had lost my religion. Without out in a turn-based, semi-active system. own. In Europe, America and Japan,
Lutheranism, I was left with a desperate Heroes and monsters are split on the Final Fantasy concerts have been held in
spiritual void. But soon I was playing screen, and combat is slowed down to increasingly large venues, typically selling
Final Fantasy, and like many others, I had representative actions, i.e.: out quickly. Music from the games is
something to believe in again. performed by world-renowned orchestras,
Hero Attacks With A Sword such as the Los Angeles Philharmonic,
Hero Misses. the London Symphony Orchestra, and
Monster Leaps In And Bites. the Tokyo Philharmonic, to crowds of
Final Fantasy is at its most basic a twelve- Hero Takes Damage. shrieking, crying, Final Fantasy fanatics.
volume RPG series, featuring dissimilar Now, it would be easy to dismiss
plotlines and settings. The games have It has been said that this battle system the series as simply popular. But few
appeared on hardware generations was initially a construct enforced by pop-culture movements can induce such
three through seven, starting at the 8-bit hardware limitations, but it remains radical displays of adoration. Grand Theft
Nintendo and showing up most recently throughout the Final Fantasy series in Auto is popular, but who has ever heard of
on the Xbox 360. some form to this day. Taking a cue from a Grand Theft Auto convention? As many
Though there are twelve games in the Dragon Warrior series, characters’ units as the game pushes, no one has ever
the major set, these games are not true actions are not controlled, but rather experienced a GTA concert or ever entered
sequels to one another. Final Fantasy II directed. a Vice City cosplay contest.
is a spiritual sequel to Final Fantasy but Finally, the stories of the games are So just what is Final Fantasy, then?
does not include any of the original title’s oftentimes broad, inelegant hero tales, Well, in 1994, Michael Jindra
characters, nor is it a linear complement usually with an ecological theme. Like successfully argued that Star Trek fandom
to the plot of the prior game. What ties seventy-hour soap operas, the Final was a religious phenomenon. In the
the series together are recurring monster Fantasy narratives are melodramatic and journal Sociology of Religion, he writes:
sets and protagonist names, a vaguely simple. Yet this cumbersome and ungainly 
consistent battle system, certain plot franchise boasts some incredible sales At a time when scholars are finding
elements, and magical styles. figures. religion in non-conventional locations,
An example of these indistinct Additionally, fan enthusiasm for the I argue that Star Trek fandom is one
connections would be the recurring name games is furious: players dress up as of these locations. Star Trek fandom
Cid. The name Cid appears in every the Final Fantasy characters at game and involves a sacralization of elements of
FF game from Final Fantasy II onward. anime conventions throughout the world, our culture, along with the formation
However, the character named Cid in dedicating huge amounts of time and of communities with regularized
FFII is not the same character as in VII. money to the creation of intricate replicas practices…
There are similarities between them (Cids of the heroes’ wardrobes. Star Trek fandom is also associated
usually work on airships), but the name is Final Fantasy fans often write volumes with a popular stigma, giving fans
more like a recurring word in a chorus, set of “fan fiction,” taking the characters a sense of persecution and identity
in separate songs. and settings from the existing games common to active religious groups.4
Further examples of these thematic and drafting new stories for them,
through-lines are the repeated oftentimes incorporating the author’s Obviously, the Trek fanbase and the Final
appearance of chocobos, giant ostrich- own person into the narrative. A single Fantasy fanbase are cut from similar
creatures that the heroes use as a Internet repository of these fan-fictions,
mounts; summons, magical creatures Fan Fiction.net, has over 36,500 Final
brought into battles through prayer, Fantasy fan-fiction pieces, some hundreds 4 Michael Jindra, “Star Trek Fandom as a Religious Phenomenon,” Sociology of Religion, March 22, 1994

56 The Gamer’s Quarter Issue #7 Faith & Fantasy 57


cloth. Immediately, one can identify a have remained a constant staple of the FF the fiction, much as a member of any
tendency towards fan-fiction, cosplay, games. faith interprets the holy on a private level.
and massive conventions as common to This combat system is now so dated it Certainly, Final Fantasy VII ends on such
both communities. Rather than reiterate could be called heritage. If Final Fantasy is vague terms that the player is forced to
Jindra’s points (and step across the lines a religious experience then these battles infer meaning to find closure.
of academic plagiarism), I’ll offer that if are one of its rituals. Cycling through Finally, the most common complaint
Trek is a religion, so is Final Fantasy. menus encourages a meditative, inactive directed at Final Fantasy is that there
Indeed, it seems apparent that Final state in the player. Rather than engaging are simply too many cutscenes, or
Fantasy meets the third definition of enemies directly, Final Fantasy fights pre-generated computer graphics
religion proposed by the Harvard Human have become increasingly passive, to the intermissions.
Rights Journal, that of “religion as a point of complete player un-involvement, Since the advent of the CD-based
cultural or social force (e.g., symbolism as in the pre-programmed battles of the Playstation, the series has been infamous
that binds a community together or upcoming FFXII. for its reliance on pre-rendered cinemas—
separates it from other communities).”5 But like hymns or prayers or meditation, a tradition that stems from the lengthy
It’s clear that people are being affected these fights aren’t meant to provoke an text sections of earlier titles. Indeed, the
by these games. They’re being inspired to anxiety in the player. They are archaic to back of the FFVIII package used this as a
create, to discuss, to form communities of enforce reflection, to bring about trance. selling point, stating that the title included
like-minded Final Fantasians. Final Fantasy battles are a ceremony— “nearly an hour of stunning motion-
But beyond this—beyond the flagrant, often imposing to an uninitiated onlooker, captured CG cinemas.”7 To advertise that
cult-like following that FF has inspired—I like Holy Communion as viewed by an hour of the game would be unplayable
would argue that the design of the games Waodani tribesmen. This same insularity, was not only arrogant, it was off-putting to
themselves has a religious palette, or however, is intoxicating, drawing in the many gamers. Why buy a game you can’t
rather there is an element of ritual and secular towards the sacred. play?
interpretation in Final Fantasy games, Another, frequently lambasted Final In the light of religious experience,
which specifically induces a spiritual Fantasy fundamental is the obtuse, vague these cinemas take on a new significance.
state in those who play them. The second narrative common to the series. Spanning The CG sequences of Final Fantasy
definition of religion, “religion as it is up to seventy hours, Final Fantasy games games are the sermons and homilies of
psychologically experienced by people,”6 include some of the most insipid plots the FF ritual. Like the lessons of a sage,
is an element of Final Fantasy’s gameplay. ever to grace fiction. As complicated as these passive events are not meant
In fact, it may be that the sacred they may be (for videogame plotlines), to be discussions. Instead, once the
strengths of the Final Fantasy series lie they pale in comparison to the finest player is indoctrinated in the text of a
in what are commonly referred to as its literature available in any language. new Final Fantasy cinema, the witness
weaknesses; an antiquated battle system, Poorly planned, these narratives often can bring their questions to the forums
obtuse and vague plotlines, and large leave many questions unanswered. Final of the faithful. With the combination of
sections of unplayable cutscenes just may Fantasy VII, the best-selling game of the trance, tradition, and ceremony, these
be the keys to the Final Fantasy religious series, has an open-ended conclusion that CG disquisitions are powerful, emotive
experience. These shortcomings and has confounded fans for a decade. moments for the player, releasing them
holdovers are what forces FF out of the It may be, however, that these from the stress of game-play, and setting
realm of games and into the traditions of obfuscated stories are part of the their senses ablaze.
myth, religion, and cult communities. allure of Final Fantasy. When met with
One of the most common criticisms unresolved plotlines, players draw their
leveled at the Final Fantasy series is of own conclusions, and personalize the
its battle and menu system. As described story. Without clear resolution, fans form I would be a liar if I claimed to be an old-
earlier, battles are representative their own ideas and take ownership of school Final Fantasy fan.
sequences, with little to no player
involvement. Even though game hardware 5 Gunn.
has advanced considerably beyond 6 Gunn.
the bottleneck of the original Nintendo 7 Final Fantasy VIII, North American Playstation Packaging, 1999. Square Electronic Arts, LLC.
Entertainment System, these battles

58 The Gamer’s Quarter Issue #7 Faith & Fantasy 59


Now, in light of this article, I could flower-filled meadows, and Wagnerian
assert that the first three American choruses exploded out of my speakers.
releases happened while I was still For someone nursed on metaphor, Final
entrenched in the church, and thus there Fantasy was immediately familiar. It was a
was no space in my life for a new religion. new myth.
That would be awfully presumptuous. Moreover, like the Christianity I had
Wouldn’t it? grown up with, it created new characters
Well, I’m about to profess just that. from existing religions, appropriating
When I first played Dragon Warrior ideas from all over the earth to render a
and Final Fantasy on my NES, I didn’t new narrative. Squall summoned Shiva,
get it. Sure, I was young, but I also was Ifrit, Ramuh, and other gods to battle
spending half of my waking life inundated with him just as the Judaism’s traditions
with symbolism. Lighting candles, taking had been adopted by the early Christians
communion, wearing robes and crosses and the Hebrew tribes had adapted
and walking in guilty processions to the legends of Babylon and Egypt into
the cross—my whole life was ritual. their nomadic faiths. Final Fantasy was
I wasn’t doing anything, I was taking everything I grew up with, but without the
representative actions. hypocrisy of dogma, or the looming threat
It’s no wonder I was bored with the of eternal damnation.
Japanese role-playing game. When I When I finished with Final Fantasy VIII, I
crammed a cartridge into my Nintendo, played the rest, religiously.
I wanted my nights lit up with combat.
I didn’t want to select a menu item that
signified fighting; I wanted to swing a Myths can rise from humble beginnings.
sword or blast a cannon or stomp, grab, Folklore becomes legend, legend becomes
kick my way to the end of an evening. cultural heritage; these stories are
So I set Dragon Warrior aside. I returned organized into paradigms, transcend their
Final Fantasy. And I completely skipped origins, and become religions. In an era of
Final Fantasy II. international culture, the small fictions of
When FFIII (the Japanese VI) was a Japanese role-playing game may just be
released in the states, my faith was the folklore of the modern world.
floundering. But I still went to chapel; I Full of ceremony, symbolism, tradition,
still read the Good Book. As glorious as and morals, Final Fantasy has all the
the game might have been, I wasn’t ready. obvious makings of a faith. The stories
It wasn’t until 1997 that I had my falling the games tell, and how these stories are
out with God, and by the next year I was delivered has evangelized a generation
simply nostalgic for Service. Utilizing my of game players. Their fervor overflowing,
meticulous knowledge of the Bible, I wrote they brave persecution to dress up as the
an action-filled screenplay about the characters they love, draft volumes of
Antichrist (for Zide-Perry, no less) in the further adventures for their heroes, and
fall of 1999. I was thinking about religion pour over forums for the tiniest details
all the time when Final Fantasy VIII fell into of upcoming releases. From the most
my hands. modest, 8-bit beginnings comes a new
By the end of the opening credits, faith, only twenty years old.
I was awed. Beyond the utterly mind- On October 31, 2006, we get a new
blowing CG, there was a vocabulary gospel. Lined up with my fellow believers,
of symbolism steeped throughout the I can’t wait to spread the word.
first three minutes. On screen, feathers
became swords, cryptic text faded into

60 The Gamer’s Quarter Issue #7 Faith & Fantasy 61


Effeminaphobia and
Male Intimacy: that the adolescent male psyche will not
feel challenged by anything but overt
is completely realized through the
techno-phallic “tagging” mechanism,

Far Cry Only


acts of violence against the other male a pair of binoculars which allow the
characters. Her “masculine” actions player to eavesdrop on the absurd
(jumping out of vehicles, fighting mutants, conversations of other mercenaries;

Worries when the etc.) are balanced by a hypersexual


persona built entirely on reflecting—and
these random snapshots provide a
brief, decontextualized glimpse into a

Jungle Drums Stop


eventually engaging—the sexual desire of warlike and aggressive male force that
the player’s avatar and the player himself. buries itself in the adolescent fantasy of
But for all her masculine assertion, an invincible and undivided male ego,
her actions only lead to capture and free of the civilizing effects of even a
recapture—she must be claimed by the token feminine presence. This blatant
Far Cry—WIN like community board meetings, suffers player’s avatar, ensuring she remains effeminaphobia is a reaction formation
By M. O’Connor terribly from democracy; the people an object rather than an individual. Her that hides a subtle but pervasive theme
most likely to be easily swayed by crass body is merely a covering for a masculine of male intimacy, communicated through
Ironic discourse has become the dominant emotionalism always end up calling the identity and is used only to titillate a constant barrage of violence, threats,
model of communication of American shots. They drag their debt-laden souls to the player, playing into his culturally and profanity. Every single male character
culture, threatening to overtake the rest of the local purveyor of electronic baubles, constructed presumption that a woman’s features an idealized body of thick legs,
the globe through the viral transmissions and the shiniest engine wins every time. worth is exclusively defined as sexual muscular arms, and an overstuffed
of popular music, movies, and games. If Far Cry teaches the player one parts to be subdued via the “heroic rapist” crotch—masculine in both form and
nothing is serious, nothing is then truly thing—“thy will be done.” Clad in a motif. function. Their bodies are pierced by the
real; trashy entertainment only further Hawaiian shirt of the loudest hues, This game of violently masculine acceptably masculine (but presumably
alienates us from ourselves, our bodies, the protagonist is the usual ex-CIA, competition leaves no room for the desexualized) act of firing phallic signifiers
and our communities. It brings nothing to ex–Special Forces, ex–Foreign Legion collective or creative; women and at these male targets.
the table but black-and-white dreams of “retired” soldier of a thousand and one objectives exist only in terms of their The bullet holds a deep mythopoeic
vengeance and marketed sexual identity, terrible cineplex outings. The laughably relative worth to the main character. and tribal significance for American males
an absolutist system of vaguely immoral jingoistic personalities of 1980s Cold War Even the cast of mutant characters are under the sway of the antagonistic and
anti-heroes who, whether or not they get cinema are distilled into what passes all clearly male, because in Far Cry’s contradictory signal barrage of the socio-
the girl and the bad guy, will leave a pile of for characters and settings. An island supernarrative, agency—even if it is only political elite—whether those signals
bodies and one-liners in their wake. This paradise stripped of all inhabitants manifested as violence—is inherently are found in the body of a scripted and
template of human behavior is burning except for the most market-friendly avian male. Far Cry’s other opponents are televised presidential speech or in the
a legacy of violently pornographic (and stereotypes, whose rainbow colors are classified as simple mercenaries and idealized avatars of the infotainment-
pornographically violent) images into fitted with what was top-notch rendering exist merely to be killed with a steadily political complex. The bullet is the only
the minds and souls of players unaware and filtering in 2003. A white thug with increasing amount brutality. true sign of dominance in Far Cry, allowing
they’re consuming—and being consumed an egoistic heart of relative kindness Far Cry’s early antagonist, Crow, has the the clearly sexual nature of the antihero’s
by—market ideology and fixed identity. (compared to the brutal company he simple animalistic name of a “bad guy” (in “quest” (if mass murder in the name of
Far Cry is a striking symptom of keeps and kills). His half-nude feminine the Norris-Segal-Schwarzenegger sense clearly imperialistic “national security”
this corruption of human potential. companion—the only female character of the term). He is a single-syllable thug concerns can be considered a form of
Rather than hide this fact, it revels in it, in the entire game—whose main role is whose childish threats and overwrought spiritual and emotional outreach) to be
celebrating the worst excesses of that to be kidnapped and subjected to the banter provide the one-dimensional foil sublimated into an acceptable channel for
most pedestrian and vulgar genre of heterosexual male gaze, sometimes upon which adolescent power fantasies male-male interaction.
games, the First-Person Shooter—the simultaneously. rely. The player’s guide for the bulk of As such, penetration is an inescapable
murder simulator, the lowest common Valerie Constantine’s ridiculously the game is Doyle, the only minority fact of Far Cry, because the only outlet for
denominator, the height of graphics over oversized breasts and buttocks are character—one who eventually proves personal or political struggle is through
gameplay and style over substance. The on constant display. Despite being a untrustworthy, of course. He has been sexual-social aggression games, patterned
technological envelope is constantly supposed secret agent from the CIA stripped of any racial and social identity to after, inter alia, hundreds of hours of
pushed, and smaller developers are (which is engaged in stalking great evil, provide a backing narration to the player’s presumably “masculine” Hollywood
driven out of a market that is withering as befits this kind of narrative), she needs incessant warmongering. simulacra and the unending and ruthless
and dying from its own popularity. Taste, constant rescuing and pursuit, ensuring The dehumanization of the enemy search for greater profits found in

62 The Gamer’s Quarter Issue #7 Effeminaphobia and Male Intimacy 63


American corporate culture. The player’s masculine form. This is especially true of
eventual success furthers the dominant the gun fetishism required to complete the
textual paradigm enacted via an idealized game, which forces the player’s avatar to
heterosexual masculine identity—the utilize many different types of weapons
individualistic, right-wing fetishism of to literally thrust into the male “other.”
capitalistic fantasy. In this way, the player As such, any potential homosexual or
captures the antisocial hallucination of homosocial identification is buried in a
eternal dominance that is found in the hail of bullets that reference the techno-
literature of Ayn Rand and which has been sexual fear of death and destruction
filtered for the last thirty years through popularly identified with semen from
the superficial signifiers of male-oriented male/male sexual contact since the
action movies from America’s film beginning of the AIDS epidemic. As with
factories. mainstream media’s construction of gay
In fact, the game’s makers have gone to male sex, passivity (and the effeminate
great lengths to eliminate the risk of any shame of anal intercourse/being shot)
homosexual identification with the male equals death.
characters of the game, adjusting the pace Driven forward both by an addiction
to ensure that the player’s attention never to future time orientation and the
wanders to the obvious sexual politics of accumulation of capital, Far Cry finds
violently—and intimately—engaging with itself a sweaty, heaving mess of sexual
hundreds of idealized masculine figures. confusion that can only be corrected
No matter how many representations of through violently eradicating every
maleness are killed, their bodies remain possible male “other” in order to capture/
for only a short period of time before save—and, obviously, sexually dominate
fading away forever, leaving the only in a socially approved manner—the
form of genital-social interplay truly eroticized memeplex of the female
available in this game—their guns. This character. This fulfills the media narrative
prevents the player from identifying with of the idealized male hero in American
the idealized male form killed by the culture and avoids the violent fear
actions of his avatar (another idealized found in challenging the effeminaphobia
male form) and completing the circle inherent in the materialistic dualism of
that leads to an understanding of the solely active (phallic) and solely passive
significant homosexual tension found (anal or oral) partnerships.
in the dominance-submission games of This shallow paradigm of “fuck or kill”
European imperialism. is the fractured understanding of a culture
There is an unavoidable risk of players that has never allowed for natural (sexual
crossing the line dividing homosocial or otherwise) male intimacy in any form.
bonding via constant aggression and Far Cry carries this inhuman tradition to
violence from the sexual sublimation and its obvious heterosexist and misogynistic
dominant-submissive signal generation climax—a hyperindividualistic orgasm of
inevitable in any gathering of the blood and steel.

64 The Gamer’s Quarter Issue #7 Effeminaphobia and Male Intimacy 65


portrayals of violence; one of my favorite you feel genuinely sorrowful for invading
movies is The Texas Chainsaw Massacre. their forbidden land to destroy them. The
But I don’t like mindless gore. That’s the darkness inside them fills you up until you
thing about Killer 7. It’s incredibly graphic, can barely recognize yourself. You lose
but it presents itself with a classiness that your innocence, one critical hit at a time.

Mushroom Hunting most other games don’t have. Every inci-


dence of violence in Killer 7 happens for a
reason—all the blood, all the sexuality, it
The majority of our legends, myths,
and stories involve extreme violence.
Would the Battle of Thermopylae have

in Heels enhances the atmosphere of the game. It


shocks you into a paranoid state of confu-
sion and despair that only grows more
been as interesting had the Spartans and
Persians decided to have tea instead of
hacking each other into bits? Our history
intense as the game progresses. is a bloody history, and we’re mostly
Violence and Videogames You can do violence right and you can My second example is the modern programmed to off each other as often as
By Matthew Collier do it wrong, and there is a difference. classic, Silent Hill 2. The game oozes with possible. When people play games like
mature content. It’s different though; Dynasty Warriors and Sengoku Basara,
The first really violent videogame I
remember playing was Bruce Lee on the
The Good instead of rewarding you for destroying we get a rise because of centuries of
I know many will groan when I cite my the enemies, it punishes you psychologi- ingrained instinct. There’s a little William
Atari 800. The premise is simple, if bizarre. cally. Every monster is a reminder of why Wallace in all of us.
first example, but frankly I don’t care. I’ve
You—as ass kicking, jeet kune do–wield- you’re in Silent Hill, and batting them
never seen a game that people are so
ing, modern martial arts legend Bruce
Lee—must infiltrate a Yakuza pagoda pal-
divided on, but then again, it’s not your
average videogame.
away is only pushing the knowledge and
acceptance of your sins to the side. The
The Bad
ace to steal their precious lanterns, all the Ever play Time Killers?
I’m talking about Killer 7 here. game punishes the sexuality its characters
while repeatedly kicking sumo wrestlers Don’t worry; you’re not missing much.
Jack Thompson, whose bizarre perspec- and shows how their violent tendencies
and ninjas in the face. There may not have More than any other game I can think
tives have already been detailed in this destroy them from the inside out. It’s one
been any bloodshed in Bruce Lee, or any of, Time Killers is an absolutely outstand-
magazine,1 had it out for this one from the hell of a morality play, and one hell of a
gory death scenes, but at that time in my ing example of “just not getting it.” It’s
start, and understandably so. This game videogame. Silent Hill 2, like Killer 7, uses
life, it was pretty brutal stuff—the noise it an atrociously subpar fighting game.
bursts at the seams with violence, profan- its graphic elements to further your experi-
made when you kicked ninjas and sumos Basically, you’ve got a group of fighters
ity, and sexual content. Killer 7 is about ence instead of exploiting you, and it is
in the face was quite visceral, especially from different time periods fighting it out
a group of assassins that may or may not being beautiful because of that.
considering the archaic hardware it was for a “prize” or “glory” I suppose. To be
be real, but the story isn’t important; pre- Violence, used artfully, can even
on. honest, I never actually finished the thing.
sentation is what’s key here. For starters, make you regret the decisions you’ve
As long as there are videogames, there You’ve got a caveman, a knight, some
whenever you change characters—which made within the game. In Shadow of the
will be violence in them. Our society punker with a chainsaw, a giant mutant
you do often and on the fly—the current Colossus, you have to destroy—quite
worships death and destruction, whether mantis, and several other characters that
character explodes into a million droplets violently—giant, lumbering creatures
or not we want to admit it. In a majority I don’t feel like thinking about too much
of blood that then reform into the charac- trapped in an empty, sun-bleached world.
of our activities, there is a winner and a because it makes me hurt on the inside.
ter you’ve changed into. These colossi never come looking for you,
loser; and more often than not, the loser Just imagine the worst collection of the
This is gory stuff; but then, it isn’t. though; you hunt them. The designer has
dies, whether physically or just meta- most generic comic-book characters, and
Some other highlights include an assassin called them “inverted Zelda dungeons,”
phorically. I’m not saying that the losing you’ve got the roster to this game and its
named Curtis Blackburn who chops the but, the dungeons in The Legend of Zelda
Pong paddle is dragged out behind the equally awful sequel, Bloodstorm.
heads off a woman and child and presents were always guarding something, whether
chemical shed and given some hollow- The violence in this game is just silly.
them to the man he’s about to kill, a sex it was a piece of the Triforce or a pair of
point counseling, but even Space War Since all the characters have weapons,
scene between an abusive caretaker and magical boots. The colossi don’t have any
involved you trying to blow up the other limbs and other pieces of the opponent’s
a comatose old man, and a woman explod- helpful items or treasure. You’re destroy-
guy’s spaceship, dooming him to a fiery body can be chopped off if damaged. The
ing in a shower of gore after a suicide at- ing them so that the woman you love may
and painful death. Those clouds may be only clever thing about this is that you
tack by a laughing, mutated assailant. You live. When you bring them crashing down,
smiling in the background of level 1-1, but can still attack with the severed limb (you
regularly blow the arms, legs, and heads they let loose a haunting cry that makes
what is Momma Goomba going to tell little
clean off your horrific enemies.
Goomba Jr. when dad doesn’t come home?
Let me get one thing straight: I enjoy 1 See “New Advice Journalism,” TGQ #2.
Those cartridges are filled with blood.

66 The Gamer’s Quarter Issue #7 Mushroom Hunting in Heels 67


just sort of poke it out while blood shoots it was designed to sell copies on shock
from the stump). The gameplay is broken, value. It’s no huge surprise that it was
and balance is completely thrown out the cancelled. Electronic Arts bought Virgin
window—you can instantly kill any player Interactive (Thrill Kill’s original publisher)
by decapitation just by pressing all five just before the game’s release and refused
attack buttons at once, at any time during to distribute it, concerned it would hurt
the match. their image. EA wouldn’t even sell the
I think I thought really highly of this rights to another publisher, wanting to
game when I was younger, playing it in bury the thing for good. Rest in peace.
the strange-smelling grocery store that Adding violence as a selling point
my family only rarely went to. Years later, doesn’t help the political situation either.
I checked it out using MAME and couldn’t When games like Grand Theft Auto allow
remember what made me pump quarters you to wantonly massacre innocents,
into this atrocity. It’s obvious the design- those games are going to get blamed
ers cared less about gameplay and more when some kid decides he’d like to do the
about making it violent—a violence which same, regardless of whether the game
served no purpose other than exploiting actually influenced his decision. The same
and pandering to the audience that it thing has been plaguing metal bands for
unfortunately had at the time. years.”
That audience was helped into exis- The responsibility of prudence firmly
tence by Mortal Kombat, which is another lies on the creators of the game. Develop-
similar example. Is it entirely necessary for ers have to realize that they will be held
a massive arterial spray out of someone’s accountable, rightfully or not, for their de-
mouth whenever they’re kicked in the sign decisions if it ends up being blamed
face? Or did Acclaim think that throwing for causing a crime. I’m not saying that blow it out of proportion, but violent im- It’s still up to the parents. The government
this in—along with their ridiculous finish- videogames cause crime; I am saying that ages and experiences, even in a medium can pass laws and regulate all they want,
ing moves—would get more kids to plunk you can’t make mindlessly violent games like videogames, can influence a child but the majority of games that end up in
in more tokens? Apparently it worked. without being prepared for it to bite you negatively. I don’t think this can be de- a child’s hands are purchased by their
They were feeding the beast with blood, on the ass when some kid who shoots up bated. Some wish that its restrictions were own folks. It is the parents’ duty to be
and they exploited the morbid curiosity a school turns out to have played your more heavy-handed, but I fully support informed about what they’re getting, and
of the kids who could sneak away from game religiously. The more brainless your the ESRB and the ratings it uses. A twelve- to be informed about whether or not it’s
their parents long enough to grab a game game is, the more brainless your audience year-old does not need to play Grand Theft appropriate for their kids.
or two. will be. Auto: Vice City, just like I didn’t need to Violence can be used to tell a great
Mortal Kombat, especially, was one of play Time Killers in Foodland when I was story, as it has been for millennia. Devel-
the reasons gaming came under fire in the
early nineties; its unflinching displays of
The Ugly ten. opers should still keep the right to put as
Games influence people. Ultimately, though, the responsibility much gore and bloodshed as they want
mutilation and death eventually prompted here lies with the parents. The ESRB has in their creations (though they should
Books influence people. Television
the formation of the Entertainment and made valiant efforts in parent education. keep in mind the possible consequences
influences people. We are mentally as-
Software Ratings Board (ESRB) in 1994. I applaud them for that. The system, as of their decisions). We need our Counter-
saulted daily by a gauntlet of advertising
Games like Mortal Kombat, Night Trap, it stands, works fairly well as long as the strike just as much as we need our New
and images that program and reprogram
and Doom were Joe Lieberman’s whipping retailers pay attention to what they’re Zealand Story. The developers just have to
us, telling us what to do, what to wear,
boys. selling and to whom. Wal-Mart currently think whether or not that arterial spray is
what slang to use when we’re talking to
Later games like Thrill Kill never even requires ID for purchases of R-rated mov- really needed. Sometimes blue skies are
our friends, and what not to say around
saw the light of day. Thrill Kill was two ies and M-rated games. It may be briefly better than red pavement in the land of
the folks.
to four characters locked in a room, annoying when I go to buy my copy of videogames.
Here’s my real point: Violent video-
murdering each other with suggestively Dead Rising, but I know it’s for a reason I Now, if you’ll excuse me, I’ve got some
games need to be kept out of the hands of
named special moves. The whole game can respect. sumo wrestlers to kick.
children.
was based around the brutal fatalities you But, Wal-Mart can’t babysit our kids.
The videogame-censorship advocates
could perform on the other players, and

68 The Gamer’s Quarter Issue #7 Mushroom Hunting in Heels 69


percent bemusement and forty percent but didn’t love it, and didn’t see how it
embarrassment. At present, I try—or at could possibly point towards the future
least pretend—to be a hip, detached of the medium, unless the future of the
videogame critic. I’m supposed to be medium was clunky adventure games.
analytical and honest when I talk about At the time I was too stupid to see how
games—so I write that I think the medium brain-crushingly hypocritical it was of me
is in its infancy; that games as they stand to dismiss Ico and the people who loved

Use Your Illusion


now are hopelessly immature; that the it out of hand like that. Ico was for other
few that manage to pull themselves up people what Final Fantasy was for me
out of the prevailing muck are still slimier during the dark ages of my adolescence.
and nastier than the best that the film In late 1999, I was eleven and I didn’t
or book worlds have produced. I don’t know what the hell Final Fantasy even
Final Fantasy, Game Design, and Me found out the hard way that my teacher mean to imply that I say that stuff without was, but I did know that I had transferred
By Amandeep Jutla confiscated Game Boys on sight and didn’t conviction, because I do pretty much to a new school and needed to make
Art by Benjamin Rivers return them for months. believe it. I’m tired of pretentious gamers friends as quickly as possible, even if
Also at that age, I read an issue of Time who ask whether games are art with a that meant lying to people. So when
Videogames as a medium are not magazine featuring an article by a woman capital A, and then answering their own Ezra, a guy in a few of my classes, started
supposed to be taken seriously. That’s whose son really loved Zelda. She could question by droning on ridiculously about talking to me about Final Fantasy VII, I
been hammered into my head in all kinds not fathom why, so, in the central line of how Ico is just like a Japanese art film. I said something like, “Oh, yes, that’s a
of different ways for most of my life. First the piece, she pulls him aside and says, think those people are dorks. great game.” So, had I played it? “Yeah,”
it was just the ever-present figure of “Okay, show me Zelda.” He shows it to her I don’t think I ever understood Ico. It I said. How far in had I played? “A, uh,
my mother looking out for her son and and she gets a headache. She concludes was released in 2001 and sold poorly at a little bit.” Just how much was a little
trying to protect him from the demons of by saying something like, “Well, I guess I first, but over the years it built up the kind bit? “You know, just a little bit.” I added
the lowbrow that she was sure infested never will get these videogames!” with a of fan community that the cliché “cult hastily that I hadn’t actually finished the
American pop culture, though she didn’t knowing wink directed at her presumably following” was invented to describe. I game or anything—I didn’t even own it, in
put it that way. She would just imply it in adult and sophisticated readership. have seen people praise it without limit, fact. Would I like to borrow it? “Yeah, why
conversations we’d have: “Can I go buy All of this troubled me—I mean, I loved going on about how it stretched the not?” I decided.
a Super NES?” “No.” “How about this videogames. I played them constantly, I boundaries of what a game could do, and Ezra lent me his copy of Final Fantasy
Nintendo 64 thing, eh?” “No.” Eventually used them as cultural reference points, that it showed people that games were VII—the PC version, which was just
I wore her down and had videogames, but and I used them to define and organize my indeed serious business, because, look, as well because neither of us owned
she still didn’t like the idea. She limited life. I couldn’t stand people talking about Ico was minimalist and heartbreaking and Playstation hardware—on the day before
me to, at most, two hours of play every them as though they were insignificant so well put together. I finally decided to the Christmas-and-New-Year’s-Day-
weekend. Once my allotted time was up, or meaningless. Those people were, I see what the fuss was about on a boring spanning Winter Break. He brought the
she made me turn the console off lest the thought, turning their noses up at the afternoon in early 2005. The EBGames game to school in one of those zippered
brain-tissue-scarring caused by Mario et Next Great Wave of entertainment, clerk who rang me up looked at me, multiple-CD holders, because the game
al. become serious. and it was their loss. I thought it was looked at the game, and then sniffled was massive—the computer code that
At school, things were no different: a virtual certainty that games would loudly. “That’s such a beautiful game,” he made it up contained so much data that
my third-grade teacher, a stern woman come to replace films in the form of said. He then adjusted his horn-rimmed it sprawled across four compact discs. I
in her late fifties, read our class an interactive movies. I thought that playing glasses and asked me for my money. pretended not to be surprised by this. I
alarmist pamphlet about the horrors of a videogame was obviously the equivalent I started to play Ico and found it took the game home and its first several
videogames. She finished by saying, “So of reading a book—the Zelda games, after contrived and awkward and generally minutes filled me with a rush of adrenaline
I hope you understand that these games all, were all full of characters who would rather ugly in design. I could see what and kinetic energy that no game I
are a sickness,” while peering earnestly at never shut up. I had no luck explaining other people got from the game, of played afterwards could come close to
us over the tops of her glasses. My fourth- that last point to my parents, but I chalked course—it did have some emotional reproducing. Final Fantasy VII was special.
grade teacher, in the same straight tone, that up to the generation gap. They were and atmospheric resonance—but, It was irregular.
told us she’d seen her nephew playing surely too old to understand the power of fundamentally, I was missing the one Until FFVII came along, I had been
Diddy Kong Racing, and the violence and the Next Great Wave. thing that made people swoon so deeply used to uniformity and symmetry in game
sadism contained therein had shocked When I recount these things now, I for Ico. Grinning my smug New Games structure. Zelda: Ocarina of Time (what,
her. When I made it to fifth grade, I do so with a feeling that is about sixty Journalist grin, I concluded that I liked Ico in my extremely limited experience, I had

70 The Gamer’s Quarter Issue #7 Use Your Illusion 71


then declared to be my “favorite game and one for kids at that? I had no flag to
ever”) was built like a machine—there wave—no game to hold up and say, “Yes,
were discrete “temples” that had to be this justifies my love for games.”
entered one at a time to recover artifacts, Final Fantasy VII begins ambiguously
which were all medallions that were and in mid-flow, something Miyamoto’s
exactly the same shape and same size and games never do. After a bizarre CGI movie
differed only in color. The Water Medallion clip, I’m suddenly and unceremoniously
was in the Water Temple, and it was blue. cast as a guy jumping off a train and
The Fire Medallion was in the Fire Temple, running towards a building in the distance.
and it was red. That the medallions would The scenery is futuristic yet oddly devoid
always be in the temples was something of detail, and the surroundings are dark
you could depend on. They were and just a bit nightmarish, though it’s the
consistently, literally there. good kind of nightmare that you relish
But Ocarina’s hyper-symmetry got remembering the morning after. Guards
under my skin and made me feel subtly run towards me so I summon lightning
uncomfortable. I could intuitively sense bolts out of thin air to toast them. There
that there was something awkward are other people running towards the
and artificial about it—and maybe my building, too—they shout at me and I
parents and teachers were right about the can barely make out what they’re saying;
worthlessness of games. After all, Ocarina something about a reactor, something
of Time was very fundamentally designed about blowing it up, something about
as a toy: a large, well-laid-out space in me blowing it up. I enter the reactor and items” and “weapons” and magic orbs teachers, “Yeah, so, this game is about
which I, the player, could systematically am joined by a big guy with a gun where that were called “materia.” To get my a guy who has to visit eight temples and
fool around. Ostensibly, the game had a an arm would ordinarily be. There’s a character money in Zelda, I’d just pick collect eight medallions and use them to
“story” associated with it—there were huge scorpion in there. The big guy and up a shiny color-coded jewel, and I’d get save a princess,” or, “This game is about
brief cutscenes meant to give the narrative I kill it. I spontaneously fall to the floor a helpfully-patronizing message telling a plumber who collects one-hundred-
a smooth, movie-like flow, but they clutching my head and swaying while me exactly what I had picked up and how and-twenty magical stars,” I could give
were flimsy and unconvincing, and that having a bizarre flashback, but then I get much money it was worth. Final Fantasy them some hours-long explanation
seemed nearly intentional. Characters my act together, rig the reactor core with VII would just give me messages saying, beginning with, “The game is about a
would giggle inanely or make odd sounds explosives, and then get the hell out. And “Gained gil! (54834 gil)” and it took me mentally unstable mercenary-terrorist
every time I spoke with them—it was then I ask the big guy about “my money.” hours to figure out that “gil” was money, who’s following a genetically engineered
like an unfunny in-joke between Shigeru And this is only the very beginning. The because I was dumb. soldier derived from the DNA of an alien
Miyamoto, Ocarina’s creator, and me. rest of Final Fantasy VII is an insane mess But once I twisted my brain around the space-woman who crashed to his planet
Miyamoto often says of his games that of people and things including, but not mysterious ways in which Final Fantasy ten thousand years ago,” and ending
he likens them to gardens—as opposed by any means limited to: girls who talk VII moved, they started to feel like the with, “And then this giant meteor, which
to “stretches of wilderness” or some to dead people, giant remote-controlled most natural thing in the world. The game is symbolic of something, probably
other term that would imply less overt cats, ski lodges, girls who steal things, seemed mature in its schizophrenia, humanity’s vice or something, crashes
organization—that the player treks across. giant fanged snakes, coastal resorts, and its confusion felt like that layer of onto the planet and kills everyone,
As much as I enjoyed Game Over, David unrealistically well-endowed girls who complexity and asymmetry that I hungered except for the fox thing and his family.”
Sheff’s history of Nintendo,1 there was kickbox, giant golden birds, and two- for in games. I thought Final Fantasy I never actually got a chance to give this
one Miyamoto quote that always made me thousand-year-old-dead-alien-queen VII was poetry written by a mad genius. explanation in its entirety. Most people
cringe no matter how many times I read girls.2 Now instead of telling my parents and cut me off after ten minutes.
it. Miyamoto said that he often liked to I didn’t know what the hell any of
put surprises into his games to “delight this meant. Unfamiliar information and 1  y favorite book ever in 1999. I still like it a lot – for me it’s literally the only book about videogames
M
the child.” DELIGHT THE CHILD. How characters were thrown at me faster than I where at least a fourth of the text isn’t unreadably stupid.
could I seriously tell people that Ocarina could keep up. There was a menu system 2 Puberty smashed me in the face (and vocal cords, and scrotum) at exactly this time. That’s why I keep
was a symbol of all that videogames I could access that was impressively, mentioning girls: in my mind they were intimately tied to Final Fantasy. I had such a crush on Tifa.
were capable of if it was a thoughtfully unnecessarily redundant—there were Jenova was creepy, though. I mean, she had eyeballs growing on her breasts. I’ll concede that this
designed, entirely transparent garden, “slots” where I put “items” and “key probably comes with the whole two-thousand-year-old-dead-alien territory, but I’m sorry; I just don’t
find that attractive.

72 The Gamer’s Quarter Issue #7 Use Your Illusion 73


Still, in Final Fantasy VII, I had found my by the game’s mechanics. FFVII did not the lamer spell—Level 5 Doom or Fallen product, but enough for more than that.
anti-Miyamoto. FFVII was no garden: there work this way: every aspect of it seemed One? Okay, so what was the more absurd The words Final Fantasy were enough
was no space in which to wander. Instead, to exist as a slave to the “story” that that line—“The light...it called me...son...” or to evoke the imagery of the nerdy world
the game just jerked me around from one was to be told, and this story did not so “You sound like pages from a self-help that the games provided. FFX had only
plot point or set piece to the next, pushing much unfold as it unraveled: I sensed that book!”? And who had more allure—Tifa to identify itself as part of Final Fantasy
me here and there, faster and faster as the the people behind it had no idea where, or Celes? Who was stupider—Gilgamesh culture, and instantly it was not just
game wore on. if anywhere, their story was going—they or Kefka? For that matter, what was the desirable but also important: another Final
FFVII’s beginning portions are set in were making shit up as they went along. better song—“The Big Bridge” or “One Fantasy for losers like me with no life to
Midgar, a large, even sort of city with a FFVII seemed to have everything. There Winged Angel”?5 absorb and think of as high art, and since
design that, on paper, would be right at was inconsistent, rambling symbolism; But things began to change in eighth art imitates life, you might as well settle
home in one of Nintendo’s games. Midgar there were weird, implausible character grade when Final Fantasy X came out. I for it if you don’t have the real deal. The
is shaped like a circle divided into eight histories; there was creepy romance.3 had been anticipating the game feverishly problem was that Final Fantasy X was not
equally-sized “sectors,” and at the corners The giant meteor that appears at the end and for months, but it was largely in vain a real Final Fantasy. It looked like one and
of the slices are reactors, all numbered of the game and destroys all life on the because FFX was for the Playstation 2 and even played like one if you weren’t paying
and all going all the way around the rim planet is ridiculous, yes, but in the context I only had a Playstation 1. Simultaneously, attention, but when I finally got it, I felt
of the city. I remember starting to play, of the story, it makes sense: it’s the only I began to drift away from the friends I the difference, and, worse, something in
destroying the first reactor, and then way things could have really ended.4 had made. I kept to myself and let my my fragile understanding of videogames
thinking: right, I’m definitely, logically They spiraled out of control enough that Final Fantasy obsession run deeper than broke.
going to have to take out the other seven. that meteor ex machina seemed almost ever. For the first half of ninth grade, I Hironobu Sakaguchi is often billed as
Hell, the characters even said that was inevitable—FFVII’s whole narrative studied abroad, which meant that I sat in “the Final Fantasy visionary,” but he’s not
what they would do. The city was run schema wouldn’t have suited a Zelda-style a London flat playing Final Fantasy VI on a visionary. He’s just a guy who played
by a corrupt power company that used showdown with the villain and rescuing an aging laptop and sometimes wandered Dungeons & Dragons in 1987. As legend
the reactors to suck the life force of of the princess; things had gotten far too out to electronics stores on the high has it, he was a big fan, which means that,
the planet dry. I was going to bring the out of control with that. The unraveling street and looked at expensive European like me and my friends, he would set aside
company to its knees by cutting out its had progressed to the point where there editions of Final Fantasy X. I’d thought a period of time every day in which he
power, and at the game’s end, the big were so many loose ends that it was more the way FFX was packaged was kind of would get together with his fellow D&D
guy and I would probably lead an assault economical to squash them flat than to tie interesting; the back of Final Fantasy gamers and pretend to be an elf. I realize
on the head honchos themselves in their them up. The messiness of that was oddly VII’s box was covered with all kinds of that, to the uninitiated, the concept of
administrative quarters in the city’s beautiful. text trying to sell the game—trying vainly fantasy role-playing is colossally stupid,
center. That this does not actually happen Final Fantasy in general began to to describe the unintelligible story, for but people do it for a reason. My friends
makes FFVII almost subversive. take over my life. As I played through instance. The back of FFX’s box, on the and I were D&D players because we were
In fact, not only does FFVII not follow Final Fantasy VII, I downloaded illegal other hand, contained only three vague all unsure of how to deal with the real
this outline in anyway, but it derails itself emulated versions of the older games lines of text in all capitals: “FULL VOICE world. We lacked polished social graces,
completely. I didn’t expect it to take me in the series. First was Final Fantasy VI, ACTING,” “REALISTIC GRAPHICS,” and we were too interested in things that were
out of the city having destroyed only and then there was IV, then I, then V, and something else I can’t remember. It was “not” important (ancient Romans, outer
two of the reactors and then send me on then the rest. The games had become as though the game was packaged in tacit space, videogames) and not interested
a journey around the world following a something larger than myself—there was recognition of the fact that the words Final enough in things that “were” (small talk,
freakish silver-haired villain for reasons so much stuff there, so many nuggets of Fantasy were enough—not just to sell the our backyards, basketball). As a result
that still don’t make sense to me even inane Final Fantasy trivia that I could dig
though I must have played through up and tell anyone who asked and many
the game ten times or more by now. I 3 I sn’t there a scene where it is revealed that Cloud frequently watched Tifa through her bedroom window
who didn’t. Through eighth grade, most when they were teenagers? Admittedly, that could just be some kind of fiction of my subconscious, which
would like to think that this was not so of my friends at school were dorks, just probably says something worrying about me as a person.
much because I lacked imagination as like me. We played Dungeons & Dragons 4 Whether or not the meteor actually does destroy all actual life on the actual planet has been subject to
it was because I lacked imagination as and we played Magic: The Gathering, and some debate over the years, but in 2004, Final Fantasy VII: Advent Children settled things. It’s a CGI-
it applied to videogames. I had become we referred to lich lords and mind flayers movie sequel to the events of FFVII, and it features many of the game’s major characters, which means
accustomed to the school of Miyamoto, to in casual conversations, and naturally they’re still apparently alive. But I’m just going to pretend Advent Children doesn’t exist. And if you
straightforward games that exist first to be there was also the Final Fantasy angle: we
haven’t seen it, I strongly suggest you do so as well.
a game and then also maybe “tell a story” 5 The answers—at least for me—are respectively: probably the first one; the first one; definitely the first
were always comparing things. What was one; the first one; and they both suck.
in the process that’s determined entirely

74 The Gamer’s Quarter Issue #7 Use Your Illusion 75


in some form or another, except for the The Spirit Within was impossible for the
NES Final Fantasy III, which was never movie-going public to understand. It had
released in the United States. But even no coherency or consistency. It was just
that’s coming to the Nintendo DS soon, a load of story-masturbation. Squaresoft
and even though I no longer care about lost boatloads of money and Sakaguchi
Final Fantasy the way I once did, I once was asked to leave.
cared so much that I’m going to buy things His last Final Fantasy game, IX, got
that say Final Fantasy on them no matter at best a lukewarm critical reception
how much I may not want to do it. Final for being regurgitated Final Fantasy
Fantasy III is boring as hell, but so are vomit. FFIX combines elements from all
Final Fantasy and Final Fantasy II. They are the previous games in the series in a
shakily realized; Sakaguchi just starting self-referential way that I’m sure is kind
to get his feet wet. Final Fantasy IV is the of smarmy, if you want to look at it that
first game in the series to be completely way. But FFIX is far from the pander-game
solid all around—it plays smoothly and it that most people paint it as: it’s not an
has great narrative flow. Final Fantasy V imitation of the Final Fantasy of old,
expands on the playability and cuts down but rather a tribute and a re-visitation.
on the narrative flow, resulting in the Sakaguchi is saying that this Final Fantasy
kind of game that is adored by the same thing was fun while it lasted but now
sorts of people who love Starcraft. Final he’s done, and so the game is indeed
of this, the average person thought we point—you played Final Fantasy because Fantasy VI expands on the narrative flow backwards-looking, but it’s still exuberant
were a bit weird. We reacted by getting you wanted to see what would happen and cuts down on the playability, resulting and uncynical.
weirder—we retreated into our fantasy next in the story. The first nine games all in a bombastic, operatic, pretentious, The most important question you can
world where we understood everything, have strange plot elements – even the wonderful construction that actually ask about a videogame is this: does the
and importantly, no one external to tame-by-FFVII-standards Final Fantasy I collapses on its own weight about halfway conceit work? This is because what I
ourselves knew what the hell we were starts getting into robots and time travel through the game—it was my favorite, for think bothers people the most about the
on about when we discussed chain mail by the time it’s over. The games are all a while. Final Fantasy VII is Final Fantasy medium is the fact that it is based on a lie.
or infravision or attacks of opportunity. messy and convoluted, but most of them VII. Final Fantasy VIII is a left-field love In all videogames, you are you, the player,
Hironobu Sakaguchi, I feel sure, played keep moving at a relentless pace, shifting story that works more than most people but you control an entity on the screen,
D&D for similar reasons. When his from bombing mission to reactor interior think it does. The Final Fantasy movie was be it a cursor or a character or whatever,
company, Squaresoft, was in desperate to scene to scene to scene, over and over career-ending trash. that is not you—except that clearly, it is
need of a new game, he went to his boss again, until the game is over and you are I mean, I see what Sakaguchi was you. The game expects you to behave
and asked him if he could, in fact, do staring at the credits. thinking. His games are cinematic in a as if it is, because, after all, you’re the
some sort of fantasy role-playing thing. You can feel how eager Sakaguchi is way that Shigeru Miyamoto’s never have one controlling it. The result is that there
There’s an interview with Sakaguchi in The to be the auteur here. He was like D&D’s been and never will be. In fact, in a narrow exists an inherent, necessary disconnect
Ultimate History of Videogames where dungeon master, drawing up maps and sense, the Final Fantasy games are anti- between you and you-as-you-play-the-
he says that his boss asked him if he was designing monsters and throwing them videogames, because of the storytelling game. This is not a disadvantage of the
totally sure a fantasy role-playing game at the player as if to say: See! Here’s element’s immensity. I’m sure Sakaguchi medium, because if this disconnect were
was a good idea. “Yeah, it’s fun,” was a cave! Here’s a town! Here’s a forest! felt that the transition to film would work not present, videogames would not be
what Sakaguchi said. He got the green Here’s a factory where the evil empire seamlessly and maybe even gain him a bit what they are: games work because of
light. manufactures magical war machines! more respect, since nobody takes games the way the player’s virtual self is affected
Final Fantasy, the idea, is fun. The Isn’t this cool? And it’s hard not to find seriously. But Final Fantasy: The Spirit by the virtual world, and the interplay
games themselves are really not very his enthusiasm, if not contagious, then at Within was a disaster. When I, personally, between affect and effect constitute
much fun at all, because they are all rather least quite endearing. Silly as this sounds, saw the movie, I liked it fine, but I’m pongism, the underlying philosophy
clunky; there are too many statistics to Sakaguchi’s spirit was essentially what used to Final Fantasy-style narrative BS. that all games operate on, whether they
keep track of, and that made the games prevented me from caring that the games The thing is that even the worst, most know it or not.6 When I was a young and
seem impressively advanced to me when were mostly bullshit. ridiculous Hollywood films know when desperate videogavangelist, eager to give
I was eleven, but now it’s just tedious. Yet I have finished all of the first nine enough is enough and when the viewer is games to adults so that they’d see the
the actual act of playing was never the Final Fantasy games, and own them all going to stop suspending disbelief, and genius, all of them, with no exceptions,

76 The Gamer’s Quarter Issue #7 Use Your Illusion 77


would react with abject confusion. Even Most of the stories it tells are fabrications. though ironically I consider it as such Fantasy X with my PlayStation 2. FFX
if I told them that the little man in the No one cares or notices, and that’s fine. because it’s too well-made. It’s too was the first Final Fantasy made without
suspenders on the screen was them, The conceit is necessary, because strip gamey. People like my parents wouldn’t Sakaguchi’s influence. This shows. There
they wouldn’t get what that meant—it away the storytelling and Final Fantasy is conceptually understand it—it would was something almost offensive about
made no sense to them. The fact that just a mind-numbing exercise in number require too much of them, and it would the very game design—it tried to be a
they were sitting in front of a television juggling. The, uh, fantasy needs to be give them nothing in return. Pushing a “revolutionary” revamping of the way
clutching a piece of plastic and using it maintained. Most games are happy to button for pleasure is silly to anyone Final Fantasy was played, but it was made
to make a little digital man run and jump straddle the happy medium between over forty. Ocarina is diverting to anyone too scientifically. It was almost Final
was so inherently crazy that they couldn’t Gran Turismo and Final Fantasy—Zelda: who already likes Zelda or Nintendo, but Fantasy as Shigeru Miyamoto would have
get their head around it. I’m sure I felt Ocarina of Time, say, is obviously artificial otherwise, it has no real reason to exist. designed it. The overarching narrative was
the same way the first time I picked up a in terms of its structure, but it keeps the But Final Fantasy can entice people who carefully composed this time around, all
videogame,7 and I just can’t remember player absorbed by making the actual don’t care about videogames because its what-the-hell moments written with
that now. It helps that game controllers act of playing the game engaging on none of the Final Fantasy games are cold intent. The story was pared down and
are so unnatural—the buttons that you a small-scale level. Pressing a button even really games. They’re just endlessly simplified; the dialogue, because it was
press are often so abstract, so literally while running in Ocarina makes the unwinding, semi-interactive narratives all voice-acted, was minimalistic, and the
removed from the action on-screen, that player character roll across the ground. that you slip into in the beginning and result was a humorless caricature of what
you have to get past a pretty significant Pressing it again makes him roll again. then leave at the end. Sure, it’s only the a typical Final Fantasy story would be
mental barrier to become completely As long as you keep pressing that button dorks who love FF, but almost anyone like. The game opens in promisingly silly
comfortable with the notion that they are and enjoying the small visceral thrill of can like Final Fantasy. I knew kids in high fashion—a horrific creature that reminds
controlling that action. tumbling across the grass, you don’t pay school who shopped at Abercrombie and the main character of his father flings
Games tend to get around this attention to the fact that the game is so went to the country club after school and him thousands of years into the future
problem by using a method that is synthetically constructed—that you’re wrestled on weekends, and I thought, and across an entire continent. The
somewhere between two extremes. The tumbling across the grass to go to the mostly accurately, that I had nothing main character needs to get to the other
first extreme is represented by games fucking Forest Temple to get the Forest in common with them, but then we’d side and destroy the creature. That’s all
that try to naturalize themselves as Medallion.8 talk about videogames and they’d say the story is, and I’m expected to take it
much as possible, to try to downplay the The problem with Ocarina of Time, that they liked Madden football and seriously. There are none of the mangled
disconnect and thereby get the player though, is that the illusion just doesn’t licensed games based on movies and, layers of semi-subtext so common to Final
to ignore it. Thus, Gran Turismo 4 with a work unless the player is either eleven almost inevitably, Final Fantasy VII. They Fantasy. The horrific creature reminds the
steering wheel tries to make you feel as years old or someone who has played so seemed to care about FFVII on a level main character of his father because—
much like you are driving a car and not many videogames that artificiality is no completely different from the one on shockingly—it actually is his father. The
playing a videogame as possible, and longer an issue, because the more games which I appreciated it—they seemed more main character was supposed to cross the
Tranquility smoothes over the disconnect you play, the more you are willing to put into how badass specific scenes were continent and—wait for it—he eventually
by making the game itself consist of up with stupid things, and the easier it is and how cool some of the villains were, does, just like he’d intended. The only
arbitrary, abstract spinning shapes, so the to please you—the disjoint between you or whatever, and didn’t pay too much surprises are incidental, contrived ones,
inherent strangeness of sliding a mouse and the game is not as readily apparent attention to the details—but, hell, they and the game as a whole is stilted. The
across a desk to simulate movement to you, and as a result you accept loved Final Fantasy VII. Even girls dug yarn wasn’t spun the right way, and for the
doesn’t seem odd by comparison. videogames that tacitly acknowledge it. Take something as big and entangled first time in Final Fantasy, I could clearly
The second extreme consists of games that it’s there. Thus, Ocarina of Time, as Final Fantasy VII, and there’s at least see what was beneath it. Halfway through
that consist entirely of complete rapid-fire with its self-referential dialog and silly something in it that someone somewhere FFX, something happened to me that had
bullshit that never stops, and you are so in-jokes and big wooden blocks that you will get into. All of those first nine—games never happened to me while playing Final
absorbed in where the game is and what push through dungeons, is a game for are like this to some extent—they may Fantasy before: I asked myself why the
the game is doing that you do not stop people who play games. People who are consist entirely of Sakaguchi’s jizz, but it’s hell I was playing this game, and then
to think about where you are or what you new to gaming can’t play it, because to effortless and joyous jizz. I couldn’t answer my own question. I
are doing. Most games are like this. They even understand it, you already need to I had sort of taken this for granted couldn’t relate to or internalize the tale
are confidence men, talking faster and be steeped in videogame conventions: until June 2003, when I bought Final FFX told in any way—I didn’t hate my dad
faster until you lose them and fall into the otherwise, the arbitrary restrictions are
game and do not question what’s going too numerous. Now, with hindsight, I can 6 See Gamer’s Quarter #2 for a belligerent elaboration on this topic.
on. Final Fantasy is probably the premier look back on Ocarina and judge it to be 7 That would have been Mortal Kombat in 1993 or thereabouts. I know, I know.
example of this. It’s a good storyteller. what I’d consider a “bad” videogame, 8 It’s green.

78 The Gamer’s Quarter Issue #7 Use Your Illusion 79


or love Star Wars enough for that to work. games. Suddenly, Final Fantasy felt very
I looked to the “game” part of things for small, and its environments were movie
some other reason to continue, but there sets with no mystique.
was none. FFX was complex for the sake of Without Final Fantasy in my life, my
complexity—playing it involved collecting taste in games began to drift. Like the
little spheres and using them to increase reactionary cock I was, I ignored things
abstract abilities that meant nothing. The that smacked of Final Fantasy–like style-
game was leaden. I gritted my teeth and over-substantiality or Ocarina of Time­–ish
forced my way through it anyway, and substantiality-over-believability. I only
when I had finished, I turned Final Fantasy really liked things like Metal Gear Solid,
X off and didn’t touch it ever again. mostly because they were, uh, solid in
I had fallen out of love with Final the face of my own peculiar brand of
Fantasy. I looked at all the other games overthinking. I scoffed at people who
with serious suspicion. They’d all been thought videogames were in any way
conning me, I thought, and it was only valuable. I’d go so far as to say that
with FFX that the illusion had finally been they were interesting diversions, part of
shattered. However, this wasn’t really a burgeoning medium, and personally
true. Final Fantasy had been working important in my life, even, but they had
in its Final Fantasy way for a while, very little to say. Even the best games
though, and slowly, the rot had set in were basically just bullshit laid on top
on it. The first few games in the series of boring mechanics. Final Fantasy
used abstractions to get around the nerds and Ico champions disgusted and
limitations of technology—the towns, for embarrassed me. I went to college, met
example, are not literally meant to consist many people who were deeply interested
of only a few buildings along with three in videogames in creepy ways that I
or four people who say the same things wasn’t, and began distancing myself from
over and over again, but those people games even further. When I crept away
and buildings are representative of the from videogames, I discovered girls and
buildings that the developers would have alcohol and something resembling a social
put in if they had the means. Slowly, life. On a daily basis, I’d spend most of my
these abstractions became more and time interacting with people who didn’t
more convoluted, but the understanding give a shit about games. I thought I didn’t,
that they were stand-ins was always either. play the game. And, if you don’t, know with my own repressed dork. I couldn’t
there. Final Fantasy VII’s Midgar confused Then, two weeks ago, on a whim, I this: that Cecil is trying to help defend really logically explain why I found myself
me when I first experienced it, because bought the Game Boy Advance port of Fabul, and he can’t do it. He’s failing. caring about this silly stuff, but I did,
at the time I was still thinking with my Final Fantasy IV and began to play it The soldiers are advancing on him and and no amount of pseudointellectual
Zelda mindset: I didn’t understand why again for the first time in years. There’s his friends. He gets pushed into a back videogame psychobabble would be able
I couldn’t explore the whole city and its a scene fairly early on wherein Cecil, the- room and then his former best friend to satisfactorily explain it.
eight sectors. But no, FFVII used Midgar dark-knight-turned-good main character, attacks him and steals his girlfriend. This They say that ninety-nine percent of
to suggest a large city, not emulate helps two guys named Yang and Edward is emotionally manipulative melodrama everything is shit, and that applies to
it—because a city I construct in my mind defend the kingdom of Fabul from his at its worst, and I recognized that but was videogames as well, and the people who
is always bigger than anything Nintendo’s own people. Cecil’s country, Baron, has also touched by it. To me, the scene was play videogames, even the ones who
design teams can make. Final Fantasy X been attacking other nations unjustly, moving. These paper-thin characters and really care about them and think that
makes the mistake of thinking that it can and Cecil himself had played along with it their exaggerated situations, their losing they’re something special, maybe even
use technology to represent everything until he finally decided that enough was battles, and their high-drama lifestyles especially them, are aware of this. They
literally. Towns are rendered in three full enough. His friend Kain—my God. Why struck a chord in me that hasn’t been want some way to validate their hobby,
dimensions, and literal, real paths connect the hell should I even bother explaining played in years, and it’s a little out of something they can demonstrate to
them rather than the abstracted-away this? It’s fucking Final Fantasy. I’ll never tune now, but it’s still definitely the same others as proof that they aren’t wasting
world-map screens that defined earlier be able to get it across the right way. Just chord. And I suddenly got back in touch their time. But there’s no point in looking

80 The Gamer’s Quarter Issue #7 Use Your Illusion 81


for that. There’s no reason to justify playing them. FFVII was just so ridiculous that would have just inspired more anger irregular, the imperfect, the startling—
videogames, because they’re a different on such a grand scale that it made me see and hate and negative feeling within those are the things that shape us and
beast altogether from other mediums. You the unrealized potential that games had. me – more than is healthy. I’ll just say cause us to attach meaning to them,
just have to look for games that play with If nothing else, Final Fantasy is a vessel that the introductory movie contained a and bad taste in videogames is entirely
the way games work in interesting ways. that you can fill with personal identity voiceover by a guy with an overly-serious defensible if you have it for a reason. I
There’s your validity. and social meaning: the games are things baritone reading a sentence that began used to make fun of Final Fantasy fans,
But then again, when Final Fantasy and that you can obsess stupidly over for with the words “In a world where.” And, despite my being an ex-FF fan myself,
Ico and other almost self-consciously arty years, things you can sit down and talk to one other thing—I read interviews with but now, no longer. People think they’re
games try to work around the limitations like-minded kids about, things that can the developers where they talked about dorks, and not without good reason,
of the videogame by pretending to be make you feel a part of something big how they ran all the characters past but to be into Final Fantasy is to be into
something else, does that mean I should and complex that other people just don’t focus groups. So, yeah, draw your own ambitious grandiosity, to be a dreamer,
just consider them “bad games”? No, understand. And FFX proved that the flaws conclusions. I could be wrong, but I think to be someone who earnestly believes in
they’re interesting in their own ways, were the key, because every Final Fantasy that XII has been in development for so the power of videogames, and even if that
and an imitation of a movie still isn’t is a glorious, stupid disaster area that’s long already that Square-Enix Corporation belief is faulty, who the hell am I to try to
the same thing. Final Fantasy is the filled with enough bullshit to feed several is probably going to try to make it the strip that away from them?
analogue of a summer blockbuster, and hundred square miles of agriculture, and safest bet that they can. I don’t know how So Final Fantasy is shit, so what? I’m
Ico is more of that independent foreign you are just compelled to lie around in the that’s going to work out. done being pompous about my own
film that all people with good taste are muck, because good muck is good muck, I really wish that someone had past and I’m done lying to myself. Final
supposed to say they love even if they even if it’s just muck. hammered the idea that life isn’t perfect Fantasy was my adolescence, and even
secretly don’t get it. I am sure that Ico A few months ago I hung out with my or intelligible into my head when I was though we’re kind of estranged now,
has some redeeming features if it works friend Ezra, the guy who lent me his copy younger, but they didn’t, and so I’ve even though the games never give me
for you—it doesn’t for me. Final Fantasy of FFVII almost seven years ago now, and spent years and years as an idealist and the same feelings that they once did, I
worked for me at some point, and it things have changed, though at the same a perfectionist, always chasing after can still feel flickers of the old sensation
worked well. I cared about it in a way time nothing has changed. We didn’t talk things I never could have gotten in the sometimes. Listen, I really don’t care
that I don’t think I care about Metal Gear much—instead we played Mario Kart DS first place and trying to achieve things about videogames the way I used to. I
Solid 3 or something else that I’d say I and Kirby’s Canvas Curse and Metroid that are impossible to achieve. My quest have next to no interest in what’s coming
prefer now that I “know better.” I played Prime: Hunters and Brain Age. And I can’t for that has, I think, made me narrow- out. I don’t read Gamespot’s updates
through Metal Gear Solid 3 only twice. speak for him but I know that at least on minded and rigid about a lot of things. I any longer. I don’t keep myself posted on
Both times I was very impressed, and the my end, the games don’t have the same mean, I thought I was a social outcast for what the next big thing is, because I feel
play experience I had was fantastic, but meaning anymore. How the hell can I a while, until I realized that the only thing largely burned out. Videogames have let
after that, did it mean anything to me? really get myself to care about Metroid making me a social outcast was my belief me down by letting themselves become
MGS3 killed my interest in videogames Prime: Hunters? Why should I give a that I was a social outcast—and all those so clean and polished—the Ocarina of
dead. It made me want to stop playing shit about a game of Mario Kart DS? The thoughts I’d had about me not knowing Time–ification of the industry is the worst
them because it was too well realized, as games are diversions, but nothing more—I how to talk to people were fundamentally thing that’s happened to it in a long time.
a game. That made me happy, and it still can’t get inside of them; they’re polished, wrong because nobody knows how to talk Final Fantasy—the pre-X­ Final Fantasy,
does, but now I see that when I believe airbrushed, modernized Nintendo to people. People make everything up as at least, is rough-hewn madness, and it’s
that, I’m dangerously close to falling into products. they go along, and they make mistakes, a comforting counterpoint. Right now,
the trap of games for their own sake: wank Final Fantasy XII is coming out in the and they fuck up, and things take odd that GBA port of FFIV is the only thing I
masquerading as something meaningful. United States in just a few months. I will, turns and I guess that means life is a Final can bring myself to play. I just don’t have
Final Fantasy is wank, too, but it’s honest of course, buy it, because the box will Fantasy story. the energy for anything else. I don’t want
wank. say “FINAL FANTASY” on it, probably And when I say striving for perfection a game that makes me think and solve
The Final Fantasy games are very in obnoxiously large lettering. The only is unhealthy, I’m talking about the way I problems. I want a game that isn’t a game,
inclusive and very flawed—sometimes question is: will I really give a damn? I think about videogames, too: I’m finally because real games have started to bore
even extremely, cripplingly flawed if you’re don’t know. My gut instinct tells me “no.” coming around to see that “bad” games me, and I don’t think that’s going to let
talking about certain installments, but I played the demo packaged with Dragon can be just as informative, as complex, up.
when I played Final Fantasy VII, it ignited Quest VIII last year and hated it so much as “good” games; that Final Fantasy, bad
my interest in games. I want to keep that I didn’t really write about it because as it may be, is an interesting thing. The

82 The Gamer’s Quarter Issue #7 Use Your Illusion 83


It didn’t help that I was also attempting with R4. Every little thing the game does
to learn how to use the JogCon. The makes for a perfect setting, from the
controller itself is analog with force heavily stylized menus and the acid-jazz
feedback, but not in the form of rumble. music to the feedback and control of the
The controller has a dial in the center for JogCon, everything kept me in peace.
resting your thumbs at the ten and two When the layers of the game start to
positions that you rotate as you would peel away, you begin to see the game

Zen Type
a steering wheel. When hitting a wall or for what it is. The mechanics are entirely
getting a tire in a rut, the dial will either unrealistic, what with drifting into corners
push back or need a bit more force to at over 150 mph being intentionally the
turn. With your car in the air, the controller best way to drive. Using the breakes
would go slack because there was no usually means that you have done
Ridge Racer—PS1, PS2, PSP, 360 Scott owned the store. He drove a resistance on the wheels. The controller something wrong. Most of the other
By Matthew Williamson Corvette with his name on the vanity plate, was exactly what I had been looking drivers are about as aggressive as a
and it was always parked in front. The for in many peripheral items related to butterfly, and you never see more than
On certain nights in the late 1990s, I could location was fairly close to the video store games—it allowed me to become more two of them on the screen at the same
be found at a distance from my TV, which where I was working, and I would make submerged into the game’s world. time. Eventually you get to the point
my mother would have told me could frequent stops on my way to or from work. Since the game was in Japanese, I had where you even realize that the cars travel
“ruin my eyes.” But since I was no longer In December of ’98 I was working no idea what was going on between races. on a very distinct and designated path
living at home, I didn’t have to listen to extra hours at the video store because Depending on which racing team you with little deviation. Stripping all this away
her anymore and could sit as damn close of the holiday season. This resulted in selected, there was a different manager brings you to the realization that you are
as I wanted. The blur of tail lights reflected extra money that Scott loved to help me who would say, well, something to you. not racing as much as you are just passing
in my cornea. I had that glazed-over spend. His games were always priced It wasn’t until many years later, when I cars as fast as you can.
look in my eyes, the look that anti-game at the release MSRP no matter how old picked up a used English version of Ridge I have taken up what I learned in R4 and
evangelists talk about as “dangerous.” they were. This particular day, I happen Racer Type 4, that I found out what was applied it to my life. I take many drives
This look shows no spark of life, no to notice a small stack of yellow boxes going on here. Each team has a different, that are five or more hours in length. I
cognitive recognition. prominently displaying R4 on them. Upon and overly melodramatic, story to unfold. usually spend most of them trying to pass
With good reason I sat that close to the asking what was in the box, Scott told There would be slight variations of the the person in front of me while listening
television—I was racing a car, and the me that it contained a T-shirt, the JogCon banter that the team manager spouted out to music. I do a pretty good job of it, and I
television tube was my windshield. I held custom controller, Ridge Racer Type 4, at you based on what place you achieved never realized why until my last couple of
Namco’s JogCon in my hands, thumbs very and a new version of the original Ridge in the race. But it wasn’t really something trips from New Orleans to St. Louis to visit
carefully rested on the force-feedback Racer. that I felt I had missed out on. It was the my wife. I had just recently finished Ridge
dial, fingers on the shoulder buttons. I am a sucker for collector’s boxes. racing itself that became the driving force Racers for the PSP.
“Lucid Rhythm” played for the hundredth After getting back to my apartment, I of the game. The game is what sold me a PSP, and
time as I drifted around the same corner opened it with great anticipation. Inserting Racing over and over again, through the honestly it was worth it. The game takes
I had taken hundreds of times before. To the disc into the Playstation and pressing same tracks, in the same order, seems like advantage of the PSP’s shortcomings and
ensure that nothing distracted me, I wore the on button, I was introduced to the it should become monotonous or boring. makes them work. The blur of the taillights
my oversized headphones, which were world of Ridge Racer. Saturated in a dark It never did. For a couple years, I would on RR goes hand in hand with the PSP
intended for studio use. I could escape to hue of yellow (called “positive yellow” bring the game out on a regular basis and screen’s low refresh rate. The main reason
Ridge City, a place that doesn’t exist, and by Namco), I navigated menus, picked seat myself close enough to the screen to that I was sold on the game was because
has almost no description. But it was still a racing team, and watched as a grid encompass as much of my field of vision it was similar to a greatest hits album of
one of the greatest cities imaginable. of spheres outlined the upcoming race as possible. The game demanded it of me: a band—it took all the best courses from
course for me. My induction was a little I needed to get into the “zone” or “zen all the previous games and parts of their
rough: I was playing the game like a racing state” for the game to really grab hold. soundtrack, and threw them into a new
game. Braking for sharp turns and trying This was what Ridge Racer did. It wasn’t game with new mechanics. R4 was in
Ridge Racer Type 4 was a game that to stay to the inside of the corners got me unlocking the 320 cars that kept me there too.
I happen upon in an over-priced and nowhere, and I found out that Ridge Racer coming back. It wasn’t to beat the special I had played Ridge Racer 5 when it
well-hidden import store in the northern is an arcade game that just happens to races. It was because I could invoke “zen came out. It even worked with the JogCon.
suburbs of Chicago. A short man named involve cars. state” brain patterns exceptionally easily I don’t know why, but it left a bad taste in

84 The Gamer’s Quarter Issue #7 Zen Type 85


my mouth. I never even bothered with RR:
Evolution. But something about having
parts of R4 in a new game enticed me even
after a rough history with other sequels.
There was unfortunately little from R4
in the PSP game, but it was some of the
better parts. The stylish aesthetic of the
game was lost, unfortunately, and all that
was left was to find out if meditation while
driving was still possible. Ridge Racer now cheats like a hustler. sure to stay directly in front of them. Focus the only thing R4 has over R6 is style and
Some nights, I could be found in bed It’s no longer fair and even. The game directly in the center of the screen, off music. The bold yellow and circular theme
with the PSP approximately a foot from gives the other cars whatever they need into the distance, where the goal is. Keep of R4 has not even come close to being
my face, oversized headphones covering to beat you, whether it is the ability to checking your mirror and stay in the lead. challenged by lime green and hexagons
my ears. What Ridge Racers added to the manage an impossible drift or just nitrous It never hurts to know every curve of the of R6.
world of RR was just what it needed at when it isn’t possible to have it. It doesn’t course like the back of your hand. The main loss is that the personality is
the time. It became faster. No longer were matter though, and you have to stop This takes a while to get to. The game mostly gone from the game. It has slowly
you only looking at one or two cars as you thinking about it. progresses nicely to the point where you been departing over time until eventually
tried to avoid them while they traveled Get into the zone and focus on driving need to induce the deepest of trances even Reiko Nagase (who’s absence
along their paths: you were almost racing. your best. Learn how the game works, and keep the coolest of heads. When, or from R5 was noticed by many fans who
Nitrous was added to the game for boosts how the AI thinks, how to beat it. If you even if, the game connects with you, it complained to Namco who reinstated her
of speed, and while the mechanic was get bumped from behind you take the becomes and extension of consciousness. afterwards), a staple of the series, won’t
nothing new to racing games, Namco speed from the car that hit you, so when Ridge Racer 6 for the Xbox 360 is the be around to greet us in the intro
abused it to further force the player into you’re in front, you don’t try to take the concept of the PSP game but now with movie.
the zen state. corner at the best angle, but instead make its own courses. It is almost perfect, and

86 The Gamer’s Quarter Issue #7 Zen Type 87


learn that if you aren’t being juggled the endless battle of souls and swords
you can get out of whatever shitty move began again.
the button masher is using on you over The Dreamcast roared, and after
and over again. If you can’t get out of it, thirty rounds of clashing steel, he had
think harder. You have more then two seventeen wins to my thirteen. I had
directions to move in. You could try to: slammed buttons down, and he had
counter the attack, move in, move out, slammed buttons down. He did something
jump, roll to the left, duck, block, do a absolutely amazing—by dodging at the

High Calibur
quick hit, or kick. Soul Calibur gives a last second, he caused me to come out of
handful of options and possibilities for a slide, be hit in the back of the head, and
every situation the opponent puts you in go flying out of the ring. I did something
and vice-versa. The trick is to play ahead, amazing—with him at half life and myself
Soul Calibur—SDC meet people that eat, breathe, and drink and keep in mind what your opponent at near death, I jumped over an attack,
By John Overton fighting games. If it’s the first case, I will has previously done. It’s like a faster knocked him down, and hit him while
win. The latter will promptly beat me while version of chess, only with a big-boobied down, thereby countering his next attack
I enjoy fighting games. I harbor an calling me their bitch. ninja girl.3 The quicker thinker determines and hitting him to his defeat.
unhealthy obsession with King of Fighters. I love an even fight, though. When whose soul still burns. In the end he had proved to be the
However, I never took the time or made facing my friends, I try to balance the Recently, I set up my Dreamcast ASCII better fighter. I felt good, because I hadn’t
the effort to become competitively good, odds. I cannot play to my fullest ability. arcade sticks with a friend who is more held back. When he left, he looked me
because I had no reason to. My friends I have to hold back so that they can win, interested in cars then videogames. While right in the eye, pointed his finger, and
don’t play fighting games. Despite because I hate always winning.2 So I hold he cherishes his WRX, he has no love for said, “We are doing this next weekend.”
spending almost no time on Shoryuken. back and they win more than they should any particular videogames. We set up Soul I said, “All right.”
com or any sort of in-depth skill FAQ, I can while I lose more than I should. In the back Calibur to the previously stated rules and
compete against the artificial intelligence, of my mind, I hold a bit of regret about the
and I’m damn good. whole affair. But there’s a cure for this,
Like many others, I have natural video something which can easily determine
gaming skills. I’ve found myself able to one’s skill at videogames in comparison
adapt, overcome, and confidently play to another player. This game is called Soul
much more quickly than anyone I’ve Calibur.
met. When I played Kingdom Hearts, the There are specific rules to follow in
supposedly “hard as hell” platforming order to get this scientific result. You
made me wonder if any of the complainers absolutely must set the characters and
had actually played a platforming game stage to random, and the match time
before.1 During middle school, Goldeneye to sixty seconds. At the end of thirty
matches generally pitted me against the matches, you’ll clearly see who is the
three other people in the room. I would better gamer. Soul Calibur does not rely
win. on knowing all the moves or characters.
This isn’t to say I’m the best at any It relies on pure videogame skill. A button
game I play. If anyone plays a game long masher can beat someone who only
enough they’ll be the best. I don’t believe plays one character, because that person
I could accomplish some of the stuff becomes so stunned that their character
I’ve seen in speed runs, shooters, and is losing that they choke. They say, “This
fighting-game tournaments. That sort of is my character! How is this punk beating
thing flabbergasts me as much as the next me?” The answer? You probably weren’t
hardcore gamer. that good in the first place.
There are generally two ways I get to try Corner traps in 2-D games are self- 1 A terrible example for videogame skill, but work with me here.
multiplayer competition in fighting games. explanatory: you’re backed into a corner, 2 Which may something about my school and life performance.
3 I’ll admit that not all the characters are equal to one another, so it’s not as balanced as chess.
One happens when I convince a friend to trapped, with generally no way out. With
It’s more of the same feel and mindset.
play a fighting game; the other is when I extensive playtime of Soul Calibur, you

88 The Gamer’s Quarter Issue #7 High Calibur 89


Why? Because we’ll look back on these designers need that there is little time
just like the Playstation, Dreamcast, and to act proactively on behalf of perceived
Atari, with the same gameplay elements, user behavior. This is true in any type of
the same RPGs, the same FPSes. software development. There are minor
So forget about graphics and hardware exceptions, but it’s nonetheless a fact
and look at the elements of gameplay. of life. This applies to next-gen game
“Artifical Intelligence” is the longest development, as you’ll see.

The Next Next-Gen


running joke in the industry. I have several As everybody knows, the biggest
friends in the AI field, studiously pursuing problem in game development, and one
their PhD’s. All have “done some time” of the most necessary components of
in games; none of them are still there. At production, is content. It’s costly. It’s
the minimum, good, developed AI should time-consuming. It’s “the long pull” on the
Back to the Future The wiild card, Nintendo, is arguably create opponents that take one look project schedule. Whether building a huge
By Craig Dore the Apple Computer of the games at my array of weaponry and just turn environment or filling it with stuff, content
industry. They’ve looked upon vast around and run away. Now that would be is the biggest hurdle in game production.
Now-Gen libraries of games and said, “Where is
the game in these games?” So, the Wii is
impressive! Smaller developers can’t compete with
It was coincidence, not desire, which Physics. In a short while, a deluge it. Bigger developers are struggling to
essentially a challenge to us all: dare to of titles will be unleashed upon us, conquer it, with a rising bar for quality and
placed me in front of the TV for VH1
be different. But although I do not want promising to smash, shatter, and ignite scope.
Games. Fascinated, albeit grimly, I perked
to minimize the promise of WiiGen, as it many an innocent game world. From Half- So let’s just suppose that the
up when I heard, “An exciting game,
is totally exciting, does anyone remember Life 2 to the upcoming Cell Factor, these developers solve this problem, I mean
with the best next-gen graphics you’ll
the SpaceOrb? It was a joystick-mouse games hold advanced physics as a truer really solve it. First, they’d rejoice. Would
ever see!” Indeed a strange coincidence,
hybrid, billed as the future of controllers. I form of new-style gaming. Though some that change the games we play? I think
considering that I had just spent my entire
remember the guy with one at our LAN. He of the possibilities are starting to emerge we’d get the same stuff, just a lot more
week writing and thinking about next-gen.
did not go home victorious. Also, some Wii in this field, there are distinct hardware of it. Before long, we’d be back where we
According to VH1, and the gaming
players report that flicks of the wrist can limitations on its advancement. In many started. Take a massive game like WoW.
mainstream, next-gen is hyperrealism.
beat wild, arm-swinging opponents. These ways, physics are inextricably tied to What is the environment? It’s a shifting
It is a sure, sexy bet for the companies
aspects underscore the risks of trying to graphics systems. frame of reference on a surface plane. Can
investing their futures in those products.
forcibly advance gaming technology; you The real state of “next-gen” should you pick up a rock? Can you cut down a
Graphics, whether we like it or not, are the
better know what you’re doing. Controller probably be called “now-gen.” It’s no tree? Can you mercilessly windmill your
hallmark of each generation of games and
innovation is not even new. Anyone longer something nebulous and distant. sword and make the slightest scratch
hardware.
walking through a video arcade can see an We’ve watched the previews. We’ve read on the most defenseless of bookcases?
What are the technologies that will
impressive assortment of controllers. the specs. It is part of our landscape, Nope. That’s because you’re playing in a
bring us to this supposed next-gen?
And we have the PC, resilient and even before it has arrived. So, where are painting. The world itself is static. Take
Graphics are Microsoft and Sony.
expandable. As people were hailing the the whacked-out ideas? Has all of the any game and watch how much interaction
Visually speaking, these systems are like
PC as dead, World of Warcraft became creativity been buried in asset production? you really have. Ninety-nine percent of our
Coke and Pepsi; unique flavours of the
one of the most successful online games To me, real next-gen is surprising. games are composed of inert backdrops.
same thing. Unfortunately, the Xbox 360
ever. Can you play WoW on a console? A It’s out in left field. It’s not something All those beautiful art assets that cost
and PS3 have been constructed such that
few years ago, never; nowadays, it might that I already have a front-row seat millions are expensive paperweights,
their very innards are bent towards the
be different. Although the PC can leverage for. Essentially, it is a figment of wild gameplay-wise.
greater realization of streaming graphics.
new hardware advances faster than its speculation. So allow me to speculate. I think the answer is procedural content.
What is most surprising is that these
console rivals, the realities of cross- Game developers know procedural
advancements have been gained at the
platform development might prevent it
expense of greater capability in controller,
physics, and AI It’s axiomatic in hardcore
from driving the industry in the future. The Next-Gen content—how it is difficult, how it would
be like starting over. But what they’re
consoles may start dictating terms to the Before I touch next-gen, I want to mention
gaming circles now that “better graphics talking about is production, whereas
PC, instead of the other way around. that most developers find it naturally
do not equal better gameplay.” Well, we few are talking about the actual games.
These are the “next-gen” platforms. difficult to approach development from
won’t be surprised that the next, next, They’ve forgotten the users, placing focus
Unfortunately, we know that history will the user’s side of the screen. There are
next generation will have better graphics. elsewhere. Everyone is so busy solving
likely judge these platforms with a shrug. so many considerations in building what
So how, exactly, is this revolutionary? content from a development perspective

90 The Gamer’s Quarter Issue #7 The Next Next-Gen 91


that they’ve forgotten why they need to do fractal algorithm. from environments that shift like this? the “impossible dream” by many game
it in the first place. I mention SpeedTree because it is the How about a completely destructible developers. Is that not the hallmark of a
Most content, as we know, is produced most widely used piece of middleware in environment, or by the same token, truly next-gen concept?
“manually” via slow, sculpting clicks in the industry of gamespaces, and the type a constructable one? Or a responsive Many games will follow Spore’s
a 3-D package. Precious little attention of content that it produces is easily on par environment, that merges a fantastic “procedurally enhanced” vision. We’ve
is paid to more algorithmic methods of with a piece of hand-crafted foliage. All of realm with a furious gunfight; paths open also seen examples in the past: in text-
creating objects and environments. Many this is just from the developmental side up where there were none; the board based worlds. We used to call them MOOs
developers have their heads buried so of things. We should need a reason for game is no longer a board game. It’s (MUD object oriented).1 Obviously, the
deeply into the pipeline that they’ve this content to exist in our games to begin heartening to see the newest Portal demo mechanics differ, but MOOs are spiritually
completely forgotten what powers their with, other than just static and inert pieces from Valve incorporate exactly this type close to what I’m suggesting.
graphics packages in the first place. It’s of window dressing. of element. All of these ideas are possible Rapid change is the clearest sign
a shame, because procedural content We need to approach it via gameplay within a procedurally based gaming of revolution. At best, the latest
buys you so much when you consider and dynamic environments. Map those framework. gaming technologies feature iterative
objects that are calculated versus merely to procedural content and the techniques This is new-style gaming, is it not? improvement on what’s already here.
displayed. They’re no longer static meshes will follow. Will Wright’s Spore is an With a whole new set of rules, choices, Great leaps in high-fidelity cutscenes,
that require articulation for the animators. excellent example of this in motion. In and expectations creating a brand new controller systems, and physics are not
They’re entities that exist within the fact, he’s gone one smarter by making possibility space. A new style of game enough to signal great changes in gaming.
greater context of the world in which content creation the primary objective of begets a new style of development, yet Is it possible for us to fast forward to the
they’re placed. From a developmental the game. Spore is the fruit of a game- procedural content is still lamented as next next-gen?
perspective, this is powerful stuff. Is it centric approach to design. It’s a harder
possible that these techniques have been road, admittedly, and it’s taken them
abandoned? Where do we go from here? several years to build it. The gameplay
There exists a wealth of information result will be innovative and quite unlike
about world creation, primarily from our where we’ve been before. Spore is a next-
real world. Yes, I’m suggesting “growing” gen game.
our games from biological algorithms or I mentioned WoW earlier and defined
evolving systems. One good book is A its gameplay within a spatial environment.
New Kind of Science: Cellular Automata, Now, look at Monopoly or any old family
a proposed suite of mathematics for boardgame. Besides the mechanics (the
biological systems. Is it possible to bridge rules), the board itself is the defining
this into 3-D graphical environments? aspect of the game. The “space” of
Well, in the “old days,” this was how Monopoly never changes. It is pretty
graphics were done! Think of fractal- hard to manipulate a piece of cardboard.
generated landscapes. Apparently this Now look at multiplayer Capture the
was too difficult, because today it’s a Flag or Deathmatch maps. The map plus
largely uncharted topic. mechanics is the game. Counterstrike?
Don’t believe me? Then answer this Unreal Tournament? These map-centric
question. What type of algorithms does games are old-fashioned relics of the
SpeedTree use, exactly? cardboard era. If I were looking for simple
SpeedTree is a tool for rapid tree map adjustment, I’d play the random
creation within digital environments. dungeons in Diablo.
It sells very well. Its algorithm is an L- No, I’m talking about adjusting
system, devised initially as a mathematical everything—rocks, trees, grass, water.
descriptor for the growing patterns of Take a container and fill it. Pour the water
fungus. Fungus! In fact, these L-systems on the rocks. Crush the rocks and make
are precursors to “old” fractal generators. mud. I’m suggesting we create procedural
So why stop at trees? Even man-made play spaces, where the world itself is
objects have self-similarity, a requirement dynamic and responds to the player. 1 A MUD, of course, is a multi-user dungeon, the text-based predecessor of World of Warcraft.
for representation within a recursive What gameplay elements emerge

92 The Gamer’s Quarter Issue #7 The Next Next-Gen 93


for doing so after time. The videogame novel and crisp marketing tactic. It is now
industry lives and dies by novelty, and so a joke of sorts that represents the failure
does everyone who follows in its wake. of novelty to deliver on promises implicit
It’s the only reason that the now obsolete and explicit. But why, then, does anyone
concept of “next-gen” still has any pull manifest frustration? We accept this march

Mommy, Where Does on the hearts of mankind: graphical


updates are the most obviously saleable
of progress (i.e., novelty) for a number of
reasons, but mainly because it has always

Novelty Come From?


form of novelty when it comes to games, been thus. Novelty is the girlfriend calling
although if the Wii takes off we’ll see more you at two in the morning because she
excursions into increasingly novel control had a bad dream: through her reliance on
schemes. you, she controls your life.
A Parable claws pointing towards his thorax in a
By M. O’Connor fit of disbelief. “That wouldn’t be fair at For This People’s Heart The Price of Existence Is
Once, a long time ago in a place that isn’t
all. In fact, Madame, I rather regret the
implicit speciesism inherent in your belief
Has Grown Dull, and Eternal Warfare
here, a scorpion came upon a river far too that just because an animal is outfitted Their Ears Are Heavy of I think it’s important to understand that
there is nothing wrong with novelty. It
deep for him to cross. And so he clacked
his claws in frustration and looked about
with a poisonous barb he is incapable of
any action other than violence. It would
Hearing, and Their Eyes is the driving force behind creation’s
for a solution. His eyestalks came across a be unethical of me to lay a vile ambush They Have Closed, Lest successes and failures, the destructive
creativity of the market (i.e., people) in full
squirrel enjoying her evening meal on the
far bank.
when only by your grace and leave—”
he paused to smile, and continued, “am
They Should Perceive swing. Governments fear it, since they are
“Would you please carry me across this I able to cross this viciously rough river. with Their Eyes, and made up of a gang of pre-recordings who
have no use for such unbridled—and often
river?” the scorpion asked. “I’d be ever so Scorpions may indeed be poisonous, but Hear with Their Ears, and untaxed—expressions of novelty. Most of
grateful.” Upon saying this he batted his our feelings can still be hurt.”
eyestalklashes. “Very well,” said the squirrel,whose Understand with Their the squirrels drown on the way across this
river. Those who don’t fall to drug abuse,
“You must be nuts,” said the squirrel. taste for maudlin drama and sheer Heart, and Turn for Me to hubris, madness, and sadness carry
“How do I know you won’t just kill me?” claptrap began and ended with the plays
“Well, I’d still be stuck here no closer to of Bertolt Brecht. She crossed the river, Heal Them. (Isaiah 6:9-10) their scaly passenger safely to the other
shore, only to turn around and shoulder
the other edge, and I’ve got a date with a pausing only to shake out her tail on the The moral of the squirrel’s story is that
self-destruction is either a part of human yet another potentially deadly package of
real hot piece of tail tonight, sister,” the far bank before gathering the scorpion to novelty.
scorpion replied. her back and returning to the current. nature inflicted upon ourselves by our
And so it went, back and forth between Halfway through the river the scorpion’s own hand, or that peril lies of the minds
the two animals in an argot cribbed tail flailed at her body, without warning or and hearts of others who would sink us The Price of Eternal
out of habit and destroy their own lives
from late-night movies and the fiction
of Raymond Chandler, with the squirrel
reason. With a tongue rapidly going numb
from the noxious toxin, the squirrel asked, in the process. The story of the squirrel is
Warfare Is Existence
The most obvious example springs from
positing various actions of nefarious “Why?” also the story of the drive for novelty and
these pages, and appears in many forms.
mischief and misdeed upon her tufted “I had to. It was in my nature,” the entertainment. People create aesthetically
The rediscovery of an old game brings
person. The scorpion reasonably scorpion replied with calm resignation and pleasing but useless (as far as survival
forth memories of how a game was, and
countered all of her objections and no hint of regret. and propagation are concerned) objects
how the player felt when they played. It
pointed out any attempt at a double-cross “You are such an asshole,” gasped the and performances in search of the creation
can be done well, by shedding light on
would be a murder-suicide on his part, squirrel, as water filled lungs that would of something new.
the subjective and personal and making it
and hardly conducive to his stated goal of draw treetop air no more and rushed into larger than just one experience, regardless
crossing the river. a mouth that would never again feel the Lord, I Don’t Care if You of the judgment of history. Novelty is an
And so the squirrel finally asked why dry and tangy aftertaste of an acorn.
the scorpion would refrain from killing her Break Me engine that makes the past hum as it was
for one brief moment, before the garden
Novelty is in one sense a lack of control;
once they reached the other side of the
river.
And Love Is a Battlefield it’s part of the thrill, in fact. At one point, was closed to Adam and Eve.
Novelty is a scorpion. It gives you a reason the term “next-generation” was a very
“What, me?” cried the scorpion, his
to cross the river, but can kill your reason

94 The Gamer’s Quarter Issue #7 Mommy, Where Does Novelty Come From? 95
There Is No Friend those moments of perfect absorption in
their play, when they were unconcerned
Anywhere with the politics of fanaticism and the
There was never any Garden of Eden. It draw of novelty? When the play was truly
was only kids with games, but now those the thing, there was nothing else but
kids have kids and look into the mirror that moment: infants in love with their
wondering where the time went. Novelty reflection.
is a thief, and its sting steals time away
from our lives. The pursuit of novelty not
tempered by compassion and reason
There Is No Enemy
is a self-abusive hedonism, a modern Anywhere
mirror held up to the face of a thousand The real next-gen is a mixture of novelty
packrats. What will they see when they and competence, when the moment
search for the time that slipped through arrives and competence is no longer
their fingers? Will they find wrinkles, debt, surprisingly novel. Even graphics play a
and carpal tunnel syndrome? Will they go part. I’ve seen it myself.
so far as to write essays to try and capture

96 The Gamer’s Quarter Issue #7 Mommy, Where Does Novelty Come From? 97
boss, move across a bridge, and go to some brilliantly designed stages evoking
the next tower. In some cases, you can some of the most exotic and mysterious
discover a hidden passage and ascend the atmospheres found in my first fantasy
tower from another route, with all the risks sessions, back in the glorious D&D times.
(many) and the rewards (many as well) At the same time, it was the ultimate

Untold Tales from that this implies. Some alternative routes


are rather nasty, and they involve themed
floors—like tons of satyr-like creatures
challenge in gameplay, and it sparked
one of the most interesting phases of
my gaming activity. I remember fondly

the Arcade and giant lizards, or a plethora of undead


popping up from everywhere.
And there’s the time-based aspect. Your
those hot afternoons spent dissecting
and discussing the game. We analyzed
the game like a mysterious alien artifact.
character loses energy every minute of life We scoured the tricks we’d discovered
The Battle for the Kingdom Continues! it has to do with the fine graphics and or so—ascending Babel consumes energy! to understand what we were missing,
By Francesco-Alessio Ursini the lush variety of enemies, or with the So it’s also necessary to clear a floor of its where to look for more points, hidden
idea of ascending some Babelian tower, enemies in the shortest amount of time. gems, and unfound treasures. The spiral
I have played a lot of games in my life, defeating the evil demon, then facing your True, a fairy will pop up to give back half a of mysteries (and all towers in fantasy
some were sci-fi, others were fantasy. own demons. It’s probably also the overall bar of energy every 300 thousand points settings should go upwards, spiraling onto
It is important to roam around the vast feeling of a full fantasy adventure with an or so, but you still need to be extremely the heavens!) forced us to dwell for many
plains of our favorite imaginary worlds arcade pace, something almost too good fast and precise, which is by no means hours on its floors, promising us scoring
every once in a while, and to relish the to be true. easy. Let’s not forget, also, that doing secrets behind sibylline hints hidden in
marvelous days spent fighting unicorns, The game is pretty complex. You play things in a hurry may lead to disaster. the scenery.
minotaurs, trolls, and other creatures of a powerful warrior who can be helped by But the most epic aspect of this After all these years, I look at the
might and magic. eight different companions, each with a experience wasn’t even in the game. I game, and I think on the quest within
I played most of these games in my unique set of abilities; and you need to can clearly remember that there were the quest. I think back to those friends
uncle’s arcade, fighting real trolls while I ascend the mysterious tower from which at least ten of us rotating on the game roaming around the mysteries of the
tried to fight the sprite ones: an epic fight a powerful demon rules your oppressed during the long summer afternoons (while tower; most of them have disappeared
to dispel the damn kids who harassed me kingdom, with a fist of iron. During the having breaks on Dark Seal, which I’ll talk from my own spiraling ascension. But then
while I tried to nail that hard one-credit fifty stages, you can encounter all sorts of about soon), trying to crack the game again, if a man ascends to the heavens
clear, who bugged me between a magic fantasy creatures (including Moai; don’t down to the single lines of programming, only to find temptation and perhaps his
fireball and a death spell of doom, and ask); discover tons of secret items, extra discovering and memorizing the tiniest own fall, we could wonder if heavens
who used theit mystic powers of annoying items, and secret passages; fight the secrets and tricks. I still remember how we are, after all, benevolent, a doubt cast
innocent players to confound quest for the same boss over and over again; and score took notes and organized them in a giant since Gilgamesh’s time. A least, we did
holy grail of the top score. fantastillions of points at level 45. handbook, which “the almighty Vittorio” conquer that Babel, thanks to the common
But of course, good always prevails, Yes, I’m serious about the boss. was able to glance at even while playing. language of gaming passion.
so my epic struggles were successful Capcom slacked off and just recycled the Ascension to Babel became a collective
regardless of the endless difficulties I had same (cool) dragon a lot. Well, there’s also
to faces, the perils I had to overcome, the a manticore and the flying worms in stage
quest, a challenge between us and the
programmers, in seeing who was the best
Isometric Forces of Evil
kids I had to slap. Let us go to those lands 35. But that’s not a problem: the game Data East was a “hidden bonus” of the
in the fight against the gods.
of wonder and mystery, and celebrate— offers much more variety than any other arcade landscape. While almost none of
It was also an interesting idea of
among other things—more gems of fantasy title ever, in terms of enemies. And their titles were truly epic, flamboyant
design. The humble barbarians fight the
gameplay! if this is not enough, the different routes masterpieces (except perhaps for Magical
demon sitting atop the city in the sky,
allow the players to make their ascension Drop III), the overall quality of their
wander inside entire worlds hidden in the
titles is truly impressive. Ok, most of
The Glorious to the heavens even more elaborate.
The game offers a lot of “secret
walls of the gargantuan construction, and
their titles actually lacked in some minor
end up, after the almighty final battle, to
Ascension to Babel routes”: short-cuts to further levels or, meet the most difficult challenge ever.
aspects (mainly quality of animations
Magic Sword is one of the coolest games in some cases, alternate versions of the and graphics), but they often pulled off
Would we accept the power of the gods,
you can have the pleasure of playing in same place. The basic idea is that the excellent engines, creative mechanics, and
or would we throw it away, knowing it can
an arcade. Perhaps its charm comes from tower is actually a system of towers, and brilliant games.
only bring temptation and ultimately ruin?
its complex and elegant gameplay. Maybe every six or seven floors, you battle a One of these brilliant ideas is Dark
It was thus a quest inside the quest, with

98 The Gamer’s Quarter Issue #7 Untold Tales from the Arcade 99


Seal (which was called Gate of Doom in difficulty mainly focused on the quite
Japan and some other places). Despite an gruesome number of enemies to destroy
isometric view, multi-directional scrolling, and spells to dodge, but the true challenge
four characters (the usual knight, a sexy came from the bosses. The fourth boss
priest, a ninja, and a kick-ass bard), (a red dragon!) and the final boss (a dark
the ability to build up a metamorphosis knight!) proved to be a great source of
power-up (once the bar is full, you stress for most of us. But still, we had
can change into some supernatural to proceed further. And further we went,
sdcreature, including a swine of course!), discovering all the tricks and safe-spots to
and a good choice of time-based power- beat the two creatures of evil.
ups, this title was a sleeper at the time. No, wait, that’s a sweetened version of
It went unobserved for most of one the facts—at some point, I decided to give
spring in the ’90s; my uncle was pretty up. I was really frustrated with the gigantic
disappointed and planned to give away (almost the whole screen!) fourth boss, a
the board. We were all busy dissecting red dragon with the bad habit of shooting
Magic Sword, but since I had to queue balls of fire like a machine gun. Then, out
a lot to play Magic Sword, I ended up of the heavens as an angel bringing mercy
putting the odd coin or two in this title. 1 to the poor mortals, my uncle saw me
After some plays, I realized that the title playing and said:
is actually solid and very well designed, “Circle around him and don’t stay too
albeit with a simpler engine. long on a diagonal, cretin!”
King of Dragons, Lord of fun titles of that period. Fun because of its
simple but elegant action. Fun if played
So, while everyone tried to discover Which was the sudden revelation that Fantasy Lands at right difficulty: my uncle had it set at
all the one gazillion secret passages of allowed me to proceed unscathed to the Let’s see…1991 was the year of a certain the maximum difficulty level, and it was a
Magic Sword, I decided to also give this final stage. Then, the final boss became one-on-one fighter. I can’t remember well-paced challenge. But in my various
title a spin. Lo and behold, the game my new nemesis. Again, my uncle spent much of it, except that everyone wanted ramblings around the city, I encountered
convinced me once I selected the bard and some time watching me play and came to play that. Oh, all right, it was Street various copies (this was one of those
discovered how cool is to fight monsters to the conclusion that I had to force the Fighter 2. But I, on the other hand … games that were everywhere) that were
with a pike. final boss to move along the border of wanted to play it as well. But since the set at default, and I realized that the
Eventually, the other Magic Sword the stage during its spinning attack. With queue to have my ass handed to me was original version was too easy! At least I
enthusiasts began to wonder: why does these words of divine wisdom, my crusade so long, I often spent my waiting time had my uncle, no?
Francesco always play that other lame became a triumphal victory over the forces playing other games, like King of Dragons. The game quickly become the favorite
fantasy game? So a couple of buddies of evil. King of Dragons is a nice little game pastime of the Street Fighter crowd, and
started to try out the game while waiting And, what’s more important, it allowed by Capcom. Basically it is a mix of beat- many people started to share my passion
to play Magic Sword. Unsurprisingly me to enjoy beholder-killing while waiting ’em-up and scrolling action games. Five for the title when they discovered how to
enough, they also enjoyed the title, for Magic Sword to become free: because different fighters, two projectile-firing (Elf get the true high scores—by avoiding the
realizing that it was pretty solid in its beholder-killing is indeed one of the and Mage) and three weapon-slashing more powerful weapons and being forced
simplicity. noblest activities that a human soul can be (Cleric, Fighter, Dwarf), for sixteen D&D- to hit bosses and enemies more often. And
At some point, a nice synergy grew focused on, in the name of peace, justice esque levels. The game is your usual of course, all this was done at maximum
between the two titles, Dark Seal and and the generic kingdom to be saved from RPG fare—score points, level up, get new difficulty. It was a way to increase my
Magic Sword. People began to play Dark the evil creatures. In a nutshell, some weapons, and beat the shit out of the final passion for the cheesy genre of fantasy
Seal as the more action-oriented title, stereotypes should really be endorsed and red dragon in the secret cave atop the games, and many afternoons were spent
while waiting to dissect and analyze the nurtured: and, much to Capcom’s shame, mountains. Nothing particularly original, trying to recreate the same atmosphere
secret son of Babylon, Magic Sword. After Magic Sword lacked some good beholder- and Magic Sword did the same in a more with dice and pencils.
all, Dark Seal has a gigantic beholder as slashing. elegant way. King of the Dragons, in some sense,
the third boss, so it can’t be anything but At this point, then, we should explain all At the same time, this is one of the most represented the simple and unproblematic
a great game, right? Except that at some other cool features that Magic Sword had,
point it becomes pretty hard. though.
The apparent “fill-in” revealed itself 1  rcade gaming often meant standing in a line. I’d like to have a penny for all the games I discovered, in
A
to be another though battle as well. Its perfect serendipity, while waiting for another title to be free.

100 The Gamer’s Quarter Issue #7 Untold Tales from the Arcade 101
fantasy dreams of my youth. The game (There is one more mysterious hero to be The gameplay kicked me hard, though. As road paved with bones; there is a vast
represents the most linear and solitary mentioned, but I’ll leave that for the next much as I liked the title, I never was able variety of enemies, humans and meta-
vein of the of the many fantasy-based article, in which we will cover the Ozma to go through all stages; I was never able humans alike. And in all of this, there
titles of those days. While other titles wars.) to complete the game in less than three was an awesome mage who is kicked to
preferred gory atmospheres (Cadash) or But if fantasy can be cheesy fights credits. cast spells! Ok, this is probably a cheesy
distant esoteric worlds (Magic Sword), and lizardmen and wizards, it can also But still, I was enthralled by the aspect, but we’re not here to celebrate the
this title had all the flavor of the first represent the struggle of one man in beautiful atmospheres of Rastania: the serious elements of the game (the null set,
campaigns of D&D, played while drinking his violent search for his own destiny. snowy peaks, the dangerous shores, honestly).
orange juice and eating cookies at friends’ This quest had another, and sadly final, the bewitching “Spiral Life” song with I don’t even want to celebrate the title
houses. chapter in the excellent title known as... its incredibly evocative and nostalgic at all, I think. Everything is covered with a
I must confess that I never learned to pace. I was Rastan, fighting for a glorious veil of nostalgia when my mind wanders
play with the three short-range fighters:
in my cheapness, I focused on the elf
Warrior Blade—Rastan’s future, and at the same time wondering
if my spiraling progress was really
back to this title. I played this title in a
weird phase of my life. Maybe this title
or on the mage, since they also offered Saga, Chapter III progress at all. Wondering if, captured brings to mind my weird moments—the
occasions to have marathon scoring The story of how I became a king is so long by the bittersweet melody composed by musings of things past, and my desire to
sessions. Years passed, and I discovered that I cannot tell it in just one night. Masahiko Takagi,5 the spiral ascension wander around and find a kingdom to be
MAME, and I learned to one-credit the However, I will keep telling it as long as could have been some kind of weird the king of. That desire was ever present
game with the fighter, the cleric, and even I can, of those days filled with danger and metaphor of my life. when I played the title, with the added
the dwarf. At the same time, I realized that treasures. Warrior Blade was, and still is, a irony that I was never able to conquer
on the standard difficulty (so easy!), all of I can still see myself, with the eyes of pretty hard game, with some tons of the game properly, a small defeat that
my scoring efforts were ridicously inflated my memory, approaching the Warrior secrets. I never was able to discern somehow haunts me still, after all these
by the much higher amount of hit points Blade cab, back in those lazy, hot summer all the possible tricks to get the extra years.
by enemies, much to my frustration. days. I was mesmerized, because my stages, and neither could any of the And then, the end. I really adored
And I went back to those happy days uncle hadn’t told me anything about a new numerous fans. I remember a pretty big the final stage: a volcanic isle with a
when I spent my afternoons playing this Rastan title. I just entered the arcade and number of enthusiasts and none could mysterious ruler. The final fight occurs
title, alone or with my friend “Furcio,”2 heard this voice. A rush of emotions went complete the game unless playing in at the center of a place that’s a sister to
before going to play Greyhawk or through my chest as I slowly realized who team. Still, I remember fondly its sheer R’lyeh, and beatiful parallax effects evoke
Forgotten Realms adventures at our was pronouncing those words—it was a class and elaborate fighting system, with the stormy tropical seas of Rastania, on
local RPG club.3 My future would be new Rastan game! the capability for huge combos and the a warm, sunny day of glorious battle.
different, of course. I had yet to discover A new chapter of this melancholic beating of five or six enemies at once. By Finally, the infinite square where Lord
Chaosium, with Call of Cthulhu, and the saga entered my blood and veins, and for Crom, Taito really understood the spirit of Dupon6 waits, to tell us:
king of (Gormen)ghastly landscapes, his months I was Rastan, with his chiseled the Conan novels. You want to be a hero, too, but you
Majesty, the Emperor of Melniboné, Elric. muscles and his incredibly long sword.4 The game perfectly recreates the have the same fate as I.
atmosphere of perils and wonders that lies And then the final battle against the
behind Conan’s wandering adventures. demonic creature. I wonder what his
The kingdom of Rastania, much like the final words were meant to be. As silly as
kingdom of Deerzar, comes alive thanks it sounds, I think they must have been a
to all small but classy details scattered bad omen, especially for the series. And
across the game. The world map is finely perhaps for the player? But, of course,
detailed; there are great touches like, the that would be silly speculation, wouldn’t

2 I t’s not really an Italian word, and no one (including the guy himself) knows what the nickname really
means, making it even more kick-ass.
3 It later turned out to be a shady place for neo-Nazi recruits, but that’s another story.
4 I didn’t care for the other two available characters. They were actually fun to use, but not Rastan. A
Rastan game must be played with Rastan, by Crom!
5 Also known as MAR, of Night Striker fame.
6 This is apparently an homage to Phelios, in which the god Hades, for absolutely unknown reasons, is
called Dupon.

102 The Gamer’s Quarter Issue #7 Untold Tales from the Arcade 103
it? After all, we’re the makers of our
destiny, and all comments we can make
about life are trivial (and those inspired by
videogames are triviality squared).
I think back often to those days. More
than the games, and the fun, I think at the
kid I was. Much like Conan and Rastan, I
dreamed of and fought for a better future,
but at least mine was not paved with
violence (and lizardmen). I also listen to
the Warrior Blade OST, and I go back to
my personal Rastania, the snowy peaks
of the mountains surrounding my city,
the mysterious forests, the thrills of the
savage world surrounding me. Have I
become a king? Not yet, but …
If I have the time, I will tell you about
one of my other adventures.
This was the last adventure that Rastan
was able to tell us about. I always wonder
what could have become of his story, if
Taito had made an F3 version, or even
one for the FX-1. Sadly, they didn’t. But
at least I will still be able to tell you of my
adventures for a while, of those days filled
with dangers and wonders. And arcade
thugs harassing me while I played games.
Which brings me back to the beginning.

I have played a lot of arcade titles in my


life: not only of spaceships, WWII planes,
and secret agents, but also of powerful
magicians, Eldren archers, ninjas and
bards, slain beholders, and barbarians
who ascend to the heavens to fight the
ultimate temptation.
Some of these stories are but minuscule
episodes in the tapestry of much grander
epics; others are stand-alone tales of
justice and peace, at the cost of sacrifice
and blood. All of them are part of my
arcade experience, isles of the great
arcade archipelago. And our journey has
not ended yet: stay tuned for the third and
final installment of this epic story through
the fantasy kingdoms of the arcade
world!

104 The Gamer’s Quarter Issue #7 Untold Tales from the Arcade 105
two months have passed since that
day—going through the motions of my
grown-up job. If only I’d been born a blue
16-bit hedgehog.
To give another example of why games
give our lives meaning and to further
sentimentalize my existence, I’ll recall an

Why Game?
incident from last New Year’s Eve. On that
day, I had bought Final Fantasy IV Advance
at the videogame store run by a real-live
North Korean not too far from my house.
As I watched Cecil fight his shadow,
Reason #6: Nostalgia enjoy the present, then remembering the I wondered if I’d ever be able to defeat
By Sergei Servianov past is one of the few pleasures left to the the evil that dwells within my soul. I
melancholy. immediately realized that I was being
A month ago, I was writing a letter to this On my first day of work at my new job, utterly pompous and melodramatic, as
magazine’s infrequent and wildly unstable I felt horrible because of the nervousness well as ridiculous. I mean, where the hell
contributor Brian Roesler in which I of finding myself in unfamiliar territory, did my critical thinking go? I suddenly
mentioned the bitterness I felt as I was and because I was running a high fever. found myself swimming in the LCL known
returning home after a sour date. In that I was sweating, trembling, and coughing as memories. I returned to the time when I
letter I stated that for some reason, drunk so hard that I had ended up smoking had played it first and thought it to be the
and wobbling around midtown Manhattan only one cigarette that day (as opposed most profound thing in the world.
at four in the morning, I began humming to the two packs I usually enjoy). I felt And it damn sure was at the time. If
the first stage music from Mega Man X5. afraid, hopeless, and utterly depressed; you had told me at that young age, like
That scene above is precisely why I as I typed in another long list of data into my parents did, that videogames were
have yet to assign games to my mental the worksheet, I suddenly found myself silly distractions and that videogames
dustbin; despite my best efforts they humming the theme of “Hydrocity Zone were lies and silly lies at that, I would’ve
continue to influence my life, even when I Act 2” from Sonic 3. My heart cooled and thought that you were a liar and a jealous
don’t want them to. Every generation has seemed to sink a few inches as I recalled bastard with no sense of beauty or style.
an art that gives its youth meaning, and playing the game at my cousin’s house And, well, they were. And for most of us,
for us (and by “us” I mean the pitiful nerds when I was twelve, the smell of his dog hell, they still are.
reading this magazine) videogames have who circled around the TV, and the bright Ahh, fuck Marcel Proust and his cake,
ended up being the purple cloak in which summer leaves swaying on the tree games are the real catalyst for reminding
our hazy, nostalgic youth is wrapped. branches outside the window. And then us of things past.
Despite the utter ridiculousness of most I saw myself as a seven-year-old, sitting
of the things that videogamers admired on a fold-out chair next to some bragging,
at the time (and continue to admire), we loudmouthed upperclassmen, watching
remain loyal to videogames, because to them complete Sonic 2 at my school’s
stop playing is to admit that our youth is videogame club. I remembered the
now over. I can think of no other reason feelings: the blind optimism for a future
for the growing trend of people continually filled with adventure and sorrow, friends
buying games and not playing them for and laughter.
more than five minutes. I then realized I was at work, using the
I won’t say that I enjoy videogames same keyboard that I’m using now—
anymore. I have yet to play a game that exactly two months later (I noted the exact
has truly captivated me in more than a time of that memory on a notepad and
year; nevertheless, I enjoy them for the oddly enough, as I’m typing this essay
nostalgia that they trigger. If one can’t on Thursday, September 7, 2006, exactly

106 The Gamer’s Quarter Issue #7 Why Game? 107


We’re Sorry, But Our Princess Is in
Another Castle.
One day the kingdom of the peaceful videogame people was invaded
by the Next Generation, a tribe of turtles famous for their photo-
realistic black magic. The quiet, peace-loving Videogame People were
turned into mere stones, bricks and even horse-hair plants, and the
Videogame Kingdom fell into ruin.
The only one who can undo the magic spell on the Videogame People
and return them to their normal selves is the Princess Gameplay, the
daughter of the Videogame King. Unfortunately, she is presently in the
hands of the great Next Generation turtle king.
The Gamer’s Quarter, the hero of the story (maybe) hears about the
Videogame People’s plight and sets out on a quest to free Princess
Gameplay from the evil Next Generation and restore the fallen
kingdom of the Videogame People.
We are The Gamer’s Quarter! It’s up to us to save the Videogame
Kingdom from the black magic of the Next Generation!

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