Copyright Pivotal Games © 2001S:\tom_phd\ge\Levels\scripting\Level_1.doc
Guard Checking for Presence of Pass
Goon Officer to walk up to the table where the pass is and takes it.
Pass Not Present
Goon Officer to walk up to the table where the pass was and the alarm goes off, game over! Displaymessage MISSING_PASS_DISCOVERED.
Units Checking Tunnel Entrance
INT.HUTCamera is looking down tunnel from POV of someone looking down the tunnel:BIG X (Sound only!)Look out! Goons are coming!EXT.HUT 3Spawned units at front door of hut 3 are shown, the front door is open and the ferret and goon enteringand one goon remaining at the entrance. Player control is then returned.The ferret and goon to walk into the room with the tunnel,; if they see the open tunnel and shout analarm and it’s game over. Ferret to walk into the room with the tunnel and look around, turn round andhead back towards the guard hut (along with the 3 units guarding the left, right and front doors) andunspawn as soon as possible.
If at any point any guards enter the region TUNNEL_ROOM and the tunnel is open (i.e. objectTUNNEL_COVER has been moved), it’s game over. Jump to the camera TUNNEL_ENTRANCE asdisplay the message TUNNEL_DISCOVERED (Which says; “The Goons have discovered the pass ismissing. Security will be too tight to attempt to escape.”
EXT. TUNNEL EXITThe player emerges from the tunnel, a spotlight on the castle walls clicks onto the player, the screenletterboxes and the player finds he is surrounded by 2 goon guards, 1 officer and 1 ferret. The officer speaks as the player puts his arms up in surrender.GERMAN OFFICER Her MacDonald, A good attempt, but it would seem you have much to learn about escaping.Tomas Rawlings and Darren Kirby30/09/2009Page 3 of 13