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Book of Beasts

Book of Beasts

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Published by: dragonblack6 on Feb 18, 2010
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Book of Beasts
A bestiary of creatures, real and fictitious.
Volume II ― Additional Creatures
6
th
EditionEDITOR 
Robert J. Hall
CONTRIBUTING AUTHORS
Ashley H.
This book requires the use of the Dungeon & Dragons
®
Player’s Handbook, version 3.5, publishedby Wizards of the Coast
®
.
Use of the names Wizards of the Coast, Dungeons & Dragons, D&D, 3E, v.3.5, d20 or any other copyrighted or trademarked names or materials is not intended as a challenge to the copyright owner inany way. No challenge to these copyrights or trademarks is intended by their use in this material.WIZARDS OF THE COAST 
® 
 , Dungeons and Dragons
® 
 , and d20
® 
are registered trademarks of Wizardsof the Coast, Inc. The author has no affiliation with Wizards of the Coast 
® 
 , the d20
® 
system, the OpenGaming License
® 
 , or the Open Gaming Foundation
® 
. The inclusion of these product names does not imply any approved usage or official licensing of the contents of this document with the aforementioned  products.
1
 
Table of Contents
Psionic Creatures....................3
Giant.........................................3 Necrotic Brain..........................4 Nulyani.....................................5 Nuthril......................................7Ooze.........................................8Shaggy Stalker..........................9Swarm.....................................11
Science Fiction Creatures....12
Arachnæ.................................12Beowolf..................................13Bluum.....................................14Boarog....................................15Chrone....................................16Ciberial...................................18Cybercube..............................19Cyborg....................................20Droid......................................21Eolascean................................23Gravidon.................................25Gremlin...................................26Hopper....................................26Immortal.................................27LGM.......................................28Megazoid................................30Microbot Swarm.....................31 Neanderthal..............................32 Nieon........................................32Ooze.........................................33Ogatsu......................................36Overseer...................................37Phage Zombie..........................38Replicant..................................40Rifter........................................41Rock Roach..............................42Skald........................................44Spinar.......................................45Sryag........................................46Tagard......................................47Tanker......................................48Thark........................................49Tordori.....................................51Trig..........................................52Vevul........................................56Xenic........................................56
Animals....................................58
Australopithecus......................58Arsinoitherium.........................58Baluchitherium.........................59Canis Dirus..............................59Carcharodon Megalodon.........60Cave Lion.................................61Chimpanzee.............................61Duck-billed Platypus..............62Electric Eel.............................62Fox..........................................63Giant Beaver...........................63Giant Ground Sloth................64Gigantopithecus......................64Glyptodon...............................65Hippopotamus........................65Irish Elk..................................66Lynx........................................66Mesophant..............................67Ostrich....................................67Otter........................................68Portuguese Man-O-War.........68Ram........................................69Smilodon................................69Terror Crane...........................70Woolly Mammoth..................70
Vermin...................................72
Giant Crustacean....................72Giant Soldier Termite.............72Giant Tiger Beetle..................73Golden Spitting Scarab...........74Heart-eater..............................74Leech Roach...........................78
Copyright Information.........80
2
 
Psionic Creatures
The following creatures are suitable for acampaign that includes the psionics rule book. Thecreatures are intended for use in a fantasycampaign, although they can also be readilyadopted for use in modern or science fictionsettings.
Giant
All giants speak Giant. Those with Intelligencescores of 10 or higher also speak Common.
Combat
Giants relish melee combat. They favor massivetwo-handed weapons and wield them withimpressive skill. They have enough cunning tosoften up a foe with ranged attacks first, if they can.A giant’s favorite ranged weapon is a big rock.
Rock Throwing (Ex):
Adult giants areaccomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giantof at least Large size can hurl rocks weighing 40 to50 pounds each (Small objects) up to five rangeincrements. The size of the range increment varieswith the giant’s variety. A Huge giant can hurlrocks of 60 to 80 pounds (Medium objects).
Rock Catching (Ex):
A giant of at least Largesize can catch Small, Medium, or Large rocks (or  projectiles of similar shape).Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as afree action. The DC is 15 for a Small rock, 20 for aMedium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls,the DC increases by that amount.) The giant must be ready for and aware of the attack in order tomake a rock catching attempt.
Giant, Rust
 Author:
Robert J. Hall.
Large Giant (Earth)Hit Dice:
13d8+52 (110 hp)
Initiative:
+2
Speed:
40 ft. (8 squares)
Armor Class:
23 (-1 size, +2 Dex, +13 natural),touch 11, flat-footed 22
Base Attack/Grapple:
+8/+19
Attack:
Masterwork falchion +16 melee(2d6+7/18–20); or spear +9 ranged (1d8+7/x3)
Full Attack:
Masterwork falchion +16/+11 melee(2d6+7/18–20); or spear +9/+4 ranged (1d8+7/x3)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Mind wrench, psi-like abilities,rock throwing
Special Qualities:
Immunity to electricity, low-light vision, rock catching, spell resistance 24
Saves:
Fort +12, Ref +6, Will +5
Abilities:
Str 24, Dex 15, Con 18, Int 17, Wis 13,Cha 14
Skills:
Climb +8, Craft (any one) +7, Diplomacy+5, Knowledge (any two) +8, Listen +5, Spot +5
Feats:
Alertness, Expertise, Two-Weapon Fighting,Weapon Focus (falchion)
Environment:
Elemental Plane of Earth
Organization:
Solitary, family (3–5 plus 35%noncombatants plus 1 psion or psychic warrior of 4
th
-7
th
level plus 2–5 Medium earth elementals or 1– 4 minor xorn), or band (6–9 plus 1 psion or psychicwarrior of 4
th
-7
th
level plus 2–5 Medium earthelementals or 1–4 minor xorn)
Challenge Rating:
10
Treasure:
Standard
Alignment:
Usually lawful neutral or lawful good
Advancement:
By character class
Level Adjustment:
 
This giant has a lean, humanoid build with anorange-brown flesh, glistening dark hair, and a well-formed, handsome face with eyes that gleam withinterest.
This race of giants is named for their prominentorange-brown flesh. Their dark hair has a metallicluster that shimmers in the light. As giants go, theseare not particularly large beings, being slightlyshorter in height than a hill giant. However their clever minds more than make up for their relativelydiminutive stature. Native to the elemental plane of earth, these beings have a strong affinity for metals andminerals. Indeed their hard flesh is saturated withcold iron, making them both highly resistant toarcane magic and unable to practice the arcanemagical arts. In compensation though, rust giantsare particularly proficient with psionic powers.Rust giants normally speak Common, Dwarven,Giant, and Terran.
Combat
Rust giants enjoy the martial arts, and are oftenwell trained at fighting with a variety of weaponsand weapon styles. Against an honorable foe they prefer a fair fight, and will even hold their psionicabilities in reserve if they believe it would give an3

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