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Table Of Contents

INTRODUCTION
Getting Started
System requirements
Installing Director
What’s new in Director MX
Resources for learning Director
Keyboard shortcuts
Conventions used in Director Help and printedbooks
CHAPTER 1
Director Basics
Creating a new movie
Introducing the Director workspace
Setting Stage and movie properties
Managing the workspace in Director MX
Using multiple Score windows
Changing Score settings
Using markers
Next/Previous Marker buttons
Selecting and editing frames in the Score
About adding interactivity with Lingo
Converting movies created in previous versionsof Director
Managing the Director authoring environment
About using Xtra extensions to extend Director functionality
About distributing movies
Answers panel
CHAPTER 2
Director MX Basics Tutorial
What you’ll learn
About the Director metaphor
View the completed movie
Open the tutorial movie
Set up the movie
View your cast members
Edit a text cast member
Build the first scene
Edit sprites in the Score window
Create an animation
Change the tempo of an animation
Create a sunset animation
Add navigation buttons to the animation scene
Build the sound and video scene
Write Lingo scripts to control movie playback
Add Lingo to navigation buttons
Write Lingo that refers to scenes
About controlling video in Director
Add scripts for video control
Control sound with Lingo
Add sounds to buttons
Publish your movie for the web
Continue learning about Director
CHAPTER 3
Director MX 3D Tutorial
What you should know
Create 3D text
Modify behaviors
View a 3D world
Use the camera
Set model rollover cursors
Use 3D behaviors for navigation
Play your completed movie
To learn more
CHAPTER 4
Cast Members and Cast Windows
Creating new casts
Creating cast members
Using the Cast window
New Cast Member button
Working with Cast panel groups
Naming cast members
Using Cast List view
Sorting Cast List view columns
Using Cast Thumbnail view
Moving cast members within the Cast window
Organizing cast members within the Castwindow
Setting Cast window preferences
To set Cast window preferences:
Changing Cast properties
Viewing and setting cast member properties
Finding cast members
Importing cast members
Launching external editors
Controlling cast member unloading
Managing external casts
Creating libraries
Setting cast member properties using Lingo
Setting Xtra cast member properties
CHAPTER 5
Sprites
Creating sprites
Changing sprite preferences
Selecting sprites
Layering sprites
Displaying and editing sprite properties
Displaying and editing sprite properties in the Property inspector
Locking and unlocking sprites
Positioning sprites
Using sprite inks
Assigning a cast member to a sprite with Lingo
CHAPTER 6
About tweening in Director
Tweening the path of a sprite
To tween the path of a sprite:
Accelerating and decelerating sprites
Tweening other sprite properties
Suggestions and shortcuts for tweening
Changing tweening settings
Switching a sprite’s cast members
Editing sprite frames
Frame-by-frame animation
Shortcuts for animating with multiple castmembers
Using film loops
Setting film loop properties
To set film loop properties:
Step-recording animation
To step-record animation:
Real-time recording animation
Linking a sequence with Paste Relative
Animating sprites with Lingo
CHAPTER 7
Bitmaps
About importing bitmaps
Using animated GIFs
Using the Paint window
Changing selected areas of a bitmap
Flipping, rotating, and applying effects tobitmaps
Using Auto Distort
Changing registration points
Changing size, color depth, and color palette for bitmaps
Controlling bitmap images with Lingo
Using gradients
Using patterns
Creating a custom tile
Using Paint window inks
Using bitmap filters
Using onion skinning
About the Paste as Pict option
Setting bitmap cast member properties
Setting PICT cast member properties
Setting Paint window preferences
Compressing bitmaps
Working with Macromedia Fireworks
CHAPTER 8
Vector Shapes
Drawing vector shapes
Editing vector shapes
Defining gradients for vector shapes
Controlling vector shapes with Lingo
Setting vector shape properties
Using shapes
Setting shape cast member properties
CHAPTER 9
Color, Tempo, and Transitions
Controlling color
Invert Selection button
Setting palette cast member properties
About tempo
Using transitions
Setting transition cast member properties
CHAPTER 10
Text
Embedding fonts in movies
Creating text cast members
Editing and formatting text
Creating a hypertext link
Working with fields
Using editable text
Converting text to a bitmap
To convert text to a bitmap:
Mapping fonts between platforms for field cast members
Setting text or field cast member properties
Formatting chunks of text with Lingo
Formatting text or field cast members withLingo
Controlling scrolling text with Lingo
Checking for specific text with Lingo
Modifying strings with Lingo
CHAPTER 11
Using Flash and Other Interactive MediaTypes
Using Flash Movies
Editing a Flash cast member
Controlling a Flash movie with Lingo
Controlling a Flash movie’s appearance withLingo
Streaming Flash movies with Lingo
Playing back Flash movies with Lingo
Using Lingo to set and test Flash variables
Sending Lingo instructions from Flash movies
Using Flash objects in Lingo
Using the Flash local connection object
Using Flash Communication Server MX
Using the Flash Settings panel
Playback performance tips for Flash movies
Using Director movies within Director movies
Setting linked Director movie properties
Using ActiveX controls
CHAPTER 12
Sound and Synchronization
Importing internal and linked sounds
Setting sound cast member properties
To set sound cast member properties:
Controlling sound in the Score
Looping a sound
Using sound in Windows
Playing sounds with Lingo
About Shockwave Audio
Compressing internal sounds with ShockwaveAudio
Streaming linked Shockwave Audio and MP3audio files
Playing Shockwave Audio and MP3 audio withLingo
Synchronizing media
Synchronizing sound with Lingo
Accessibility
CHAPTER 13
Using Video
Importing digital video
Using the Video window
Setting digital video cast member properties
To set digital video cast member properties:
Playing digital video direct-to-Stage
Controlling digital video in the Score
Playing digital video with Lingo
Controlling QuickTime with Lingo
Panning QuickTime VR
Cropping digital video
About using digital video on the Internet
Preloading AVI digital video
Synchronizing video and animation
Using RealMedia content in Director
The RealMedia tab in the Property inspector
Two views of the RealMedia tab in the Property inspector
The RealMedia viewer
Using Lingo sound elements with RealMedia
Creating an on getPropertyDescriptionList handler
Including a description for the Behavior inspector
Example of a complete behavior
Sending messages to behaviors attached tosprites
Using inheritance in behaviors
CHAPTER 15
Navigation and User Interaction
Creating basic navigation controls withbehaviors
Adding push buttons, radio buttons, and check boxes
Jumping to locations with Lingo
Detecting mouse clicks with Lingo
Making sprites editable and draggable
Making sprites editable or moveable withLingo
Checking which text is under the pointer withLingo
Responding to rollovers with Lingo
Finding mouse pointer locations with Lingo
Checking keys with Lingo
Equivalent cross-platform keys
Identifying keys on different keyboards
About animated color cursors
Creating an animated color cursor castmember
To create an animated color cursor cast member:
Using an animated color cursor in a movie
CHAPTER 16
Writing Scripts with Lingo
Scripting basics
Using lists
Expressing literal values
Using operators to manipulate values
Arithmetic operators
Comparison operators
Controlling flow in scripts
Creating and attaching scripts with the Scriptwindow
Using linked scripts
Using parent scripts and child objects
Removing a child object
Troubleshooting Lingo
Good scripting habits
Using the Message window
Managing the Message window
Advanced debugging
Using the Debugger window
Stepping through scripts
CHAPTER 17
3D Basics
What you need to know
From 2D to 3D
The 3D Xtra
Using the Shockwave 3D window
To use the Shockwave 3D window:
Using the Property inspector for 3D
Using rendering methods
Using 3D Anti-aliasing
3D behaviors
3D text
The 3D world
CHAPTER 18
The 3D Cast Member, 3D Text, and 3DBehaviors
About the 3D cast member
Model resources
Using 3D behaviors
CHAPTER 19
Working with Models and ModelResources
About models and model resources
Primitives
The extruder model resource
Cast member commands
Modifiers
Animation modifiers
About lights and cameras
Light properties
Light commands
CHAPTER 20
Controlling the 3D World
3D Lingo events
Collisions
Vector math
Transforms
Rendering functionality
CHAPTER 21
Movies in a Window
Creating a MIAW using Lingo
Opening and closing a MIAW
Setting the window type for a MIAW
Setting the window size and location foraMIAW
Cropping and scaling a MIAW
Controlling the appearance of a MIAW
Listing the current movies in windows
Controlling interaction between MIAWs
Controlling events involving MIAWs
CHAPTER 22
Using the XML Parser Xtra
About XML
Using XML parser objects
Using XML document nodes
Accessing attributes
Parser objects and XML nodes
Treating white space
XML and character sets
CHAPTER 23
Making Director Movies Accessible
About government requirements
Making Director movies accessible
Using the Accessibility behavior library
Using accessibility Lingo
Deploying accessible movies
CHAPTER 24
Managing Memory
How Director unloads items from memory
Loading and unloading individual cast members
Preloading digital video
CHAPTER 25
Managing and Testing Director Projects
Managing Director projects
About testing movies to avoid problems
CHAPTER 26
Packaging Movies for Distribution
Shockwave browser compatibility
Previewing a movie in a browser
To preview a movie in a browser:
About Xtra extensions
Managing Xtra extensions for distributed movies
About distribution formats
Distributing movies on a disk
Creating Shockwave movies
Setting movie options for browser resizing
To set movie options for browser resizing:
About projectors
Creating projectors
Processing movies with Update Movies
Exporting digital video and frame-by-frame bitmaps
Setting QuickTime export options
To set QuickTime export options:
About organizing movie files
CHAPTER 27
Using Shockwave Player
About streaming movies
About network operations
Setting movie playback options
Setting Shockwave playback options
About creating multiuser applications
About streaming with the Score and behaviors
Checking whether media elements are loaded with Lingo
Downloading files from the Internet withLingo
Retrieving network operation results withLingo
Using Lingo in different Internet environments
Testing your movie
About downloading speed
INDEX
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Using Director Mx

Using Director Mx

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Published by Thorsteinn Sch. Th.

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Published by: Thorsteinn Sch. Th. on Feb 19, 2010
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