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Table Of Contents

Editing primitives using revolve manipulators
Circle Sweep manipulator
Important Note
AxisStartPoint and AxisEndPoint manipulators
axisMidPoint manipulator
Setting the default pivot point
Changing the sweep angle
Changing the radius value
Changing the surface degree
Controlling the accuracy of the sphere using tolerance
Subdividing the sphere
Changing the number of spans
Common option descriptions
Changing the height to radius ratio
Changing the cube’s width
Changing the length and height ratios
Setting U and V patches
Changing the length ratio
Sphere History
Location Attributes
Accessing the surface history sections of the editor
NURBS Surface History
Model Stats
Object Display
Bounding Box
Transforming an object in the Attribute Editor
Transform Attributes
Limit Information
Creating a construction plane at a specified location
Determining the size of the construction plane
Transforming the construction plane
Editing the construction plane in the Attribute Editor
Entering new text and changing the font
Transforming text
Changing the text type
Editing the text in the Attribute Editor
What is the surface normal direction?
How to reverse the surface normal direction
Outputting to triangles or quads
Standard fit
Setting the initial tessellation controls
Specifying the chord height and chord height ratio
Editing the polygonal result in the Attribute Editor
Creating trim curves
Reversing the surface normals
Editing the circular fillet normals using manipulators
Defining the circular surface fillet’s tolerance
Editing circular surface fillets in the Attribute Editor
Editing the free-form fillet using manipulators
Changing the free-form surface fillet’s bias and depth
Defining the free-form surface fillet’s tolerance
Choosing the output geometry
Editing free-form surface fillets in the Attribute Editor
Editing the blend fillet using manipulators
Setting the blend direction
Flipping the boundary normals
Defining the fillet blend’s tolerance
Editing a blended surface in the Attribute Editor
Using the axis manipulators
Using the circle sweep manipulator
Setting a free axis of revolution
Changing the pivot point location
Selecting the surface degree
Sweeping the revolved surface
Setting the revolve tolerance value
Defining the number of revolution segments
Selecting the curve range
Editing part of the revolved surface
Editing the revolved surface in the Attribute Editor
Editing the subCurves in the Attribute Editor
Changing the loft parameterization
Changing the loft degree
Reversing the loft direction
Tips on Knot Spacing
Opening or closing the lofted surface
Editing part of a lofted surface
Editing the lofted surface in the Attribute Editor
Editing a beveled curve with manipulators
Changing the bevel height
Changing the bevel width
Changing the bevel depth
Reversing the bevel direction
Editing a beveled isoparm with manipulators
Attaching the bevel surfaces
Selecting a bevel surface area
Changing the bevel dimensions from the options window
Selecting a bevel corner type
Selecting bevel cap edges to determine the bevel shape
Setting the curve range
Setting the bevel tolerance
Editing a beveled surface in the Attribute Editor
Choosing the extrude style
Setting the extrude distance
Setting the profile normal extrude direction
Specifying the direction vector
Selecting the result position
Setting the pivot
Selecting the extrusion orientation
Orientation examples
Editing the extruded surface using manipulators
Editing the extruded surface in the Attribute Editor
Selecting different edges
Using isoparm manipulators on a stitched surface
Setting the blend options
Determining the weighting factors for the input isoparms (edges)
Setting the samples along the stitch edge
Cascading the stitch node
Keeping original geometry
Editing the stitched surface in the Channel Box
Updating the stitch surface history
Editing the stitched surface in the Attribute Editor
Assigning equal weights
Editing stitched surface points in the Attribute Editor
Setting point constraint options
Setting the CV positions
Marquee-selecting the curves
Picking the curves in a specific order
Determining the curve order
Setting common end points
Setting the end point tolerance
Changing the curve point order and tolerance in the Channel Box
Editing part of a boundary surface
Editing the boundary surface in the Attribute Editor
Controlling the resulting transformation
Blending the profile curves
Rebuilding profile or rail curves
Editing the single birail in the Attribute Editor
Defining the surface blend
Editing the double birail in the Attribute Editor
Editing the multi birail surface in the Attribute Editor
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Maya Nurbs Modeling 2

Maya Nurbs Modeling 2



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Published by Thorsteinn Sch. Th.

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Published by: Thorsteinn Sch. Th. on Feb 19, 2010
Copyright:Attribution Non-commercial


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