Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Save to My Library
Look up keyword
Like this
5Activity
0 of .
Results for:
No results containing your search query
P. 1
Rebel Scum: Wargear

Rebel Scum: Wargear

Ratings: (0)|Views: 386|Likes:
Published by Vladsimpaler
Wargear for the Rebel Scum Star Wars Miniatures game. Be sure to check it out as otherwise this won't make much sense!

New: Some more price reductions/balancing. You can no longer purchase straight up 2+ armor but some armor, like the Juggernaut power suit, will allow you to do so. Let me know if you want the option for straight up 2+ armor back. : )
-----
Old: Some big changes. First of all, no more 1+ armor base. It just didn't mesh with a lot of options.

Reduced the cost on grenades and missiles. Most just weren't worth taking.

Also note the changes to implants and droid upgrades. Some have had their prices reduced, others have different point costs if you were going to buy them for squads. So yes if you want nigh-unkillable troopers you can give them Cardio Implants and then Exo-Armor. Which is of course why there are such things as Blaster Cannons and Heavy Missile Launchers!

----
Old: This newest version has points costs reduced, especially for close combat as it needed a real boost!

Thanks!
-Vlad
Wargear for the Rebel Scum Star Wars Miniatures game. Be sure to check it out as otherwise this won't make much sense!

New: Some more price reductions/balancing. You can no longer purchase straight up 2+ armor but some armor, like the Juggernaut power suit, will allow you to do so. Let me know if you want the option for straight up 2+ armor back. : )
-----
Old: Some big changes. First of all, no more 1+ armor base. It just didn't mesh with a lot of options.

Reduced the cost on grenades and missiles. Most just weren't worth taking.

Also note the changes to implants and droid upgrades. Some have had their prices reduced, others have different point costs if you were going to buy them for squads. So yes if you want nigh-unkillable troopers you can give them Cardio Implants and then Exo-Armor. Which is of course why there are such things as Blaster Cannons and Heavy Missile Launchers!

----
Old: This newest version has points costs reduced, especially for close combat as it needed a real boost!

Thanks!
-Vlad

More info:

Published by: Vladsimpaler on Feb 20, 2010
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

06/18/2011

pdf

text

original

 
Rebel Scum Wargear Conventional Armor:
Tech Level 5
Primitive Armor:
Tech Level 3
Light Armor: 6+ save (.5)Medium Armor: 5+ save (1.5)Heavy Armor: 4+ save, -1 M (3)Light Armor: 6+ save (.25)Heavy Armor: 5+ save, -.5 M (.75)Other types of Conventional Armor:
 Exo Armor:
Grants a 4+ save on 2d6. +.5 S and +5 T. Gives no minus to movement and ignores heavyweapon penalties. (45)
Tech Level 8 Juggernaut Power Suit:
Grants a 2+ save that can never be reduced beyond a 6+. +.5 S and +5 T.Gives no minus to movement and ignores heavy weapon penalties. Has a Blast Visor and BreathingFilters. (26)
Tech Level 7  Katarn Class Clonetrooper Armor:
4+ save. This model ignores the first wound it takes each turn. HasCombat Sensors, Breathing Filters. Rare. (14)
Tech Level 6 Mandalorian Armor:
Grants a 3+ save (7)
Tech Level 7 Mesh Suit:
Light Armor, gets +1 to its armor save against blast weapons. May be combined with other armor to give +1 save but gives -1 to the model's movement. (1 point on its own, 1.5 if combined)
 Powered Combat Suit:
4+ save. S and T. Halves heavy weapon penalties. Has a Blast Visor and Breathing Filters. (6)
Tech Level 7 Stormtrooper Armor:
5+ save. +1 to save against projectile weapons and hand weapons. Has CombatSensors, Breathing Filters and a Communicator. Illegal unless in an Imperial Army. (3)
Tech Level 6 
Other types of Primitive Armor:
Chainmail:
Light Armor. May be combined with other primitive armor to give +1 save but gives -.5 tothe model's movement. (.5)
 Armor Upgrades:Master-Crafted Armor:
Adds 1 to the armor's saving throw. (Cost of upgrade is equal to ½ armor cost)
 Personal Fields:
(A character may only ever have 1 Personal Field)Refractor Field: 6+ Ranged Defense Save (3)Protecting Field: 5+ Ranged Defense Save (10)Conversion Field: 4+ Range Defense Save (25)
 Energy Shields:
Energy Shields only last for 3 full phases, including the phase it was activated in.When rolling to determine the reduction of strength, roll at the beginning of the turn and apply this toall shots.Basic: Reduces Str of all incoming Energy weapons by 1. (7.5 per)Sophisticated: Reduces the Str of all incoming Energy weapons by D2 (10 per)Advanced: Reduces the Str of all incoming Energy weapons by D3 (15 per)
Shields:
A model may take a shield which gives +1 to the model's armor save. This takes up a hand so amodel may only use a 1 Hand Weapon or a Pistol in its free hand. A model with a Hand Weapon and aShield adds 1 to its combat defense save or gets a 6+ combat defense save if it did not have one.
Suppressor Shield:
Is like a shield but when in use gives +3 to the model's armor save but -1 M and themodel using it may not shoot. May be slung on the back, however the model will still suffer -.5 to itsmove. Equipping/unequipping a Suppressor Shield costs 1 AP.
 
Weapon OptionsBasic WeaponsRangeTo-HitStrASMDmgROFDesignationTechOthe
ShortLong
SLSHCT
Blaster Carbine(3)
0-88-20+1-13-112xE6SustainedFire 1
Blaster Rifle (3)
0-1212-30+14-111E6
Bolt Gun (2.5)
0-1212-24+14-111P5
Bow (.25)
0-1212-24-1311P4
Bowcaster (5)Sustained:Maximal:
0-80-88-208-16+1+2-1-136-1-21D221EE6
Crossbow (.5)
0-1515-30-1311xP4
Disruptor Rifle (9)
0-1212-24+17-2D31E7See text
Dual Rifle (4)
0-1212-30+14-111E6Twin-Linked
Flamethrower (5)
Template4-211H5See rules
Grenade Launcher (10)
0-1212-36+1XXX1x6As grenade
H. Blaster Rifle(4)
0-1212-30+15-111E6
Ion Blaster (3)
0-88-16+1---1I6See rules
Laser Sniper (10)
0-1212-72-1+1D31xE7
Laser Rifle (1.5)
0-1212-24+13-111E5
Light Blaster (2)
0-1212-30+13.511E6
Musket (.25)
0-88-30-1311xP4
Repeating Blaster (5)
0-1212-30+14-112E6
Sawn off Shotgun(2)
0-44-8+2-15-1D22xP5Illegal
Shotgun (3)
0-6”6-12+2-1412xP5
Sling (0)
0-88-16-13+111P3
Slug Sniper (30)
0-1212-60-1D3P5
Slug Thrower (1)
0-1212-24+1-1311P5
Sonic Blaster (3)
TemplateE7
UnderslungCarbine (5)
0-10”10-24-13.5-112E6SustainedFire D3
Armor Penetration: Str+D6 (+Dam if Dam is higher than 1)
 
Heavy WeaponsRangeTo-HitStrASMDmgROFDesignationTechOthe
ShortLong
SLSHCT
Assault Cannon-Plasma-Missile
0-12”0-18”12-30”18-36”+145-1-211211ESustained Fire 1Missile, Blast
Chain Gun
0-1818-40+14-113.5P6Sustained Fire 1
H. Blaster Cannon
0-1818-1088-5D81x3E
H. MissileLauncher 
0-18”18-60X+1XX1x2XSee missile profiles
Laser Cannon
0-18”18-1449.5-7D121x4E
L. Blaster Cannon (35)
0-12”12-605-2D33x2ESuppressing
M. Blaster Cannon
0-1818-847-3D62x3E
Missile Launcher (18)
0-1818-48XXX1x1XSee missile profiles
Mortar -Frag-Incendiary
0-1212-108-243-1-1D3111x2PH6SuppressingCauses Fear 
Repeating Blaster Cannon (20)
0-1212-36+14-114x1ESustained Fire 1
Tri Laser (25)
0-1212-36”+15-1D23x2E
Armor Penetration: Str+Dmg+D8 (additional D3 if it is a missile)RangeTo-HitStrASMDmgROFDesignationTechOthe
ShortLong
SLSHCTConcussion(5)
2xS511E5Blast,Suppressing
Frag (1)
2xS311P5Blast
Flashbang (2)
2xS001E5Blast
Homing (20)
2xS8D61P5Blast, -1 toscatter 
Poison (4)
2xSX11C5Blast
Smoke (3)
2xS001C5Large Blast
Stun (3)
2xS001E5Blast
Thermal (10)
2xS8-4D61H5Blast
Armor Penetration: Str+Dmg+D8+D3See rules text for more descriptions on grenades

Activity (5)

You've already reviewed this. Edit your review.
1 hundred reads
pc123 liked this
domingojs233710 liked this
Vladsimpaler liked this
Wontyou liked this

You're Reading a Free Preview

Download
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->