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Healer Spell List

Healer Spell List

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Published by Mark Paruzel

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Published by: Mark Paruzel on Feb 22, 2010
Copyright:Attribution Non-commercial

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09/16/2013

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Name Description Sch Comp Time Range Target/Effect/Area Save SR
 
Create Water Creates 2 gal/lvl of pure water Conj VS 1 a Close Up to 2gal/level None No
 
Cure Minor Wounds Cures 1hp of damage Conj VS 1 a Touch Creature Will Yes
 
Dawn Wakes all sleeping creatures Abj V 1 sw 15 ft Creatures within 15 ft. Fort Yes
 
Detect Magic Detects spells & magic items Univ VS 1 a 60 ft Quarter circle None No
 
Detect Poison Detects poison in creature/object Div VS 1 a Close Creature, object, 5 ft. cube None No
 
Light Objects emits light like a torch Evoc VM/DF 1 a Touch Object None No
 
Purify Food & Drink Make spoiled/rotten food eatable Trans VS 1 a Touch 1 cu. Ft. of contaminated food Will Yes
 
Read Magic Decipher magical scripts/books Conj VSF 1 a Personal You - -
 
Resistance Gain +1 to saves Abj VSMDF 1 a Touch Creature Will Yes
 
Virtue Subject gains 1 temporary hp Trans VSDF 1 a Touch Creature Fort Yes
Name Description Sch Comp Time Range Target/Effect/Area Save SR
 
Aura Against Flame Aura absorbs first 10pts fire damage Abj VS 1 a Personal You - -
 
Bless Water Makes 1 pint water into holy water Trans VSM 1 m Touch Flask of water Will Yes
 
Conviction +2 to saves +1/6 levels Abj VSM 1 a Touch Creature Will Yes
 
Cure Light Wounds Cures 1d8 +1/level damage Conj VS 1 a Touch Creature Will Yes
 
Delay Disease Halts disease progress Conj VSDF 1 a Touch Creature Will Yes
 
Endure Elements Creature exists in -50F to 140F temp. Abj VS 1 a Touch Creature Will Yes
 
Entropic Shield 20% miss to incoming ranged attacks Conj VS 1 a Personal You - -
 
Faith Healing Cures 1d8 +1/level if same belief Conj VS 1 a Touch Creature Will Yes
 
Goodberry Feeds and Cures 1pt damage Trans VSDF 1 a Touch 2d4 Berries None No
 
Healthful Rest Doubles natural healing during rest Conj VS 10 m Close 1 Creature/level Will Yes
 
Invest Light Protection Heals 1d4 +.5/level, gain DR 1/evil Conj VS 1 a Touch Creature Will Yes
 
Ironguts Gain+5 to Fort vs poisons Abj VSM 1 a Touch Creature Will Yes
 
Lesser Vigor Gain fast healing 1 Conj VS 1 a Touch Creature Will Yes
 
Moment of Clarity Gain new save vs mind-affecting Abj VSDF 1 a Touch Creature None No
 
Protection From Evil +2 AC, saves vs Evil Abj VSM/DF 1 a Touch Creature Will No
 
Remove Fear +4 morale bonus vs fear Abj VS 1 a Close 1 Creature +1/4 levels Will Yes
 
Remove Paralysis Cure paralysis from creatures Conj VS 1 a Close Up to 4 Creatures Will Yes
 
Resurgence Reroll save vs spell Abj VSDF 1 a Touch Creature Will Yes
 
Sanctuary Attacker must make will save vs you Abj VSDF 1 a Touch Creature Will No
 
Shield of Faith +2 AC and +1 saves Abj VSM 1 a Touch Creature Will Yes
 
Suspend Disease Stops disease for 24 hours Abj VSM 1 a Touch Creature Fort Yes
Name Description Sch Comp Time Range Target/Effect/Area Save SR
 
Angelskin Gain DR 5/evil Abj VSDF 1 a Touch LG Creature Will Yes
 
Avoid Planar Effects Gain respite from effects of plane Abj V 1 ia 20 ft 1 Creature/level None Yes
 
Benediction +2 luck bonus to saving throws Abj VSDF 1 r Touch Creature Will Yes
 
Body Ward ‘DR 5/-‘ on Str/Dex/Con damage Abj VSDF 1 a Touch Creature Will Yes
 
Calm Emotions Stops rage, creature cannot attack Abj VSDF 1 a Medium Creatures within 20 ft. spread Will Yes
 
Clarity of Mind +4 saves vs mind-affecting spells Abj VSDF 1 a Touch Creature Will Yes
 
Close Wounds Heals 1d4 +1/level, prevents damage Conj V 1 ia Close Creature Will Yes
 
Conduit of Life Heal yourself 2d10 +1/level or more. Conj VS 1 a Personal You - -
 
Cure Moderate Wounds Cure 2d8 +1/level damage Conj VS 1 a Touch Creature Will Yes
 
Divine Protection +1 AC and saving throws Ench VSDF 1 a Medium Allies within 20 ft. Will Yes
 
Delay Poison Halts progress of poison Conj VSDF 1 a Touch Creature Will Yes
 
Ease Pain Removes lingering effects of pain Conj SDF 1 a Touch Creature Will Yes
 
Estanna’s Stew Creates serving that heals 1d6 +1 Conj VSF 1 r 0 ft Stew Pot Will Yes
 
Filter Filters toxins from air Abj VS 1 a Touch Creature Will Yes
 
Healing Lorecall When healing, remove spell effects Div VSM 1 a Personal You - -
 
Gentle Repose Keep a corpse from decay Necro VSM/DF 1 a Touch Corpse Will Yes
 
Protection From Arrows Gain DR 10/magic to ranged Abj VSF 1 a Touch Creature Will Yes
 
Protection Negative Energy Subtract 10 from negative damage Abj VS 1 a Touch Creature Will Yes
 
Remove Addiction Cures all addictions Conj VS 1 a Touch Creature Fort Yes
 
Remove Blindness/Deaf Removes blindness and deafness Conj VS 1 a Touch Creature Fort Yes
 
Remove Disease Removes all diseases Conj VS 1 a Touch Creature Fort Yes
 
Resist Energy Subtract 10 from energy damage Abj VSDF 1 a Touch Creature Fort Yes
 
Remove Nausea Removes nausea effects Conj VDF 1 a Touch Creature Will Yes
 
Shield Other +1 AC, saves. Half damage taken Abj VSF 1 a Close 1 Creature Will Yes
 
Shared Healing Stores healing spell on creature Abj VS 1 a Touch Creature Will Yes
 
Soul Ward Like Body Ward, but to Int/Wis/Cha Abj VSDF 1 a Touch Creature Will Yes
 
Stabilize Cures 1hp and stabilizes Conj VSDF 1 sw 50 ft All within 50 ft. Will Yes
 
Warning +4 to Listen, Spot. Retain Dex to AC Div VS 1 a Touch Creature Will Yes
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Name Description Sch Comp Time Range Target/Effect/Area Save SR
 
Bolster Damage Reduction Increases DR by 5 Abj VSM 1 a Touch Creature Will Yes
 
Create Food & Drink Provides nourishment for 3 people Conj VS 10 m Close Creates food and water Will Yes
 
Channeled Divine Shield Grants DR based on casting time Abj VS 1-2 a Personal You - -
 
Cloak of Bravery Morale bonus against fear Conj VS 1 a 60 ft All within 60ft. Will Yes
 
Crown of Protection +1 AC, saves. Discharge for +4 AC Trans VSF 1 a Touch Creature Will Yes
 
Cure Serious Wounds Cure 3d8 +1/level damage Conj VS 1 a Touch Creature Will Yes
 
Dispel Magic End ongoing magical effects Abj VS 1 a Medium 1 Creature/object within 20 ft. None No
 
Energy Aegis +20 Resistance vs specific energy Abj VDF 1 ia Close 1 Creature Will Yes
 
Glyph of Warding Harms those who pass through glyph Abj VSM 1 a Touch Object or 5 sq. ft./level
(See Text)
 
Invest Moderate Protection Cures 3d4 +.5/level and grants DR Conj VS 1 a Touch Creature Will Yes
 
Lesser Visage of the Deity +4 Cha, +10 resist cold, acid, electric Trans VSDF 1 a Personal You - -
 
Magic Circle Against Evil Gain protection vs evil spells/creature Abj VSM/DF 1 a Touch 10ft. emanation from Creature Will No
 
Mass Conviction See Conviction Abj VSM 1 a Medium Allies within 20 ft. Will Yes
 
Mass Entropic Shield See Entropic Shield Abj VS 1 a Close 1 Creature/level Will No
 
Mass Lesser Vigor See Lesser Vigor Conj VS 1 a 20 ft 1 Creature/2 levels Will Yes
 
Mass Resist Energy See Resist Energy Abj VSDF 1 a Close 1 Creature/2 levels Fort Yes
 
Mass Resurgence See Resurgence Abj VSDF 1 a Close 1 Creature/2 levels Will Yes
 
Neutralize Poison Stops all poisons and effects Conj VSM/DF 1 a Touch Creature or Object Will Yes
 
Protection From Energy Absorbs 12pt/level of energy damage Abj VSDF 1 a Touch Creature Fort Yes
 
Remove Curse Removes all curses Abj VS 1 a Touch Creature Will Yes
 
Restoration Dispels negative levels and more Conj VSM 3 r Touch Creature Will Yes
 
Shield of Warding +1 Reflex save +1/5 levels Abj V 1 a Touch A Shield Will No
 
Status Aware of allies and their health Div VS 1 a Touch 1 Creature/3 levels Will Yes
 
Tiny Hut Creates a safe bubble that shelters Evoc VSM 1 a 20 ft 20 ft sphere centered on caster None No
 
Vigor Grants fast healing 2 Conj VS 1 a Touch Creature Will Yes
Name Description Sch Comp Time Range Target/Effect/Area Save SR
 
Aura of the Sun Cancels darkness, damages undead Abj VSDF 1 a 10 ft 10 ft. emanation None No
 
Break Enchantment Dispels curses, enchants, transmn. Conj VS 1 m Close 1 Creature/level within 30 ft.
(See Text)
 
Cure Critical Wounds Cures 4d8 +1/level damage Conj VS 1 a Touch Creature Will Yes
 
Channeled Divine Health Heals based on casting time Conj VS 1-2 a Variable 1 Creature Will Yes
 
Death Ward Subject is immune to death spells Necro VSDF 1 a Touch Creature Will Yes
 
Delay Death Subject is alive below -9hp Necro VSDF 1 a Close 1 Creature Will Yes
 
Dispelling Screen Dispels magic that passes through Abj VSM 1 a Close Wall 10 ft. sq./level or sphere None No
 
Freedom of Movement Ignores all slowing effects Abj VSMDF 1 a Touch Creature Will Yes
 
Greater Resistance +3 bonus to saves Abj VSM/DF 1 a Touch Creature Will Yes
 
Leomund’s Secure Shelter Creates a cottage or lodge Conj VSMF 10 m Close 20 ft. structure None No
 
Lesser Globe of Invulner. Globe cancels spells 3
rd
level or less Abj VSM 1 a 10 ft 10 ft. emanation from caster None No
 
Mass Cure Light Wounds See Cure Light Wounds Conj VS 1 a Close 1 Creature/level Will Yes
 
Mass Shield of Faith See Shield of Faith Abj VS 1 a Medium Allies within 20 ft. Will Yes
 
Panacea Heals 1d8 +1/level, dispels afflictions Conj VS 1 a Touch Creature Will Yes
 
Positive Energy Aura Heals 1hp/3 levels, hurts undead Conj VS 1 a Personal You - -
 
Remove Fatigue Subjects benefits from 8 hours of rest Trans S 10 m Touch 1 Creature/2 levels Fort Yes
 
Righteous Aura +2 Cha, deal 2d6/level dmg if killed Abj VSDF 1 a Personal You - -
 
Seed of Life Fast healing 2, or discharge for heal Abj VS 1 a Touch Creature Will Yes
 
Sheltered Vitality Immunity to fatigue, exhaustion, etc Abj VSDF 1 a Touch Creature Fort Yes
 
Spell Immunity Immune to spell of 4
th
level or less Abj VSDF 1 a Touch Creature Will Yes
 
Stoneskin Gain DR 10/adamantine and more Abj VSM 1 a Touch Creature Will Yes
 
Sustain No need to eat, drink Trans VSM 1 r Touch 1 Creature/2 levels None Yes
Name Description Sch Comp Time Range Target/Effect/Area Save SR
 
Atonement Removes burden of evil acts Abj VSMDF 1 hr Touch Creature None Yes
 
Aura of Evasion Allies gain Evasion vs breath weapon Abj VSMDF 1 a 10 ft 10 ft. radius from caster None No
 
Contingent Energy Resist. Gain 10 resistance to energy Abj VSM 1 m Personal You - -
 
Dispel Evil +4 AC vs Evil, and more Abj VSDF 1 a Touch You and touched evil creature
(See Text)
 
 
Greater Status Like status, ability to cast within link Div VSDF 1 a Touch 1 Creature/3 levels Will Yes
 
Greater Vigor Grants fast healing 4 Conj VS 1 a Touch Creature Will Yes
 
Indomitability Cannot be reduced less than 1hp Abj VS 1 a Touch Creature None Yes
 
Invest Heavy Protection Cures 5d4 +1/level, grants DR 5/evil Conj VS 1 a Touch Creature Will Yes
 
Life’s Grace Stops death effects, energy drain, etc Abj VSDF 1 a Touch Creature Will Yes
 
Mass Cure Mod. Wounds See Cure Moderate Wounds Conj VS 1 a Close 1 Creature/level Will Yes
 
Mass Sanctuary See Sanctuary Abj VSDF 1 a Close 1 Creature/level Will No
 
Raise Dead Restores a deceased creature Conj VSMDF 1 m Touch Creature None Yes
 
Renewed Vigor +2 Con, removes fatigue, etc Trans VS 1 a 30 ft 30 ft. emanation from caster Fort Yes
 
Revivify Like Raise Dead but no level loss Conj VSM 1 a Touch Dead Creature None Yes
 
Spell Resistance Gain SR 12 +1/level Abj VSDF 1 a Touch Creature Will Yes
 
Stalwart Pact Grants 5hp, DR 5/magic at half hp Evoc VSMDF 10 m Touch Creature Will Yes
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