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Are you ready for seconds? For the last three months, we’ve beenbusy making a new edition of
, and we hope it’s as good asthe ﬁrst. Or maybe even better.After our ﬁrst issue, readers responded in droves. And we listened.And then we tinkered. And then we tweaked. And then wetinkered some more. Look carefully and you’ll notice myriad subtleand not-so-subtle improvements to navigation, readability, andoverall interaction design.And now we’re ready to listen some more—the feedback departmentat
is always open. If you have any comments, please sendthem so that we can continue to make the magazine better.That said, it’s on to the present. With issue No. 2 comes a specialtreat: renowned designer Milton Glaser has created our cover andoffered his thoughts on “Ambiguity and Truth.” What’s that?Anoted designer saying it’s OK to be ambiguous? A skilledcommunicator telling us not to communicate? It’s true. And it’svery obvious water cooler fodder. So don’t miss it.On top of that, we’ve rolled out all the regular
features,starting with a few hazy tutorials on Adobe® Photoshop® CS lensblurs and Adobe InDesign® CS layer effects. Then we have acompletely unambiguousexplanation of major type classiﬁcations,as well as an article aboutthe new ﬁeld of “conceptual design,”featuring Adobe’s own German Bauer.In the end, we hope thatour efforts to clarify ambiguity resultin an unambiguous boostin your creative powers or at least a nicebreak in your day. Thanksand good luck from everyone on...
The Adobe Creative Team
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