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Hrehovcsik M 2008_An Illustration of Applied Ludology

Hrehovcsik M 2008_An Illustration of Applied Ludology

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Published by hatamoto_mizu
This thesis is the result of an exegesis which provides examples of practical application of game design methods during the game design and development process.
This thesis is the result of an exegesis which provides examples of practical application of game design methods during the game design and development process.

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Published by: hatamoto_mizu on Feb 25, 2010
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05/24/2012

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An Illustration of Applied Ludology
How are Game Design Methods Applied to Game Development? 
ForGame Design and Development
Authored byMicah M. HrehovcsikThesis GuidanceJoost de WertGDD-EMMAAugust 28, 2006Version 2.0Hogeschool voor de Kunsten UtrechtFaculteit Kunst, Media, & Techologie
 
An Illustration of Applied Ludology:
 
How are Game Design Methods applied to Game Development?
 
i
Forward
When man first went to sea, he followed the coastlines to be safe. Later he wasequipped with experience of those first sailors, tools for navigation and methods for knowinghis position on the open sea. Mankind was now able navigate anywhere in the world withoutthe sight of land. This analogy resembles my attitude towards the usage of game designmethods. By using and learning from methods, anecdotes, rules, guidelines, models and theprocesses used by our game design predecessors, we can create the confidence to designgames with the freedom to explore game design as we choose.What are game design methodologies? How are they applied to game design anddevelopment? How do they benefit the game designer? My first introduction to game designmethodologies was the result of reading Bernd Kreimeier’s article
Game Design Methods: Asurvey 2003 
for the Level and Game Design course taken during my second year study inGame Design and Development at the HKU (Hogeschool voor de Kunsten Utrecht). Theconcept of game design methods was intriguing to me at this time, especially because thismeant there was more to game design than design by trial and error. Further more this meantthat we could stop reinventing the wheel or trying to create half baked concepts about gamedesign and the game design process.My first step to creating my own process started with my own game design documenttemplate based on researching a variety of game design documents including the gamedesign document template created by Chris Taylor in use of the game
Dungeon Siege 
.[ihfsoft.com, 2006] The creation and research of my own game design document templateeventually led to my internship at Overloaded, a mobile game development studio, where Icompleted my own game design document template as well as a game design documenttemplate tailored for Overloaded’s mobile games. I was eventually employed at Overloadedas their game architect. At Overloaded, the game development process lasts between two tofour months; because of the short development time, I have had the opportunity to streamlinemy game design process repeatedly. Each development cycle has allowed me numeroustimes adjust my processes and usage of methodologies.I have also been involved in successful and unsuccessful projects during my study atthe HKU. These game development processes have become my sandbox for experiencingapplied ludology and the reason I support the usage of game design methods. The first fullfledge project that I was involved in was the development of a game for B.I.G. (Ban IllegalGames & Software). I participated as the lead game designer and level designer. This projectwas to broaden my understanding of level design methods, playtesting and balancing. Theexperience of dealing with these processes was to cement my choice to further researchgame design methods. This research was then applied to writing my first paper
Current Game Design Methodologies: Finding a new approach 
for my study at the HKU
.
It was through thispaper that I first began to realize that these rules, guidelines, models, methods and processes
 
An Illustration of Applied Ludology:
 
How are Game Design Methods applied to Game Development?
 
ii
offered a game designer the most basic tools to create an approach to game designing thussaving a young game designer (such as myself) learning game design from scratch.In my last year of study at the HKU and through the EMMA two projects have definedgraduate study. The first project was the game development for a prototype hardwaredeveloped by Philips. Our student team ‘Vonk’, created a methodology we used to solveissues encountered with the cabal process during concept phase of the project. The toolreferred to in this thesis as the game design and development scope model; is a methodbased on a context and content analysis model which was presented by Willem-Jan Rengerand Aukje Thomassen. This method proven its self successful enough I have now reusedagain in this exegesis project.The MMOG (Massive Multiplayer Online Game)
Bounty Kings 
is the exegesis’s gamedevelopment that is coupled with this thesis to create my graduate exegesis. The gamedesign
Bounty Kings 
has been developed under considerable attention to the usage of gamedesign methods. This thesis is meant to illustrate the application those game design methodsused in game design development.
Figure 1: Selling Methods

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