Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Look up keyword
Like this
3Activity
0 of .
Results for:
No results containing your search query
P. 1
iPod Activities 1

iPod Activities 1

Ratings: (0)|Views: 272 |Likes:
Published by talljim

More info:

Published by: talljim on Mar 02, 2010
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

09/07/2010

pdf

text

original

 
Vocabulary Scavenger Hunt & Slideshow
by Jim Holland, Arlington ISD
 
Overview
: Students are given a mix of cards with each card containing a term, definition, or image.Students must first exchange cards with one another until they have all 18 cards in the set (the Liteversion of Slideshow Builder caps the number of images that can be used at 20. If using the full versionof the app, there is no limit). They then sequence the cards (term then definition then image)for eachvocabulary term. Students then build a slideshow of the sequenced cards (music optional).
Apps Used
:Bump (free), can also use Mover LiteSlideshow Builder Lite (free)Virtual Dice (free, optional for activity)
Preparation
:1.
 
All student and teacher iPods must have Bump and Slideshow Builder Lite installed.2.
 
Teacher creates the term and definition cards as PowerPoint slides then saves them as JPGimages. Images to match the terms are saved to the teacher’s computer. These images are thensynced to the teacher’s iPod.3.
 
Create a corresponding answer sheet.
Procedure
:Part One: Collecting Cards1.
 
Divide students into groups of 4-5.2.
 
Teacher selects the carriers who will distribute the starting cards to other students. Thereshould be 1 carrier per group. Optional: have students roll dice on their iPods (suggested freeapp: Virtual Dice) where the highest number in the group becomes the carrier.3.
 
Distribute 3-4 random cards to each carrier, being sure to put all the cards into play. While theremay be some overlap, try distributing the cards so that each carrier has a unique mix of cards.4.
 
Give carriers enough time to “bump” the cards to their group members using the Bump app.This should take no more than two minutes.5.
 
Explain the activity to students:
 
the object of this activity is to acquire 18 cards with no duplicates
 
you will need to collect six vocabulary term cards, each having a definition card andimage card to match
 
each of the six terms should have three cards that correspond for a total of 18
 
you will be given 45 seconds to meet with a partner outside each group
 
in the 45 second time, you may each share two cards
 
I will announce when time is up and you will move on to another partner and repeat theprocess until you have either collected all the cards or time has been called
 
you may discuss the content of the cards with your partner if you are unsure of whichterm, definition, and image belong together6.
 
Start the countdown timer and direct students to meet with partners. Monitor the allowed timebased on any technical difficulties.7.
 
When all but a few students have completed their collection, direct students to return to theirgroups. Any missing cards can be shared within the groups.
 
 Part Two: Building the Slideshow1.
 
Students will now build their slideshows by placing the cards in sequence (write the sequence soall can see: term, definition, image).2.
 
Instruct students to start Slideshow Builder and create a new show (“+” button).3.
 
Guide students in naming the show with an appropriate title then click “Done.”4.
 
Show students how to add images by tapping the “+” button.5.
 
Remind students that the images that were “moved” to them by other students will be in theSaved Photos album.6.
 
Instruct students to click on the sequence of three cards/images in the correct order and thenpress the Done button.7.
 
Review the slides in the slideshow preview window. If a slide does not belong or is out of order,delete the images (right-slide) and add them again.8.
 
Repeat the process until all 18 images are in order.9.
 
Students may preview their slideshows by pressing the play button (hint: turn iPod landscape forwidescreen).10.
 
Allow students time to make adjustments as needed. Music can be added during this time if thenetwork settings allow (see instructions on the Slideshow Builder app screen).Part Three: Peer Checking1.
 
Distribute the answer sheets to each group.2.
 
One by one, allow students to play their slideshows for their groups while the group uses theanswer sheet to check the order of the cards. Option: instead of playing back the slideshow forthe group, allow students to use their slideshows to complete a quiz!
 
Mystery Draw (aka Pictionary)
by Jim Holland, Arlington ISD
 
Overview
: Students are divided into groups, with each student having an iPod (or alternately one iPodfor each group). The teacher “beams” a word to the drawer. The drawer then draws a sketch to describethe word/concept. The other members of the group write down their guess on their own iPod doodlepage. At the end of the time limit, all group members reveal their answers.
Apps Used
:Fliq Notes (free)iDoodleIt (free)Virtual Dice (free, optional for determining who draws next)
Preparation
:1.
 
All student and teacher iPods must have Fliq Notes and iDoodleIt installed.2.
 
Teacher creates the terms on his/her own iPod using the Fliq Notes App.
Procedure
:1.
 
Divide students into groups of 4-5.2.
 
Teacher selects the drawers for the first round. Optional: have students roll dice on their iPods(suggested free app: Virtual Dice) where the highest number in the group becomes the carrier.3.
 
The drawers stand and start Fliq Notes so the teacher knows who should receive the word viaFliq Notes.4.
 
All other students lay their iPods flat on the table/desk with the iDoodleIt app open and cleared.5.
 
The teacher sends the word to the drawers via Fliq Notes.6.
 
The drawers start the iDoodleIt app.7.
 
On the teacher’s signal, the drawers begin sketching the word/concept as the countdown timerbegins. The drawers may not communicate with group members except through the iDoodleItpage.8.
 
When a group member thinks they know the word, they write the word on their own iDoodleItpage and wait for time to end.9.
 
When time ends, all group members reveal their answers.10.
 
The drawer then has one minute to explain the concept and the reason they drew what theydid.11.
 
The next drawer is selected and play continues.

Activity (3)

You've already reviewed this. Edit your review.
1 thousand reads
1 hundred reads
Joe Griffin liked this

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->