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March 10 TOSA Newsletter

March 10 TOSA Newsletter

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Published by Cheryl Dick

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Published by: Cheryl Dick on Mar 03, 2010
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Test Design
 Volume 4, Issue 5
TOSA Tribune
March 2010
Nixa Public Schools
M.A.P. Test Designand Emphasis1R2C and R3CMaking BreakfastCount2Graphic Organizers 2Games Enhance Stu-dent Achievement34
Inside this issue:
Communication ArtsTest Design
Session SR CR WP Timing
1 8-12 4 0 55-652 0 0 1 60-903 38-41 0 0 514 4-6 0 0 15-20
Communication ArtsTest Design
Session SR CR WP Timing
1 8-12 4 0 55-652 38-41 0 0 513 4-6 0 0 15-20
3rd,5th, 6thGrades
MathTest Design
Session SR CR PE Timing
1 18 0 0 35-452 24-36 0 0 503 8 4 0 25-35
MathTest Design
Session SR CR PE Timing
1 18 0 1 40-552 24-36 0 0 503 8 4 0 25-35
Communication ArtsStrand
3rd GradeEmphasis4th GradeEmphasis5th GradeEmphasis6th GradeEmphasis
 Writing Standard English
22% 15% 18% 20%
 Writing Formally 
10% 3% 3% 2%
Reading Fiction and Nonfiction
68% 82% 79% 78%
3rd GradeEmphasis4th GradeEmphasis5th GradeEmphasis6th GradeEmphasis
Numbers and Operations
33% 35% 28% 29%
Geometric and Spatial Relation-ships
18% 15% 17% 14%
17% 20% 17% 14%
Data and Probability 
10% 10% 16% 24%
 Algebraic Relationships
22% 20% 22% 19%
TOSA TribuneIntermediate
Breakfast is seen as the most importantmeal of the day, since it replenishes vital brain nutrients and glucose levels that aredepleted overnight. Breakfast also kick-starts the metabolism, which slows downovernight. Many studies show that, com-pared to children who do eat breakfast,those who skip this meal do not perform as well in areas such as numeracy, problemsolving, information selection and recalland language skills.
Graimes, N. (2004). Brain Foods for Kids: Over 100 recipes
to boost your child’s intelligence. Bantam Dell Publishing
Graphic Organizers
Directions: Blah, Blah, Blah, Blah, Blah,Blah, Blah, Blah, Blah,
complete and labelthe graphic organizer.
 A common mistake students make on theM.A.P. test is
forgetting to label the graphicorganizer.
Oftentimes, students see the blanksinside the graphic organizer and simply com-plete it before moving to the next question. La-
 beling is an easy point you don’t want your stu-
dents to miss.
Making Breakfast Count
Boy Friendly  ______ ______GirlGrumpy  ______ ______ ______ ______
 Volume 4, Issue 5 Page 3
Cell phones, IPods, Computers, Video Game Systems
studentsare inundated with games in their daily lives. How often do you
use games in your classroom? R. Marzano (2010) stated, “I have
 been involved in more than 60 studies conducted by classroomteachers on the effects of games on student achievement. Thesestudies showed that, on average, using academic games in theclassroom is associated with a 20 percentile gain in student
 In classrooms showing the greatest gains, teachers did specificthings like:Use inconsequential competition
make sure the stakes arenot too high and the reward inconsequential and fun.Target essential academic content.Debrief the game
Discuss and synthesize information re- viewed after playing the game.Have students revise their notes
 When a game has endedand the class has discussed difficult terms and concepts re-lated to content, the teacher should give students time torevise their notes.
One-Stop Review Game Templates
 Are You Smarter than a Fifth Grader?Password Wheel of FortuneJeopardy  Who Wants to Be a Millionaire?Twenty Questions Weakest Link ConcentrationHillsborough Squares
Games Enhance Student Achievement

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