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Tales of Vespersia

Tales of Vespersia

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Published by: tom_tom2008 on Mar 05, 2010
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10/24/2011

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Introduction
 Tales of Vesperia has finally broken the 360's Japanese RPG curseas the first proper sequel to a popular JRPG series exclusive to theseries. You couldn't ask for a better game to do the honors, with theseries reputation for rich puzzles, deep combat, and memorablecharacters. Vesperia is one of the series' finest, with a sprawlingadventure that packs a 50 hour quest with enough bonus material tokeep players busy for long after. Saving Tierca Lumereis is a longand troubled road, and IGN is on time with a detailed guide full of more than 500 images to take you through the entire journey.
In this Tales of Vesperia strategy guide, you'll find:
 
COMBAT BASICS//
Tips for excelling on the battlefield,from combos to battle tactics.
WALKTHROUGH//
We take you all the way through thegame without ruining the story along the way.
SIDE QUESTS//
Fun adventures to keep you occupiedalong the way.
GIGANTO MONSTERS//
Locations of all the mostfearsome monsters in Tierca Lumereis.
Guide by:
Travis Fahs
© 2007, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part,without IGN’s express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
 
Page 1© 2008 IGN Entertainment, Inc.
 
Tales of Vesperia Combat Basics
 The combat system in Tales of Versperia is one of the deepest in the genre, despite outward appearances that it mightbe a button masher. While there are some exploits and cheap tricks, there are layers of both strategy and technique thattake time to master.Your party leader is going to be your main damage dealer,and mastering this realtime action-based component isgoing to be the first part of making yourself effective. Yuriis the obvious choice for this role, but Karol and Judith canbe effective melee strikers in different ways.Controls are strictly 2D, a throwback to earlier games inthe series. You will form a plane with the enemy you aretargeting and it will control much like a fighting game. It'simportant to consider the way these planes of movementcan intersect though. The nature of the controls makes itvery easy for enemies to converge on you and attack fromtwo angles, while you can only attack from one. Similarly,two of your melee attackers can converge on one enemyfor a major advantage. Be conscious of this advantageand stay on the right side of it by using the free run modeand picking your targets wisely.As we mentioned earlier, there are different characterswith different play styles. While Yuri is a well-roundedstriker with power and speed, Judith is an extremelyeffective fighter for players skilled with combos, and inparticular she's able to air juggle and double-jump (withthe right skills). Karol, on the other hand, is much morestick and move. He's slow and he can't combo well, buthe's good for players that like to balance offense anddefense.You want to think carefully about how you select your formation and your party's AI. In addition to the basicaction component, Tales of Vesperia's battle system has a strategic component that is easily the match of most JRPGs.You can freeze the action and pull up the battle menu at any point by pressing the Y-Button. From here, you cancommand your team to perform a specific arte, configure shortcuts for different artes, use items, and you can hold LBand use the d-pad to change tactics.Tactics are fully customizable on a per-character basis along several criteria, including item usage, role in combat, anduse of artes. You can designate a character as a support character, have it play aggressively or defensively, anddetermine whether it will use ranged or close-combat tactics. This is very useful, and your formation should consider these behaviors. Take the time to customize these strategies, as the defaults don't have much balance.You can also go into the artes menu and disable certain artes. This feature is not discussed in the game's tutorials, but itcan be important, especially in boss fights. If you notice your character using spells that are ineffective in that battle, or wasteful, or if you simply want to emphasize other spells that are more effective, you can edit which spells will be inactive rotation and which won't. If you disable a spell, you can still order it to be used manually, but the AI will not do soon its own.
MeleeCombos
The combo system is pretty straight forward. Everytime you connect a hit and the enemy doesn't block,he will be stunned for a moment. If you connectanother hit within this time, it's a combo, and if youcontinue this, your opponent won't have anopportunity to defend.A basic Yuri combo string consists of three normalstrikes (of any type) and an arte at the end. After this,Yuri will have a recovery time, which will allow theenemy to recover. Different skills allow you to stringmore hits together in different ways. Solo combo skillsare valuable. Yuri and Judith are both capable of complex combo strings that require timing and finesse.You won't be able to do much at first, but as you getnew artes, try to find ways to juggle your enemies tooffset your recovery time and keep the combo going.The easiest way to combo, however, is teamwork. If you can time attacks between multiple characters well,you can keep a combo going indefinitely. This is prettysimple if you have a second player working with astrong melee character, but if you're going solo, thebest way to do it is working with timing spells with Ritaor Estelle. Casting time takes a while so it's tough tolearn to do this continuously, but it is possible.It should be obvious, but anything beyond basiccombo skills really require being proficient with the"manual" control mode instead of "semi-auto," so thesooner you get comfortable with that the better.
Tactics
Page 2© 2008 IGN Entertainment, Inc.
 
 
Tales of Vesperia Walkthrough
 
Skills, Equipment, and Items
It's not enough just to be able to string a combo. Consumable items are indispensable for every major battle. Theflow of battle is crucial in Tales. If you can keep your party strong, your enemy will fall quickly, but if you lose your momentum, it can be very hard to recover. It's important to keep your party in top form before the start strugglingrather than trying to pull back later.There's a time delay after using an item before another can be used. There are skills that change this time, as wellas a skill that allows you to use items on other characters. After you choose to use the item in the menu, thecharacter will not actually use it until he stops moving, so using items while in a vulnerable position is a problem.
Index 01 02 03 04 05 06 07 08 >>
01
Zaphias
02
Zaphias
(cont.)
03
Zaphias
(cont.)
04
Zaphias
(cont.)
05
Deidon Hold
06
Quoi Woods
07
Halure
08
Halure
(cont.)
09
Aspio
10
Shaikos Ruins
11
Shaikos Ruins
(cont.)
12
Shaikos Ruins
(cont.)
13
Ehmead Hill
14
Capua Nor 
15
Capua Nor 
(cont.)
16
Capua Nor 
(cont.)
17
Capua Torim
+
Caer Bocram
18
Caer Bocram
(cont.)
19
Heliord
20
Dahngrest
21
Keiv Moc
22
Keiv Moc
(cont.)
23
Ghasfarost
24
Ghasfarost
(cont.)
25
Ghasfarost
(cont.)
26
Ghasfarost
(cont.)
27
Ghasfarost
(cont.)
28
Atherum
Page 3© 2008 IGN Entertainment, Inc.

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