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6 March 2010

Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net

ROGUE FEED I’ve been on a bit of a Roman kick lately. I’m not quite sure what
triggered it this time, but it’s not as if I’ve never been down this road
Buck Rogers Sneak Peak before. The Romans (and the Egyptians) have long been interests of
MAR 05, 2010 09:40P.M. mine, going all the way back to my childhood, a love only made more
intense by my study of Latin in high school and, later, classical history.
Thanks to Christopher Mills at Space: 1970 — an amazing blog you really The funny thing is that, so far as I can recall, I never saw any Roman-
ought to be reading —I was made aware of this sneak peak video for the themed films or TV shows when I was a kid and my readings in
upcoming Buck Rogers in the 25th Century web series. What’s really mythology were always of the Greek rather than the Roman sort.
awesome about this clip, aside from the nostalgia value of seeing Gil
Gerard and Erin Gray, is that, in contrast to certain other films inspired I suspect that my Roman inclinations have more to do with my love of
by pulp stories I could mention, it’s returning to the source material and pomp and ceremony. When it comes to high-minded bombast, the
hewing more closely to the source material in order to re-imagine an Romans were definitely masters. It helps too that their history is so
iconic character. terrifically human, by which I mean that it’s filled with all those virtues
and vices that mark man as halfway between angel and animal. The
Placing Buck in the context of the Great War is something I heartily ferment of the late Republic and the early Principate is, frankly, heady
applaud — would that Hollywood were similarly inclined. Fortunately, stuff and it’s hard not to be simultaneously attracted to and repulsed by
technology is now getting to the point where dedicated amateurs can it. Indeed, I’d say that my feelings toward Roman culture in general is a
share their artistic visions with others directly without the need to dilute strange mixture of attraction and revulsion. I enjoy learning about the
them in the name of mass market viability. I have no illusions that this Romans and their ways, but I am ever so thankful I did not live under
web series will set the world on fire or make Buck Rogers the latest fad in their rule.
SF, but it’s still glorious to see that it’s not only possible but indeed more
possible than ever for creators to realize their dreams. Robert E. Howard rather famously disdained the Romans, in contrast to
his colleague and correspondent, H.P. Lovecraft. That’s no surprise,
Godspeed, Captain Rogers. given Howard’s philosophical proclivities and, honestly, if one took
Rome’s worst traits — its arrogance, its shamelessness, its cruelty — as
its most exemplary ones, it’d be hard not to come down on the side of the
barbarians, as REH did. In my latest bout of Roman fascination, I can’t
ROGUE FEED deny that, older man that I am now, I do find the Romans a lot less
personally attractive than I used as a younger and more foolish man,
Roman Thoughts even if there’s still something powerful about their culture, all these
MAR 05, 2010 12:22P.M. centuries later. I mean, my daughter has a child in her class named
Julian, for goodness sake but none named Sargon or Hammurabi.
Everywhere you go, there are terms, symbols, and institutions that we
inherited from these guys. That’s impressive stuff.

I don’t think I’ve ever used the Romans in my gaming, at least not that I
can remember. I’ve thought of doing so several times. The recent release
of Cthulhu Invictus certainly gave me cause to consider rectifying this,
but I haven’t yet picked up the book and, even if I had, Dwimmermount
is still going strong, so I’d have no time to run such a campaign anyway.
Still, it’s something I regularly consider and it’s been on my mind lately.
Maybe one day ...

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Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 6 March 2010

ROGUE FEED (such as the inclusion of a spidergoat from Mutant Future in the order of
battle), none are truly innovative, at least not to old hands who’ve seen it
REVIEW: Under Siege all before. What Under Siege does offer, however, and what I suspect will
MAR 05, 2010 11:52A.M. be its main draw are 17 pages of 25mm scale maps and counters to aid
the players and the referee in running the siege of Larm, most of which
was illustrated by Andy Taylor. Printed in color onto thick paper or
cardboard, these maps and counters alone more than justify the PDF’s
$5.00 price. I was favorably reminded of the classic B/X module, Night’s
Dark Terror, which included a similarly large collection of maps and
counters for use in simulating a siege of a remote bastion of civilization.

In the final analysis, the value of Under Siege to any given referee
depends on two factors. First, do you want/need the outline for an
extended tabletop combat between a force of humanoids and a band of
beleaguered townsfolk led by the PCs? Second, do you want/need maps
and counters to enable you to run this tabletop combat (and others like
it)? If the answer to both question is “yes,” I would not hesitate to
recommend this module. If the answer is no to both, you’d be wise to
avoid it.

If, on the other hand, you want/need the maps and counters alone, it’s
Under Siege, written by Moritz Mehlem, is an adventure module for probably still worth the price. The chapters and interludes are of a
Labyrinth Lord characters of levels 2-4, although it could probably be workmanlike quality — solid but not inspired — but their real value is
adapted to almost any old school version of D&D and its retro-clones only realized in conjunction with the well-done maps and counters. As
without too much effort. Described as volume I of the “tabletop the first volume in this series, I think it likely that author Moritz Mehlem
adventures” series, Under Siege details an attack on the isolated village is still finding his way in presenting engaging tabletop combat scenarios.
of Larm by a humanoid army under the command the hobgoblin king For that reason, I look forward to future releases. If they can improve
Prakranz. Consequently, it’s very combat-heavy and, while there are upon the solid start of Under Siege, they’ll make excellent and useful
opportunities for roleplaying, the focus of the module is on defending additions to old school gaming options.
Larm through force of arms rather than diplomacy or subterfuge.
Presentation: 7 out of 10
Under Siege is divided into chapters, each of which corresponds to a Creativity: 6 out of 10
different phase of the humanoid army’s actions against the village, from Utility: 6 out of 10
the initial sounding of the alarm when waves of kobolds appear to a
waterborne attack to a desperate final push. Sprinkled throughout the Buy This If: You’re looking for a simple tabletop mass combat scenario
chapters are shorter “interludes” that detail other events that occur and/or an inexpensive alternative to metal miniatures.
during the siege. These events are all optional, but their inclusion is Don’t Buy This If: You have no interest in tabletop mass combats.
highly recommended, not only because they add depth to the siege but
because they give the characters the opportunity to do something other
fight (although, to be fair, many of the interludes include combat as
well).

Under Siege is well organized, although the text is not always as clear as
one might like. There are a few peculiar turns of phrase and word choices
that may be an artifact of its author’s not being a native English speaker.
That said, it’s still quite easy to use and I very much appreciated the way
that each chapter and interlude provided all the information needed to
use it in play, including a listing of their possible outcomes and the
consequences thereof. The module helpfully includes appendices with
the stats of all opponents and NPCs, as well as a tally sheet that the
referee can tick off as opponents are slain.

From what I have described thus far, I can fully understand if Under
Siege fails to garner much interest. After all, its scenario is one we’ve all
seen many times before and, while there are a few unusual elements

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