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Violence In Videogames

Violence In Videogames

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Published by ekzituk
Does the violence in video games truly deserve its negative and harmful perception conveyed in the media, creating a negative view of gaming in general, and to what extent is gaming misunderstood in relation to other forms of entertainment media?
Does the violence in video games truly deserve its negative and harmful perception conveyed in the media, creating a negative view of gaming in general, and to what extent is gaming misunderstood in relation to other forms of entertainment media?

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Published by: ekzituk on Mar 08, 2010
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Sam Richardson, 200264192 1/63
Does the violence in video games truly deserve its negative and harmfulperception conveyed in the media, creating a negative view of gamingin general, and to what extent is gaming misunderstood in relation toother forms of entertainment media?Samuel RichardsonStudent ID: 200264192
This dissertation is submitted in partial fulfilment of the requirements for thedegree of Bachelor of Arts in Graphic and Communication DesignThe School of Design, University of Leeds,Date of Submission: 19/03/2009
 
Sam Richardson, 200264192 2/63
1
 
Introduction
........................................................................................................3
2
 
Literature Review
..............................................................................................3
2.1
 
FPS
.............................................................................................................5
2.2
 
Online Gaming
...........................................................................................9
2.3
 
Addiction / avatars
....................................................................................10
2.4
 
Criticism:
....................................................................................................12
2.5
 
Jack Thompson and incidents linked to violence in video games
.......14
2.6
 
Media influence and power
......................................................................19
2.7
 
Studies
.......................................................................................................23
2.8
 
Benefits of gaming
....................................................................................26
2.9
 
Wii
..............................................................................................................27
2.10
 
Young Industry
........................................................................................31
2.11
 
Age Ratings
............................................................................................33
2.12
 
Gore and sales numbers
.......................................................................36
2.13
 
Killing Monsters and other books of influence:
....................................38
3
 
Primary Research
............................................................................................40
3.1
 
Research Questions
.................................................................................40
3.2
 
Methodology
..............................................................................................40
3.3
 
Results
.......................................................................................................41
3.3.1
 
Interview Results
...............................................................................42
3.3.2
 
Questionnaire results:
.......................................................................44
4
 
Discussion
........................................................................................................51
 
Sam Richardson, 200264192 3/63
1
 
Introduction
The primary focus of this dissertation is to discover whether the media
ʼ
snegative portrayal of video gaming is justified, and if that is because videogaming is perceived as an immature form of entertainment. This essay willaim to determine the history of violence in video games, and just what makesa violent computer game. It will then ascertain what the negative criticism is,and by using different forms of research, discuss whether the generalperception of gaming reflects that of its fiercest critics. Another factor that itwill discuss is whether there are positives to gaming, and if the recent eventsin gaming such as the release of Nintendo
ʼ
s Wii console have finally broughtthe culture of gaming into a potentially positive light. As the newest form ofentertainment industry, this essay will endeavour to discover whether it is onlya matter of time before gaming gains acceptance in the public eye, anddevelops a positive reputation. Violence is an intrinsic part of gaming, and it isimportant to explain why the negative connotations linked with gaming andviolence in youths has helped create a stigma regarding the genre of gamingand the gamers alike. The source of blame is intrinsic to this dissertation, andit will endeavour to find out if video games justify their own negativeconnotations, or are just the latest scapegoat in regards to youth violence.What proportions of games are violent? Do people agree with the media
ʼ
sportrayal of violence in video games? And, perhaps most importantly, doesthe media do as it claims and reflects the opinion of its readers, or tries andchange that point of view to reflect their own agendas?
2
 
Literature Review
“Civilisation is, at its earliest phases, played.”“It does not come
from 
play… its arises
in 
and
as 
play, and never leaves It.”
1
 
1
Johan Huizinga,
Homo Ludens 
, published in 1938

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