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Name VP Cost Resources Needed Stone Req.

Name VP Cost Resources Needed Stone Req.

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Published by tedehara22
(updated 8/29/07) -- new and exciting Advances to better screw up your Empire.
(updated 8/29/07) -- new and exciting Advances to better screw up your Empire.

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Published by: tedehara22 on Mar 08, 2010
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04/04/2012

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Name VP Cost Resources Req. Reduce Increase Specialized RulesNeeded Effects of Effects o
1
Masonry
32 TribesStoneDuring Upkeep, you can increase one City AV by 1.The maximum AV of a City is 2, unless otherwisenoted.
2
Engineering
53 TribesWoodMasonryVolcanoThe maximum AV of a City is 3, unless otherwiseStoneEarthquakeNoted.Tsunami
3
Architecture
86 TribesWoodEngineeringCivil WarThe maximum AV of a City is 4.6 GoldStoneDuring Attacks, Reduce 8 Attacking Force for every1 City AV.
4
Agriculture
54 TribesStoneFarms can be created in any Region, and you do NOTdecimate Forests to create Farms. You still mustDecimate 2 Tribes to create a Farm.
5
Horticulture
82 TribesWoodDecimate 4 Tribes in a Region to Create a Forest.
6
Irrigation
102 TribesWoodAgricultureFlood2 GoldorFamineHorticultureSandstorm
7
Equestrian
86 TribesFoodAgricultureAttacksBanditsYou may move any Tribe to any Region.WoodorEpidemicHorticulture
8
Cavalry
86 TribesWoodEquestrianA single Tribe counts as 2 when going on an8 GoldExpedition to the Frontie
NEW!!
9
Sense of 
63 TribesWoodTribal Wa
Community
10
Government
84 TribesFoodSense ofTribal WarCorruptionCommunity
11
Military
84 TribesStoneGovernmentAttacksUprisingSingle Tribes count as 2 Tribes during Attacks3 GoldFoodCivil Wa
NEW!!
12
Centralized
106 TribesStoneMilitaryAllows for the creation of a Capitol.
Government
8 GoldFoodWood
13
Diplomacy
104 TribesWoodGovernmentCan attempt to create Trading Partners with Visiting1 GoldEmpires
14
Democracy
124 TribesWoodGovernmentUprising6 GoldStoneBandits
15
Civil Service
158 TribesWoodDemocracyTsunamiDuring Upkeep, you can increase one City AV by 1.6 GoldStoneCivil WarYou may discard the Culture of Thievery and BlackFoodMarket advances when you acquire Civil Service.
16
Music
31 TribeWoodTribal Wa
17
Literacy
32 TribesWoodAnarchyCorruption
NEW!!
18
Written
52 TribesWoodLiteracyGloryAdd 4 to the amount of Advances you may use when
Record
1 GoldStonedetermining Glory at the end of an Era.
19
Medicine
83 TribesWoodLiteracyTsunami1 GoldFoodEpidemicEarthquakeVolcanoCivil War 
20
Arts
106 TribesWoodLiteracyCivil Waor Music
21
Theater 
106 TribesWoodLiteracyCivil Wa3 Goldor Music
22
Patronage
86 TribesFoodArtsDuring Upkeep, for every City you have5 GoldStoneTheaterover 4, you collect 1 Gold.
 ADVANCES 
 
Name VP Cost Resources Req. Reduce Increase Specialized RulesNeeded Effects of Effects o
NEW!!
23
Story Telling
24 TribesFoodReduce one less Tribe when Acquiring the followingAdvances: Mythology, Music, Literacy, Philosophy,Arts, Theater, Org. Religion, Law
24
Mythology
22 TribesFoodCivil Wa
25
Meditation
43 TribesWoodMythologyCivil WaFoodSuperstition
26
Philosophy
126 TribesFoodMeditationIf you don't draw a HANDSHAKE symbol during aVisitation, you may draw the next card for aHANDSHAKE symbol
27
Org. Religion
86 TribesWoodMythologyUprising6 GoldStoneAnarchy
28
Ministry
102 TribesWoodOrg. ReligionAttacksAfter determing the size of an Attacking Force from8 GoldStoneBandits or a Visitation, Draw next Card. Reduce A.F. byFoodthe Square, gain 1 Gold for each A.F. Reduced.
29
Law
105 TribesStoneGovernmentAnarchyYou may discard the Culture of Thievery and Black6 GoldWoodPhilosophyCorruptionMarket advances when you acquire Law.UprisingCivil War 
30
Fishing
66 TribesWoodMust be acquired by a City in a Region that borders theSea.Cities that border the Sea do not need to check for Farm support during Upkeep.You may move your Tribes between any Regions thatborder the Sea at the cost of 1 Tribe.
31
Navigation
53 TribesWoodTribes that border the Sea may go on Expeditions (tothe Sea). Treat Sea Expeditions the same as youwould if the Tribes were going to a Frontier.You may move your Tribes between any Regions thatborder the Sea at the cost of 1 Tribe.
32
Astronomy
34 TribesStoneSuperstitionOnce per Era, you may ingore an Event card and it'sresult, and draw a new Event card in it's place.
33
Shipping
84 TribesWoodNavigationTradeIncreases the potential amount of Gold you can earn2 Goldorfrom a Trade.Fishing
34
Sails and
66 TribesWoodNavigationSingle Tribes going on Expeditions to the Sea count
Rigging
4 GoldAstronomyas 2 Tribes.
35
Coinage
32 TribesStoneDo not Decimate Gold during upkeep. Effectively,3 Goldyou can now store Gold for the entire game.
36
Banking
54 TribesStoneCoinageDuring Upkeep, if you have over 3 Gold in you6 Goldstock, add 1 Gold.
NEW!
37
Culture of 
1FreeFreeDuring Upkeep, is random Region has a Tribe,
Thievery
Decimated, draw next Event for Additional Gold.You may draw for additional Gold during Visitations atthe risk turning the Visitation into an Attack.You may discard the Culture of Thievery advancewhen you acquire Civil Service or Law.
NEW!
38
Black
1FreeFreeCulture ofAnarchyGain 5 Gold when Acquiring the Black Market.
Market
ThieveryDraw Event card and add Gold on that card to youcommon stock. If the card has a Handshake on it, pay1 Gold and draw again for more Gold.Decimate 1 Gold during Upkeep.You may discard Black Market advancewhen you acquire Civil Service or Law.
 ADVANCES 
 
Name VP Cost Resources Req. Reduce Increase Specialized RulesNeeded Effects of Effects o
39
Slave Labor 
1FreeFoodAnarchyDuring Upkeep, you can increase one City AV by 1.UprisingThe maximum AV of a City is 2, unless otherwiseBanditsnoted.
40
Mining
51 TribeStoneYou may draw for Gold during your Upkeep at the costof 3 Tribes in a Region with a Mountain/Volcano.
41
Surveying
52 TribesWoodMiningYou may look through the discard pile of Event cards4 GoldStonebefore deciding if you want to Mine.
42
Metal
73 TribesStoneMiningAttacksThe maximum AV of a City is 3, unless otherwise
Working
FoodNoted.
NEW!
43
Magnetics
126 TribesStoneMetal WorkingExpeditionsDo not Reduce your Tribes by 1 when moving youtribes across a Sea.Divide Expedition Losses by 2.
44
Cartage
22 TribesStoneCities upkeep requirements for farms are not confinedto local Regions.
45
Roadbuilding
61 TribeStoneCartageEpidemicTribes may move across two borders.Wood
NEW!
46
Common
106 TribesFoodRoadbuildingBuildingDecimate 2 Tribes to Build a City instead of 4.
Tongue
Cities
NEW!!
47
Basic
1FreeFreeIncreasing AVReduce the cost of Decimating Tribes when increasing
Tools
a City AV by 1.
NEW!!
48
Simple
44 TribesWoodAcquiringReduce one less Tribe when Acquiring the following
Tools
StoneAdvancesAdvances: Masonry, Engineering, Architecture, Cartage,Irrigation, Mining, Roadbuilding, Metal Working.Increasing AVReduce the cost of Decimating Tribes when increasinga City AV by 1.
NEW!!
49
Machining
128 TribesFoodEngineeringAcquiringAnarchyYou may substitute Wood for Stone requirements, and10 GoldStoneMetal WorkingAdvancesUprisingvice versa.Increasing AVReduce the cost of Decimating Tribes when increasinga City AV by 1.
 ADVANCES 

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