Version 29.03.2009 – Page 3
+1 on Notice checks to findconcealed items.
+1 Notice to find hiddendoors.
Gains Parry edge againstcreatures of size +2 or more.
+2 common knowledge forgeography, history and similar topics.
+2 damage with axes againstinanimate objects.
Has Frenzy edge against enemiesof his faith as defined by the GM.
These professional edges represent theadvanced careers in Warhammer. Theprofessional edges from the main rule book are also available.
Assassin (Veteran, ScoundrelBackground):
The character deals anadditional 1d4 points of damage when hehas
Demagogue (Veteran, Scoundrel orAcademic Background):
The charactercan attract followers that are not wildcards. When one of the followers suffersdamage, the Demagogue can spend abenny and roll his Persuasion to soak thedamage.
Engineer (Veteran, AcademicBackground):
Character can useexperimental weapons without the risk of failure.
Flagellant (Seasoned, Nerves of Steel):
When wounded, the Flegellantautomatically passes all Guts checks.
Ghost Strider (Veteran, Elf):
Thecharacter gains +2 Survival and +1 Stealthin wild areas. When using a bow-likeranged weapons, add 5 to each range band.
Giant Slayer (Seasoned, TrollslayerDwarf):
The character has +1 parry andthe Dodge edge against creatures at least 3size categories greater than him. Typicallycombined with the Giant Killer edge.
Guild Master/Merchant Lord (Veteran,Persuasion d8, Streetwise d6):
Thecharacter is well-respected in his city andprovince and gains +2 on Persuasion,Streetwise and Intimidate while in hishome province. Also, the character has asteady income of $50.000 (that does notstack with Rich or Filthy Rich).
Physician (Veteran, AcademicBackground, Heal d8+):
The charactergains +2 on heal checks. Characters underthe supervision of the Physician can add+2 to their natural healing rolls.
Witch Hunter (Veteran, Spirit d8,Intimidate d8, Fighting d8):
+1d4damage vs. mutants and followers of Chaos.
The backgrounds available are listedbelow. There are magic users and priests.The powers available depend on the god orcollege of magic.
Curse of Tzeentch
When a magic user caster rolls a 1 on hisSpellcasting check, he has to make a Spiritroll to avoid the effects of Tzeentch’sCurse:Raise No effectSuccess ShakenFailure 2d6 fire damageRoll of 1 Small blast of 2d6fire damage,placed by GM.Priests on the other hand, suffer from thewrath of god. When their Faith roll is a 1,he has to make a Spirit roll to avoid theeffects of the Wrath of God:Raise No effectSuccess Shaken