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game I've ever played of any type. I salute Interplay and Black Isle for their efforts.Sincerely,V’Ger
Suggestions for Character Creation and Development
There just aren't enough points to go around, so you'll have to make some toughdecisions. If I were starting again I would raise my wisdom to 18 because of thelarge experience point bonus and the additional dialog options that open up.Nothing else is as clear. Putting your strength at 18 puts a fighter in a good spotfor when they get to level 7. It takes 5 points, either through levels or in thecreation screen to raise your strength from 18 to 18/00, but if you are a fighter when you first take a character to level 7, your strength will automatically moveup to 19 from 18, essentially giving you 5 stat points for free. High strength willalso let you bash in locked doors and containers that don't require a specific key.Putting so many points into strength and wisdom only leaves you 3 points for other stats. I put mine in intelligence and let constitution, dexterity, and charismafend for themselves, but you might want to choose differently. A high charisma(14+) will let you succeed in certain dialog options, for example. Charisma is theleast critical stat at the start because it can be raised once you become a mageby using the Friends spell and there are people and one faction that will boost itfurther, as well as tattoos available at Fell's Tattoo Parlor. Once I had the moneyI bought several charisma tattoos and put them on before bartering or talking tosomeone important. You do need a charisma of 14 or more to get Stale Mary todo something for you in the Dead Nations, which I passed by.