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IGN unofficial guide to Planescape: Torment

IGN unofficial guide to Planescape: Torment

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Published by planescraft
A detailed walkthrough (400+ pages) with a lot of descriptions and excerpts from the text in the game.
A detailed walkthrough (400+ pages) with a lot of descriptions and excerpts from the text in the game.

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Published by: planescraft on Mar 24, 2010
Copyright:Attribution Non-commercial

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08/20/2010

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Presents an Unofficial Guide to:Planescape: Torment
By Samuel Brown Baker, IIBrought to you by:
 
 
©2000 All Rights Reserved
Introduction
This is not a complete walkthrough of Planescape: Torment. Short of playing thegame several times as different classes, exhaustively going through every dialogpath with every possible set of stats, spending months of time to do so, there’sno way to do that. This is how I played through the game, step by step. I won'teven say it is the best way. I sometimes missed and forgot things and had tocome back to them. So do what you want to do, play how you want to play. It'syour game.The conversation paths that I took playing the game are presented here as anarrative and will not necessarily match the choices on screen or the responsesword for word and frequently differ in tense. They are also truncated andcondensed where I could do so without spoiling the flow of the tale. However inevery case where a conversational choice is made I included key phrases so thatsomeone reading along could easily tell which path I followed. There areconversations that took place that I did not include because they offered no newinformation or experience, or were short and without branches.Planescape is the most amazing computer role-playing game I've ever had thepleasure of playing. In many respects I feel it is the first CRPG that is reallyworthy of the name. I found myself thinking about how I felt about people andactions in the course of play, being drawn further into the game and the personaof my character the longer I played.Planescape became a personal experience to me, as I suspect it has to most of those who have played the game. The characters seem real and players’actions seem real with consequences that make sense. If we are good or bad,choose to side with law or chaos it is because we come to feel that way as wework through the game and not because the designers force us. I've beenplaying computer games for nearly twenty years and Ps:T is perhaps the finest
 
 
©2000 All Rights Reserved
game I've ever played of any type. I salute Interplay and Black Isle for their efforts.Sincerely,V’Ger 
Suggestions for Character Creation and Development
 
There just aren't enough points to go around, so you'll have to make some toughdecisions. If I were starting again I would raise my wisdom to 18 because of thelarge experience point bonus and the additional dialog options that open up.Nothing else is as clear. Putting your strength at 18 puts a fighter in a good spotfor when they get to level 7. It takes 5 points, either through levels or in thecreation screen to raise your strength from 18 to 18/00, but if you are a fighter when you first take a character to level 7, your strength will automatically moveup to 19 from 18, essentially giving you 5 stat points for free. High strength willalso let you bash in locked doors and containers that don't require a specific key.Putting so many points into strength and wisdom only leaves you 3 points for other stats. I put mine in intelligence and let constitution, dexterity, and charismafend for themselves, but you might want to choose differently. A high charisma(14+) will let you succeed in certain dialog options, for example. Charisma is theleast critical stat at the start because it can be raised once you become a mageby using the Friends spell and there are people and one faction that will boost itfurther, as well as tattoos available at Fell's Tattoo Parlor. Once I had the moneyI bought several charisma tattoos and put them on before bartering or talking tosomeone important. You do need a charisma of 14 or more to get Stale Mary todo something for you in the Dead Nations, which I passed by.

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