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animed20srd

animed20srd

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Published by armornick

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Published by: armornick on May 06, 2008
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Anime d20 SystemReference Document
Version 1.0
It is important to note that this is only a copy of the original SRD, which isavailable from Guardians of Order at http://www.guardiansorder.com, and it ispossible that errors have occurred in formatting and collation. Any such errors areassumed to be the fault of the composer of this document, and do not reflect theSRD. (In english, I may have screwed up, so if you need an official reference, goto the source) Also, readers should take a moment to give a brief shout out to Emily Dresner-Thornber, whose text from Cute and Fuzzy (Cockfighting) seizure monsters isincluded herein without credit (at least until 1.1)This pdf was generated using Adobe framemaker by Robert Donoghue. Correctionand comments are welcome, and can be sent tor_donoghue@nospam.yahoo.com with the nospam removed.I’d also like to extend my personal thanks to the folks at GOO for providing suchamazing games, and now going the extra mile to really explode with kick but webcontent.For purposes of clarity, only the core of the document (the numbered pages) isdesignated open content.
 
Anime d20 — System Reference Document v1.0
A d20 System Licensed Product.This publication is designated as Open Game Content and is licensed for public use under the terms of the Open Game License v1.0.'d20 System' and the 'd20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 SystemLicense version 1.0. A copy of this License can be found at www.wizards.com.
This page contains no open content.
ToC
Anime d20 — System Reference Document v1.0 1
A d20 System Licensed Product. .................................1OPEN GAME LICENSE Version 1.0a ..........................1
Chapter 2: Character Creation ...........................3
Step 1: GM Discussion ................................................3
Starting Character Level ................................................................3
Table 2-1: Starting Character Level) ......................................3
Discretionary Character Points ....................................................3Character Points During Level Progression ..............................4
Step 2: Character Outline ............................................4
Chapter 3: Abilities ..............................................5
Step 3: Generate Ability Scores ..................................5
Establishing Ability Scores ............................................................5Ability Score Cost ...........................................................................5Zero Rating and “None” Ability Scores ................................5Ability Modifiers .............................................................................6Definition of Ability Scores ..........................................................6Strength ........................................................................................6Dexterity ......................................................................................6Constitution .................................................................................7
Constitution checks. ...........................................................................7
Intelligence ..................................................................................7Wisdom ........................................................................................7Charisma ......................................................................................7
Table 3-1: Ability Score Value Descriptions ........................8
Chapter 4: Races ..................................................9
Step 4: Select Race .......................................................9
Racial Cost Determination ...........................................................9
Table 4-1: Race Costs ..............................................................9
Chapter 5: Classes .............................................12
Step 5: Select Class ....................................................12
Table 5-1: Anime d20 Classes ............................................12
The Multiclass Character ............................................................12Level Bonuses ................................................................................12Base Save Bonus ...........................................................................12Base Attack Bonus .......................................................................13Gaining Attribute Ranks ..............................................................13Character Point Bonuses ............................................................13Level Benefits ................................................................................13Maximum Skill Ranks (Optional) ...............................................14Feats ................................................................................................14Ability Score Increase ..................................................................14
Table 5-2: Base Attack Bonuses ..........................................14Table 5-3: Level-Dependent Benefits ................................15
Beyond 20th Level .......................................................................15Class Descriptions ........................................................................15Adventurer .....................................................................................16
Characteristics ...................................................................................16Other Classes ....................................................................................16Hit Dice and Ability Scores ............................................................16Class Skills and Skill Points .............................................................16Special Note ......................................................................................17
Table 5-4: Adventurer ...........................................................17 
Dynamic Sorcerer ........................................................................18
Characteristics ...................................................................................18Other Classes .....................................................................................18Hit Dice and Ability Scores .............................................................18Class Skills and Skill Points ..............................................................19
19Table 5-5: Dynamic Sorcerer ...............................................19
Giant Robot ...................................................................................20
Characteristics ...................................................................................20Other Classes .....................................................................................20Hit Dice and Ability Scores .............................................................20Class Skills and Skill Points ..............................................................21
Table 5-6: Giant Robot .........................................................21
Gun Bunny ....................................................................................22
Characteristics ...................................................................................22Other Classes .....................................................................................22Hit Dice and Ability Scores .............................................................22Class Skills and Skill Points ..............................................................23
23Table 5-7: Gun Bunny ...........................................................23
Hot Rod .........................................................................................24
Characteristics ...................................................................................24Other Classes .....................................................................................24Hit Dice and Ability Scores .............................................................24Class Skills and Skill Points ..............................................................24
Table 5-8: Hot Rod ................................................................25
Magical Girl ...................................................................................26
Characteristics ...................................................................................26Other Classes .....................................................................................26Hit Dice and Ability Scores .............................................................26Class Skills and Skill Points ..............................................................26
Table 5-9: Magical Girl .........................................................27 
Martial Artist ..................................................................................28
Characteristics ...................................................................................28Other Classes .....................................................................................28Hit Dice and Ability Scores .............................................................28Class Skills and Skill Points ..............................................................28
Table 5-10: Martial Artist ......................................................29
Mecha Pilot ...................................................................................30
Characteristics ...................................................................................30Other Classes .....................................................................................30Hit Dice and Ability Scores .............................................................30Class Skills and Skill Points ..............................................................30
Table 5-11: Mecha Pilot .......................................................31
Ninja ...............................................................................................32
Characteristics ...................................................................................32Other Classes .....................................................................................32Hit Dice and Ability Scores .............................................................32Class Skills and Skill Points ..............................................................33Special Note .......................................................................................33
Table 5-12: Ninja ...................................................................33
Pet Monster Trainer .....................................................................34
Characteristics ...................................................................................34Other Classes .....................................................................................34Hit Dice and Ability Scores .............................................................34Class Skills and Skill Points ..............................................................34
Table 5-13: Pet Monster Trainer .........................................35
Samurai ..........................................................................................36
 
Anime d20 — System Reference Document v1.0
A d20 System Licensed Product.This publication is designated as Open Game Content and is licensed for public use under the terms of the Open Game License v1.0.'d20 System' and the 'd20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 SystemLicense version 1.0. A copy of this License can be found at www.wizards.com.
This page contains no open content.
ToC
Characteristics ...................................................................................36Other Classes ....................................................................................36Hit Dice and Ability Scores ............................................................36Class Skills and Skill Points .............................................................36
Table 5-14: Samurai ..............................................................37 
Sentai Member .............................................................................38
Characteristics ...................................................................................38Other Classes ....................................................................................38Hit Dice and Ability Scores ............................................................38Class Skills and Skill Points .............................................................38Special Note ......................................................................................39
Table 5-15: Sentai Member .................................................39
Shapechanger ................................................................................40
Characteristics ...................................................................................40Other Classes ....................................................................................40Hit Dice and Ability Scores ............................................................40Class Skills and Skill Points .............................................................40
Table 5-16: Shapechanger ...................................................41
Student ............................................................................................42
Characteristics ...................................................................................42Other Classes ....................................................................................42Hit Dice and Ability Scores ............................................................42
Table 5-17: Student ..............................................................43
Tech Genius ...................................................................................44
Characteristics ...................................................................................44Other Classes ....................................................................................44Hit Dice and Ability Scores ............................................................44Class Skills and Skill Points .............................................................44
Table 5-18: Tech Genius ......................................................45
Deconstruction of the d20 System ...........................................46Fantasy Classes .........................................................................46The Problem ..............................................................................46The Solution ..............................................................................46The Approach ...........................................................................46The Result ..................................................................................47
Table 5-19: Point Costs Assigned to d20 Classes ............48Table 5-20: Accessible Spells Factor for Casting Classes 48
Examining d20 Modern Classes ................................................48
Table 5-21: d20 Modern Classes Point Costs ..................49Table 5-22: Balancing d20 Modern Classes .....................49Table 5-23: Barbarian ...........................................................49Table 5-24: Bard ....................................................................50Table 5-25: Cleric ..................................................................51Table 5-26: Druid ..................................................................52Table 5-27: Fighter ................................................................53Table 5-28: Monk ..................................................................54Table 5-29: Paladin ...............................................................55Table 5-30: Ranger ................................................................56Table 5-31: Rogue ................................................................57 Table 5-32: Sorcerer .............................................................58Table 5-33: Wizard ...............................................................59
Chapter 6: Attributes .........................................60
Step 6: Assign Attributes ............................................60
Modifying Attributes and Adjusting Point Costs ...................60Trading Experience Points for Character Points ....................61
Table 6-1: Character Attributes ...........................................61
Attributes .......................................................................................63Adaptation ............................................................................63Alternate Form .....................................................................64Animal Friendship ................................................................66Armour ..................................................................................67Art of Distraction .................................................................68Attack Combat Mastery .....................................................69Aura of Command ..............................................................69Combination Attack ............................................................70Computer Scanning ............................................................70Contamination .....................................................................71Damn Healthy! .....................................................................72Defence Combat Mastery .................................................72Divine Relationship .............................................................73Duplicate ...............................................................................73Dynamic Sorcery .................................................................74Elasticity .................................................................................76Energy Bonus ........................................................................77Enhanced [Ability] ...............................................................77Environmental Control .......................................................78Exorcism ................................................................................79Extra Arms .............................................................................80Extra Attacks .........................................................................81Extra Defences .....................................................................81Features .................................................................................82Flight .......................................................................................82Flunkies ..................................................................................83Force Field ............................................................................83Healing ..................................................................................86Heightened Awareness ......................................................87Heightened Senses .............................................................87Highly Skilled ........................................................................88Hyperflight ............................................................................88Immunity ...............................................................................88Insubstantial ..........................................................................89Invisibility ...............................................................................89Item of Power ......................................................................90Jumping .................................................................................91Magic .....................................................................................91Massive Damage .................................................................94Mechanical Genius .............................................................94Metamorphosis ....................................................................95Mimic .....................................................................................96Mind Control ........................................................................97Mind Shield ...........................................................................99Natural Weapons ................................................................99Organisational Ties ...........................................................101Own a Big Mecha (OBM) ...............................................102Anime d20 and d20 Mecha ............................................103Personal Gear .....................................................................103Pet Monster ........................................................................105Place of Power ...................................................................106Pocket Dimension .............................................................107Power Defence ..................................................................108Projection ............................................................................109

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