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Trapper second year GDD

Trapper second year GDD

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Published by damiendixon
Second year game design document
Second year game design document

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Categories:Topics, Art & Design
Published by: damiendixon on Mar 30, 2010
Copyright:Attribution Non-commercial

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01/17/2012

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Game Design Portfolio Damien Dixon 08005438CM0565 Designing Game Mechanics 1 15/01/2010
Trapper
A Clichéd and comic tale following the adventures of renowned monster hunterClovis D. Vandertrap and his womanising sidekick
 –
 
An inanimate rabbit’s foot
named William.
Playstation 3
 
Game Design Portfolio Damien Dixon 08005438CM0565 Designing Game Mechanics 2 15/01/2010
Table of Contents
 
1.0 Overview ........................................................................................................................................... 31.1 Key themes/ ambience/ attitude ................................................................................................. 31.2 Game Story outline ....................................................................................................................... 31.3 Overall Game flow ........................................................................................................................ 41.4 World ............................................................................................................................................ 41.5 Non player characters ................................................................................................................... 51.6 Time and space ............................................................................................................................. 52.0 Interface ............................................................................................................................................ 62.1 Camera .......................................................................................................................................... 62.2 Game Interface ............................................................................................................................. 72.3 Menu Screen ................................................................................................................................. 72.4 Select menu .................................................................................................................................. 82.5 Controls ......................................................................................................................................... 92.6 Player Feedback ............................................................................................................................ 93.0 Player Statistics and abilities ........................................................................................................... 103.1 The player character: .................................................................................................................. 103.2 Character Statistics: .................................................................................................................... 103.3 Player Abilities ............................................................................................................................. 124.0 Monetary system ............................................................................................................................ 134.1 How to get money ....................................................................................................................... 134.2 What to spend money on ........................................................................................................... 134.3 Warehouse system...................................................................................................................... 134.4 Inventory system ......................................................................................................................... 135.0 Experience and character progression ........................................................................................... 146.0 Combat system ............................................................................................................................... 166.1 Melee Attacks ............................................................................................................................. 166.2 Ranged attacks ............................................................................................................................ 176.3 Combos ....................................................................................................................................... 176.4 Traps and Status effects .............................................................................................................. 187.0 Items ............................................................................................................................................... 197.1 Healing pills ................................................................................................................................. 197.2 Trap components ........................................................................................................................ 207.3 Weapons ..................................................................................................................................... 207.4 Armor .......................................................................................................................................... 227.5 Enhancement Materials .............................................................................................................. 237.6 Misc Items ................................................................................................................................... 238.0 Enhancement system ...................................................................................................................... 249.0 Demon Power and Trap system (magic) ......................................................................................... 2510.0 Missions ........................................................................................................................................ 2711.0 Enemies ......................................................................................................................................... 2912.0 Area Specifics: ............................................................................................................................... 31
 
Game Design Portfolio Damien Dixon 08005438CM0565 Designing Game Mechanics 3 15/01/2010
1.0 Overview
1.1 Key themes/ ambience/ attitude
The game is a clichéd comic adventure for the Playstation 3 console, this will be reflected uponvisual style of the game keeping it very cartoon like. The intended demographic will be 12+ to allowfor some adult humour which the game will feature heavily, not unfamiliar to that of Jak II (2003).
1.2 Game Story outline
Orphaned as a boy and taken in by the Holy Order, Clovis D.Vandertrap remembers little of his
family, all that ties him to them is his father’s surname and chest of possessions given to him by his
mentor, Bascom Wallace. Bascom tells Clovis that his father was once the best monster hunter inexistence and because of this he must strive to be better and stronger in order to seek revenge.
When reading through his father’s journal one afternoon Clovis notices a passage aimed specif 
ically
at him which states that ‘a friend’ lies within a false bottom of the chest. After some examinationClovis managed to unlock the false bottom to find nothing but a rabbit’s foot necklace. Equipping the
necklace he instantly starts to hear a voice in his head, the voice explains that his name is William anancient roman general and demon hunter who shaped his father into the best hunter to haveexisted. After Telling Clovis that his father was murdered by an almost omnipotent demon namedEtrigan, he
explains that he himself was his father’s insurance policy and has been instructed to train
Clovis and prepare him to face Etrigan.After Completing his first mission for the Holy Order Clovis is aged 18, the youngest certifiedmonster hunter of all time. He is now able to accept missions from the Holy Order and other varioussources. Monsters are running rife and the task of tracking seven of the most powerful falls to Clovis,who is prepared to do anything for information regarding Etrigan.Against advice
from William who claims he isn’t ready, Clovis heads off in search of ‘The Mummy’.
After wading through its lackeys like cannon fodder an arrogant Clovis finally comes face to face withMummy itself, although he soon finds out that this is a different enemy entirely. On the precipice of defeat, about to be struck down, Clovis consumed by searing anger reaches for The Mummy...itinstantly combusts and is blown to pieces.
Afterwards William explains that Clovis has Etrigan’s blood within him as it was secre
tly fed to him
and a number of children by the demon himself as a child. William and his father didn’t know how
this would affect Clovis, now they do ... Clovis is half Demon.After hunting down the 5 remaining monsters and gaining strength as he goes Clovis is now strongerthan ever, with Demon Powers and The Holy Order at his disposal he hunts down the final piece of the puzzle, A rogue hunter named Dr. Millard Rush. After discovering his demonic blood can be usedagainst him Clovis decides to train himself resist holy magic, doing this earns him the attention of other hunters and angelic like creatures. Now as well as having hell spawn, demons and monsters tocontend with he also has the forces of good in his way... deciding that he is too close to his target tobe deterred he continues by any means necessary.
Coming face to face with Etrigan, Clovis discovers that he isn’t a demon at all and actually a cast
down angel who drinks demon blood to remain hidden. This makes Clovis some kind unnatural

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