(although that may change with blue mage, we'll see). Red mages can solo using the samesleep method that black mages can use, although they have to wait 5 more levels, as theydon't get Sleep til 25. With Refresh at 41, and proper equipment later on, this can beaccomplished with very little (or no) downtime. Since the nukes you'll be using won't be asstrong as black mage, the fights will last longer, especially since you'll probably want theenemy to sleep a little while you recover mp. Another popular method of soloing as a redmage is to sub ninja. At 24 rdm/nin you'll get Utsusemi: Ichi, which absorbs a few hits. At74 rdm/nin you'll have Utsusemi: Ni, which can be used together with Ichi. Those, plusstoneskin, blink, regen, refresh and cures, and it becomes almost impossible to kill a rdm/nin at high levels. That combination will literally outlast almost anything. The trouble withthis combination is that the fights take a very, very long time. You'll be doing much of yourdamage with your sword, and ninja components cost gil and take up inventory space.
Thief can solo fairly well using a combination of ranged weapons with special arrows, sneakattack, trick attack, and for difficult situations perfect dodge and flee. I'm not able to find aguide on this, and havn't had much information, but I hear that it's certainly possible. I'dsub white mage at lower levels for reduced downtime and ninja at higher levels forUtsusemi. I'll update this when I have more information.Additional information:Thieves use bloody bolts to resore their hp when soloing. Rangers and,I think, warriors,can use them too, but it's most effective for thieves because they don't get hit very oftenwith their high evasion and utsusemi.When soloing, thiefs should stick to easy prey at best, because the higher your level iscompared to the mob's, the more your high evesion matters.Starting at level 50, thf can equip the crow gear which makes soloing much, much easier.the crow gear boosts evasion greatly and makes easy prey miss more often than they hit.- Ionia, thief on Caitsith
Currently when I want to solo I play my monk. Monks can solo to 20, although it gets a littlerough around 15, by subbing white mage for reduced downtime and just beating thingsusing very little strategy. The closer you get to 20, however, the harder this becomes, untilit just becomes much better to party. From there, you should party until you get to 41 andacquire Chi Blast. Every three minutes, a monk can unleash a chi blast that does veryimpressive damage. The damage is calculated using the MND stat, and is greatly affected bythe number of times you've used the Boost ability in the last three minutes. When soloing,you should have white mage subbed. It will boost your MND stat to about the base of yourSTR. Using +MND items you can increase this admirably. Boost a few times, startautoattack from out of range, cast regen on yourself, use Focus and Dodge, then use ChiBlast. You'll hit very hard, and then should use a macro to switch back to your meleeequipment to finish the battle. Doing this you can solo even match or the occasional toughenemy. Chi Blast is reliable damage because it bypasses enemy def and resist. Use Chakrawhenever it's available instead of using Cure spells, to reduce downtime and increase dps.
Rangers can kill worms, yes they can. You can sub whitemage for barstone and healingeffects and just kill worms from afar. The problem is that there aren't enough worms. It canbe difficult to find worms that will give you experience at some levels, but when you canfind them, you can use them for some pretty safe experience. I'll update this later withsome worm locations. Other than that, rangers can use the same special arrows or boltsthat thieves use to solo (sleep and drain effects I believe). Doing that works, but worms arefaster if you find a good spot.
I also play a summoner. It's my favorite job, but it's more of a party support job thananything else. Summoners can buff parties with their avatars, and heal using the whm