Runic Powers of the Seer
Aura of Resistance:
Grants +1 to the model's invulnerable save or a 6+ invulnerable if it does not haveone. You may pay 5 psi points to increase the model's invulnerable save by 2 (or a 5+ if it does not haveone instead.)
One model within 6" (or this model) regains one wound. When you use this power, youmay pay 4 psi-points to have the model affected by this power regain 2 wounds instead.
Until the beginning of your next turn, you may re-roll any to-wound rolls against one enemy(non-vehicle) squad within 18".
Use during the shooting phase in place of using any other ranged weapons. Place a largeblast template that is Str3 Ap6 Pinning, Assault 1 within 18", it does not scatter. Vehicles hit take 2d6+3armor penetration on their side armor, and are spun around using the scatter die. If a hit is rolled, you maychoose the facing of the vehicle.
One squad within 6" (or this model's squad) may re-roll any failed saves until the beginning of your next turn.
Until the beginning of your next turn, you may re-roll any to-hit rolls against one enemy (non-vehicle) squad within 18".
After passing a psychic test, choose one model within 18”. Then both sides roll 1d6, addingtheir respective model’s UNMODIFIED, base
LD. This means that if an Ork in a mob of 30 Orks istargeted, its original LD of 7 is used. If the Eldar psyker wins, the difference is done in wounds to theopposing model. If there is a tie or a loss, nothing happens. You may choose to augment your score by 1for every 2 psi-points paid.
After passing a psychic test, choose one squad or vehicle within 18”. You may move it 2d6”,
and you may add 1" to this for every 2 psi-points paid. If the squad comes into contact with other models,the squads take d6 Str X Ap Y hits, X being the Toughness and Y being the armor save of the models.Vehicles are considered T8 SV3+ for this power. If a vehicle hits another vehicle, consider it a raminstead. If a vehicle hits a squad, the squad takes the wounds and then acts as if it has been tank shocked.The model(s) moved may not be moved off of the board.
The model (and any squad that it is in) may immediately move to anywhere on the table,provided that it is not within 1" of an enemy or within impassable terrain and is in line of sight, andscatters as with Deep Strike.
You must pay 8 psi-points in addition to passing a psychic test in order to use thisability. You may alter the game sequence in one of the 2 following ways: You may repeat one of yourphases, that is, move, shoot, and assault. Alternatively, during the player's next turn you may have themskip one of their 3 phases. If that phase is assault, and it has units in assault, they may not attack but yourtroops may still fight if engaged in assault.