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eee a 2000 Oregon Ducks Defensive Playbook | -- OREGON 2000 Defensive Terminology FRONTS 43. Defensive front in our falcon package. The Will linebacker aligns to Y. The Mike linebacker aligns in the middle. We will ran line games with this front to help protect gaps versus the run game. Playing mostly man or Sally coverages. Base (G}- Duck Front. Tackle in a 1 technique on the strong guard, Stud in a 5 technique on the strong tackle, Nose in a 3 technique, and the end in a 5 technique on the weak side. The bubble is to Y or strength. Base- Duck Front. Tackle in a (tilt) coy alignment, Stud in‘a 5 technique, nose in a3 technique, and end in a 5 technique on the weak side. The bubble is to'Y or strength. Bear- Defensive front in our Falcon package with the Mike backer in 4 mug technique on the center, ‘Will stacked behind Mike, the Tackle and Nose in 3 techniques, the End aligns in a wide 5. The Stud aligns in a 9 technique, SS heads on the Tight End. We will often times stem to this front. Even- Duck/Falcon Froni. Nose in a (tilt) cox aligument, End in a 5 technique on the weak side, Tackle - in a3 technique, Stud in a7 technique. The bubble is to the open end side or X. : * : Even 9-Duck/Falcon Front. Nose in a tlt cox alignment, End in a 5 technique on the weak side, Tackle in a3 technique, Stud in a9 technique. 3 Linebackers off the ball. The bubble is to the openside or X. Extra--This is our goal line or short yardage group vs 22 or 32 personnel. We will bring in an extra linebacker and take out a corner. Monster- Defensive front in our Faleon package. We will shift the D-Line strong. The Will linebacker aligns wide over the weak tackle. The Mike backer stacked over the center. We will typically shift to this front. (Monster, with Duck, line shifts the same, Will & Rover align different) Oda- A 50 or 3-4 ook. A special defensive front that employs 3 down linemen and 4 Lbers (also could be 3 Lhers and a Falcon.) This is & special front to play versus 4 WR and 5 WR offenses. Over- Even front with Dlime but SAM goes'to weak side. STRENGTH CALL Strong- Strongside or usually the TE side of formation. ‘Tom Call- Call to align the front - Designates strength. ‘Weak- Openside or weakside of formation. 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Will- Weakside inside linebacker. DEFENSIVE LINE TERMINOLOGY S- Stud end crashes hard thru the bubble with tackle looping around to the strong side. ‘Ace Alert- Call to alert D-Ends that he has TE in coverage. Angle- Involves the Nose and Tackle in a loop stunt but also includes the E or End in a pinch toward Y. Bubble- The natural bubble in a defensive front. In base to the TE side; in even to the open side. Buc- Defensive line movement where the tackle runs a stone. The stud pinches hard off strong side tackle. The nose will wrap around strong side versus high hat and rush contain. Fire- Call made in gold versus lite backs. Flame- Cail made versus potential option. Backer comes down hard off the edge (B gap + Q.B.) DE hits and loops around for pitch. * Go- Quick up field move by the defensive tackle in a one technique. Liz- The call tells the left side they have a charge or stunt. : LLoop- Involves the nose and tackle ina line change to the strong side of the formation. . Lou- A designation to tell the D-Line to charge left. (Directional Call.) ‘Nose- Line stunt crossing action in base by the nose and tackle. Option A defensive line option based pn backfield sets. _ Peek- Coverage technique for a D-End with a slow release of a back. Usually an open side end vs. 1 Back in Hurricane. Peel- Outside rusher, usually in man coverage, comes off his rush with back flare. Pin- Call to D-End to occupy or engage the OT to free up an outside blitzer. 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0KQ ¥ Adnso0 0} sdays em mewauTy-ct Vy -eq e IOs aq¥sHOdsax 19BSNI 9pIAING “(R2U/Ads) -fedg qumys 20 aSreqo & aaeq Komp apis 1y8t2 Sip syed Tes any -dny “(ED euonseNG) WBE adreqo oF oMTT-C aM Is. BoREUasop W -YdTrY ‘eq WBIy Ho punore SUMO ape] op MLM you e UN | + NOLL seq ML ApTENs ENT uoDayO oe ; OREGON Slot- Two WR's on ‘the same side- But one is very close in alignment to the offensive tackle. ‘Trade- ¥ om the LOS- going from one side to the other. ‘Twin- Two WR's on the same side- Open side usually. ‘Wheel- Rover and FS spin; exchange responsibilities Yo- Motion by a TE across'the formation. Zig Zag- In and out motion. ‘Zin- Motion toward the offensive formation. Zoom- Motion across the forination by a wide receiver. BLITZES BIF- Blitz the formation. a Bullets- Two defensive lineman crossing in A. sp two linebackers dogging B gaps. Charley A backer or rover dogging the "C" gap. Cobra- Corner blitz. ‘Dog- A 5th rusher, either a linebacker or Rover. * Double Baker- Two doggers going thru the B Gap. Double Able- Two Doggers going thra the A gap. Easy- A Dog between a defensive end and a Lber or Rover. Both rushers initially charge hard upfield. At some point the D-End continues upfield for contain and the Lber or Rover comes off the ‘D-end’s butt back inside with a free rush. Gap- Dog your run gap responsibility. Sabre- Safety Blitz Storm X- Two backers dogging strongside and crossing A and B gaps. Storm Base-dog, two backers going strongside 4 and B gaps. “apis Suo.ns ain 0} sex>eqoUTT sprsing -ureg “OpISYEaM amp Wo sppoE; aalsuazop sno sazeUs seq — “Jaypeqouy eprsmy dpissuong an “APIs Meda om. 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FOR EXAMPLE, A 3 TECHNIQUE IS AN ALIGNMENT AS WELL AS A TECHNIQUE, | FOR LINEBACKERS WE WILL USE THE SAME NUMBERING SYSTEM BUT WE WILL ADD A ZERO TO INDICATE THAT IT IS A LINEBACKER. Se Ss oe ea WIDE 53443 2M101 423 445 769 : WIDE 50 40 20 00 20 40 50 GAPS AND NUMBERING i} + t aes ea oF D ic B ce B c D oS oe "Oc 8 6 4 2 1 3 E Heer GAPS- GAP LETTERING STAYS CONSTANT TO BOTH THE “TOM” CALL AND TO THE WEAK SIDE (AWAY FROM THE TOM CALL) * HOLE NUMBERING- THIS IS ALLOWS US TO COMMUNICATE WHERE THE BALL IS BEING RUN. EVEN NUMBERS ARE TO “TOM” CALL SIDE. ODD NUMBERS ARE AWAY FROM THE TOM CALL (WEAK). - BALL CARRIER NUMBERS- COMMUNICATES WHO CARRIES THE BALL. QB= 1, FB=2, TB=3 PLAYS ARE THEN CALLED BY NAME AND A TWO DIGIT NUMBER. THE FIRST NUMBER IS THE BALL CARRIER AND THE SECOND IS THE HOLE NUMBER. EXAMPLES- TOSS 28 IS.A TB TOSS TO THE TOM CALL DIVE 31 IS AFB DIVE PLAY THROUGH THE #1 HOLE AWAY FROM TOM CALL (WEAK) SAW Id SAISNSIIO SZINDOOT- OL MOH MONS OL SAFIN JNOAUAAT CNV “TVLIC TAOW NI GASSNOSIC AG TIM SAV 1d SAISNSLIO’ ae a tS (sSVd AV Td NOLLOV NOW) SSvd AVTd IN (AVM YEHLO SEL SHOD: ee 0 NV 3VM INO NOLLOV Nm) Lood SSOL (@THOVL NOLLdO CINIHA dn SL3S dD) dOLS LNTads : WaMOd (UALS SAL SHOVLLV GO) LNTadS : SINAOD (Ssvd dALs £) 06 i EIN (ssvd NOV dOUd dALS £ YO $) os _ avai SaSSVd ) SISSVd ONV SN NOWWOD “SISVa NV'Td SAV V NO . GATIVO 34 TIM ASOHL ‘SLHIHS JO ALSTEVA V SAS TIM FM = x? . 7 A . os DCoe@ecoceo =>. ———— xa a Aa DOC @ OP : SEREaEaEe: Wns OOSITA (41) NOLLOW AZ e@ o- Se aaa) OQ YO ZT WY Mos TON foe oe Sail 3 mE NN ey walk i SS ‘ eo MN w &R M w 40 walk So -22 Position align/tech flow to/direct flow flow away /direct away srup STRONG 7 TECH Key TE. ! CGAP i feu Rush Contain } Reverse/Boot END WEAK 5TECH-Keyor. | i e@ Mustfriction OT. —, CGAP i Chase Ben Cone | Reverse/boot é : cy T TACKLE STRONG 3 TECH-Key 06. Flatten and Chase. & aie BGAP j Sauez ihe A Gap. NOSE WEAK. Tilt TECH on OC. ae nears oc. i ont y Controkoc. | | Work down the LOS. z fare 7 SAM STRONG -Walk align (5x3). Key; __ Coverage will dictate. | {Check Reverse. ‘TE through OL. ‘Cloud, Sky, Buzz or Hide. eon, ! Cutbad feel t pi i moxe STRONG 40-401TECH, ‘Stack and find Backs. \ ‘Check quick cutback in the Key OT tothebal. =|. Strong A Gap. 4-4 U2 deep | _AGAP to FB- | ee eeu Stack arid attack, + Outside arm'Tree. | fast read on Toss or i ‘Meet back in backfield WILL WEAK 20 to 201 TECH. Stack and finds Backs. | (Check quick catback in the Key OC Tree of Blocks.; | ‘Strong A gap- 412 toddeep. Boarea re ' Be ba ide arm free. | + Staek-inside out to ball. Fast i L read on Toss or"G” Pull. reece i 4 ‘WEAK Sky or Clond alingment: Coverage | | | Check Reverse. Fan Z Sky or Cloud force. eS Fold or Cutback, ‘peqMny 40 plod i VSTANL PMD | “sy poIp AM aBesa00y * -sunBayTe puoyy 20 O15 EVAL waac i { “Td Du t0 $50], wo puss i ae i @ 358g “Ted @ no spssUy- 4361S eeaiaese i -doop pm Zp cave | abil ‘opera yo 1130 Say, ; i i WOaLwzeez wa TH ap appeqm pmb — | SPPL SPAY PIES Rope amp BFE TH feet gece “tng 5 40 s90], Wo prasased “aasd ML ap IED mene aos | nary Tea om 9 40 ty } HOALI- NOUS = DIF SN SEPEEMDPM wT | “Spra Puy pure Fons ed e wpeGND sop, | "3PA 40 zzng ‘AI ‘PaOT) “0 Wnonp BL 3 sssonmy pan | Ep Tas sesoA0-) Gs) wdreaeM-pNowIs'? wy, 2 3 “SOT Bop 10K i : Se “dep v ourtonmeD i avov 00M BIEL Ou AVE aso? ¢ i , : o oes / ‘avoa 90 4 -HIALE 9) zDDV “ese PuE UE i a | NOWLS yoogpearan : EOD wT j ay | i i “10 worm my i ayo | 10 4em-HOaLS AVE " ywogrsreany ' mmo My | : = ; avo | EL@y-HOaLL ONOWIS ans Ave youp/ CMe MO AKT] 390.7P/0} MOT] qpayusye uonisod EVEN 9 Also "G" 9. cy NY aay rape eee ied Mz Ww Be stack 20 R ; sky CP - ROVER & SAM DISGUISE position align/tech flow to/direct flow flow away /direct away STUD STRONG 9 TECH- Key TE. DGaP - Force Chase i ‘Rush Contain | Reverse/Boot END WEAK STECH-Key OT. Mas «CEP | Chme fiction. Rash Contian | ReverseMBoot TACKLE STRONG-3 TECH- Key 0G. pear | Control Gap, Chase down the LOS NOSE —- WEAK TILT TECH -Key OC. A GAP Flatten and Chase/ ‘Squeeze A Gap. x | Can't be seooped. SAM —-STRONG-1x 4 off the TE. [ Hide eae eee rae STRONG~ 4 Yrds deep. [> Stack bebind T. ‘Cheek A Gap to ball 2TECHDAGsp § - (adjust to backs) AGAP Outside armis free. - | ~ Fast read on toss or "G" Pull: eee it back in the backfield. | SS fon i Stack Check Quick Catback von | WEAR ee u | imtheStrong A gap. Key 0G and OC ta ow. BGAP- Keep inside arm free. | stack. inside/oiit to the ball. Fast EVEN OPTION SARA allows us to stunt to the running strength of the offense. This package utilizes D-lin stunts as the primary movement and the Linebackers work around the D-line. When Even Option is called | the huddle the Will Backer will give the command on the line of scrimmage. The secondary performs their normal coverage responsibilities, ZAVY OR SPLIT = WEAK ROCK 0 OF goo OF o = ow BACK SETS © (PPLE Ie LIXT WO ‘savno STIVO WOL ® NOILVINEOS e ‘THM LI ASAVOaa INVIMODAL ST TANNOSWad- df. ANTI AHL TATHM JO SSTTOUYD TY S.GLL JO WAGWINN SALONA WATWAN GNODTS- . af. SNTT AHL RAHM AO SSTTOUVOME ‘S=OVA dO WAGON SALONAC UAEWON SULA THNNOSWd z (PPL 40 LAAT WO 0 STIVO-WOL % SNOILVINHOS e OREGON Red- Man coverage with a short robber and a Free Safety. Sally- This is 2 deep, 5 under coverage. Corners playing soft flat. Sara- A combination man/zone cover. It is made up of half field components. Silver- Six man blitz, 0 coverage. See Blitz sectiion. ‘Smoke Zone- A zone dog. Bringing 5 and dropping 3 under, 3 deep. Bringing Mike and Will. Special Coverage to play 3 by 1- (Read in coverage section.) Stab- Secondary technique in Sara package- (Read in coverage section.) Stick- Secondary technique in Sara package- (Read in coverage section.) Tampa- A true two deep coverage look with the CB in the flat, the backer in the slot or hook area and a safety playing halves coverage. * ' @ Vice. 4 coverage technique where an uiiderneath defender runs coverage underneath and inside on a wide out. x White- Six man blitz, 0 coverage, FS Has remaining back. See blitz section. Wolf- Special coverage vs Trips. We have a stick corner in the flat. See coverage section for details. ‘*Note: Can also play vs 2 Back Twin Sets. « ZONE DOGS ‘ * A way to rush 5 guys but play zone behind it. Typically 3 underneath (2 seam or SCF players, 1 hole or final 3 player) and 3 deep players. Even 9 Wk Zane Dog- Will and Mike Dog from the weak side, the end runs a long stick, the nose and tackle cross face to a gap to the strong side. The Rover has SCF, the Sam has hole and the stud has SCF. CB’s and FS have deep thirds. : Fire Zone-.Same as Match Zone'but the FS changes responsibilities with the SAM Lber. Match Zone or Strong Dog- 2 Lbers dogging from the strong side 3 underneath and 3 deep coverage. Qiks Zone: Mike and Will Dog from the inside, SAM, Rover and End play underneath coverages. "s and FS play the deep thirds. Torch Zone- A Zone Dog principal run out of the Monster front. pI REGARDLESS OF WHERE THEY LINE UP -SECOND NUMBER DENOTES NUMBER OF TE'S REGARDLESS OF WHERE THEY LINE UP -PERSONNEL IS IMPORTANT BECAUSE IT WILL DETERMINE DEFENSIVE GROUPINGS AND @ st woven venores summer oF BACKS HUDDLE CALLS FORMATION & TOM CALLS QUADS: (TOM LEFT or Field) ‘SPLIT END- LINES UP ON THE BALL, IN MOST CASES WEAK GFE LES UP OFF THE BALL OR IS STRONG Y. ANY SINGLE TE END, THE TE WHO LINES UP ‘STRONG WHEN THERE ARE TWO, OR THE ONLY RECEIVER TO LINE UP STRONG ON THE BALL OB oN ¥ ° ocoVWecf On, U- WEAK TE IN A DOUBLE TE END SET 4: TAIL BACK, WEAK BACK, OR THE DISPLACED BACK (THE THIRD WIDE OUT) B- FULL BACK, STRONG BACK, OR REMAINING BACK B 2 ON = u cocecos oN on ¢ 0 0 ° a 0 OM (TREAT JUST LIKE TWINS FORMATION) SINDLIS NaAG e EVEN GAMES EVEN ALIGNMENTS ° EVEN ALIGNMENTS, A ee Normally we will have a leverage call : to allow the Will Backer to fast flow BASE FRONT. “ strong. : e ay —, WY : mm we me : = mo — lee ae = i $i /,N FE S So Tat 3 3 tite a ‘ walk M’ \ 30 R 40-201 sky CP-ROVER & SAM DISGUISE position align/tech flow to/direct flow flow away /direct away STUD STRONG- LOOSE 5 TECH -Key OT. C gap * Chase ° & x Explode through. Rush Contain Reverse/ Boot @ weac. sr8cH-Key oF must oe ae por Rash Contain Reverse / Boot TACKLE sTRONG- TILT TECT. A Control OC. A gap and : Control OC” aaa work down the line. & Key OC. eet BGAP | Flatten and Chase - Squeeze A Gap NOSE | WEAK-Loose 3 - Key 0G. ‘Cannot get scooped! : * i ‘ $ a STRONG -1 x2 off the TE. | DGaP j. Check Reverse Key TE to OL. i | BUZZ =SAM FORCE j | Fold and Cutback FILL=CORORSAFFORCE | Ferce 7 WOKE STRONG -4 Yrds deep -Serape inside/out to the ball. | Check Cutback in the weak A Gap i 30 TECH to 20 | tumnxstaciy "| sothetall just to backs) } ~ Outside fa petetirerpay ; Meet backin the backfield. "| First avenue, Quick Cutbacle VILL WEAK-4 172 deep inst : or} sur Stack-isidmoutto te Wal | Fastrend (Dow) on Toss or OG ul Key Tree of Blocks: i . e STACK AND ATTACK | AGABS Keep tuside arm tree, | °TACK* Set over the ap. {OVER WEAK -SKY {Bide | Check Reverse (OR CLoup)- pm: i ! >: Fold and Cutback i caoasnfpe ap aze nox Jf } ae Baons udye a1qss0g speqng pur plod a maj {ano x0). secre tmaeaitl Shins AMSHVAM WAAC cag |g mE opr dey -avo y | SOVLLY ANY DVIS eee ceceaner | Saag, = @ rma | “HOAL 102-01 DO 40 sso] a0 (aj) paazrseg | TRA AT oF Moy moAPISH-I>ES | ap Ut AVE TH “anmeay 25555 | PPPPEG MIG wA | -“syporg Jo sary kay | veysrauespisno-avOd - + (sy90q 01 asnfpe ) ‘riveq 2p 09 | PIOVIS INTEL | 02% HAL OC ded VM IT AE PEGAD AKT | Tea spormopspysuyadesss | ‘doop sPiX » -ONOWIS om T T > r u seq | SDUOAAIVS HO UOD= TH peqRD Pu PIO : omornveserna t “10 4 AL ay aATA GOD | Swoa | ar dogo zxt- nous Ww Ei a aus azaonbg 1 + 1 Lope 4e¥-easo07 -aVEM asc : “ase puv UNEL] + avo) : nop! "90 491 : sanade)¥ UD | aoe. | OGL «D4 ONOWIS FTI oogPaTOATy, HRMS HST ; * astm | dx. 5 ‘noni, 2 i wun 10 ¥-HALS “AVA OOH EAN eecenore meric ‘WBnomp spordry amt) 85 | LOMM-HOALSASOOT -ONOUIS = AT Aeme roamp/ Aeme MOE Mog 1aNP/O1 MOG yoaruSiye uonisod ‘ASINDSIC WS ® UAAOU- 4 a Tort 7 M oc W an § © a s Ss aN 7 $, ar — oO mo So eee 2 WaUTUEsTE ,,5,, B NPM ages INOW DF ROVER AND SAM BASE ROVER BAKER Setar a cooo $7 Ne fe a Rep der o GNIS igeBeoe 5 5 sl Ue =. i aA W 2! - TN is § e Sogoce 2 oe ‘DOU AVM = LITdS HO AAV -sonmuqysuodsa1 aBex9A09 Jews Ae smopiad Lrepaosas ayy “eBeunmprs Jo ouy a Ho pueumos ayy 2ai8 [La JSR MAA Bp 2 iy poyfe> st wendy waag GaqAA “OUN-G 3m punose Jom SLOxDEqIOTT amp pUE womoAom Armd om sea 2UR-G sezqNN aseyoed sy “osuayyo ayy Jo HUIS Sayouns oq 0} JUNBS OF SU SMOTTE VAVS NOTTAN ATT | Lcally cau : Set! : Normal Huddle call is Base G 7 or Even 9 BASE G7 FRONT aa This isan ILPSN call We will have a | ‘strongside leverage calf (Stick). Mike cheat weak. e@ No texzs in Base G7. ee ] vy ay

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M Delay» Samp XN, ae FS. c fersbie'ts pa eee R ¢ ¢ (eee ee ‘ ¢ a — Postan Cue avy Bombers i Ace Set a CaeeG . ° uO . ° ° ° Q 1-7 00800 ° 0008000 Late eon T$ Rk eS tT § : s. & wom wooo | ras! ra |g ¢ ' 2nd Cross Ps Fs win = eee 2: ; | eesti Postan clue Oe 14 __SHECK COVER SPECIAL T Oo TTT Ne ¢ ie / E N Tn Gross q is . tates FM pease 4 C ‘ Brickwall [ = eae #3—+ toa t J E One Guaratan Cse J a Post/idan Clue —— 4 trips set : q nee . | E Teo) ° ° I Cc : ZOOP8O00 9° : a — ie s \ EE 4 E + Banjow Free Safer 9y w q E (ame arate : q Ee ie ‘ = E ‘\ ee oa q E \ patbress andreas g wreana q i —Rast__ ims, f oe E ts a i One GuarterMan clue r Ganjo wi Sem t PostMan Clue fachas Poumon 4 theck Cover Special - Played vs 3 x 1 sets, This is a zone Cover to the field, man to the boundary. Mike and Will play he crossing routes. Free Safety and Rover alert "Clamp" or “Area” call vs Ace Twin. : MIKE - Key #1 and #2 in.drop. Brickwall + ah the second cross. No-Brickwall, seal fo; boet/ Man Ciual #3, dnveto cut : ae ROVER : Lock ## into Boundary. Stick Technique. WILL -Brickwall the frst cross, No cross, drive under Post, zone off at 12-15. “BOUNDARY CORNER - Man civ he bck Give “Texas” cali wi play him man. t dooporogetto Post by TES ithe steps away, zone under #1. Stick Technique. SAM - Area 2-1 Defender. Key inside, widen _-‘FIELD CORNER - Deep One Quarter / Mant e@ with the Arrow to Area 1. vs P-30 drive Clue. (Play inside position) k hitch, stant, out. Line of Flight. __ Normat Set = ° O° q Ee O° o ee ‘ois agqecaca a : w u 8 7 c \ § 4 : ae \ \ a q : ia pela Arent ir Sng q - ; F wl — _ oO 4 : : O° fe) e q oD OO @00 0 a : peat 7 e fo : ¢ € qj 7 ook 1 ——+ - : ; R : re . | : = 4 : _ ea a eee Litt mm over Sally - This ls our “soft cover 2." “Sally” is also a technique component of the Sara Scheme. Sally will also ye used out of Falcon. The Safeties and Comers key the #1 and #2 receivers, and are responsibility for their routes. The Linebackers drop to the short zones. Willy be ready to give a leverage call vs One Back sets. MIKE - Area 3. Vs. Wide (2x2 sets) drop i to release of back. Vs. Trey be FS - Deep Half / Sally Technique. alert for TE vertical. ROVER - Deep Half / Sally Technique. WILL - Area 2. Vs. 2x2 sets Arrow-Swing ‘on #3, (Leverage Call vs 1 back) CORNERS - Soft Flat / Sally Technque. oe ~ Area 2/ Arrow-Swing on #3. QVER/ COVER 1 ut ‘COACHING POINTS / REMINDERS ° 4. veri isour Man Free ve. Defensive Une, Nike & Waly pay Een tron. Sam aligns “Overt te weak sie. O° 2. Free Safety = Lock TE. Adjust vs mation strong. Force strong. e | ° O | 2. rovers Past Defender. 9 ©0e00 ' i Else Nieeriesiy b 4, ike, Wty, & Sam = 3 Way Technique. Hole Gropper ee woe 7 pressioce |S Sams Forca weak. Adjusts mation weak, Mike & WH Regs. 3 Way i 6. Vs all Twin Sets = Apache / Bracket The Mover FS ‘\ ie 7. aged te Tey, We, o Tp = Play Even J Rad res. Post 4 Comers = Press, Lock ingle Techalques. te Twin ey [Heawy RuLt 3 ee ° : 9 O° ° e 9 1 00e000 Q O00@00Q 1 I é EN T os\ 1 EN T $y \ Cw os \ ' rl “mt bt Meetiemh oat 3 3 — Lad ie Presafiock yaar s, —— Pressitoek R R. FS. / _ Lock TE Deep Hat post soSet CQ Buandfied [reset Even/ Red rh : A 1 , g 6 49\ g © 2 op @b0 a 60@0o : CT ee ners, ° 2 BOR QOB 1 Somer ho beckTE c 7 yo tose Te Sommer i: ee Reggie oe uaa Pressitock Fs is e Post ° ° 008000 5 w M x Wa Vo c Fs t | Ho aaj To one Back - Deep One Third ° ° © R 8 Vert 2 \ ‘ ven ; Fs | Lean Right eee ° ce ° ° ° ° 00800 ° COVERS tii Litt = Trev Set o. : 9 ° 7 J : ° 008000 a : 7 a : a wom! 5 = sk JN. : ioe Bac For rea ase tie a ; Fs J Rt es J za | onetinanuncie { jaar vn 4 ce Oe tance a “ : 7 : ‘ J : : i J q tc eee et ‘ é ‘ 4 aver § ~ This is a3 deep rolled weak. We will primarily play his cover vs a Trey set. We will play Cover 5 out of ‘icon also, (Remember, if Sara called and they align in Trey, we play Sara Load.) FS - Post. Play Between the TE and MIKE - Area 2 The Slot. WILL - Area 2 - Clue remaining back ROVER - Deep Outside One Third Man Clue. for drop. Call Stab to Comer. SAM - Area 4 ‘STRONG CORNER - One Third Man Clue. Inside Position WEAK CORNER - Stab/Fiat BASE OPTION isa call that allows'the defense to adjust to the running strength of the offense. The option package utilizes D-line stunts as the primary movement and the Linebacker work around the D-line. When Base Option is called in the huddle the Will Backer gives a command to the defensive front. The command is based on the backfield set. ‘LIT,Lor HEAVY = PIRATE To 40 ‘Twrapon high bat, ae N and E must get isto re Aand B gap. ° coed Se ° ss NE c Ree w R F T wraps ou high hat LITE BACKS = STRONG ROCK . e 7 c c : F : ‘ ‘ c é e G $ & SINGLE BACK = TEXAS in running situations. Wome ravcethreaeurtee: = Nin passing situations. | Play run frsuoles D&D dictate, e a2 does" ss TNE c M w F R BASE STUNTS (G) SAM STRONG PINCH. o 8 ceca 2 ogee s fees DUCK COVERAGE CONTINUED “Cover Red” - This is our Mari Free cover vs One Back sets. Mike & Willy have a “Reggie” technique on the single back. Sam/SS “Lock” on the TE. Rover is the adjuster. (We will also use this coverage out of the Falcon Grouip.) “Cover 1” - Our Man Free cover vs Two Back sets. Mike, Willy, and Sam have a “Three Way” technique on the backs. FS is “Locked” on the TE. Rover is the Post Defender. “Cover Sas Our base cover, most often used. A combination man / zone cover. It is made up of half field components. The Free safety and Rover will control their half. (See “Sara” section) “Cover Sally Field)” ~ This cover is a 2 deep, 3 under zone, with the Corners playing “Soft Flat”. (Gally will also be a comporient in the Sara package.) ‘This will be a Nickel cover as well. “Cover Special” ~ This will be check, not a called cover by itself, that we will play vs3x 1 sets. (Trey, Trips, Trips Open, Lite/I Twin, etc.) This cover is overloaded toxthe 3-receiver side and man on the 2-réceiver side. We will attach this call with another cover, “Sara Special” for example “Cover Exchange” ~ Like “Special”. thi will be a check to 3 x 1 sets. A “Sally” Technique will be deployed to the 3-receiver side, Man backside, with a Post defender. : A “Cover Wolf” - A cover vs Trips or Twin sets only. Comer to the 3-receiver side wl play a “Stick” technique’ Rover and Corner who tfavels will play deep quarter techniques. All other defenders will play “Exchangé.” “Cover Load” ~ Normally used with the Sara Schéme. “Sara Load”. Used vs a Trey set when the Rover will travel to the slot receiver and play one of the Sara techniques, “Cora” for example. “Cover Tampa” - This is a:“Stab* or “Soft Siab” technique by the Corner. Safeties will play a “Deep Halt” technique. Linebackers play Area Zones underneath. Normally used with the Sara scheme. Can be used vs a receiver with a tighter than normal split. Covers 3 Gold, White, Silver. Brown” - All pressure coverages. See pressure DUCK COVERAGE DESCRIPTION ‘Our coverage system is divided into three basic categories. 1. Zone - These covers are generally indicated by a number. Cover 3. Cover 5. Or a combination of two covers, Cover 3~5. 2. Pressure — Normally indicated by a color. Covers White, Silver, Brown, and Gold are all examples of coverages when we are blitzing. Our exception to this is Cover Red; this is our Man Free Cover vs One Back. Cover 1 is our Man Free vs Two Backs. 3. Combination Man | Zone - Normally indicated by using a word. Examples would include Sara, Special, Exchange, Bracket, or Kick. We will, as needed, make two coverage calls in the huddle. “This will give us the flexibility to check our cover according to sets. For example, “Sara 3”, “Sara Red”. The Sara scheme often has two components called with a3 x 1 cover called as well. For example, “Press Stick Sara Special”. * ! In an effort to make all the covers look'the same, we will run the comers across with any motion or alignment in Twi or Trips set with only a TE on the opposite side, regardless of man or zone. If we do not want to run the corners; across, we will may make a “Field” or “Stay” call. This means that the corners will stay right and left. “Field” will indicate that the FS, Sam LB, and Mike LB align to the Field, Rover and Willy will align to the boundary, regardless of the formation. We will also have certain covers where the Comers are “Frozen” to their particular side, Right and Left. , A “Wheel” technique is. used by the Free Safety “& Rover to exchange responsibilities. — - COVERS : “Cover 3”~ A thiree deep, four under zone. We'will play 3 to any set. If "Bail” is added to the call, “3 Bail”, the comers will run a “bail” technique. “Cover 5” ~ A three deep, four under zone with a weakside comer “Stab”. The Free Safety and Strong Comer play quarters, while the Rover and Weak Comer play “stab”. We will normally play Cover 5 vs a Trey set. _ Normal Set ieee 4 an 1 ‘One Thinatan Che t ‘Ore Than Car a eat eee . al Twin Set J Oo a oO: q y 5 4 7 we my | BANJO-SAM & FS ae fe L 4]. SAM BUZZ FORCE 4 e rea Force pare + Sy was q + {BrrowtSwing) * Fs ea c te q I : \ : : 5 one Tien che Patton Ce 4 t i + g if g 6 Sover 3-Will be played vs all seis. Ifa Twin Set, we wil “Banjo on the TE side with he FS and the Sam. The Comer who plays a Post ‘Technique must also "Man Clue” any past route, because we are in a man on the TE side. FS, Ino threat by the TE in Twin, gain depth and foc ‘or the "grid" route (Exchange Technique). Any 2x2 set (Wide, Quads, Ace) Free Satety give “Danger” call to both sides. This call will mean he Area t defender will "stretch" with #2 vertical, this wil elther be the Sam and Rover. Free Safety “Lean” to the Field MIKE - Area 2 WILL - Area 2 ‘Sam - Area 2 - 1 (Flat) / Force vs Run. eae eee eae Get width and depth. 22 oe FS - Post Technique vs normial set. “Banjo” vs T “Danger" vs any 2x2 set. Fill vs run. ROVER - Area 2-1 (Flat) Alert to“"Danger" from FS. Force vs run. (ArrowiSwing) CORNERS - One Third/Man Clue vs normal set. Vs two backs play outside. Strong Comer adjust vs twin set, Post Clue (Run with any Post Route) Vs one back play inside. Possible “Bait”. “FLOOD” CALL EXPLANATION” Flood call equals either Cover Special or Exchange vs 3 x 1 formations. “Flood”, “Special”, or “Exchange” will be called in the huddle. If “Flood” is called, the cover will be checked on the field according to the set, either Special .or Exchange. We can also “Hard” call Special or Exchange, we will play the cover regardless of the 3x 1 set. General Rules when Flood is Called in the Huddle Remember that these are general rules, game plan may dictate otherwise. 1. L/ Lite Twin = Exchange 2. Trey = Special 3. Trips = Banjo Cora 4. Ace Twin = Exchange 5. Trips Open = Exchange BASE STUNTS 3TUD SWAP So - One feed STRONG ANGLE oe ° oe roto ° ee ase 4 "lou" mY Ok TOY Field SLANT A directional move by the entire line. Always run into the boundary. . 10 4 ~cora™ ca : ‘O!0 4 e x H @00 2 4 : 3 R | 7 eM tt ae 7 : ‘i NN i : 4 : q e q : q o J ° "CORA" 4 00:0 @00 g 4 tii Sat) 7 Fs oo q : ict it l Me 4 : coma” 7 oo oo oN PP 2 4 eee 2 @ Arrow-Swing | B 1 Ha s Eo “STAB" & “STICK” [[ Common routes vs “Stab” & “Stick” pot Litilisit E oo Ma : noe fe Ec aaa! sans | ke q a tL a ack Oop 5 = es a E = I : ‘Stlke vs China 7 Route ‘Stick? or “stab 7 : ve pooe 20a f 4 2 = va e qj ed |e : } sf a SA Cee To] Cc | J ~ 90 A 5 ° 00 @ 00-9 < : oo sant |) Sew 3 | Z 4 a "R mB 4 °° ° Oe id 000800 r “ : : a 4 i ae % : a = £ : ¥ : R. ‘SOFT FLATICLUE #2 : DEEP MALF FLOICLUE 2\. \ it 00800 Q p hg Arowsuing Ag NN SOFT FLATICLUE: N Fs DEEP HALF FLOICLUE Pa cee Rd phipeitriiy TTTTTT FU TTT Ty tt rty ttt PUGTTTT PTT rrp rrr rr i s i “| Ld i! BF E id a ig ply le pop F ef | foe et ae ae e j i coe} i , + , j ° 3] : 5 ol tie i eu 2 led f | apte, eal set a . le ‘ 6 i , Lg | of oF oe See ie Ol : _ C i 6, li i x st ee Hf ool fi il af. Note | Ey a) « | Be ae ~---}-0 Bi Giewan es et Ohicc| -of 9 i ral Eo 3. “Sally” ~ This is soft two deep zone. (We can also play “Sally” as a huddle al, this means that we will piay “Sally” on both sides.) The outside Comer plays a Soft Flat Technique. Key. #2 for the flat route, if no threat run with #1 deep. The Deep Half deferder, Rover or Free Safety, will also key #2. If fat route work to #1. If vertical by #2, run with that route. (This turns into quarters coverage) The Sam and Willy have Area - 2 Arrow Swing Technique. Mike is an Area-3 defender. 4. “Tampa” - This is our true Two Deep. This will be called-as a component half or as a coverage call on both sides. Corners will play Stab Technique. Safeties will play a true Deep Half Field Technique, like Apache. Often times we will use this as a check vs motion to or align in a flanker (Z) tight formation so we can play zone. Sam plays Area-2 Mike = Area ~3. Willy = Area — 2, Vertical 2. Comers will play a Soft Stab vs a tight split by “Z." Man Calls 1. “Connie” = Generally played to a TE and Flanker with a normal to wide split. But this can and will be played to a receiver in a tight position with a split receiver aligned normal to wide. (Bombers or Quads for example) The outside Cogner plays a Lock-Technique assuming no post help, but you will have curl help. This will enable the Corer to help on the Arrow & Up route. , The Safety, either Free Safety. or the Rover, plays a Vertical #2 Robber Technique. Safety align at 8 yards déep inside the TE, do not align deeper than this, you must be a factor in the run. You are a “Fill” defender with run strong, and “Cutback” with run weak. If #2 runs vertical, play him man. (A vertical route will be considered a Go, Post, Corner, and any drag route where the release of #2 is “on top” of the inside linebacker.) If #2 runs an arrow route, rob’ the curl/post by #1. If a drag route‘under the inside linebacker help to #1 Post route. (Game plan may dictate a rob to #1 weak) The Outside Linebacker, possibly the Rover in Bombers, plays the Arrow- Swing-Force Technique on either #2 or #3. The ILB to the Connie side, generally the Mike, plays Area — 2 Vertical #3. ILBs, as a general nile think of the Sara Scheme as Cover 3 drops with Vertical responsibilities. Safety, you have vertical responsibility on, who becomes #2. So you must be aware of an off-set back running vertical, Heavy, Split, or Strong set. 2 “Press” - This is a Short or Tight Connie. The Strong Comer will play a Press Technique. Safety does not have to rob the curl vs the arrow by the:TE. Sam linebacker, you are Arrow-Swing Defender only if #2 takes you to these routes, otherwise you are an Area~2 Defender. ‘ 3. “Cora” ~ Generally played to Twin receivers or receivers that are aligned in a normal to tight split, 10 yards or less. The outside DB plays man on #1 but will key #2. If #2 runs an out from 0 ~8 yards, then the outside DB calls “Do It!” and plays #2 man. If #2 does not run an out the outside DB plays man ‘on #1, working to inside position. Generally the outside DB aligns 7-to 8 yards deep to the outside and will begin his movement with a control ‘The inside DB is man on #2 unless he runs an out up to 8 yards, and the ‘outside DB calls “Do It!” The inside DB then drives to play man on the #1 receiver. Inside DB must be at 12 yards deep in order to get to the Go or Corner route by #1 if #2runs the out from 0-8. The Arrow-Swing-Force defender will be the Rover in a Twin Set, Sam in a Bombers Set. The Willy will be the Arrow-Swing-Force in Wide, Trips, Quads. Willy must also call “Texas” (or other appropriate leverage call) to enable him to “Seal By Alignment”. Hang to the inside on the:curl route, and leverage (stay ‘on top) of the swing route. Do Not Get Influenced. 4. “Lock” - This will refer to the defensive backs being locked on man to their side. If, for example, in a Twin set the splits are too big to run a Cora, Lock may be called. (See Technique Section) 5.*Load” = Load will refer to the Rover adjusting to the displaced back in a Trey set. If “Sara” is called, we will check “Load” to Trey. The Rover and the Free Safety will run a Cora Technique. Load = Base Front. * ” The Sam LB will be an Area 3-2* 1 Defender. 6. “Bracket” / “tone” - Two defenders playing one receiver. This will be a Corner and a Safety. The Comer will overplay all outside breaking routes, go for the interception on the opt. The Safety will get depth, and back-up the corner for, any double route. Comer can use a “Convert” Technique. Safety aligned at £0, will overplay all inside rolites, go'for the interception.* The corner will back you up and get depth. With any: Go or Post route both defenders will run deep. Safety can also call Apache. (See Technique Section) 7. “Short & Full Vice” - The Safeties or the Linebackers will use this technique. Vice is a'Trail Technique from a low inside alignment position. Run a “banana route” to the first receiver, inside arid undemeath. Take away all short routes knowing the corner will play all deep routes. A Short Vice is up to 15 yards. If the receiver goes deep the defender will zone off and look back to the inside. A Full Vice will have you Trail the route vs deep routes also. (See Technique Section) : EVEN THUNDER WHITE "FS must be a factor in strongside run!” Inside pressure. Peel call for outside rushers. Rover is the adjustor. Sam has the TE. FS has the Ast back strong or the remaining back. Corners are locked & the DL rush their gaps of -esponsibility unless directed. T is the spy. Inside Bakers run a cross stunt occupying the weak " and "B" gap. 4 Tack = No ee wv Baye call ie Deline protects their normal gaps of resBbELbait he secondary will play their normal coverage tle based on the blitz and-he color of| coverige. This Wlitz is a play it. If they motion to one back- ‘HECK GOLD! "Adiestor Aadjas” and we play it! 0 4. ES has Ist rong or remaining back 2 Corners are locked 3. Rover is the Adjustor J. FS has Ist strong or remaining back 2 Comers are iocked 3. Rover is che Adjustor 5. Di rush gaps of responsibilty unless directed & Sam has the TE Tis the spy 1. FS has Ist srong or remaining back over isthe Adjustor 4. Mike and Will will blitz 5. DL rush gaps of responsibilty unless directed _ | 5 De mush zaps of responsibilry unless directed 4 Sam has the TE 6, Sam sas the TE Tis the 2p EVEN THUNDER WHITE "FS must be a factor in strongside run!" Inside pressure. Peel call for outside rushers. Rover is the adjustor. Sam has the TE. FS has the Ist back strong or the remaining back. Corners are locked & the DL rush their gaps of “esponsibility unless directed. T is the spy. Inside Bakers run a cross stunt occupying the weal "A" and "B" gap. Trade = tb Peek u/ Baye’ call NORMAL WIDE 0 oO | c € c c ? F 1. FS has 1st strong or remaining back I. FS has Ist strong or remaining back 2 Corners are locked 2 Corners are locked 3. Rover is the Adjustor 3. Rover is the Adjustor 4. Mike and Will will blitz 4. Mike and Wil will bli 4. DL rush gaps of responsibility ynless directed 5. DL rush gaps of responsibility untess directed 6 Sam has the TE - 6, Seam has the TE e@ “Tis che spy 2 Tis the spy ag meee : RS pee iae/ peel oa Mw OW : oe ¢ c c c F F 1. FS aas Ist strong or remaining back LFS has Ist strong or remaining back e@ 2 Corners are locked 2 Corners are locked 3 Rover is the Adjusior : 3. Rover isthe Adjustor 4 Mike and Wit ol iz 4. Mike and ll ill 5. DL rush zaps of responsibility unles directed 5 DL rush gaps of responsibility unless directed 4 Same asthe TE 6 Sam has the TE Pee is the spe BasBEStaVBUeFARA LOAD is a five ian blitz which allows the defense to play zone coverage aps Ee i a Re Pa at RE Mrs caed epee! eee atten dVtiktaia0d:f am avilhbian fe the thacdssgreantisd eartd darucrs encicche tm Wradres of MBicnrane eiywesed Sp wiHiliPackle will spy. _- i ‘banjo he TE and In swongor FS ts the adjustor \ Rover and Will blitz DL rush gaps of responsibility unless drecied End neel on flareswing 2 * + Tackle spy 4 ‘ my “TREY: ie banjo depending ‘on game plan = webeo ‘ rT ANE 7 Sod Pet” ‘dd-Banjo * W R Y ; 6 F Baker/Stone = Cormersarelocked | Samm and Mike banjo the TE and Iss "7S the aduscor "Rover and Wot ‘End peel on flareswing Tackle spy ‘Ace adjustments will be determined on a game by game basis. Bp an Mig Danjo the TE and Ist srong-or igihe adjusior Cc 1 Rolbond hn sic SDE rush gaps of responsibility unless directed 6 Rover must key TE/Ot wo backs- ? End mustwork ourside ¥ BT I-- Weak side pressure. Corners are locked. FS is the adjustor. Rover and the Will ae the blitzers. Sam and Mike will banjo the TE and the ist back strong. DD one back sets. End has fire technique. Tackle is spy. Possible Tag call between the Will and the Mike. u 1. Corners are locked 2. Sam dd or banjo ~ith Mike on TE and 1st strong, 3. ES isthe adjustor 4. Rover and Will blitz 5. DL rash gaps.of responsibility anless directed 6.T must spy 7. has fire technique 8 Rover peel on flare strong, e 9. Possible tag between Mike and Will - Comers are locked + Sam and Mike orill banjo TE and ist strong or dd FS is the adjustor Rover and Will blitz DL rush gaps of responstbiliry unless directed :Tmustspy t +E has fire technique . ~ Rover peel on flare strong, ACE Rover peel Sam and FS lockon TE,s PLAY IT Possible banjo field/ based om back location Possibie tag Rover dndf the Mike Possibie tag Sam and FS banjo TE and FB 1. Corners are locked 2. Sam dd or banjo with Mike on TE and 3st strong 3.28 is the adjustor Q Rover and Will blitz 2 a eee 5: DL rush gaps of respnsibility unless directed < 6. T must spy s s. Tr 7. E has fire technique 8, Rover peel on flare strong c LOCK 9. Possible iag berween Mike and Will 1 OSBET Banjo TE and Aststrong or dd fal Rewinil Agihmadjusto Fibeis en adit sera pies uneena Seo Sal bebe ditebcsonlsscresea Van gOhs ofrponsiily unless dreced | 1 Guat etdnaner pel rr peel on are strong. 4 Dk Baste ae opoufiaspmaneilty unt unless directed . pater : PLAY IT ‘Sam and FS lockoa TE.s t Possible banjg field/ based on back location : Possibie tag Rover andf the Mike a . Ce F Rover peel Possibie tag Fs Gorn: ‘Saim and FS banjo TE F — a SESE fgurth Mike on TE and ist seong | 1] BaAdilhe TE a ah niet Corners are locked ~: Rover will 2e ‘he dijitiom 7 eee roe . hiaare trs ric peel 3] Ou 5: Ff: N £ rush¥rs musygee! R ve ated unless direcredt 6\DISush pos RSS und AS rected c Possible tag between Mike and Will BASE GS WILL SARA LOAD is a five nian blitz which allows the defense to play zone coverage and void a specific zone. This blitz is ran in conjunction with a "G" alignment and S stunt on the strong side. The Will Linebacker has the flexibility to control the blitz on the weak side, Will can call Gap, Stone or Pinch to alert the D-line to the gap in which the Will Backer intends to blitz. Will can determine his slitz course by noting the backfield set and referring to the opponents tendencies. The Mike, Sam ind the secondary have coverage responsibilites. Baker/Stone Charlie/Pinch. EVEN STING BROWN, Strong side blitz. Mike blitz the strong A gap. Sam will blitz off the edge and must peel on a la strong.. FS is the Adjustor. Will has the remaining back, second back weak or banjo w/ Rover. rners are locked. DL rush gaps of responsibility unless directed. N is the spy. Peel call to the id vs one back. possible tag call from the Mike to the Will. NORMAL : “WIDE R c R c c F Gree it has second back or banjo w/ Rover Will tas second back or ben 5. DI. has gaps unless directed 3 DLs less direcced Nis shespy o 7. Bossibe ag lplisbacsy fice and Will should 172 adjust vsameysey TREY ‘ACE. compensate for the overshift in the defenase 0 LFS end Comers are locked Gos. kas second back or banjo w/ Rover tas geps unless directed Rover and FS have Banjo VEN GAP WHITE Bemco nm Vike) tside pressure. Mike and Will will blitz. Rover is the adjustor. Peel for outside rushers. am has the TE. Corners are locked. FS has the remaining back or the 1st back strong. L rush gaps unless otherwise directed |NORMAL; s c c ¥ Sam has the TE Corners are locked Rover is the Adjustor Vike and *ill lice OL rush gaps of responsiblity unless directed Peet cal or the outside rushers Spy by she N FS has the Ist Back strong or the remaining back 4. Mike and Will biz. S.DL rush gaps of responsibiity unless directed 6 Peel call jor the outside rushers by the N 2” cell WIDE a e € § £ Cc c F an has the ‘orners are locked over is the Adjusior fike and Wit blite L rush gaps of responsibiity unless directed ‘2el call for he outside rushers gy ay the N 'S stay the Ist Sack strong or she remaining back 0 c 4. Sam has the TE 2 Corners are locked 3. Rover is zh 4. Mike and ‘¥ilt bir: DL rush gaps of responsibiiry unless directed 6. Peet call jor the outside rushers Spy by the N has che ist back strong 97 the remaining back 0 EYEN DOG FALCON / BLACK wo COACHING POINTS / REMINDERS 1. BLACK 1S A MAN FREE COVER WITH THE FALCON BLITZ YS TWO BACKS - TAG TO THE WILLY VS ONE BACK. 2. SAME AS “EVEN 9 ROVER / BLACK" IN THE DUCK GROUP. 3. MIKE & WILL TAKE FIRST BACK YOUR SIDE VS TWO BACKS. 4. FALCON / ROVER YOU ARE THE ADJUSTER. Phen Wietaack Mh TE-Lock Loct/Press toatiorss | Ram nohing, “bankn, ADEE “Laan, Be com Teg ef willy ie La bee fe eddie H im rae 7 \ reea § ‘ Q ! 9 Or q 1 £ Bolegola Qa | (pf a'dob fe seeeneag ead \ 1 1 \ew ow Vos s, i oes 3s ioe ; So : Tete 1 w ia Telok | . beewPress rogipinch 2ackatan t FS : FS LocwFress a ! ee | Pose Sa (ead 6 9 1 an cto 3 7 fooSdof 9 P| a 1 of epwits 4 I 1 ‘LoctuPress ' qgesureesy ' ; wok : E ¢ Tage haan a : & ts i ! ' past post tees ace Set joo. : _teaijncnQ 1 a a = 1 rahe 9 a ° I 1 900@00 Tr bdtebl Po] 9 fgoatcon L ; | F 1 1 I : 3s 1 Seen years eres 4 f rete | ea Loosfreas | toedPrese S88 sat sack Lochbress a Fs ; | Le i pow side and outside pressure. " rraseids WuLa anu pureUy 29 Must ge a Lactor im strongside run!" stunt by the "N" and the "E". The > is the spy. Peel for outside 'shers. Rover is the adjustor. Sam has the TE. FS has 1st back strong or and remaining back or tback strong. Corners are locked & the DL rush their gaps of responsibility unless directed. FS has Ist back strong or remaining back Corners are lacked Rover is the -djustor ‘Mike and Will will blicz Di rash gaps of responsibil ines directed Nis the spy ~ Sam has the TE JES has Ist back strong or remaining baci 2 Corners are locked 3. Rover is the -Adjustor 4. Mike and Will witl Bitz 5. DL rush gaps of responsibilicy untess directed 6, Nis the spy 7. Sam has the TE FS has Ist back strong or remaining back Corners are locked Rover is the Adjustor Mike and Will will blite DL rush gaps of responsibitity unless directed Vis Same has the TE LFS has Ist back strong or remaining back 2 Comers are locked 3. Rover is che Adjustor 4, Mike and Will will bli: DL rush gaps of responsibility unless directed the spy co EVEN WK. ROCK (SAM), BASE G-7 WK. PINCH COBRA PEEK / SARA SPECIAL DucK Buu COACHING / REMINDERS ° PLAY "SARA" 1. COBRA= CORNER BLITZ. BLITZ ANYTIME A “STICK” TECHNIQUE : TouLD ae nun. e o CO | 2 swtourzvs 2 cx rw 00 Nor UTZ vs HEAVY aac. Q gos 000 1. THIS IS PART OF THE SARA SCHEME. Ts oY Peck s 4 END HAS PEEK TECHNIQUE ON THE FIRST BACK. IF THE BACK \ w M RELEASES FAST THE CB MUST “PEEL”. IF THE BACK SETS ‘ AND RELEASES THEN THE END WIL PLAY. ae FS e EVEN WK ROCK COBRA PEEK/SARA SPECIAL ite Twin pee Tiere = corn Higavy Raft oO Eieto oo “ ° ° gye ° coo a gp e a 3 Seer i RP \ s Pack wow wow : c c c FS FS aaaaEE BASE G-7 WK PINCH COBRA PEEX/SARA SPECIAL BASE G-7 WK PINCH COBRA PEEH/SARA SPECIAL ft | Wide Set Com © PLAY"SPECIALY ° “pase O o 9 ° 4 ° Q 9 8000 9 Coe eed woos . a PN TS ct = w ™ . 1 w. ™ aes 3 c Ce : R NN, eae fs c c : { f Fs EVEN WK ROCK COBRA PEEKISARA SPECIAL rads [ace Set ° ae oO. = . i . oOo 3 000 i 00800 : PUPS, Si Vite eae ter we rals s ™ w ‘ w 7 : 7 R c 7s LR FS “CONE” e > PLAY SARA -NO COBRA ee pur as 5 LE Ca us Oo a : INC REMINDERS fo yr 1. Hurricane = Even Front Fs- Ace Alert © O | a two sacts-stud= Ace Alert End = An. Rover 7 a $2800 0 | 20 Secctgn ete tnemack Our/On-oan Sack ashore 1g NT ' ‘ke & Wal Pay tts Cae ert t . 1 me ARRAS pects |. 1 personel Std = Ace Alert. End a, You have Back to you as ‘cinta te ne Rover & Sam Pret FS" Rajuser Mike ¢ Wald é ¢ Play Bitz. Tackle & Nose = Spy. 4.12 Personnel Double ice Alert. Rover & Sam = Peel. FS = Back ‘through the Line. Mike & Wil play Blitz, Tackle 4 Nose = Spy. te eke [ade ys 1. par #2 mare Set Jace Q Peel Qa logy Js i 1 e of \s r og 3 o pe ‘ Gees KP i gopeqoon. | "See pa TR ' i + hee 1a Ace i | Rh toy oy 1 Part Ata et caer : tgs ce | Locubrass cea LoctdPress Adjuster ¢ 6 FS 6 aa —~ — Spun will FOR VS pain f TF ! o EVEN TN GOLD (Falcon) | Edge Pressure. The (FA) Falcon is always the adjustor. If the Falcon is forced to displace and cover he will give a tag call to the Will Backer and Will Backer will blitz. The Gold Blitz can be ran in conjunction with most of the D-line stunts and Line Backer movements (i.e., Weak Pinch, Stone, Je Baker). The FS has the Te and the Corners are Locked. Nose is the Spy. D-line rush gaps sponsibility unless directed. Mike and Will have the backs. NORMAL WDE 0 c c 1. FS has the TE eee ae 2 Corners are locked 3. Falcon will be the adjustor 3. Falcon will be the adjustor -iag call x0 the Will 4. Nand T spy ‘4 Nand T spy. 5. Will and Rover blitz edge 5. Mike Wil eee eueae 6 Mike has the remaining back & DL rush gaps of responsibilty unless directed Gr ie esse uy check vit" oO R a c c Eee : i a F 1. FS has the TE 2 Corners are locked fe Fshas the TE 2: Falcom wil be the afor-tog call 10 the Will oo lp ogden 5 aia est ee eee eee eee 6. Possible tag berween Rover and Will 7. Will and Falcon blitz the edge EVEN SWAP TEXAS GOLD (Duck & Falcon) Edge pressure. The Falcon will always be adjustor. If the Falcon is forced to displace and cover he will give the Will Backer a tag call and the Will Backer will blitz the edge. The FS has the TE. and the Corners are lockedMike and Will have the backs. End and Stud have Swap technique and spy. 1. Fs has the TE 2 Corners are locked Falcon will be the adjustor 1 Stud and ihe End are the spies E & Stud have Swap Technique 1 Mike and Will have the backs DL rush gaps of responsibility unless directed. ' Rover blitz the edge - 4. FS has the TE 2. Corners are locked 3. Falcon will be the-adjustor -iag cail to the Will 4. Stud and End are the spies 5. End and Stud have swap technique 6. Will and Rover blitz the edge 7. Mike has the remaining back 1. FS has the TE 2. Corners are locked 3. Falcon will be the adjustor -tag call to the Will 4. Stud and End are the spies. 1d and Stud have swap technique & biitz edge 7. DL rush gaps of responsibility 8. Mike has the remaining back I. Fs has the TE 2. Corners are locked 3. Falcon will be the adjustor 4, Stud and End are the spies and swap 5. Possible tag between Falcon and Will 6 Mike has the back 7. DL rush gaps of responsibility unless directed 8. Will 3 edge FALCON _ EVEN (GAP, OBL ABLE, DBL SAKER, BULLETS, THUNDER, THUNDER X)/ WHITE GC~ COACHING POINTS / REMINDERS Oo DBL BAKER: 1 @ Pei OL Pet 4. SOKMAN BLITZ JUST LIKE DUCK, MIKE & WALL PLAY THE BLITZ ot caer Q sts pe ‘ 7| sy h d& 2. FALCON YOU ARE THE ADJUSTER. : i i 4, SS VS BOMBERS YOU HAVE THE OFF-SETBACK. FALCON c " ‘YoU PLAY THE 3RD WR. é Fs ms. nose = ser 2. A hack het ot Ame 5 + 5 a one taeeeaceae Peel Peel BULLETTS ra 7 aH oO y Qe 9 1 /dl¢ © (} q bi ; | t oe Teese ! f ' bE ab os ! : # a : & Fs ( : Wide Set @ nwusien | THUNDER CROSS is : Peat fe ea OD ° oe eh! if oof oe 1 “ fed ; 8s 1 . ' é ; & i { ts Fs Bombers, jauads e ‘DBL ABLE BULLSTTS peste en i ope Qa 1 6 ° lof P 2 oo i Fo 9 PHPHOL | 8) 2 4 SPR | ps ow ow t & “is & é ' eect Fs fs ene a+ oe potemp oem one + 1 i rr S 4. SUMAN BLITZ. JUST UKE DUCK, THE MIKE & WALL BLITZ tinge BLITZ STRONG A GAP. WALL BLITZ WERK A GAP. 2 END AND STUD ARE PEEL ON THE FLARE. } (sg see © | « eatcon-vou ane THe ADwUETER 1 fu 1 | a revou nave me oT aAck-susT ASN BUCK. A a 1, | sve somsens, rarcon vou Par To THES wR. ss YOU ie puny To THE OFFSET a 0. STECHNGUE To FIELD ="SPY- et Back Lwin e [Heavy RULE °e m5 Pegs Pt ot 9 Ii OF a i. Ory \ ? | delefalo q _[dlelefaigo ? ce &/ N \m T ss 1 EON Tes s i Lociwpress TeLock yedoet t ale w ¢ wy Locke an LockiPrese Fs Fs ot ack ot Sack 7 : Peau [wide sex oe emp ° eho 9 Lkwhbos 2 9 lad a FW oble/abe ew \M See ' F Net ss $ ; ST ebb eet tecteress i 4 c w LectPress c w Press ¢ ¢ fs é pol Sher ‘ ‘ boctaeae ‘ bers, - |Quads ra @ ® rea a! ) Ophir /. dg 9 de ch \ t e| a 2 [dlol¢/clo f ° i s oT NOE & 7 oe w\ Hoot eb at Hl LoctiPress | ae w Leckie & w ri é essprese vO onset Sackttan Fs Fs ot Baek ot Back ‘Me 6 Toner CO! {STEM) MONSTER / BLACK (COACHING POINTS / REMINDERS: 1. MONSTER IS AN ALIGNMENT OUT OF THE FALCON GROUP. WILL ALIGUS WEAK ON THE LINE OF SCRIMMAGE, AND IS BLITZING. 12. THE END ALIGNS IN A3 TECHNIQUE, THE NOSE IN A 0 TECHNIQUE. THE TACKLE ALIGNS IN A3 TECHNIQUE, STUD ALIGNS IN A WIDE 9 TECHNIQUE. 12. BLACK IS AFS FREE AT THE POST COVER, 4. FALCON iS THE ADJUSTER. SS HAS THE TE, IF NO TE #2 STRONG, ‘OR #3 WEAK. Heavy RuLt oO 1 '» 2 Bade Q i; ofoaad P Ve iw eninregs! ts ! ' 1 A TE-Lock 1 é ieee ee ee Lock/Press a FS M ; fe Past 06 ° = |wide set A ; | S 9 @ ° 9 a e P ae {ope doo 1 w — (NT s 7 Merete ume 1 Locksingle ‘ye \ oe 7 o sp Dot Back c : Dot Sack LoctPress | TOaKPrest = LociPress: F : FS i: 7 : Press: pot lente aE Q Ee ee 7 b _ 1 Ol ° ' q Seq | pl a 7 fow@dl P | , ' fc ; oa \ LoctSingle ' & a Lockisingle: | |, Lectssingte a ic ¢——omser por Bacx jose | cere 1 o fs | Ae pest past (COACHING S/ IDERS spoet Spee 4. A SOKMAN FALCON BLITZ. MIKE A WALL BLITZ PRIMARILY 10 UiseD V6 11 PERSONEL. THIS IS SLACK COVER. FS AT THE 24 PST. FS MUST FAVOR THE STRONG SIDE FOR RUN, THEN PLAY ho | faim rssstesnnaue ; Q oye lo ay enema : ee era {a wus auo stun nave spent on THe BACK, b F & | 4 me urz.a.cap stRoNG. ees LoctlPress Fs t ost Set ‘Spee! O° ‘Speet Trey Set ‘Speol oO ‘Speet 2} cofrannayeyorbory 9 [sige lop P Qa dg eobop | r P eee Tess § c 1 iw oe seu 1 ie reut ce | gt Test | LockiPress 1 7 £ LocklPress WAN Wn FaleormAse FS FS + 4 ost past is i: 7 e ° 0° : 2 * 9° 9 yda\ ee OES e98009 . ° “eAn| TS a R : cae i tae | oo 4 c c ¢ : 1 | ° ° . ae 2 ° ° ° ° 2 o0e000 ° 00089000 EN Ts EON TS R ‘ R s ™ w w “ c ¢ c = FS FS on : z § ° fy ie Qn ° ° a 3 3 3/8 a: ES i Qn On al 3s i 5 5 oe o OF Hl aie g| sug o7 o7 oe i oO Oye o oye ai i . agadg . : al iy ; i ; i ° a] Eg Pe es ° gli 3g Ore ° é : | | 1-Gs Pie Sem ae oo ie Ors f : ej eo. “or ce cere ug 0 0 de s— J 2.08: ) oe. |S a Bu @ on eo oe i = ao | § © oo oO pel We be at (GOACHING POINTS [REMINDERS ° 1. Sam & Mike Blitz, ° 2 Stud, Tackle, & Nose = Ralph or Lou Cail, e Loe o [I o o ° E 3 4. Vs. Twin Sets Possible “Tag” call btween Wil & Mike, ae a ae Back Motion Weak = Wil Adjust, Give End “Hole” Cal, Semen sem FS — Relate To TE tute emia 4S Banjo we! Wat te “Alen Possible Tag Will & Mike ‘s Posse “Cora” Guth i we Ten Sets, : ‘Motion Strong = Post _~ wit Give “Hole” Call To End “Lest 7 1361 o | Ae ‘COACHING POINTS] REMINDERS 41. Even 9 Weak / Zone only run vs "21" Personnel, (Bombers also) 2. Mike & Will = Blitz. Mike wrap tight off of the End's charge, you blitz first. Will blitz off edge for contain. 3, Sam = Hole Defender. 4.'Stud End = Play run first. Vs. pass you are Seam Defender. Relate to TE or Back across your face, 5. Taclde, Nose, ’& End = Hard charge strong. Tackle = Pon Coritain Strong. via fe} 6. Rover = Seam Defender. Play Area 2 until #2 across your face. Expand vs Sprint Pass. ° Oo 7. Free Safety = Post Defender vs Normal Set. Vs. ° © Q Twin Relate to TE. R 4. Comers = Relate to Receivers vs Deep Routes. MS stam Z ae 9. Back Motion Strong = FS Adjust. Seam oie gg c i ; Back Motion Weak = Rover Adjust. 4 5 Relase To TE eTid dy 8 \ ee Z “A ‘|, igetPeam te = ee -_ ] | 4 “ae ! | he 7 ie ail coe ce embers ° ‘Tmey Set 7 oe i 5 O ° OnUO, fo} 9 O, ° ° O0@000 sme OUP SOS R s w M s te c ° c R FS ts | | eee one he ee BAS INI | a ‘COACHING POINTS / REMINDERS | ° 4. ike & Way bt We wl secu “Wte cae, cap, Double Bate, 3 cee Som ses Pa a ey 9, ° dyad the Secedary ra 3 nde, 3400p cova. o offeddo eNO ea ec et c a N sos c ‘The Middle Dropper will match with #3. bene (= eee ete CS cae eel a ote ee eee thd wo cmt Bu ° eave RULE o ° ~ ° ° ° ° ° (prePhe ° ae Tis s n/ tls . wt w { “ : : om foc e el. Sa i nea = j | ce ae $ ord cs One mira c ae ovr use you"Whit rules for apres. Vs Hes ack an : ak 7 o rele a “pase am Samar ° ° e ° ° ° Q, i > opedao . Ou oppeidde e e (RN The s . EN 355 / w u | j Ww ow \ ‘Seand é Hole c : Seam Hote - Seam oem # woe ine | % fe jaa da one's oe Tet Be me a ctv tela cal En Tos Rete Se ovr sel” ea to End To Rec Side. bers [trey Set ‘Bava DDL Bata SmokerZone 7 ‘| ° i . O° ° (oan O° ° ° PPP gp ao} ° oe $ NUE Lt T s Jw & lea eet Meee 6 om ee | ‘Seam ‘Seam c | = Sem | Fs ‘i oe i © por ee snow ga“ ca tothe Sn. am becomes aa ees Rival selon cbt EXTRA BASE STONE COVER ZERO ~ “Iie 8 ee) o=r lB On px} ea eae og e @enc ©. os pe ta ee us ia a, O7h g 2 oon =* Coen oo FF 9ea0n, *° e ot One © =8 Omn? Shel o 8 oy28 ote) ated oot} e eo —— * . d « “eR oy on #* o onz8 enont EXTRA COVER ZERO FIELD LEFT So — ye i Lo f oe bz 4 fe D<8 Guus 3 g o 2284 2 5 eo 7 g sha 8 aa 52 8 | ae 5 3 a e 2 yddon | Oe) Le 5 tog 8” feel § 2892 & : & ou whsoay 8 On an ° de ages z a rr Se z 1 a x22 ¢ : 8 gaaced O--e j § EERa8e ; ; 2 indeds © 8 O--# 5 ore O-# a HL Ce Ps he Sr 2 a ous ors eo" : 625 eet? eee 07 oe 2 us 27 06 orsg joood *° =" }oognH ft on Or ss |O" bs oor on ke = Ing : or ov EXTRA GROUP INE: BA: TOM RIGHT . O RUN TO YOU: A GAP. RUNAWAY: PENETRATE CUTBACK PASS: INSIDE RUSH RUN TO You: A GAP % RUN AWAY: PENETRATE CUTBACK. PASS: INSIDE RUSH RUNTOYGU.G GAP RUN AWAY: PENETRATE CUTBACK + PASS: OUTSIDE RUSH Run io yous GP t t TE CUTBACK Sus ES CAP 1 LEAD TO WB: STACK AND SUPPORT. G-PULL- FAST READ PASS: BANJO BACKS WITH WILL ., NOTE: CHEAT TO 20 TO GET QUICKER SUPPORT TO WEAK 8 GAP. ROVER HAS TO SLOW PLAY. LEAD TO YOU: 8 GAP WITH OUTSIDE SHOULDER. vr | to | EAB STRONG 8: ATTACK WITH INSIDE SHOULDER. PASS. BANJO BACKS WITH WILL. leitTZ C GAP._00 NOT BE CAVED BY WING. KEY OT FOR RUNIPASS, SQUEEZE C GAP ON am |g |RUNREAD. CONTAIN GS. ON PASS. YOU HAVE BOOT AND REVERSE. [BLITZ C GAP. 00 NOT BE CAVED BY WING. KEY OT FOR RUNIPASS. SQUEEZE C GAP ON RUN READ. CONTAIN @.8. ON PASS. YOU HAVE BOOT AND REVERSE, MAN TO MAN ON TE. POSSIBLE BANJO IF OFF SET BACKS OR PRE-DETERMINED, OVER IF BACK MOTION (GAME PLAN). SLOW PLAY STRONG LEAD CUTBACK 8 GAP e MAN TQ MAN ON TE. POSSIBLE BANJO WITH CORNER IF OFF SET BACKS OR REE PRE-DETERMINED, SLOW PLAY WEAK LEAD CUTBACK 8 GAP. orme| icc [raw rownon oe neceNen, Posse. suo wnh FREE EXTRA GROUP. G E G DO! ioTe: ROVER ano FREE a) | RED Yo goer ss i play. c (eee ped R Ww ar a Pr : HELPEI fi NOSE PINCH PiNcH RUN TO YOU: A GAP RUN AWAY: PENETRATE CUTBACK SASS: INSIDE RUSH RUN TO YOU-A GAP ay RUN AWAY: PENETRATE CUTBACK, PASS: INSIDE RUSH sTuD MIKE s PINCH CHEAT Tos PINCH 20 UTBAC PASS: TIGHT RUSH. CAN GO INSIDE OF OT. UN To YOU; 6 GaP BUN AWAT-FaNET RATE CuTaACK BaSd HOH RUSH CAN GO RODE OF OT. ; | '5 YARDS DEEP TO ENHANCE SCRAPE. ON DIRECT FILL OVER THE TOP. VERSUS SLANT, SCRAPE HARD TO C GAP OR FIRST DAYLIGHT. BANJO BACKS WITH WILL- SECONDARY CONTAIN: MAN IN BACKFIELD RULE. ALERT TO TAG. | WILL SAM 20 '5 YARDS DEEP TO ENHANCE SCRAPS. ON DIRECT FILL OVER THE TOP. VERSUS SLANT. SCRAPE HARD TO C.GAP OR FIRST DAYLIGHT. BANJO WITH WILL- SECONDARY CONTAIN: MAN IN THE BACKFIELD RULE. ALERT TQ TAG. GLITZ OFF CORNER. KEY OF FOR RUNIPASS READ: HANDLE Q.8. (LEAD HIM) ON BOOT ACTION. PEEL RULE IN EFFECT. TAG RULE ALSO MAY BIIN PLAN. YOU HAVE REVERSE- CONTAIN Q8 ON ROLL. (ON FB LEAD AT YOU, ATTACK HIM AND 2 GAP. BLITZ OFF CORNER. KEY OT FOR RUNIPASS READ. HANDLE Q.8. (LEAD His) ON BOOT ACTION. PEEL RULE NESEY: TAG RULE ALSO MAY STIR PLAR. CONTAIN ON ROLL: YOU BAVE REVERSE ON FB LEAD AT YOU, ATTAGK HM AND 2 GAP. ROVER MAN TO MAN ON TE. POSSIBLE 84 WITH INSIDE LINEBACKERS IF BACKS OFFSET. C GAP VRS DIRECT. ‘SIT FOR BOOT ON FLOW AWAY (SLAM) KEY FOR SLANT PASS (POSSIBLE BANJO}. FREE CORNER| Lock MAN TO WAN ON TE. POSSIBLE 8. WITH INSIDE LINEBACKERS OF BACKS OFFSET. CGAP VRS ORGY SIT FOR BOOT ON FLOW AWAY (SLAM). KEY FOR SLANT PASS (POSSIBLE BANJO}. MAN TO MAN ON WR. RUN TO YOU: A GAP RUN-AWAY: PENETRATE CUTBACK _« PASS: INSIDE RUSH RUN TO YOU: AGAP RUN AWAY: PENETRATE CUTBACK. PASS: INSIDE RUSH RUN TO YOU: C GAP RUN AWAY: PENETRATE CUTBACK- REVERSE AND BOOT. READ CALL- LINEBACKER SUPPORT PASS: OUTSIDE RUSH RUN TO YOU:¢ GaP é RUN AWAY: SENETRATE CUTBACK - REVERSE AND BOOT. READ CALL- LINESAGKER SUPPORT PASS: OUTSIDE RUSH LEAD TO YOU: A GAP_ ATTACK SQUARE WITH INSIDE SHOULDER. LEAD TO WEAK 8, ATTACK STRONG A. GPULL- FAST READ. PASS: G.8. ROLL- ONSIDE LINE BACKER SECONDARY CONTAIN, ‘LEAD TO YOU: & GAP WITH OUTSIDE SHOULDER. LEAD STRONG A: ATTACK WITH INSIDE. SHOULDER. G PULL FAST READ. PASS: Q.8. ROLL- ONSIDE LINE BACKER SECONDARY. CONTAIN. PLAY NORMAL OR READ CALL. ON SLANT PASS- FOCUS ON BACK. YOU ARE FORCE AND HAVE FIRST FACE OUTSIDE ON PLAY ACTION. PLAY NORMAL OR READ CALL, ON SLANT PASS- FOCUS ON BACK. YOU ARE FORCE AND HAVE, FIRST FACE OUTSIDE ON PLAY ACTION. "ON RUN AWAY: YOU HAVE 5 GAP CUTBAGIC ON LEAD 10.B GAP: ATTACK £8 WITH INSIDE SHOULDER. KEY GUARDS TO BACKS. FAST READ TO (stnau4 react 30 STACK OVER D.T. iF POWER WEAK, TAKE LEAD BLOCKER WITH INSIDE SHOULDER, PLAY NORMAL OR READ CALL. PLAY OFF SAM AND MIKE VERSUS POWER. I FLOW AWAY. SLOW PLAY AND WATCH FOR CUTBACK. EXTRA GROUP, GOALLINE: BAS! ING Ri VE} RUN TO YOU: A SAP vackie | QF RUN AWAY: PENETRATE CUTBACK ie PASS: INSICE RUSH - RUN TO YOU: 3 GAP % NOSE a RUN AWAY: PENETRATE CUTBACK. PASS: INSIDE RUSH : ‘ RUN TO YOU: ¢ GaP + RUN AWAY: PENETRATE CUTBACK- REVERSE AND BOOT: L.. WILL SUPPORT VRS. DOWN to ‘ BLOCK ON READ CALL RUN a roe eoceaccane RUN AWAY: PENETRATE CUTBACK- #E AND BOOT- LB, WILL SUPPORT VRS. SLAM. sTup 5 READ IS ON FOR SAM UNLESS GAME PLAN. Pass: DUTSIDE RUSH, LEAD TO YOU: B GAP, ATTACK SQUARE WITH INSIDE SHOULDER. LEAD TO We: STACK AND SUPPORT. CUTBACK, G-PULL- FAST READ PASS: 0.8. ROLL- MAN IN BACKFIELD RULE- SECONDARY CONTAIN MIKE LEAD TO YOU: A GAP WITH OUTSIDE SHOULDER. LEAD STRONG 8: ATTACK WITH INSIDE SHOULDER, PASS: @.8. ROLL WEAK: 2NU BACK OR MAN IN BACKFIELD RULE - SECONDARY CONTAIN ‘ON SLANT PASS AT YOU, FOCUS ON LEAD BACK. YOU ARE FORCE AND YOU HAVE BACK IN FLAT ON PLAY ACTION. READ CALL- IF TE SLAMS HARD ON DE, YOU FORCE, ON FLOW AWAY, EXPECT BOOT, LOW AWAY AND TE DELAY: SIT ON HIM. YOU HAVE HIM MAN, ON SLANT PASS AT JS ON LEAD BACK, YOU ARE FORCE AND YOU HAVE BACK IN FLAT ON PLAY ONFUt eara | 9 You, Focu: ACTION. FB WITH INSIDE SHOi SLANT. s Rover |CHEAT |Win INSIDE SHOULDER: KEE> OUTSIDE FREE. BANJO WITH X. ONG PULL STRONG: FAST READ TO TO 4t__ | STACK OVER 0.7. IF POWER WEAK, TAKE LEAD BLOCK WITH INSIDE SHOULOER-WILL WILL SUPPORT. YOU HAVE 8 GAP CUTBACK ON LEAD WEAK: ATTACK FB WITH FREE | 70.90 | INSIDE SHOULDER ON SLANT SWEED TO YOU: YOU ARE 1ST CUTBACK. TAKE BLOCKER WITH INSIOE SHOULDER: KES? OUTSIDE FREE. BANJO WITH SAM ON T.E. AND N.S. CORNER | PRESS. | MAN TO MAN ON WIDE RECEIVER, RUN TO YOU: A GAP BUN AWAY GARE are cureack EE | reece : ~_| Run To voua cae ag tose | stone} RUN Anay SeaRaTe curmack, PASS. INSIDE RUSH : RUN AWAY. PENETRATE CUTE }OOT-4.8, WILL’ SUPPORT VAS. DOWN 37 | RUNAWAY: BENETRATE CUTBACK. REVERSE AND @OOT-.8. WILL'SU = nO 7 BLOCK ON READ CALL. < iH : NETRATE CUTBACK. REVERSE AND BOOT: LB. Witt: SUPPORT VRS. SLAM q sTuD | 6 | READIS ON FOR SAM UNLESS GAME PLAN. ¢ PASS: OUTSIDE RUSH LEAD TO YOU: 8 GAP, ATTACK SQUARE WITH INSIDE SHOULDER, Ke: 30 | KEAD TOWB: STACK AND SUPPORT. CUTBACK G-PULL- FAST READ PASS: 0.8. ROLL- MAN IN SACKFIELO RULE- SECONDARY CONTAIN ious cs arn reece 7 (Eig rama ren cUaRE OU, CHa a eee EES aio mus. secononty conta ‘ON SLANT PASS AT YOU, FOCUS ON LEAD BACK._YOU ARE FORCE AND YOU HAVE BACK IN FLAT ON PLAY ACTION. READ CALL- iF TE SLAMS HARD ON DE. YOU FORCE. ON FLOW AWAY, EXPECT BOOT. ‘ON FULL FLOW AWAY AND TE DELAY: SIT ON HIM. YOU HAVE HIM MAN. ON SLANT PASS AT xTRA | 9 ‘YOU, FOCUS ON LEAD BACK. YOU ARE FORCE AND YOU HAVE BACK IN FLAT ON PLAY ACTION. CAN USE READ CALL. KEY GUARDS 10 FS ON RUN AWAY: YOU HAVE 5 GAP CUTBACK, ON LEAD 10.8 GAP: ATTACK FB WITH INSIDE SHOULDER. ON SLANT SWEEP TO YOU: YOU ARE iST CUTBACK TAKE BLOCKER over |50/ WITH INSIDE SHOULDER: KESP OUTSIDE FREE. BANJO WITH X__ON G PULL STRONG: FAST READ TO e 70 READ| STACK OVER D.T, IF POWER WEAK, TAKE LEAD BLOCK WITH INSIDE SHOULDERAWILL WiLL SUPPORT, YOU HAVE 8 GAP CUTBACK ON LEAD WEAK: ATTACK F8 WITH ISIDE SHOULDER. ON SLANT. SWE=? TO YOU: YOU ARE 1ST CUTBACK. TAKE SLOCKER WITH INSIOE SHOULDER: KEEP OUTSIDE FREE. SANJO WITH SAM ON TE, AND NB. Ree | 70-90 } oRNER | PRESS | MAN TO MAN ON WIDE IVER, OREGON E TECHNIQUES 1. Sam and Extia: Slant pass Technique | + Qo oo yr “Sam and Extd step with TE down block. On recognition of slant action. he will step to force position and total focus on lead back. Upon pass recognition, run on his hip to fla. You have him man to man. oe 2. Sam and Extra: Read Technique Read call needs to be made if read technique is to be played. If no read is called, Sam and Extra will tuck with slam block and hold T-E, Upon recognition of his release and full flow away, you have him man to man. Read call means upgn recognition of slam and full low away (Boot Action), Sam or Extra will go and anticipate QB Boot. You still must read the tackle for pass/run. Rover will stow play TE slam on read call. 3. Mike Will: Secondary Contain Upon recognition of QB outsidé of the Defensive End, onside Linebacker scrape to contain. Backside Linebacker, take his place in short zone. 4. Rover: Secondary Contain Upon recognition of ball outside with oor action. be ready to secondary contain the Quarterback. O OREGON Extra 1. Base (G) stone cover 0 2. Stem Even (Stone) Cover 0 3. Base(GiCover 0 4. BaseG\Double Pinch Gold 3. Base(GlWeak Pinch Gold 6. BaseG Stone Gold OREGON Extra Philosopny & Techniques We would like to be able to keep our Extra Package as simple as possible by keeping our techniques as much like our regular defense as possible. We first need to be in an attack mode to be able to stop the run in short yardage, We also need to be able to deal with the boot and the slant pass. We will try to fiee up thé Rover in order to gain more help in the A & B gaps. in order to do this. X (our LB) will need to be responsibie for the siam release (flow away) of the Tight end. ‘This will be a problem for containment so we will put the Rover and X into the boundary ‘wheriever the bail is on the bash. If we are especially worried about the boot we will piay the Rover in a 70 and call X read. On slam release and full flow away, X will go and contain the QB. ) _ 00800 i ° “my ss | © come SS commer) chm ' ; é ee Game Ptan Trigger € i 7 ‘ FS a fisco Chief Frisco Chief | |Bombers ‘ _: ° 1 1 po0eccg : ° oo@oo =f 9 t t ! i \ comet we : eet ey é fe ! Fest ack You! sge c @® . . Nos ss ; Cover Chief - This ig a doublé man free coverage. One Safety will play the deep Post while the other will Rob the short middle, We wil “Trigger” the most dangerous receiver for the short middle defender to help. Comers and Nickel will play outside leverage, you have help inside both short sad deep. Nickel and Dime vs receivers alert for a’ Convert technique. - A“Frisco” call will put the short defender up into the box. All remains the same, you are just starting from a different alignment. FS & SS - Set will determine who will play the Post and wha will play short. Alert "Frisco" call NICKEL - Vs. two backs, man weak back. ‘Agjustor vs one back sets. Lock or Press. Alert Convert. @ MIKE, - Man on Strong Back/Remaing Back. Game pian will dictate banjo w/ Dime WILL - TE Man, Possible Convert vs a receiver. CORNERS - Lock or Press Outside. s It Lock to Comer - Free Sat. play LOnen a t Quads ° e i | \ ® P cofoo . @ fe: 2 opfoo oe a b ss t é “oh ce eee ae ore t é ¢ 6 ‘ R 5 coe / \ noah, . [Bombers 2. - PoP g 1 ' } p00800q 1 2 “. olo @ clo H ° SW thd t ! eo ao Cover Apache - This is a Twa Deep Safety Zone, with man under cov technique. Depending on the width of X or Z. the Safety to that side may "Lock" the comer and play on top of the inside threat only. Vs. a single receiver side the Rover or Free Safety will play a” Vice” or “Short Vice" Technique. This will help with run support to that side. . The Comers, Nickel, and Will play a “Trail” Apache techniques may be a part of several coverages. Understand that " Apache" will indicate a Safety in the Deep Half, and a Trail underneath. SS & FS - Deep Half Field. Alert comer for possible MIKE - Man on Strong Sack/Remaining Back ‘Lock call with wide split. Vice/Short Vice vs Game plan Clamp, Banjo wi Dime a Single receiver to your side. WILL -TE Man. Switch align places you NICKEL - Vs. two backs, man on weak back. You are on the Lo.s. Game plan Banjo the adjuster vs any motion out of the backfield wi Mike. and align to the displaced back. Trail technique. CORNERS - Press Trail, Alert Lock call from Safety 4. “Kick” ~ Generally used vs two receivers (Twin look) regardless of the set. It may be played to both sides of the set, but normally played to the field: Corner to the twin side will give a press disguise, but on the snap play soft flat man clue. Safety to the “kick” side will play #1 man. 5. “Sally” —Soft cover 2. See Duck Covers. 6. “Sally Match” — This is our Sally cover except that the Nickel will play man on the displaced back. 7. “Black” - Man Free cover with one safety or linebacker blitzing. 8. “Red” - True Man Free. Falcon is the adjuster. Mike & Will reggie the Dot or remaining back. SS Lock on the TE or #2 strong. Same as Duck. 9. “Special” & “Exchange” — Just as our Duck covers but out of Falcon. 10. “White” & “Gold” ~ Just as our Duck covers but out of Falcon 1d. “Cover 777 — Like Sara in that “77” is half side calls by the Safties using primary Falcon Techniques:: Bracket, Kick, Apache, Swipe, Sally. % PRIMARY FALCON COVERAGES Falcon is our Nickel/Dime group. We can vary the personnel to make the group either Nickel or Dime. Generally we will use this group in passing situations and offensive personnel substitutions. We can run all of our Duck coverages as well as the following. Alignments Nickel = Normally a comer will be substituted. Falcon Covers - Two Backs = Weak Back (Bombers = Slot) ‘One Back = Displaced Back“ SS = Our SS will be a defensive back, but could be a Sam LB. Align to the TE side regardless of the number of backs. If no TE, align to the fourth réceiver. If Bombers, align to the Weak Back. Will = Two backs align to the strong back. ‘One Back align to the TE side, alignment varies on coverage. Mike = Two backs align weak, * One back = align over remaining back. (Cover will vary alignment) Gover Descriptions a i 1. “Apache” - Two deep zone, five under man. We will play vs any set. The Safeties have the ability to control the Corners, in that if a split is too wide by an. outside receiver, the Safety may “Lock” that comer, then play the half over the inside receivers. 2. “Bracket” — The Safeties will Bracket any two receivers according to set/game plan... We will also Bracket out of the “Frisco” alignment. (One Safety in the box.) Bracket is not a true doable cover, although it can be, generally we will pass off routes to the “help” defender. 3. “Chief” — A double man free, with one safety playing the Post and the other playing,the short middle. The short defender will play from a“frisco” alignment as well. 7 : ERG! "ROGER" S “ou ye a . tad “ oe aie “we Wwe ert main, “LOU Lait) 07 IG Ri 1. A Zone Dog where we bring 5 and play 3 deep, 3 under. in 3 RULE ‘set we will Dog the back set. I, Heavy, Split= Mike # Sam, Lite backs willy only. Vs. any Twin sat we will dog the twa ceceivers, so only the ‘willy dogs. Vs. One Back = Dog the Passing (number of receivers) strength. 2. Defensive Line - assume an $ Stunt. Ifyou get a “Ralph” or “Lou” Call the $ stunt is of, and you will now run an Angle stunt to the called side, 3.7% End would never drop to a Two receiver side, or the call side. 4 FS i Roger or Larry to you, you are seam defender, Rover you are Post defender. The opposite is true for the Rover, - "ROGER" eee a] \ % oO oO pe $ 2 sie 2 ne c C Je f \ seth a cone Tire Post Trey Set "ROGER" ° "Lou" 9° ° astiy a Pare ads ie R J cous OL. oh [| : CUAL MING PUINTS / REMINDERS 1. THis IS A BLITZ ZONE. THE DEFENSIVE LINE AND THE MIKE ARE 2. THIS IS A3 DEEP, 3 UNDER ZONE COVER. THE SS, WILL & F ‘ARE THE HOLE AND SEAM OEFENDERS. THE FS AND CBs ARE TH| DEEP DEFENDERS. 3. THIS WILL NORMALLY BE USED VS. ONE BACK SETS, BUT CAN BE RUN VS TWO BACKS. ee a Te GRD ON oe, whet atee He Free a 2 ee on a becomes the “re Oe Trios ° © oO {of ° dgdidoo\, NT ss 3 fos seam Hole . c FS | 4 4 ; te fe ‘One Third Post . Hi ° ¢ e t i al ale ‘One Third ee Post & 4. We will Blitz to the receiver strength. deSet OMT wk tae * co, IG fe) a4 one 1% 9 2. Wide Set = Even 9 Weak / Lock Cora 7 at ‘Stud drop. Sam Hole. eae! Dee t Trey = Base Strong // Load: End drop. og Beet eee tte Will Hole. scoea® pectees tenia ‘Trips = Even 9 Weak / Banjo Cora. } Mike 5 Wa fitz, Sted drop, Feat to TE cgay Ge tte ened Set Bax She toe Pr - ° “Lou” a) ° 2 ds) a Cy AR Pp é be, Q © o an 1 wt 1 ORR Eg a ee 7 Mei aneercee { a) | & seam 1s "ear Lack 2 eae Me es ce st | : ae et ee ee i R ¢ % e ‘ sal re 6 so Ace Twin oF eee i ° ° 9° ° 9° oO O008@000 Q000@000 EON Ts R EN tT . “ w R w M he c c c 1. THIS IS A BLITZ ZONE. THE DEFENSIVE LINE AND THE MIKE ARE. ALWAYS ON, 2. THiS (S A3 DEEP, 3 UNDER ZONE COVER. THE SS, ‘ARE THE HOLE AND SEAM DEFENDERS. THe FS AND CBs ARE TH DEEP DEFENDERS. ‘3. THIS WILL NORMALLY BE USED VS. ONE BACK SETS, BUT CAN BE RUN VS TWO BACKS. ies ° Oo, Blo ol RECS N | OY Ni | { I Fla Seam e q 7 FS 4 } + congint Boe ne Tied twin oO ° o iA. Ce | ° oyedoo w N|T ss 3 oe owe 7 4 4 too4e Hale One itd plot Trey Set : ° . s aa ° 000@000 EN TS a i‘ 8 c c % ‘COACHING POINTS / REMINDERS i TACE/SARA FLOOD” Tom Right ° 1. Our base call ta "12" = "Ae Sara Flood” this = Base G7 a) Base G7 to any non-wing Ace sot ®} Even 8 0 any Ace Wing. we do aot get our end ta 39 Techniq @ 7 is fae mace alg 990 Tec. i 008000 1 | ye wit atzo make Hard Calls. Even 9 Components, or Base G-7 / Rec ig eu Tos 1 hesleneeiant ! s 7 3. Free Safety, oa ng at Hy Bats ‘Your Component will a wom 7 be Connie, or Banjo. Fs Come ce Wi O [ace Wing Twin ° r—o—o e o —-e— Q 1 ©0@000 : ° 008000 1 NOT s : Bow Tos | ; gow ow ‘ Row “ a bos FS connie : FS ‘reat as Heavy. Play “Connie”. With "H" Motion “Connie” Stays, ‘over play “Lock.” (Possible chieck to Base G-7) Pr Q ooe800 ' & Ne F $F ' Row t Leck wo FS connie ‘Wally Treat as true Ace, “H" Motion strong slide front to Even, last get Tackle to a“3 Technique. Play “Connie” strong, “Lock” sak lacey a HOm ‘Tom Right ° Base GT h Q 00800 e 1 R eoN a 1 wom et é — t rtret at Ace, Gace 7 stays wth "H” Motion weak, FS adn a "Connie". Sam "Lock". Rover you mis aaa ae sc Coan, Sgn tw you ta Free etwin ° Base G-7~ O70 ° 9008900 sT NE 5 R 3 wow face Twin ¥ Off ae °° oO ° @00e00 oO “EON OT $ R s _ m c FS c “End align in 9 Technique or Wi ina 90 Technique. BanjoorlockR WOM e aa 1 é ase G7 Stone/sarm | , A 1. cate ea) “Base G-T Stone /Sara” 2) “Even G (Stone) / Sara” €) “Base G Double Pinch / Gold” 2. "Vs Douce Wing Alignment in or Motion To Must Have: 1) Force Defender 2, 1 Deuce Stot, Make Tom Callto TE on the L.0.S. if Tom is (Caled tothe opposite side just play the call 4, Rover vs Deuce © 50 Alignment, 4, "Sara Stick” may also be called in coverage. Deuce Wing-H Motion ©) oO H Motion ce i . Back Motion Weak iO - : °° oO 008000 i & fe $ U s i ' i é i i © ‘ N w FS ltDeuce Sack Motion Strong ° ° 9008000 ! —E N Hi $ ' c . : Banjo or Lock R i M $ Fs——

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