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Current Data
Current Price $22.40 PEG 0.3
Market Cap ($M) $3,423.3 EPS TTM ($) $2.25
Shares Outstanding (M) 164.2 P/E TTM 10.0X
Institutional Holdings % 95.0% EPS Est. 2011 ($) $2.63
Insider Holdings % 5.0% P/E Est. EPS 8.5X
Beta 1.07 Target Value ($) $31.3
5
Latest Quarter Reported 01/30/201 Dividend Yield % 0.0%
0
Company Profile
GameStop is the world's largest video game retailer. The company operates 6,450 retail
stores throughout the United States, Austria, Australia, Canada, Denmark, Finland,
France, Germany, Italy, Ireland, New Zealand, Norway, Portugal, Puerto Rico, Spain,
Sweden, Switzerland and the United Kingdom. The company also operates an e-
commerce site, GameStop.com, and publishes Game Informer(R) magazine, a leading
multi-platform video game publication. GameStop Corp. sells new and used video game
software, hardware and accessories for video game systems from Sony, Nintendo, and
Microsoft. In addition, the company sells PC entertainment software, related
accessories, and other merchandise.
Investment Thesis
The big question is whether GameStop is a value trap. The videogame industry suffered
through most of 2009. During the first nine months of 2009, sales dropped 8 percent
below 2008 levels. The holiday season saw a major uptick in sales and the industry was
able to report Y-O-Y sales 4 percent higher than 2008. Hardware sales were particularly
strong with revenue growth of 16 percent. The major beneficiary in this category was
Nintendo’s Wii. Significantly, Sony’s Playstation outsold Microsoft’s Xbox 360.
For fiscal 2010, based on current market trends, GameStop expects the
following:
For the first quarter of fiscal 2010, the company expects comparable store
sales to range from -3.0% to 0.0%, driven by reduced hardware price
points compared to last year. Diluted earnings per share are expected to
range from $0.46 to $0.48, a 7% to 12% increase over the prior year
quarter.
The Company also embarked on a $300 million share buyback program. GameStop has
already purchased 12,642,200 shares at a cost of $247 million.
By The Numbers
Y-O-Y, sales grew 3.1% from $8,805.9 million to $9,078.0 million. For the quarter ending
1/10, sales reached $3,524.0 million as compared to $3,492.1 million for the quarter
ending 1/09. As reported by Thomson Reuters, analysts project FY 11 sales in the range
of $9,222.3 million to $9,613.8 million with a mean of $9,431.22 million. Based on our
own analysis, Measured Approach estimates FY 11 sales of $10,589.59. Our sales growth
estimate reflects a 16.6% growth rate. This compares with a three growth rate of 19.5%,
a five year growth rate of 37.6% and a seven year growth rate of 31.3%.
Historically, GameStop’s sales growth rates have outpaced its industry median. The
industry median company has grown sales at the rate of 1.2%, 3.7%, 7.5% and 9.4% over
the past one year, three year, five year and seven year periods, respectively.
Operating income declined in FY 10 to $631.7 million from $672.8 million in FY 09. Net
income also fell. Net income fell from $398.3 million in FY 09 to $377.2 million in FY 10
Analysts are estimating FY 11 EPS in the range of $2.55 to $2.70 with a consensus
estimate of $$2.63. Based on this estimate, the forward-looking PE is approximately
8.5X. Measured Approach’s estimate of FY 11 EPS is consistent with the analysts at
$2.69. If Measured Approach is correct, we will see a 17.5% growth in EPS which would
be supported by our estimate of sales growth.
With the increase in sales in FY 10, we were pleased to see that inventory to sales
decreased to 11.16% from the FY 09 level of 12.22%. This is an indication that the
Company is not expanding its inventory beyond what is necessary to maintain product
in its stores.
Valuation
On a price to book basis, again GME is selling at a discount to the industry median. If we
apply the industry median PB to the Company’s book value for the MRQ, we get a value
of $29.85. Historically, GME has a PB ratio in line with the industry median.
GME has a current price to sales ratio of 0.4X. The current industry median PSR is 0.7X.
Applying this metric to GME, we get a value of $38.68.
Conclusion
We need to answer the question asked earlier. Is GameStop a value trap? We do not
think so. We think the huge installed base of video games provides a foundation for
continued growth for GME. We also think that as long as Nintendo, Microsoft, Sony and
the other major players continue to introduce new hardware with more features, the
base will continue to expand. Online gaming is a danger going forward that dampers our
Disclosure: At the time this article is written, the author has no position in GME.