HQ Choice: Skeletal Champion
To serve Chaos sometimes means to serve it even after death. Skeletal Champions are theresult of dead Champions of Chaos coming back from the dead, forced to continue serving their masters for a year and a day, when they will crumble into dust.
WS BS S T W I A LD SV PointsSkeletalChampion
X-d2 X-d2 X-d2 X-1 X-1 X-d2 X-d2 10 X X+2
Weapons and Wargear:
See Special Rules
Eternal Warrior, Fearless, Feels No Pain, Relentless.
To create a skeletal champion, first take the stats of any HQ choice withthe exception of Greater Daemon. The X indicates the original value. For example, T. If aMarine Champion is taken for a Skeletal Champion, its Toughness with be 4-1, or T3. Roll a d2at the beginning of the game but before deployment, this is for all its values that have a d2 listed.So if a Marine Legendary Champion is taken and a 2 is rolled for the Skeletal Champion, its statswill be: WS4 BS4 S2 T3 W2 I3 A1 LD10 SV3+. The points cost is the cost of the HQ choice+2.May not used Psychic Powers. Mod the Mark of Tzeentch to grant a Psychic Hood instead. If theChampion is part of the Plague Cult, it has Feels no Pain on a 3+ instead of a 4+.
The Skeletal Champion may take options from the HQ that you have chosen. It may not be aDaemon Prince. The Skeletal Champion is armed with all Weapons and Wargear that the HQoriginally had.