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|OTRE: DAME OFFENSE - 1999 SCORE, KICK TO SCORE, KICK THE BALL OVER THE OPPONENTS’ 30 4. Qut Hit the Opponent a. Turnovers b. Run the ball - stop the run. 2. . No Self-inflicted Mistakes Offsides - Procedures Substitution errors - 25-second clock violations Unforced penalties - dead ball, etc. Missed assignments’ 0 Fumbled exchange eanoe a. Explosions - Runs 12 yards or more Passes 16 yards or more b. Lost yardage plays 4, Qut-condition Opponents a. ‘Second-half scoring 5. Win the Kicking Game a. Achieve 7 of 10 goals 1999 NOTRE DAME FOOTBALL SCHEDULE August 28 September 4 September 11 September 18 October 2 October 9 October 16 October 30 November 6 November 13 November 20 November 27 KANSAS. at Michigan at Purdue MICHIGAN STATE OKLAHOMA ARIZONA STATE usc NAVY at Tennessee at Pittsburgh BOSTON COLLEGE at Stanford 0 pm EST 3:30 pm EDT 1:30 pm EST 1:30 pm EST 1:30 pm EST 4:30 pm EST 4:30 pm EST 4:30 pm EST 7:00 pm est’ 3:30 pm EST 4:30 pm EST © 5:00 pm PST Basic Offensive Information Huddle and Play Execution 2 WR's 1 TE 1B. OOOOC@ \ Center set up fast, five yards from ball. Get huddle formed quickly. You are responsible. Call ‘Set” when QB steps in. Team hands on knees look into QB's mouth. Center will anounce the down and distance. The huddle will be an open huddle, as diagramed above. If there is any question in your mind concerning the play, say “check” before the QB breaks the huddle and he will repeat the play. Don't be the last man in the huddle and don't lean on anybody in the huddle. The Qb and only the QB does the talking in the huddle. “*"*Note: the “Z’ lines up to the wide side of the field with the ball on the hash. Ace Personnel 3 WR's 1TE Substitution Key W replaces TB Track Personnel 1TB 3 WR's 1TE ‘Substitution Key WreplacesFB Speed Personnel 2RB 3WR's Substitution Key W replaces Y Tite Personnel 2RB 1WR 2TE Substitution Key TE replaces Z 00 0G @00 08 08 0@ QG 000 0@ 0G 0@ 0G 000 08 08 Double Personnel 2 Backs 2WRA's 1XxT Substitution Key replaces XT Jumbo Personnel 2RB's No WR's 2Te's 1 Motion Back Substitution Key U replaces X MB replaces Z 0 Q@ 000 08 08 0@ 0G @00 08 Q@ Pl ‘The Order of Calling the Play in the Huddle 1, Motion - Word description. (Example: Zip) 2. Formation - Word description that includes the direction of the Tight End. (Example: Red) 3. Backfield Variation - If not included in the tormation call. Word description. (Example: Far) 4, Receiver Variation - If not included in the formation call. Word description, (Example: Twins) 5. Play Call - May be number, number and word description, or word desciption. (Example: 23) 6. Starting Count - (Example: On One) **Receivers and Center Leave the Huddle 7. Repeat the Snap Count. (Example: On One) 8. Break the Huddle. (Example: Ready Break) Complete Operation Zip Red Far Twins 23 on One, On One, Ready Break. Procedure on the Line of Scrimmage After Break of Huddle On the L. O. S., all offensive linemen assume a 3 point stance in the fromation called. The team is put into action on the Line of Scrimmage by the Quarterback calling out the cadence. The QB must get under the Center immediately!! 4. On ‘One’ - The QB will bark the command “Set” and pause for one second. The next set of signals will be a single digit followed by a double digit and repeated twice. Example: 2-57 2-57. These numbers may be false calls or live depending on the huddle call, The quarterback will then bark the command “Ready”. All information should be processed for maximum execution and effort. The next command is “Hit” which indicates the snap count is on one. Example: Set 2-57, 2-57, Ready Hit A.On Two’ - Set 1-10, 1-10, Ready Hit - Hit (Delay 1 second between 1st and 2nd Hit) B. ‘On Three” - Set 1-11, 1-11, Ready Hit, Hit - Hit (Delay 1 second between 2nd and 3rd Hit) 2. On ‘The Number’ - The QB will bard the command “Set” and pause for one ‘second and bark the Number "2" Example: Set - 2 3. On the “First Sound” - QB make sure everyone is set. The QB barks “Set” to set the unit in motion. Example: “Set 4. On the “Hot” - This procedure allows the QB to uncover stems and blitzes. ‘The unit must understand that this is time consuming and we must get in and out of the huddle. Example: Huddle call - Red Express 18 Zone on the Hot 1. Procedure at LOS - 1. QB will call a complete false cadence to snap count of on “One” 2. He will then call the number of the proper play twice, once right and once left. Ex: 10, 10 3. The unit will run the play on the QB's next command of "Ready Hit” Example: Set 1-88, 1-88, Ready Hit, 10, 10, Ready Hit 5. ‘Freeze Call" - This procedure will be used in order to draw a defense offsides, or to run a play it we don't get the defense to jump. In the huddle the QB will call ‘On the Line Freeze” Example: On the Line Freeze Red 20 Atthe LOS - 1. The QB will start the cadence - Set 2-88, 2-88 Ready Hit. 2. The Center will snap the ball if there is any defensive penetration across the neutral zone. 3. The QB will run a sneak if the ball is snapped. 4. If no movement the QB will cal! the play twice. Once to the right and once to the left. The ball will then be snapped on “Ready Hit” Example: Set 2-88, 2-88 Ready Hit - 20, 20 Ready Hit “We will have one run and one pass available for each game. 6. “Freeze Penalty’ - No play iscalled. The QB will call cadence and if the defense dous not jump the QB will continue to try to draw the defense offsides and take a delay of game penalty. Center Never Snaps the Bail. 7. “Freeze Timeout” - No play is called. The QB will call cadence and if the defense dous not jump the QB will continue to try to draw the defense offsides and then just prior to the end of the 25 second clock the QB will call Timeout. Hole Numbers Spacin, Run Game Hole Numbering We are going to be a right side / Lett side offensive line. Even number holes will always be to the a Odd numbered holes will - be to the left. ee xX LT LG Left = Odd Right = Even 8 Hole - Between the outside leg of normal Tight End to the sideline 6 Hole - Between the outside leg of the Tight End and the outside leg of the Tackle 4 Hole - Between the outside leg of the Tackle and the outside leg of the Guard 2 Hole - Between the outside leg of the Guard and the near leg of the Center O Hole - Directly over the Center's right leg 1 Hole - Directly over the Center's lett leg 3 Hole - Between the outside leg of the Guard and the near leg of the Center 5 Hole - Between the outside leg of the Tackle and the outside leg of the Guard 7 Hole - Between the outside leg of the Tight End and the outside leg of the Tackle 9 Hole - Between the outside leg of normal Tight End to the sideline ‘Landmarks for each play give a specific attack point When we call a run, the first digit will tell you the series of the play. It will tell tell you the play action, and who will be the ball carrier or potential bail carriers. The second digit will tell you the hole number, which indicates the Point of Attack, as well as a type of blocking scheme. For Example: 23 - 2 indicated t's the 20 series which is a tallback run. 3 indicates the point of attack is over the left guard. It also means a “man “ blocking scheme. There will be many plays which will have a descriptive term tagged on them to help identity a specific blocking scheme we want with that called play. Example: 22 Paint - *Paint” means “Draw” blocking. Splits Base Alignment Center - Guard 21/2 Feet Guard-Tackle 2 Feet Tackle - Tight End 2 Feet Alt line splits will vary to a certain extenet by the play or protection called. It is critical that you take the correct split based on the play called mooom > zro™moo0 @ > ec “0” Series “10° Series “20° Series “30° Series “40° Series “50" Series “60° Series *250" Series “70 171" Series "74 175° Series “78 179" Series “Scram Series” *350" Series “370 / 371" Series “Tum” Series “Sprint” Series Runnin, Counter Series Zones and Triple Option Series Tailback Full Flow with Lead Back Trap, Trap Option, Belly G, Belly G Option ‘Split Flow Draws, 2 Back Inside Zone ssing Plays By Series 7 or 8 Man 2 Back Protection 7 or 8 Man 2 Back Protection 7 Man 1 Back Pocket Protection Weak 6 Man Slide Protection 7 Man Slide Protection 8 Man Slide Protection 6 Man Strong Molly Protection Quick 7 or 8 Man Pocket Protection 6 Man Quick Slide Protection Sprint Out Pass ‘Split Flow, Break Contain Protection

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